Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
||
|---|---|---|
| .cargo | ||
| .github/workflows | ||
| apps | ||
| assets/app-icon | ||
| crates | ||
| docs | ||
| packaging | ||
| xtask | ||
| .gitignore | ||
| AGENTS.md | ||
| ATTRIBUTION.md | ||
| CLAUDE.md | ||
| Cargo.lock | ||
| Cargo.toml | ||
| LICENSE-APACHE | ||
| LICENSE-MIT | ||
| NOTICE | ||
| README.md | ||
| ROADMAP.md | ||
| clippy.toml | ||
| rustfmt.toml | ||
README.md
SoundCraft
Recording, editing and mixing audio; an open-source, clean-room reimplementation of Avid Pro Tools, rebuilt in pure Rust.
A complete digital audio workstation that runs natively on macOS, Windows, Linux and FreeBSD, and in the browser. Multitrack editing, a full mixer with plugins, sends and automation, MIDI, recording and bouncing, and every action scriptable from the command line or by an AI agent.
SoundCraft on getartcraft.com · ArtCraft · All Crafting Apps
The Edit window: tracks, waveforms, MIDI, rulers, markers and the transport, playing the built-in demo song (every sound in it is synthesised by SoundCraft itself).
[!NOTE] ArtCraft is a community of artists from all walks of life. Painters, photographers, filmmakers, illustrators, designers, animators, hobbyists, and people who picked up a pencil last week. If you make things, you're one of us. Come say hi on Discord.
What it does · Getting started · Agents & scripts · How it's built · Status · The Crafting Apps · License
What it does
SoundCraft follows the workflow audio engineers already know: an Edit window for arranging and editing, a Mix window for balancing, edit modes, tools, playlists, memory locations, AudioSuite processing and the rest. If you've spent years in that workflow, your hands should already know where things are.
![]() |
![]() |
| Mix window. Ten inserts and ten sends per track, busses and aux inputs, master faders, VCAs, routing folders, solo-in-place with implicit solo, and meters with peak hold. | MIDI editor. Instrument tracks with built-in synths, a piano roll with a velocity lane, step input, quantize, transpose, and Standard MIDI File import and export. |
![]() |
|
| Automation and markers. Breakpoint automation for volume, pan, mute, sends and every plugin parameter, written live in Write, Touch and Latch, plus memory locations and a big counter. | Everywhere. Signed builds for macOS (universal), Windows (x64, x86, Arm), Linux (AppImage, deb, rpm, Flatpak), FreeBSD, and a WebAssembly build that runs in the browser. |
Feature tour
- Editing: Shuffle, Slip, Spot and Grid modes; Smart, Selector, Grabber, Trim, Pencil, Zoom and Scrubber tools; cut, copy, paste, duplicate, repeat, shift, insert silence, separate (at selection, on grid, at transients), heal, consolidate, strip silence, nudge; fades and crossfades in five shapes; playlists; clip gain lines; edit groups; undo for everything.
- Mixing: fader and pan with automation, pre/post sends, busses, aux inputs, master faders, VCA masters, routing folders, solo modes, mute and solo groups, phase invert and trim.
- Plugins (all original): 7-band and 1-band EQ, compressor/limiter, expander/gate, de-esser, maximizer, channel strip, room and plate reverbs, mod delay, chorus, flanger, phaser, saturator, lo-fi, rectifier, pitch shifter, time shift, gain, trim, invert, DC removal, signal generator, dither, a subtractive synth and a drum synth. Any of them can also run offline as AudioSuite.
- Audio files: WAV/BWF/RF64, AIFF/AIFC and FLAC in and out; MP3, Ogg Vorbis, AAC, ALAC and CAF in. Any sample rate, any bit depth, up to 16 channels per track, and formats up to 9.1.6 and 7th-order Ambisonics in the model.
- Recording: record-enable, punch into a selection, loop recording with one playlist per take.
- Time: Bars|Beats, Min:Secs, Timecode (every rate including drop-frame), Feet+Frames and Samples rulers and counters; tempo and meter maps; grid and nudge values in any of them.
- Bounce: mix to WAV, AIFF or FLAC at 16/24/32-bit float with dither, normalisation, and integrated loudness (LUFS) and true peak reported.
- Fast: a parallel mix engine (sixty-plus tracks of plugins on one core with headroom to spare), copy-on-write undo, and waveform overviews that keep the UI at display refresh rate.
Getting started
Download a build from the releases page, or build from source with a recent stable Rust:
git clone https://github.com/storytold/soundcraft
cd soundcraft
cargo run --release -p soundcraft -- --demo # opens the demo song
Linux needs the ALSA headers (libasound2-dev on Debian/Ubuntu, alsa-lib-devel on Fedora).
The web build:
cd apps/soundcraft-web && trunk serve --release # then open http://127.0.0.1:8080
Useful shortcuts: Space play/stop, ⌘= Mix/Edit, F1–F4 edit modes, F5–F10 tools, ⌘E separate, ⌘D duplicate, Enter new marker, ⌘⇧N new tracks. Setup › Keyboard Shortcuts lists them all.
For agents and scripts
Everything you can click is also a command with an id and JSON parameters, and the same commands
are reachable from the menus, the keyboard, the command line, a JSON control channel and an
MCP server. Programmatic calls never open dialogs, and
session.inspect reports exactly what changed, so an agent can check its own work.
# Headless: load the demo, turn the kick down, add an EQ, bounce.
soundcraft-cli run --demo \
--cmd 'mix.volume={"track":"Kick","db":-6}' \
--cmd 'mix.insert={"track":"Bass","plugin":"eq_7band"}' \
--bounce mix.wav
# Drive the running app.
soundcraft --demo --control 7801 &
soundcraft-cli app --port 7801 transport.play
soundcraft-cli app --port 7801 ui.screenshot '{"path":"shot.png"}'
# Give Claude a DAW.
claude mcp add soundcraft -- soundcraft-cli mcp --demo
See docs/control-protocol.md and docs/mcp.md.
soundcraft-cli commands lists every command.
How it's built
SoundCraft is a Cargo workspace of small crates with strict layering: nothing below the UI knows about egui, so the interface could be swapped for another one.
| Crate | What it does |
|---|---|
soundcraft-time |
Timebases, tempo and meter maps, timecode, grid |
soundcraft-audio-io |
Audio file formats and waveform overviews |
soundcraft-midi |
Standard MIDI Files and MIDI operations |
soundcraft-dsp |
Plugins, offline processing, meters, loudness, FFT |
soundcraft-model |
The session document |
soundcraft-mix |
The mix engine (realtime and offline share it) |
soundcraft-engine |
Commands, undo, editing, import/export, bounce |
soundcraft-playback |
Audio devices (CoreAudio, WASAPI, ALSA, WebAudio) and recording |
soundcraft-automation |
MCP server and control-channel client |
soundcraft-ui-egui |
The user interface |
The code never panics on bad input: errors are values, and a malformed file or a bad agent call
produces a message, never a crash. cargo xtask ci runs formatting, clippy, the tests, the asset
and layering checks and the WebAssembly build.
Status and roadmap
SoundCraft is pre-alpha: the core works and is fun to use, and plenty is still missing. The
honest status, what's next and our effort estimates are in ROADMAP.md; the
menu-by-menu comparison is in docs/parity.md. Bug reports and wish lists are
very welcome, in the issues or on Discord.
The Crafting Apps
SoundCraft is one of the Crafting Apps: free, open-source creative tools from the ArtCraft team, each written from scratch in Rust and each able to stand on its own.
| App | What it's for | Code | Learn more | |
|---|---|---|---|---|
| PhotoCraft | Image editing: layers, masks, type and real PSD files | GitHub | Website | |
| VectorCraft | Vector illustration | GitHub | Website | |
| FilmCraft | Video editing, color and sound | GitHub | Website | |
| LightCraft | Photo library and raw development | GitHub | Website | |
| PrintCraft | Reading, organizing and protecting PDFs | GitHub | Website | |
| EffectCraft | Motion graphics and visual effects | GitHub | Website | |
| DesignCraft | Page layout and publishing | GitHub | Website | |
| SoundCraft | Recording, editing and mixing audio · you are here | GitHub | Website |
And ArtCraft itself, our AI image and video studio for artists who want real control.
Come make things with us
Our Discord is where artists of every kind hang out: people who paint, shoot, draw, cut film, set type, and people still figuring out what they like to make. Share what you're working on, ask for help, tell us what's broken, or tell us what you wish these tools could do. Whatever your medium and however long you've been at it, you're welcome here.
discord.gg/artcraft · getartcraft.com · The Crafting Apps · SoundCraft
License and credits
SoundCraft is dual-licensed under MIT or Apache-2.0, at your option. Copyright (c) 2026 ArtCraft Team and the SoundCraft contributors. Required notices are in NOTICE.
Bundled fonts, icons, images and other assets keep their own open licenses; each one is listed with its author, source and license in ATTRIBUTION.md.
Every icon in the interface is drawn in code, the app icon is original, and the demo song and the screenshots' audio are synthesised by SoundCraft itself, so there are no samples or artwork from anyone else in this repository.
The ArtCraft name, wordmark and logos in docs/brand/ are trademarks of the
ArtCraft Team and are not covered by this license. They may be used only unmodified, and only as
part of this repository and SoundCraft, under docs/brand/LICENSE-brand.txt.
Forks and modified versions must remove them.
Avid and Pro Tools are trademarks or registered trademarks of Avid Technology, Inc. in the United States and/or other countries. SoundCraft is an independent, open-source project and is not affiliated with, sponsored by or endorsed by Avid Technology, Inc.; these names are used only to describe the workflows it is compatible with.
Adobe, Photoshop, Illustrator, Premiere Pro, Lightroom, Acrobat, After Effects and InDesign are trademarks or registered trademarks of Adobe Inc. in the United States and/or other countries. SoundCraft is an independent, open-source project and is not affiliated with, sponsored by or endorsed by Adobe Inc.; these names are used only to describe the workflows it is compatible with.
Made by the ArtCraft team and community.


