Merge pull request #658 from storytold/fix/651-gpu-fallback-int

Fix #651: a dual-GPU Mac falls back to its other GPU
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BFlat 2026-10-09 10:29:33 +07:00 committed by GitHub
commit 2dcac5b48b
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4 changed files with 45 additions and 10 deletions

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@ -22,8 +22,9 @@ use std::sync::{Arc, OnceLock};
use eframe::egui_wgpu::NativeAdapterSelectorMethod;
use eframe::wgpu::{self, Backend, DeviceType, PowerPreference};
/// The adapters a restart leaves out, those the window failed on, as comma-separated
/// `backend:vendor:device` keys (`Vulkan:1002:164e`). Set by the app itself when it starts again.
/// The adapters a restart leaves out, those the window failed on, as comma-separated [`key`]s
/// (`Vulkan:1002:164e`, `Metal:Intel Iris Pro Graphics`). Set by the app itself when it starts
/// again.
pub const SKIP_ENV: &str = "VECTORCRAFT_GPU_SKIP";
/// wgpu's variable for choosing an adapter by (part of) its name, any case.
@ -60,7 +61,7 @@ pub fn power_preference(pref: Option<&str>, env: Option<PowerPreference>) -> Pow
/// One adapter, as [`adapter_order`] sees it.
#[derive(Clone, Debug)]
pub struct Candidate {
/// Identifies the adapter across a restart: `backend:vendor:device` ([`key`]).
/// Identifies the adapter across a restart ([`key`]).
pub key: String,
pub name: String,
pub backend: Backend,
@ -73,7 +74,7 @@ impl Candidate {
fn new(adapter: &wgpu::Adapter, surface: Option<&wgpu::Surface<'_>>) -> Self {
let info = adapter.get_info();
Self {
key: key(info.backend, info.vendor, info.device),
key: key(info.backend, info.vendor, info.device, &info.name),
presents: surface.is_none_or(|s| adapter.is_surface_supported(s)),
name: info.name,
backend: info.backend,
@ -83,8 +84,15 @@ impl Candidate {
}
/// `backend:vendor:device`, e.g. `Vulkan:1002:164e` (PCI ids, as `MESA_VK_DEVICE_SELECT` takes them).
fn key(backend: Backend, vendor: u32, device: u32) -> String {
format!("{backend:?}:{vendor:04x}:{device:04x}")
/// Metal reports no ids (`0000:0000` for every GPU), so an adapter without them is `backend:name`
/// (`Metal:Intel Iris Pro Graphics`): otherwise leaving out the one that failed would leave out
/// every GPU of a dual-GPU Mac (#651). Commas, which separate [`SKIP_ENV`]'s keys, become spaces.
fn key(backend: Backend, vendor: u32, device: u32, name: &str) -> String {
if vendor == 0 && device == 0 {
format!("{backend:?}:{}", name.replace(',', " ").trim())
} else {
format!("{backend:?}:{vendor:04x}:{device:04x}")
}
}
/// The order to try `candidates` in (their indices): only those that present to the window and
@ -307,6 +315,27 @@ mod tests {
/// A restart leaves out the adapter the window failed on, so Power Saving on the machine of
/// #502 ends up on the NVIDIA GPU, and once every adapter failed there is nothing to try.
/// A dual-GPU Mac reports both GPUs under Metal with no PCI ids (#651): their keys still
/// differ, so when the integrated GPU fails, the restart renders on the discrete one.
#[test]
fn gpus_without_pci_ids_are_told_apart_by_name() {
let mac = |name: &str, device_type| Candidate {
key: key(Backend::Metal, 0, 0, name),
name: name.into(),
backend: Backend::Metal,
device_type,
presents: true,
};
let c = vec![mac("NVIDIA GeForce GT 750M", DeviceType::DiscreteGpu), mac("Intel Iris Pro Graphics", DeviceType::IntegratedGpu)];
assert_eq!((c[0].key.as_str(), c[1].key.as_str()), ("Metal:NVIDIA GeForce GT 750M", "Metal:Intel Iris Pro Graphics"));
let first = adapter_order(&c, PowerPreference::LowPower, None, &[]);
assert_eq!(names(&c, &first)[0], "Intel Iris Pro Graphics");
let skip = parse_skip(&c[first[0]].key);
assert_eq!(names(&c, &adapter_order(&c, PowerPreference::LowPower, None, &skip)), ["NVIDIA GeForce GT 750M"]);
// A comma in a name can't split the list.
assert_eq!(parse_skip(&key(Backend::Gl, 0, 0, "Mesa, llvmpipe")), ["Gl:Mesa llvmpipe"]);
}
#[test]
fn a_restart_tries_the_next_adapter() {
let c = issue_502();
@ -433,8 +462,8 @@ mod tests {
fn skipped_adapters_parse_from_a_comma_separated_list() {
assert_eq!(parse_skip("Vulkan:1002:164e, Gl:10de:2f04,,"), ["Vulkan:1002:164e", "Gl:10de:2f04"]);
assert!(parse_skip("").is_empty());
assert_eq!(key(Backend::Vulkan, 0x1002, 0x164e), "Vulkan:1002:164e");
assert_eq!(key(Backend::Gl, 0x10de, 0x2f04), "Gl:10de:2f04");
assert_eq!(key(Backend::Vulkan, 0x1002, 0x164e, "AMD Radeon"), "Vulkan:1002:164e");
assert_eq!(key(Backend::Gl, 0x10de, 0x2f04, "NVIDIA"), "Gl:10de:2f04");
}
#[test]

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@ -423,6 +423,11 @@ fn main() -> std::process::ExitCode {
// Only adapters that can show the window, in the order `gpu` gives (#306, #502).
if let eframe::egui_wgpu::WgpuSetup::CreateNew(create) = &mut options.wgpu_options.wgpu_setup {
create.native_adapter_selector = Some(gpu::selector(power, startup.clone()));
// Nothing draws or dispatches indirectly, so wgpu's check of indirect arguments only
// costs a compute shader at start-up, one some drivers can't compile (OCLP-patched
// Metal on an Iris Pro, #651). `WGPU_VALIDATION_INDIRECT_CALL=1` turns it back on.
create.instance_descriptor.flags =
(eframe::wgpu::InstanceFlags::from_build_config() - eframe::wgpu::InstanceFlags::VALIDATION_INDIRECT_CALL).with_env();
}
options
};

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@ -43,11 +43,12 @@ The canvas is rasterized on the CPU (`vectorcraft-render`, vello_cpu); the GPU (
- **Automatic on Windows and macOS** is power saving: the system shows frames from any GPU, and presenting frames rendered on a discrete GPU through the integrated one made the window flicker on some hybrid laptops (#306).
- **Automatic on Linux and the BSDs** keeps the system's order: Mesa's Vulkan device-select layer puts the GPU the desktop runs on first (the integrated one on hybrid laptops; `DRI_PRIME` and `MESA_VK_DEVICE_SELECT` steer it). A Wayland compositor may not accept frames from another GPU: on a desktop whose compositor ran on an NVIDIA GPU, rendering on the Ryzen's integrated GPU made KWin end the window's connection ("importing the supplied dmabufs failed") and 0.5.0 crashed at startup (#502).
- 0.5.0 saved `powerSaving`, its default, for everyone; it reads as `automatic`.
- **If the window fails on its adapter while starting up** (an error from wgpu, or a panic inside wgpu or egui-wgpu during the first frames), the app starts again without that adapter and tries the next one, telling which in the status bar; the run that failed keeps its log as `vectorcraft.1.log`. On Unix the new app replaces the process (an AppImage stays mounted); on Windows it starts beside it. The adapters left out travel in `VECTORCRAFT_GPU_SKIP` (`backend:vendor:device`, such as `Vulkan:1002:164e`), one more on each restart, so the restarts end. When no adapter is left, the app logs why and exits with an error instead of panicking.
- **If the window fails on its adapter while starting up** (an error from wgpu, or a panic inside wgpu or egui-wgpu during the first frames), the app starts again without that adapter and tries the next one, telling which in the status bar; the run that failed keeps its log as `vectorcraft.1.log`. On Unix the new app replaces the process (an AppImage stays mounted); on Windows it starts beside it. Adapters are told apart by backend and PCI ids, or by name where the backend reports no ids (Metal lists every GPU of a dual-GPU Mac as `0000:0000`, #651). The adapters left out travel in `VECTORCRAFT_GPU_SKIP` (`backend:vendor:device`, such as `Vulkan:1002:164e`), one more on each restart, so the restarts end. When no adapter is left, the app logs why and exits with an error instead of panicking.
- **Environment variables** for when the choice still goes wrong, all read at startup and stronger than the preference:
- `WGPU_POWER_PREF`: `low`, `high` or `none` (the system's order).
- `WGPU_ADAPTER_NAME`: part of an adapter's name, any case (`WGPU_ADAPTER_NAME=nvidia`, `=radv`, `=intel`); the names are in the log.
- `WGPU_BACKEND`: the backends to use, such as `vulkan`, `dx12`, `metal` or `gl`.
- `WGPU_VALIDATION_INDIRECT_CALL=1`: turns wgpu's check of indirect draw arguments back on. VectorCraft draws nothing indirectly and turns it off, since the compute shader it needs fails to compile on some drivers (#651).
- On Linux with Mesa, `MESA_VK_DEVICE_SELECT=10de:2f04!` (vendor:device as `vulkaninfo --summary` or `lspci -nn` show it) leaves only that GPU to Vulkan, and `DRI_PRIME=1` picks the other GPU.
- Help › About and the control channel's `ui.inspect` (`graphicsAdapter`) show the adapter in use, and the app logs it at startup.