sharpemu/tests/SharpEmu.ShaderCompiler.Met.../FakeGuestMemory.cs

48 lines
1.5 KiB
C#

// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using System.Buffers.Binary;
using SharpEmu.HLE;
namespace SharpEmu.ShaderCompiler.Metal.Tests;
// Read-only guest memory holding hand-assembled instruction words for the decoder.
// Copied (not shared) from the ShaderDump tool on purpose: shader-codegen test projects
// stay self-contained so each backend's suite can serve as a standalone model.
internal sealed class FakeGuestMemory : ICpuMemory
{
private readonly List<(ulong Base, byte[] Data)> _regions = [];
public void AddRegion(ulong baseAddress, uint[] words)
{
var bytes = new byte[words.Length * sizeof(uint)];
for (var index = 0; index < words.Length; index++)
{
BinaryPrimitives.WriteUInt32LittleEndian(
bytes.AsSpan(index * sizeof(uint)),
words[index]);
}
_regions.Add((baseAddress, bytes));
}
public bool TryRead(ulong virtualAddress, Span<byte> destination)
{
foreach (var (baseAddress, data) in _regions)
{
if (virtualAddress >= baseAddress &&
virtualAddress + (ulong)destination.Length <= baseAddress + (ulong)data.Length)
{
data.AsSpan(
(int)(virtualAddress - baseAddress),
destination.Length).CopyTo(destination);
return true;
}
}
return false;
}
public bool TryWrite(ulong virtualAddress, ReadOnlySpan<byte> source) => false;
}