Merge pull request #572 from storytold/fix/issue-569

Fix #569: Shape Builder merges leave no stray edges in their outlines
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BFlat 2026-10-09 03:12:05 +07:00 committed by GitHub
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5 changed files with 137 additions and 5 deletions

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@ -250,7 +250,8 @@ fn sb_merge(s: &mut Session, p: &Value) -> Result<Value> {
// Edges come back from the planar map within a few hundredths of the outlines they follow.
let cut_tol = step * 0.2;
let picked: Vec<&po::Region> = touched.regions.iter().filter_map(|&i| map.regions.get(i).map(|r| &r.0)).collect();
let union = if picked.is_empty() { PathData::default() } else { po::merge_regions(&picked) };
let faces = po::FaceMerger::new(&map.shapes);
let union = if picked.is_empty() { PathData::default() } else { faces.merge(&picked) };
// The merged shape takes the look of the front-most object over the first region, or (for an
// area only lines enclose) of the front-most object and the current fill.
let covered = picked.iter().find_map(|r| r.top());
@ -278,7 +279,17 @@ fn sb_merge(s: &mut Session, p: &Value) -> Result<Value> {
// its outline, shared edges from every shape along them).
let in_union = picked.iter().any(|r| r.sources.contains(&i));
let mut rest = if in_union {
po::boolean(&sh.path, sh.rule, &union, FillRule::NonZero, po::BoolOp::Difference)
// What is left of it: its faces not merged or deleted, united. They share their
// edges with the merged faces exactly, where subtracting the merged shape left
// slivers of the outline along them (#569).
let kept: Vec<&po::Region> = map
.regions
.iter()
.enumerate()
.filter(|(k, (r, ..))| r.sources.contains(&i) && !touched.regions.contains(k))
.map(|(_, (r, ..))| r)
.collect();
if kept.is_empty() { PathData::default() } else { faces.merge(&kept) }
} else {
b::node_outline(leaf).map_or_else(|| sh.path.clone(), |o| o.0)
};

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@ -704,3 +704,67 @@ fn image_trace_object_remembers_its_settings() {
let id = st.selection.in_paint_order(&st.doc)[0];
assert!(st.doc.node(id).unwrap().trace.is_none());
}
/// #569: merging the regions of a rosette of unfilled ellipses (each off the centre, petals
/// overlapping) merges every region the drags touch into one shape whose outline is only the
/// merged area's border: no edge between merged regions stays in, as a stray line or a spur.
#[test]
fn shape_builder_merges_rosette_rings_cleanly() {
let mut s = session();
s.execute("paint.setFill", &json!({"none": true})).unwrap();
let c = [400.0, 320.0];
let mut petals = vec![];
for k in 0..8 {
let id =
s.execute("shape.ellipse", &json!({"x": c[0] - 60.0, "y": c[1] - 172.0, "width": 120, "height": 324})).unwrap()["id"].as_u64().unwrap();
s.execute("select.set", &json!({"ids": [id]})).unwrap();
s.execute("object.rotate", &json!({"angle": 45.0 * f64::from(k), "origin": c})).unwrap();
petals.push(id);
}
s.execute("select.set", &json!({"ids": petals})).unwrap();
// Drags around the ring of petals, from its inside out; the outer ones miss the petals.
let mut merged = None;
for radius in [110.0, 150.0, 190.0, 230.0] {
let pts: Vec<[f64; 2]> = (0..=120)
.map(|i| {
let a = std::f64::consts::TAU * f64::from(i) / 120.0;
[c[0] + radius * a.cos(), c[1] + radius * a.sin()]
})
.collect();
if let Ok(r) = s.execute("shapeBuilder.merge", &json!({"points": pts})) {
merged = r["merged"].as_u64().map(NodeId);
}
}
let (ring, rule) = outline(&node(&s, merged.expect("the drags merged")));
let inside = |p: kurbo::Point| kurbo::Shape::winding(&ring.to_bezpath(), p) != 0;
for k in 0..8 {
let a = std::f64::consts::FRAC_PI_4 * f64::from(k) - std::f64::consts::FRAC_PI_2;
let tip = kurbo::Point::new(c[0] + 165.0 * a.cos(), c[1] + 165.0 * a.sin());
assert!(inside(tip), "petal {k}'s tip at {tip:?} is in the merged shape");
}
// What is left of the petals stays out of the merged area (a piece left over it is a stray
// outline inside it).
let merged = merged.unwrap();
for id in s.doc().unwrap().selection.objects.clone().into_iter().filter(|id| *id != merged) {
let (p, r) = outline(&node(&s, id));
let over = vectorcraft_pathops::boolean(&p, r, &ring, rule, vectorcraft_pathops::BoolOp::Intersect);
let a = vectorcraft_pathops::area(&over, FillRule::NonZero);
assert!(a < 1.0, "{id:?} overlaps the merged shape by {a} pt²");
}
// No outline is a sliver or carries a spur (2 × area / length: its mean width).
for id in s.doc().unwrap().selection.objects.clone() {
let (p, r) = outline(&node(&s, id));
for sp in &p.subpaths {
let one = PathData::new(vec![sp.clone()]);
let width = 2.0 * vectorcraft_pathops::area(&one, r) / one.length();
assert!(width > 1.0, "{id:?} has an outline {width:.3} pt wide on average, {:.1} pt long", one.length());
}
}
// The ring is one outline around the centre (the regions the drags missed aside): the
// petals' tips are no outlines of their own beside it, apart by a hairline.
let big = ring.subpaths.iter().filter(|sp| vectorcraft_pathops::area(&PathData::new(vec![(*sp).clone()]), rule) > 100.0).count();
assert_eq!(big, 2, "{:?}", ring.subpaths.iter().map(|sp| vectorcraft_pathops::area(&PathData::new(vec![sp.clone()]), rule)).collect::<Vec<_>>());
// An inner edge would be a second outline over the merged area: normalising would drop it.
let clean = vectorcraft_pathops::normalize(&ring, rule);
assert!((ring.length() - clean.length()).abs() < 1.0, "{} pt of outline, {} without inner edges", ring.length(), clean.length());
}

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@ -19,7 +19,7 @@ pub use edit::{
split_into_grid,
};
pub use offset::{Cap, Join, offset_path, outline_stroke, stroke_region};
pub use pathfinder::{PathfinderOp, Region, Shape, merge_regions, pathfinder, region_at, regions};
pub use pathfinder::{FaceMerger, PathfinderOp, Region, Shape, merge_regions, pathfinder, region_at, regions};
pub use planar::{BuilderArrangement, SHAPE_BUILDER_MAX_SEGMENTS, cut_out, encloses_area, interior_point, live_paint, shape_builder};
/// Errors from fallible operations.

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@ -7,7 +7,7 @@ use kurbo::{BezPath, ParamCurve, ParamCurveNearest, Point, Shape as _};
use linesweeper::topology::ContourIdx;
use vectorcraft_geom::{FillRule, PathData};
use crate::boolean::{Arrangement, Multi, Seg, all_contours_to_path, contours_to_path, fill_bezpath, segs_to_subpath, unite_all};
use crate::boolean::{Arrangement, Multi, Seg, all_contours_to_path, contours_to_path, fill_bezpath, normalize_bez, segs_to_subpath, unite_all};
/// A filled shape in a Pathfinder stack. `key` identifies its paint (e.g. a hashed fill colour);
/// results carry the key of the object whose paint they keep.
@ -264,6 +264,63 @@ pub fn merge_regions(regions: &[&Region]) -> PathData {
unite_all(&v)
}
/// Merges faces of the planar arrangement of a set of shapes (as [`regions`] gives them) into one
/// path, from the arrangement itself, made once for every merge of the set: the faces' contours
/// share their edges exactly, so the edges between merged faces vanish. Uniting the faces' tidied
/// outlines ([`merge_regions`]) could leave those edges in, as a hairline gap or a spur, where
/// neighbouring faces' outlines had been refit apart. Shapes with open paths (faces lines cut)
/// fall back to [`merge_regions`].
pub struct FaceMerger {
/// The arrangement (`None`: open paths, or the sweep failed) and the number of shapes.
arr: Option<Arrangement>,
shapes: usize,
}
impl FaceMerger {
pub fn new(shapes: &[Shape]) -> Self {
let has_open = shapes.iter().flat_map(|s| &s.path.subpaths).any(|sp| !sp.closed && sp.anchors.len() >= 2);
Self { arr: if has_open { None } else { arrangement(shapes) }, shapes: shapes.len() }
}
/// The union of `faces`.
pub fn merge(&self, faces: &[&Region]) -> PathData {
self.exact(faces).filter(|p| !p.is_empty()).unwrap_or_else(|| merge_regions(faces))
}
fn exact(&self, faces: &[&Region]) -> Option<PathData> {
let arr = self.arr.as_ref()?;
// Each face by its coverage and a point inside it.
let mut picks: Vec<(Vec<bool>, Point)> = Vec::with_capacity(faces.len());
for r in faces {
let mut mask = vec![false; self.shapes];
for &s in &r.sources {
*mask.get_mut(s)? = true;
}
picks.push((mask, crate::planar::interior_point(&r.path)?));
}
let mut raw = BezPath::new();
let mut done: Vec<&[bool]> = vec![];
for (mask, _) in &picks {
if done.contains(&mask.as_slice()) {
continue;
}
done.push(mask);
let c = arr.contours(|k| k == mask.as_slice());
for group in c.grouped() {
let mut face = BezPath::new();
for i in group {
face.extend(c[i].path.iter());
}
if picks.iter().any(|(m, p)| m == mask && face.winding(*p) != 0) {
raw.extend(face.iter());
}
}
}
let merged = normalize_bez(&raw, FillRule::NonZero).ok()?;
Some(all_contours_to_path(&merged, &arr.tidy))
}
}
/// Pathfinder Outline: split every shape's boundary at junctions of the arrangement.
fn outline_edges(arr: &Arrangement, shapes: &[Shape]) -> Vec<Shape> {
let junctions = arr.junctions();