* [Vulkan] Enable shader clip and cull distances
* [Vulkan] Track shader clip distance support
* [ShaderCompiler] Add a clip distance support flag to compile requests
* [GPU] Expose host clip distance support to pipelines
* [GPU] Pass clip distance support to shader compilation
* [ShaderCompiler] Reserve a clip plane for position exports
* [ShaderCompiler] Cull primitives with a zero position
* [GPU] Bind vertex buffers with their guest descriptor sizes
* [GPU] Accept B10G11R11 float vertex attributes
* [GPU] Spill oversized image readbacks to a temporary buffer
* [GPU] Carry DCC metadata on compressed textures
* [GPU] Mark sampled DCC clears through the metadata fill path
* [Tests] Cover vertex descriptor bounds and oversized image readbacks
* [GPU] Revert binding vertex buffers with their guest descriptor sizes
* [GPU] Carry DCC metadata only on single-layer 2D textures
* [Tests] Cover DCC metadata on 2D, 3D and array textures