# Hosting SoundCraft for the web `soundcraft-web-.zip` (from the GitHub release, or `packaging/web/package.sh`) holds a static site in `soundcraft-web-/`: | File | What it is | |---|---| | `index.html` | The page. It loads everything through relative URLs. | | `soundcraft-web-.js` | wasm-bindgen glue (generated, ES module) | | `soundcraft-web-_bg.wasm` | The app (size: see the release; roughly a third of that with compression) | | `_headers`, `.htaccess` | Sample header rules for Netlify/Cloudflare Pages and Apache | There is no server-side code. Upload the folder's contents anywhere that serves static files. ## Any path works All URLs in `index.html` are relative (`public_url = "./"` in `apps/soundcraft-web/Trunk.toml`), so the site works at a domain root (`https://example.com/`), under a prefix (`https://example.com/tools/soundcraft/`) and from a CDN bucket. The asset names carry a content hash, so they can be cached forever. Only `index.html` needs revalidation. ## Required server settings - **MIME type:** serve `.wasm` as `application/wasm`. Browsers refuse to stream-compile it under any other type, and the app then loads slowly or not at all. Serve `.js` as `text/javascript`. Most hosts already do both. For nginx, check that `mime.types` has `application/wasm wasm;`. - **Compression:** turn on gzip or Brotli for `.wasm`, `.js` and `.html`. That takes the download to roughly a third. You can also precompress (`brotli -k *.wasm`) and let the server send `Content-Encoding: br`. - **Caching:** `Cache-Control: public, max-age=31536000, immutable` on the hashed `.wasm` and `.js` files, and `no-cache` on `index.html`. - **HTTPS:** WebGPU (and the clipboard) only work in a secure context, which means `https://` or `http://localhost`. Over plain HTTP elsewhere, the app falls back to WebGL2. - **No special isolation headers:** SoundCraft plays audio through WebAudio without `SharedArrayBuffer`, so it doesn't need `Cross-Origin-Opener-Policy` or `Cross-Origin-Embedder-Policy`. If your site already sends COEP `require-corp`, also send `Cross-Origin-Resource-Policy: same-origin` (or `cross-origin` when the files live on a CDN) on the app's files. nginx example: ```nginx location /soundcraft/ { types { application/wasm wasm; text/javascript js; text/html html; } gzip on; gzip_types application/wasm text/javascript text/html; location ~* \.(wasm|js)$ { add_header Cache-Control "public, max-age=31536000, immutable"; } location ~* index\.html$ { add_header Cache-Control "no-cache"; } } ``` Local test: `python3 -m http.server 8765` inside the folder, then open http://localhost:8765/. ## Embedding in a page (iframe) ```html ``` - The app fills the iframe and follows its size, so size the iframe and not the app. - Keyboard shortcuts go to the iframe after the user clicks into it, as with any embedded app. - **Sandboxed iframes** need at least `sandbox="allow-scripts allow-same-origin"`. - Don't send `X-Frame-Options: DENY` or a `frame-ancestors` CSP that excludes the embedding page. ## Renderer selection and fallback flags SoundCraft renders with wgpu. It uses **WebGPU** when the browser has it and falls back to **WebGL2** on its own. URL query flags override this, and they work on the iframe `src` too: | Flag | Effect | |---|---| | *(none)* | WebGPU if available, otherwise WebGL2 | | `?webgl` | Force the WebGL2 backend (useful when a WebGPU driver misbehaves) | | `?empty` | Start with an empty session instead of the synthesised demo session | For example: `