sharpemu/src/SharpEmu.CLI
Spooks db9b20481c
Add internal render resolution scale and fix DPI Issue (#468)
* Add internal render resolution scale and fix embedded surface DPI scaling

Adds a GUI-configurable internal resolution scale (Graphics tab) that
renders offscreen color/depth targets below native guest resolution
and upscales on present, trading image quality for GPU headroom.
Storage/UAV images and sampled asset textures are left untouched, and
texture-alias/feedback-loop lookups compare against each target's
logical (unscaled) size so scaled render targets are still found
correctly when sampled back.

Also fixes the embedded game surface not filling the window: the
isolated emulator child process had no declared DPI awareness, so
Windows silently downscaled every window-geometry query it made
against the GUI-owned surface HWND by the display's DPI factor,
leaving an unfilled black margin on scaled displays.

* Remove flaky Gen5ScalarMemoryFallbackTests

* Restore Gen5ScalarMemoryFallbackTests

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Co-authored-by: Spooks4576 <Spooks4576@users.noreply.github.com>
2026-07-20 14:37:20 +03:00
..
Program.cs Fix space-in-path game launching on Windows (#432) 2026-07-19 14:25:43 +03:00
SharpEmu.CLI.csproj [dotnet] remove lock files (#419) 2026-07-19 01:26:01 +03:00
app.manifest Add internal render resolution scale and fix DPI Issue (#468) 2026-07-20 14:37:20 +03:00