Fix #924: the Tabs panel's Leader and Align On keep what is typed
Both fields read their text from the tab stop again every frame, so each
keystroke was lost before Enter or a click away could apply it: the
field seemed to clear itself while typing. They now use the panels' text
field, which keeps the text being typed until it is committed. The
leader keeps spaces (". " for spaced dots), up to eight characters.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@ -141,22 +141,20 @@ pub fn show(app: &mut VectorcraftApp, ui: &mut Ui) {
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}
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ui.end_row();
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ui.label(egui::RichText::new(tl!("Leader:")).color(t.text));
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let mut leader = stops.get(sel).map(|s| s.leader.clone()).unwrap_or_default();
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if ui.add_enabled(stops.get(sel).is_some(), egui::TextEdit::singleline(&mut leader).desired_width(90.0)).lost_focus()
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&& let Some(s) = stops.get_mut(sel)
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&& s.leader != leader
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{
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// The fields keep what is typed until Enter or a click away commits it (#924).
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let leader = stops.get(sel).map(|s| s.leader.clone()).unwrap_or_default();
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let typed = ui.add_enabled_ui(stops.get(sel).is_some(), |ui| widgets::exact_text_field(ui, "tabs-leader", &leader, 90.0)).inner;
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if let (Some(leader), Some(s)) = (typed, stops.get_mut(sel)) {
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// Up to eight characters repeat in the leader.
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s.leader = leader.chars().take(8).collect();
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apply(app, &stops);
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}
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ui.end_row();
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ui.label(egui::RichText::new(tl!("Align On:")).color(t.text));
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let decimal = stops.get(sel).is_some_and(|s| s.align == TabAlign::Decimal);
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let mut on = stops.get(sel).map(|s| s.align_on.to_string()).unwrap_or_else(|| ".".into());
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if ui.add_enabled(decimal, egui::TextEdit::singleline(&mut on).desired_width(30.0)).lost_focus()
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&& let (Some(s), Some(c)) = (stops.get_mut(sel), on.chars().next())
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&& s.align_on != c
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{
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let on = stops.get(sel).map(|s| s.align_on.to_string()).unwrap_or_else(|| ".".into());
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let typed = ui.add_enabled_ui(decimal, |ui| widgets::exact_text_field(ui, "tabs-align-on", &on, 30.0)).inner;
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if let (Some(c), Some(s)) = (typed.and_then(|t| t.chars().next()), stops.get_mut(sel)) {
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s.align_on = c;
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apply(app, &stops);
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}
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@ -305,6 +303,62 @@ mod tests {
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assert_eq!(back[1]["align"], json!("decimal"));
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}
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/// #924: Leader and Align On keep what is typed, frame after frame, until Enter applies it
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/// (spaces kept, eight characters at most).
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#[test]
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fn leader_and_align_on_keep_what_is_typed_until_enter() {
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let mut app = VectorcraftApp::new(Session::new(), Default::default());
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app.session.execute("file.new", &json!({})).unwrap();
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app.session.execute("text.create", &json!({"x": 10, "y": 20, "text": "a b", "area": {"width": 300, "height": 100}})).unwrap();
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app.session.execute("text.tabs.set", &json!({"stops": [{"position": 50, "align": "decimal"}]})).unwrap();
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let ctx = egui::Context::default();
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let screen = egui::Rect::from_min_size(egui::Pos2::ZERO, vec2(320.0, 400.0));
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// One frame with `events` → the texts painted and where.
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let frame = |app: &mut VectorcraftApp, events: Vec<egui::Event>| {
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let mut out = ctx.run_ui(egui::RawInput { screen_rect: Some(screen), events, ..Default::default() }, |ui| show(app, ui));
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out.textures_delta.clear();
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out.shapes
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.iter()
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.filter_map(|c| match &c.shape {
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egui::Shape::Text(t) => Some((t.galley.text().to_string(), t.visual_bounding_rect())),
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_ => None,
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})
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.collect::<Vec<_>>()
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};
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let key = |key| egui::Event::Key { key, physical_key: None, pressed: true, repeat: false, modifiers: Default::default() };
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let click = |at| {
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[true, false].map(|pressed| egui::Event::PointerButton {
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pos: at,
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button: egui::PointerButton::Primary,
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pressed,
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modifiers: Default::default(),
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})
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};
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let stop = |app: &VectorcraftApp| current(app).unwrap().1[0].clone();
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for (label, typed, want) in [("Leader:", [". ", "_", "123456789"], ". _12345"), ("Align On:", [",", "", ""], ",")] {
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let texts = frame(&mut app, vec![]);
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let r = texts.iter().find(|(t, _)| t == label).unwrap_or_else(|| panic!("{label} in {texts:?}")).1;
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let at = egui::pos2(r.right() + 30.0, r.center().y);
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let [down, up] = click(at);
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frame(&mut app, vec![egui::Event::PointerMoved(at), down]);
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frame(&mut app, vec![up]);
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// Select what is there, then type in pieces over several frames.
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frame(
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&mut app,
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vec![egui::Event::Key { key: egui::Key::A, physical_key: None, pressed: true, repeat: false, modifiers: egui::Modifiers::COMMAND }],
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);
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for piece in typed.iter().filter(|p| !p.is_empty()) {
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frame(&mut app, vec![egui::Event::Text(piece.to_string())]);
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frame(&mut app, vec![]);
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}
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frame(&mut app, vec![key(egui::Key::Enter)]);
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frame(&mut app, vec![]);
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let s = stop(&app);
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let got = if label == "Leader:" { s.leader } else { s.align_on.to_string() };
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assert_eq!(got, want, "{label}");
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}
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}
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/// Position Panel Above Text floats the panel over the text, its ruler's 0 on the frame's left
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/// edge and a stop's mark over the column it sets, at any zoom (#729).
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#[test]
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@ -364,6 +364,14 @@ pub fn text_field(ui: &mut Ui, id: impl std::hash::Hash + std::fmt::Debug, value
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(resp.lost_focus() && buf.trim() != shown).then(|| buf.trim().to_string())
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}
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/// A one-line [`text_field`] that keeps the text exactly as typed, spaces included (a tab
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/// leader such as ". "). Returns it when a change is committed (Enter or focus loss).
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pub fn exact_text_field(ui: &mut Ui, id: impl std::hash::Hash + std::fmt::Debug, value: &str, width: f32) -> Option<String> {
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let id = ui.id().with(id);
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let (buf, resp, _) = recessed_text(ui, id, value, width, 1);
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(resp.lost_focus() && buf != value).then_some(buf)
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}
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/// A form row: `label` in a column `label_width` wide, then what `add` draws.
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pub fn label_row(ui: &mut Ui, label: &str, label_width: f32, add: impl FnOnce(&mut Ui)) {
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ui.horizontal(|ui| {
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