sharpemu/tests
kuba ecc904e06a [GPU] Clamp a volume render-target view to the volume depth
Unreal binds a whole volume as a render target with the last slice set to
its depth, one past the end, and the resolver stopped the session on it.
The color block writes only the slices the volume has, so the view is now
clamped to them. A view that starts past the last slice is still fatal.
2026-09-29 23:58:25 +02:00
..
SharpEmu.Libs.Tests [GPU] Clamp a volume render-target view to the volume depth 2026-09-29 23:58:25 +02:00
SharpEmu.ShaderCompiler.Metal.Tests Amd fix opcode nid filecache wave32 (#903) 2026-09-24 15:00:42 +03:00
SharpEmu.ShaderCompiler.Tests test(shader): cover SAshrI64 translation (#914) 2026-09-28 02:59:51 +03:00
SharpEmu.SourceGenerators.Tests feat(hle): prefer loaded guest exports for selected registrations (#844) 2026-08-25 22:32:57 +02:00