sharpemu/tests/SharpEmu.Libs.Tests/VideoOut
Astellou 593cec957d [GPU] Run the command stream on its own thread and speed up draw execution
ASTRO BOT crowd scene: ~25 FPS -> ~55-58 FPS.

- The PM4 command stream is interpreted on its own thread. Draws, dispatches,
  barriers, end-of-pipe writes and the interpreter's stores are handed to the
  render thread in stream order through a short queue (64 items); callbacks
  that return a result wait for the work before them.
- Graphics program resolution runs on a worker thread ahead of the draws, from
  copy-on-write register bank snapshots, and is validated against the GPU
  ownership state before use.
- The resource materialization cache rebases buffer base addresses instead of
  missing on every moved descriptor.
- DCC metadata fills that cannot be absorbed run on the host, so binding the
  surface no longer waits for a GPU readback.
- Cheaper per-draw work: cached pipeline lookups no longer wait on program
  preparation, redundant dynamic state is skipped, image bindings and target
  requests are memoized, fewer allocations.
- Guest thread stack/TLS slots are chosen and mapped under one lock, so two
  threads can no longer share a stack.
- Wave lowering split into native wave32, native wave64 and emulated wave64.
2026-10-13 03:46:55 +03:00
..
BufferUploadProfileTests.cs Astrobot / Demon's soul performance improvement (#955) 2026-09-30 18:14:21 +03:00
GuestIndexBufferLeaseTests.cs Alpha Rebuild Progress (#887) 2026-09-20 04:09:27 +03:00
HostMovieTextureBindingTests.cs Alpha Rebuild Progress (#887) 2026-09-20 04:09:27 +03:00
HostVideoOptionsTests.cs Revert "Ghost of Yōtei and Tsushima in game: rendering, GPU/CPU memory coherence, tessellation" 2026-10-13 03:38:40 +03:00
MetalRenderTargetFormatTests.cs Alpha Rebuild Progress (#887) 2026-09-20 04:09:27 +03:00
PerformanceOverlayTests.cs [GUI] revision of default settings (#1009) 2026-10-02 02:51:50 +03:00
PngSplashLoaderTests.cs Fix PNG chunk CRC validation (#241) 2026-07-16 00:46:43 +03:00
PresenterDispatchThreadLimitTests.cs Alpha Rebuild Progress (#887) 2026-09-20 04:09:27 +03:00
PresenterImageBindingTests.cs [GPU] Run the command stream on its own thread and speed up draw execution 2026-10-13 03:46:55 +03:00
PresenterStartupTests.cs Revert "Ghost of Yōtei and Tsushima in game: rendering, GPU/CPU memory coherence, tessellation" 2026-10-13 03:38:40 +03:00
PresenterUnderTest.cs Revert "Ghost of Yōtei and Tsushima in game: rendering, GPU/CPU memory coherence, tessellation" 2026-10-13 03:38:40 +03:00
RenderHostDeviceTests.Interpolation.cs Fix/gen5 shader resource handling (GTA 5) (#1015) 2026-10-03 04:00:32 +03:00
RenderHostDeviceTests.VertexBounds.cs Astro playroom shaders (#1030) 2026-10-06 01:32:13 +03:00
RenderHostDeviceTests.cs Revert "Ghost of Yōtei and Tsushima in game: rendering, GPU/CPU memory coherence, tessellation" 2026-10-13 03:38:40 +03:00
RenderPhaseProfileTests.cs Alpha rebuild part2 (#893) 2026-09-21 00:29:16 +03:00
SdlHostWindowTests.cs Alpha Rebuild Progress (#887) 2026-09-20 04:09:27 +03:00
ShaderPrewarmPresenterTests.cs Revert "Ghost of Yōtei and Tsushima in game: rendering, GPU/CPU memory coherence, tessellation" 2026-10-13 03:38:40 +03:00
SubmissionFlowProfileTests.cs Alpha Rebuild Progress (#887) 2026-09-20 04:09:27 +03:00
VideoOutDisplayClockTests.cs Alpha Rebuild Progress (#887) 2026-09-20 04:09:27 +03:00
VideoOutFlipRequestTests.cs Revert "Ghost of Yōtei and Tsushima in game: rendering, GPU/CPU memory coherence, tessellation" 2026-10-13 03:38:40 +03:00
VideoOutFlipStatusTests.cs Alpha Rebuild Progress (#887) 2026-09-20 04:09:27 +03:00
VideoOutLatencyTests.cs Alpha Rebuild Progress (#887) 2026-09-20 04:09:27 +03:00
VideoOutOutputOptionsTests.cs [VideoOut] Initialize output options storage (#315) 2026-07-18 04:14:27 +03:00
VideoOutOutputSupportTests.cs Revert "Ghost of Yōtei and Tsushima in game: rendering, GPU/CPU memory coherence, tessellation" 2026-10-13 03:38:40 +03:00
VideoOutPixelFormatTests.cs Sdl backend (#670) 2026-07-28 03:33:26 +03:00
VulkanFormatConversionTests.cs Fix Vulkan presenter synchronization and frame handling issues (#747) 2026-08-03 00:36:33 +03:00
VulkanGraphicsSubgroupPolicyTests.cs Alpha Rebuild Progress (#887) 2026-09-20 04:09:27 +03:00
VulkanGuestImageByteCountTests.cs fix(gpu): support Gen5 flat memory and 3D images (#587) 2026-07-24 15:44:58 +03:00
VulkanGuestImageTypeTests.cs fix(gpu): support Gen5 flat memory and 3D images (#587) 2026-07-24 15:44:58 +03:00
VulkanHostBufferPoolTests.cs Bound Vulkan host buffer pool memory (#201) 2026-07-16 16:44:29 +03:00
VulkanPhysicalDeviceScoringTests.cs [VideoOut] Scope the AMD integrated-GPU penalty to Windows (#339) 2026-07-17 18:48:09 +03:00
VulkanPipelineCacheShardTests.cs Perf computed shaders (#1013) 2026-10-03 04:49:43 +03:00
VulkanPipelineCacheStorageTests.cs Sdl backend (#670) 2026-07-28 03:33:26 +03:00
VulkanPresentEncodeFormatTests.cs Revert "Ghost of Yōtei and Tsushima in game: rendering, GPU/CPU memory coherence, tessellation" 2026-10-13 03:38:40 +03:00
VulkanStorageFeedbackTargetResolverTests.cs Fix for DS,Little Nightmares, Little Nightmares III and Astro Bot shader (#913) 2026-09-27 20:43:07 +03:00
WindowPollProfileTests.cs Alpha Rebuild Progress (#887) 2026-09-20 04:09:27 +03:00