From 30ba774e6fb7c702b30b6ec5e50bb64fb33a27e1 Mon Sep 17 00:00:00 2001 From: bflatastic Date: Sat, 10 Oct 2026 19:30:26 +0700 Subject: [PATCH] =?UTF-8?q?Part=20of=20gap=202:=20Effect=20=E2=80=BA=20Tex?= =?UTF-8?q?ture=20(Craquelure,=20Grain,=20Mosaic=20Tiles,=20Patchwork,=20S?= =?UTF-8?q?tained=20Glass,=20Texturizer)?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Six raster effects on the pixel-filter pipeline (vectorcraft_effects::pixel::texture), under a new Effect › Texture submenu between Sharpen and Video in the Raster Effects section: - Craquelure (crackSpacing pt 2..100, default 15; crackDepth 0..10, 6; crackBrightness 0..10, 9): the object on relief plaster that cracks into plates about Crack Spacing apart (a Voronoi network over jittered points) and along the quarter, half and three-quarter contours of its softened tones. Depth sets how dark and wide the cracks are and how high the plates' bevels and the tones stand (lit from the top left); Brightness how brightly the surface is lit. - Grain (intensity 0..100, 40; contrast 0..100, 50 = unchanged; grainType Regular, Soft, Sprinkles, Clumped, Contrasty, Enlarged, Stippled, Horizontal, Vertical, Speckle; default Regular): coloured 1-point grains, smooth ones, clumps, 2-point grains, streaks along rows or columns, dark specks; Sprinkles and Stippled use the background colour, white. - Mosaic Tiles (tileSize pt 2..100, 12; groutWidth 1..15, 3; lightenGrout 0..10, 9): irregular tiles bevelled at their edges, with sunken grout half a point wide per step, lightened as Lighten Grout says. - Patchwork (squareSize pt 0..10, 4; relief 0..25, 8): squares filled with the colour around their centres, raised to heights that follow the highlights and shadows, a little more or less at random. - Stained Glass (cellSize pt 2..50, 10; borderThickness 1..20, 4; lightIntensity 0..10, 3): single-coloured panes leaded in the foreground colour (black, half a point per step), lit from behind at the object's centre and fading out towards its corners (PixelSpace gains `extent`). - Texturizer (texture Brick, Burlap, Canvas, Sandstone, default Canvas; scaling % 50..200, 100; relief 0..50, 4; lightDirection Bottom, Bottom Left, Left, Top Left, Top, Top Right, Right, Bottom Right, default Top; invert): the object on a surface in relief. The four surfaces are height fields generated in code (bricks in stretcher bond, plain weaves coarse and fine, octaves of smooth noise); no image files. Load Texture is left out. Every pattern lies in document space around the object's centre, so the result is the same at any zoom or raster resolution, moves with the object and is identical on every redraw (hash noise of cell indices); slopes are taken in document units. Work per pixel is bounded (a 5 x 5 cell search, four or five height samples, box blurs); parameters are clamped to their ranges and finite-checked. The Pixelate helpers (Place, the cell search, the softened colours) are shared, Mezzotint uses the shared smooth noise, and the effect dialogs' dropdowns translate their labels in an "effect" context where the plain word means something else (Soft, Horizontal and Vertical are type settings in Japanese and Chinese). Catalogue rows with parameter docs, outsets and reaches, menu entries, dropdowns (Grain Type, Texture, Light Direction), translations, tests (parameters and clamping, cracks and contours, ten distinct grains, tiles and grout, squares in relief, leaded panes and the centre light, the textures lit and inverted, the same at twice the resolution and when moved, canvas, multithreaded, PDF and SVG, the command sweep with junk parameters, the dialogs and the menu) and ROADMAP. Co-Authored-By: Claude Opus 5.5 --- ROADMAP.md | 16 +- crates/effects/src/lib.rs | 47 ++ crates/effects/src/pixel/mod.rs | 101 +++- crates/effects/src/pixel/pixelate.rs | 115 +++-- crates/effects/src/pixel/tests.rs | 311 +++++++++++- crates/effects/src/pixel/texture.rs | 576 +++++++++++++++++++++++ crates/engine/src/tests_rasterfilters.rs | 24 +- crates/engine/tests/command_sweep.rs | 9 + crates/render/src/fx.rs | 3 +- crates/ui-egui/src/dialogs/effect.rs | 3 + crates/ui-egui/src/dialogs/form.rs | 9 +- crates/ui-egui/src/dialogs/tests.rs | 10 + crates/ui-egui/src/i18n/cs.tsv | 7 + crates/ui-egui/src/i18n/es.tsv | 40 ++ crates/ui-egui/src/i18n/fr.tsv | 41 ++ crates/ui-egui/src/i18n/it.tsv | 42 ++ crates/ui-egui/src/i18n/ja.tsv | 43 ++ crates/ui-egui/src/i18n/pt-br.tsv | 7 + crates/ui-egui/src/i18n/ru.tsv | 40 ++ crates/ui-egui/src/i18n/uk.tsv | 40 ++ crates/ui-egui/src/i18n/zh-hans.tsv | 43 ++ crates/ui-egui/src/i18n/zh-hant.tsv | 41 ++ crates/ui-egui/src/menus.rs | 9 +- crates/ui-egui/src/tests_labels.rs | 15 + 24 files changed, 1515 insertions(+), 77 deletions(-) create mode 100644 crates/effects/src/pixel/texture.rs diff --git a/ROADMAP.md b/ROADMAP.md index 60f3ee85..7e905c08 100644 --- a/ROADMAP.md +++ b/ROADMAP.md @@ -4,7 +4,7 @@ VectorCraft is a clean-room, open-source, pure-Rust reimplementation of the Adob This file tracks **how far we are and what's left**. Time estimates are wall-clock hours of continuous Claude Opus 5.5 agent work (including builds and the CI gate), given both for **one agent** and for **4–6 parallel agents** on disjoint crates. They are counted from the remaining work (see [Parity estimate](#parity-estimate)), calibrated against measured throughput, and updated as work lands. -_Last updated: 2026-10-10 (after placed documents (File › Place of a `.vectorcraft` file, linked), M4.14–M4.98, M8.1–M8.20, M14.4–M14.7, the MCP prompts, resource templates, completions and logging, the 2026-10-07 issue fixes, the Layers panel rework and the 2026-10-08 community contributions: Pen and shape-tool modifiers, path editing, Layers, Artboards, Swatches/Brushes and dialogs, Japanese composition and PDF text, Hebrew/Arabic type, interface languages (Spanish among them), the font menu, saved selections, MCP and EPS, the missing-font export warning (#319), open paths in the Shape Builder (#374), PDF/`.ai` import keeping strokes live and hidden and nested layers (#372), per-corner Live Corners (#381), SVG type opening at the size it draws at (#396), the Wayland clipboard with copied-file paste (#398), ruler guides that can be selected, moved and deleted (#414), two batches of Preferences options that were stored but unused (#394), skeleton reads with `document.find` for large documents over MCP (#416) and anchors dragged with Direct Selection snapping to points, segments and smart guides, clipped SVG layers opening as clipping layers (#420), PDF/`.ai` layers read on pages of tens of millions of operators (#419), Document Color Mode putting RGB greys on the black plate on request and converting pattern tiles (#421) and movable dialogs with Offset Path's Joins dropdown (#423) and numeric fields scrubbed by dragging their label (#400), stroke weight presets in the stroke unit (#426), the Appearance panel's Opacity popup (#430), type on a path brackets, flip and Type on a Path Options that keep the type in place (#429), Layers rows dragged with a ghost and dropped on the trash or New Layer (#435), tool flyouts opening on a right or corner press (#436), tool flyouts torn off into floating toolbars (#437), the Shape Builder's erase mode deleting edges too (#439), installed fonts registered outside the font folders and fonts installed while the app runs listed in the font menus (#443), alike circular corners on rectangles that aren't square (#442), tool cursors as OS cursors so the pointer no longer trails over the canvas (#444), artboards copied and pasted with their art (#446), guides dragged out of the rulers snapping to the art's side midpoints and the artboards, artboard guides (#451), the toolbar's double arrow and Window › Toolbars › Double Column switching between one and two columns in any window height (#455), the Smart Guides display options and Snapping Tolerance (#394), Font Size and Leading combo boxes with preset lists in the Character and Properties panels and the Control bar (#458), screenshots pasted from the clipboard on macOS, Windows and the web (#457), the Properties panel's Fill and Stroke matching the Control bar's, Illustrator's Window menu panel keys (Shift+F7 for Align…) and Alt-wheel zoom whatever the wheel preference (Discord feedback), the point/area type widget (Discord feedback), groups in legacy Illustrator .ai files (Discord feedback), a rotating desktop log file (#465), image controls in the Control bar and Properties panel: Image Trace with its presets, Mask, Crop Image, Embed/Unembed, and an Image Trace object's preset, Expand and Release (Discord feedback), the Pen working as the Anchor Point tool with Alt held over a selected path's handles and anchors, and anchor buttons that convert, connect and cut paths at the selected anchors (Discord feedback), Japanese hanging punctuation (burasagari, #463), Escape leaving Presentation Mode with no screen mode saved across restarts, documents dropped on the desktop app opening as tabs of their own and a note that an `.ai` file's art off its artboards isn't in the part read (#472), Add/Delete Anchor Point tool icons drawn from the Pen tool's (#479), EPS import running more of PostScript Level 3 (patterns, Type 3 fonts, mesh shadings, masked images, VM and resource probes), and a preview that stands in saying why (Discord feedback, #466, #469, #474), chords with modifiers recorded in Edit › Keyboard Shortcuts (#487), Type Object Selection by Path Only (#394), Anti-aliased Artwork (#394), Show Pixel Grid (#394), pen and touch taps pressed and lifted within one frame clicking where they tapped and the Linux/Wayland pen-tablet workaround (#491), bounding-box resizes landing on the other objects' anchors and centres with labels, and the Rotate, Scale, Shear and Reflect tools snapping their drags (#482), Shift-drag marquees that toggle the objects or anchors they reach and a Lasso whose Alt subtraction keeps the rest of the selection (#483), the mouse wheel stepping the focused numeric field, the dialogs' and preferences' drag values made such fields (#485), Show The Home Screen When No Documents Are Open (#394), Numbers Without Units Are Points (#394), Auto-Collapse Iconic Panels (#394), the Contextual Task Bar moved by its handle and its More Options menu pinning and resetting its position, a designed macOS DMG window (#493), panels, panel groups and the Tools panel undocking into floating panels that move, stack and dock again (#495), the 0.5.0 startup crash on dual-GPU Linux desktops under Wayland fixed: the desktop's own GPU by default and a restart on the next GPU when one can't show the window (#502), path editing while drawing: Cmd/Ctrl with the Pen borrowing Direct Selection and drawing on afterwards, Pen+Alt reshaping segments, handles of a whole selected path dragging, and handle drags no longer re-gathering snap targets every move (#494), the Control bar's and Properties panel's Convert buttons for a path selected as a whole with Direct Selection, the Pen and the anchor tools (#504), the Pen closing a path dragged out of its first anchor every time, without flicker (#501), the Paste menu checking the system clipboard on a background thread on Linux so an X11 clipboard owner that never answers no longer freezes the window (#510), PDF/`.ai` import keeping a type object's outline stroke on the type, wrapped lines as area type, barcode digits in place and layers in the file's stacking order (#508), the Italian interface (#514), EPS images with several data sources read in turn (#498), `restore` undoing dictionary changes in EPS import (part of #505), the macOS menu bar laid out as a Mac app's (the VectorCraft menu with Settings, Language and Appearance, the system's Hide, Services and Window items; owner's request), Object › Image Trace › Make tracing with the Default preset instead of asking for a preset's name (#543), the rulers' unit menu (#528), Live Corners on stars, polygons and pen paths (#511), the drawing tools snapping to Smart Guides as the Selection tool does, with Construction Guides (#506), the in-window menus' Select All, Cut, Copy and Paste acting on the text field they were opened from (#516), Windows rendering through DX12 before Vulkan (#545), Image Trace tracing colour layers in parallel and refusing traces too large for memory, with the canvas outlining huge selections by their bounds (#525), SVGs of chosen artboards holding only the art over each artboard (#550), the font menu scrolling only its list, under a search field and filters that stay put (#555), a click on an object of a selection making it the key object that Align aligns to and Distribute Spacing spaces from, drawn with a thicker outline (#541), Shape Builder merges taken from the planar map itself, so merged regions leave no inner edge, hairline gap or spur in their outline (#569), `.ai` written by the exports and the CLI (`--export`, `convert`) as Save As writes it (#526), SVG round trips keeping hidden objects and `data-*` attributes (#522), the gradient stop popover staying open after the click that opens it from the Gradient panel (#577), standard ligatures kept under small tracking and dropped only past about −8% / +22% of a word space or when the character asks for them (#583), the Color panel keeping its height as warnings come and go so a drag on its spectrum no longer flickers near white (#578), fonts that font services such as Adobe Fonts load on Windows, listed through DirectWrite (#579), `.ai` files writing their layers and sublayers as PDF layers, hidden ones with their art, and PDF layers nested in layers importing as sublayers (#372), file dialogs on Linux shown off the UI thread so the compositor no longer finds the window not responding, and parented to the window on Linux and Windows (#592), anchors and handle ends picked from 2 px past their drawn size before the segments through them (#593), an image copied in a browser pasting as the picture, not its address (#597), the Free Transform widget with Constrain, Free Transform, Perspective Distort and Free Distort (#598), touch gestures: a two-finger tap undoes and a three-finger tap redoes (#585), the font menus' live preview staying on the text instead of flickering on and off every frame (#563), Edit Artboards showing the active artboard in the Properties panel with New Artboard, Delete Artboard and Exit (#530), the same DirectWrite fonts in `vectorcraft-cli` and its MCP server (#579), SVG layers keeping their names when wrapped and sublayers round-tripping through SVG (#372), a Layers panel that lays out only the rows in view and keeps a document's open rows in its file (#638), a panel dropped on the dock lights up the icon column it goes back to and pops out of its icon (#649), Image Trace's View modes and an Advanced section that stays as it was left (part of #641), Image Trace's Palette: Limited, Full Tone, Automatic and Document Library (part of #641), Image Trace's Create Strokes: line art traced as stroked centre lines (part of #641), a dual-GPU Mac falling back to its other GPU when one fails to start (#651), two fingers dragged on a touch screen panning the canvas (part of #449), the Home screen's Recent Files and a double-clicked New Document preset creating the document (part of #663), quitting no longer crashing on Macs with a Touch Bar (#661), Animated Zoom, Large Tabs, Scale Cursor Proportional to UI and anti-aliased bitmaps in Pixel Preview acting (part of #394), Smart Guides › Spacing Guides (part of #394), Edit Artboards' Properties choosing an artboard's size preset and flipping it between portrait and landscape (#671), Preferences › Type › Additional Fonts Folder loading the fonts of a folder you choose (#683), Canvas Color's light, medium and dark grey (part of #663), a document tab's close box after its title on Windows and Linux, before it on macOS (part of #673), Rearrange All Artboards' layouts (a grid by row or by column, one row, one column) and right-to-left order, one click away in the Properties and Artboards panels (#681), User Interface › Show Tool Group Labels and Cmd+, opening Settings on the Mac (part of #663), the Windows taskbar and Alt+Tab showing VectorCraft's icon, a click with a selection tool making its artboard the active one, and Paste in Place, in Front and in Back pasting onto the active artboard (#693), Photoshop-style raster effects on a pixel-filter pipeline: Effect › Blur › Radial Blur and Smart Blur, Effect › Sharpen › Unsharp Mask (part of gap 2), the Properties panel's number fields all one width (#696), the rotate cursor drawn as a curved double arrow (#701), the Templates folder in the desktop's own documents folder, made when missing (#703), PDF and .ai glyphs whose ToUnicode names no character (U+FFFD) taking their character from the embedded font or keeping their outlines, with a warning (#708), Illustrator EPS and `.ai` files opening from their editing data with their colours, gradients, transparency, images, names and every artboard (part of #637), `.ai` files saved without PDF compatibility opening from their editing data (part of #637), guides left out of raster exports and Fit to Artwork Bounds, hidden art left out of Fit to Artwork Bounds, Illustrator files compared with their page object by object, and `editingData: false` opening only what the page prints (#735), art reaching past a PDF's page clipped to its crop box (#675), Package collecting what placed documents link to (#777), area type, threaded type and type on a path made whole from Illustrator files' text documents (part of #637), the missing-fonts dialog with Find Fonts and a folder search (#792), Effect › Stylize › Glowing Edges (#765), Offset Path's Joins and Zig Zag's Points as dropdowns and Relative/Absolute as radio buttons in the effect dialogs (#828), the control channel's `app.quit` reporting a pending save prompt (#830), blurred type that stays put while the view moves (#755), Windows starting on Direct3D 12 and loading no Vulkan driver unless asked (#806), the Artboard tool naming its artboard once (#824), Save for Web taking typed pixel sizes (#839), rulers ticked over their whole length in a rotated view (#826), the gradient stop popover opening beside the art (#862) and recent colours recolouring the selected stop (#835), every align button following Align To (#789), the Properties panel's Paragraph section with all seven alignments and Hyphenate (#775), isolation mode dimming and locking the art around the isolated group (#833), color books (`.acb`) opening as swatch libraries (#831), files that can't be opened reported in a dialog (#861), `run` and `command_batch` steps using earlier steps' results (#785), ruler guides pulling drawn points with Smart Guides on and Smart Guides labelling centres and anchors on hover (#812), shadows and glows keeping their blend modes in PDF (#827) and `.ai` import skipping layer checks that can't succeed (#758), the Curvature tool editing any selected path (#798), raster exports composited in floating point so translucent edges over opaque art stay opaque (#787), Calligraphic and Bristle Brush Options with pen-pressure Calligraphic brushes (part of #852), a polygon's Polygon Properties in the Properties and Transform panels, Flare Tool Options that last and more tools opening their options on a double-click (part of #812), MCP file access confined with --automation-read-root / --automation-write-root (#832), the Transform effect's dialog with the reference point, Random, sliders and an angle dial (part of #885), artboard X/Y edits in the Properties and Transform panels and Artboard Options taking their art along with Move Artwork with Artboard (#922), Effect › Pixelate's Color Halftone, Crystallize, Mezzotint and Pointillize (part of gap 2), linked files changed while the app was in the background following Update Links when its window comes back to the front (#925), the Tabs panel's Leader and Align On fields keeping what is typed until Enter (#924), the Properties panel's Gradient section with the gradient's type and a freeform gradient's Draw (Points or Lines) while the Gradient tool is active (#921), PSD and PSB files opened and placed, linked or embedded, as their merged image (#918), Direct Selection and Group Selection marquees selecting the type, images and other objects without anchors that they touch (#927), PDF and `.ai` glyphs that no mapping names found by their outline in the installed font, so their text stays one type object (#811), Effect › Video's De-Interlace and NTSC Colors (part of gap 2), the Libraries panel's search, groups and library export/import (#926), Live Corner widgets on every selected path, dragged together (#938), Scatter, Art and Pattern Brush Options with Colorization and Scatter values on pen pressure (part of gap 5), artboard names fitting their artboard's width on screen when zoomed out (#949); see [Honest assessment](#honest-assessment-2026-10-05))._ +_Last updated: 2026-10-10 (after placed documents (File › Place of a `.vectorcraft` file, linked), M4.14–M4.98, M8.1–M8.20, M14.4–M14.7, the MCP prompts, resource templates, completions and logging, the 2026-10-07 issue fixes, the Layers panel rework and the 2026-10-08 community contributions: Pen and shape-tool modifiers, path editing, Layers, Artboards, Swatches/Brushes and dialogs, Japanese composition and PDF text, Hebrew/Arabic type, interface languages (Spanish among them), the font menu, saved selections, MCP and EPS, the missing-font export warning (#319), open paths in the Shape Builder (#374), PDF/`.ai` import keeping strokes live and hidden and nested layers (#372), per-corner Live Corners (#381), SVG type opening at the size it draws at (#396), the Wayland clipboard with copied-file paste (#398), ruler guides that can be selected, moved and deleted (#414), two batches of Preferences options that were stored but unused (#394), skeleton reads with `document.find` for large documents over MCP (#416) and anchors dragged with Direct Selection snapping to points, segments and smart guides, clipped SVG layers opening as clipping layers (#420), PDF/`.ai` layers read on pages of tens of millions of operators (#419), Document Color Mode putting RGB greys on the black plate on request and converting pattern tiles (#421) and movable dialogs with Offset Path's Joins dropdown (#423) and numeric fields scrubbed by dragging their label (#400), stroke weight presets in the stroke unit (#426), the Appearance panel's Opacity popup (#430), type on a path brackets, flip and Type on a Path Options that keep the type in place (#429), Layers rows dragged with a ghost and dropped on the trash or New Layer (#435), tool flyouts opening on a right or corner press (#436), tool flyouts torn off into floating toolbars (#437), the Shape Builder's erase mode deleting edges too (#439), installed fonts registered outside the font folders and fonts installed while the app runs listed in the font menus (#443), alike circular corners on rectangles that aren't square (#442), tool cursors as OS cursors so the pointer no longer trails over the canvas (#444), artboards copied and pasted with their art (#446), guides dragged out of the rulers snapping to the art's side midpoints and the artboards, artboard guides (#451), the toolbar's double arrow and Window › Toolbars › Double Column switching between one and two columns in any window height (#455), the Smart Guides display options and Snapping Tolerance (#394), Font Size and Leading combo boxes with preset lists in the Character and Properties panels and the Control bar (#458), screenshots pasted from the clipboard on macOS, Windows and the web (#457), the Properties panel's Fill and Stroke matching the Control bar's, Illustrator's Window menu panel keys (Shift+F7 for Align…) and Alt-wheel zoom whatever the wheel preference (Discord feedback), the point/area type widget (Discord feedback), groups in legacy Illustrator .ai files (Discord feedback), a rotating desktop log file (#465), image controls in the Control bar and Properties panel: Image Trace with its presets, Mask, Crop Image, Embed/Unembed, and an Image Trace object's preset, Expand and Release (Discord feedback), the Pen working as the Anchor Point tool with Alt held over a selected path's handles and anchors, and anchor buttons that convert, connect and cut paths at the selected anchors (Discord feedback), Japanese hanging punctuation (burasagari, #463), Escape leaving Presentation Mode with no screen mode saved across restarts, documents dropped on the desktop app opening as tabs of their own and a note that an `.ai` file's art off its artboards isn't in the part read (#472), Add/Delete Anchor Point tool icons drawn from the Pen tool's (#479), EPS import running more of PostScript Level 3 (patterns, Type 3 fonts, mesh shadings, masked images, VM and resource probes), and a preview that stands in saying why (Discord feedback, #466, #469, #474), chords with modifiers recorded in Edit › Keyboard Shortcuts (#487), Type Object Selection by Path Only (#394), Anti-aliased Artwork (#394), Show Pixel Grid (#394), pen and touch taps pressed and lifted within one frame clicking where they tapped and the Linux/Wayland pen-tablet workaround (#491), bounding-box resizes landing on the other objects' anchors and centres with labels, and the Rotate, Scale, Shear and Reflect tools snapping their drags (#482), Shift-drag marquees that toggle the objects or anchors they reach and a Lasso whose Alt subtraction keeps the rest of the selection (#483), the mouse wheel stepping the focused numeric field, the dialogs' and preferences' drag values made such fields (#485), Show The Home Screen When No Documents Are Open (#394), Numbers Without Units Are Points (#394), Auto-Collapse Iconic Panels (#394), the Contextual Task Bar moved by its handle and its More Options menu pinning and resetting its position, a designed macOS DMG window (#493), panels, panel groups and the Tools panel undocking into floating panels that move, stack and dock again (#495), the 0.5.0 startup crash on dual-GPU Linux desktops under Wayland fixed: the desktop's own GPU by default and a restart on the next GPU when one can't show the window (#502), path editing while drawing: Cmd/Ctrl with the Pen borrowing Direct Selection and drawing on afterwards, Pen+Alt reshaping segments, handles of a whole selected path dragging, and handle drags no longer re-gathering snap targets every move (#494), the Control bar's and Properties panel's Convert buttons for a path selected as a whole with Direct Selection, the Pen and the anchor tools (#504), the Pen closing a path dragged out of its first anchor every time, without flicker (#501), the Paste menu checking the system clipboard on a background thread on Linux so an X11 clipboard owner that never answers no longer freezes the window (#510), PDF/`.ai` import keeping a type object's outline stroke on the type, wrapped lines as area type, barcode digits in place and layers in the file's stacking order (#508), the Italian interface (#514), EPS images with several data sources read in turn (#498), `restore` undoing dictionary changes in EPS import (part of #505), the macOS menu bar laid out as a Mac app's (the VectorCraft menu with Settings, Language and Appearance, the system's Hide, Services and Window items; owner's request), Object › Image Trace › Make tracing with the Default preset instead of asking for a preset's name (#543), the rulers' unit menu (#528), Live Corners on stars, polygons and pen paths (#511), the drawing tools snapping to Smart Guides as the Selection tool does, with Construction Guides (#506), the in-window menus' Select All, Cut, Copy and Paste acting on the text field they were opened from (#516), Windows rendering through DX12 before Vulkan (#545), Image Trace tracing colour layers in parallel and refusing traces too large for memory, with the canvas outlining huge selections by their bounds (#525), SVGs of chosen artboards holding only the art over each artboard (#550), the font menu scrolling only its list, under a search field and filters that stay put (#555), a click on an object of a selection making it the key object that Align aligns to and Distribute Spacing spaces from, drawn with a thicker outline (#541), Shape Builder merges taken from the planar map itself, so merged regions leave no inner edge, hairline gap or spur in their outline (#569), `.ai` written by the exports and the CLI (`--export`, `convert`) as Save As writes it (#526), SVG round trips keeping hidden objects and `data-*` attributes (#522), the gradient stop popover staying open after the click that opens it from the Gradient panel (#577), standard ligatures kept under small tracking and dropped only past about −8% / +22% of a word space or when the character asks for them (#583), the Color panel keeping its height as warnings come and go so a drag on its spectrum no longer flickers near white (#578), fonts that font services such as Adobe Fonts load on Windows, listed through DirectWrite (#579), `.ai` files writing their layers and sublayers as PDF layers, hidden ones with their art, and PDF layers nested in layers importing as sublayers (#372), file dialogs on Linux shown off the UI thread so the compositor no longer finds the window not responding, and parented to the window on Linux and Windows (#592), anchors and handle ends picked from 2 px past their drawn size before the segments through them (#593), an image copied in a browser pasting as the picture, not its address (#597), the Free Transform widget with Constrain, Free Transform, Perspective Distort and Free Distort (#598), touch gestures: a two-finger tap undoes and a three-finger tap redoes (#585), the font menus' live preview staying on the text instead of flickering on and off every frame (#563), Edit Artboards showing the active artboard in the Properties panel with New Artboard, Delete Artboard and Exit (#530), the same DirectWrite fonts in `vectorcraft-cli` and its MCP server (#579), SVG layers keeping their names when wrapped and sublayers round-tripping through SVG (#372), a Layers panel that lays out only the rows in view and keeps a document's open rows in its file (#638), a panel dropped on the dock lights up the icon column it goes back to and pops out of its icon (#649), Image Trace's View modes and an Advanced section that stays as it was left (part of #641), Image Trace's Palette: Limited, Full Tone, Automatic and Document Library (part of #641), Image Trace's Create Strokes: line art traced as stroked centre lines (part of #641), a dual-GPU Mac falling back to its other GPU when one fails to start (#651), two fingers dragged on a touch screen panning the canvas (part of #449), the Home screen's Recent Files and a double-clicked New Document preset creating the document (part of #663), quitting no longer crashing on Macs with a Touch Bar (#661), Animated Zoom, Large Tabs, Scale Cursor Proportional to UI and anti-aliased bitmaps in Pixel Preview acting (part of #394), Smart Guides › Spacing Guides (part of #394), Edit Artboards' Properties choosing an artboard's size preset and flipping it between portrait and landscape (#671), Preferences › Type › Additional Fonts Folder loading the fonts of a folder you choose (#683), Canvas Color's light, medium and dark grey (part of #663), a document tab's close box after its title on Windows and Linux, before it on macOS (part of #673), Rearrange All Artboards' layouts (a grid by row or by column, one row, one column) and right-to-left order, one click away in the Properties and Artboards panels (#681), User Interface › Show Tool Group Labels and Cmd+, opening Settings on the Mac (part of #663), the Windows taskbar and Alt+Tab showing VectorCraft's icon, a click with a selection tool making its artboard the active one, and Paste in Place, in Front and in Back pasting onto the active artboard (#693), Photoshop-style raster effects on a pixel-filter pipeline: Effect › Blur › Radial Blur and Smart Blur, Effect › Sharpen › Unsharp Mask (part of gap 2), the Properties panel's number fields all one width (#696), the rotate cursor drawn as a curved double arrow (#701), the Templates folder in the desktop's own documents folder, made when missing (#703), PDF and .ai glyphs whose ToUnicode names no character (U+FFFD) taking their character from the embedded font or keeping their outlines, with a warning (#708), Illustrator EPS and `.ai` files opening from their editing data with their colours, gradients, transparency, images, names and every artboard (part of #637), `.ai` files saved without PDF compatibility opening from their editing data (part of #637), guides left out of raster exports and Fit to Artwork Bounds, hidden art left out of Fit to Artwork Bounds, Illustrator files compared with their page object by object, and `editingData: false` opening only what the page prints (#735), art reaching past a PDF's page clipped to its crop box (#675), Package collecting what placed documents link to (#777), area type, threaded type and type on a path made whole from Illustrator files' text documents (part of #637), the missing-fonts dialog with Find Fonts and a folder search (#792), Effect › Stylize › Glowing Edges (#765), Offset Path's Joins and Zig Zag's Points as dropdowns and Relative/Absolute as radio buttons in the effect dialogs (#828), the control channel's `app.quit` reporting a pending save prompt (#830), blurred type that stays put while the view moves (#755), Windows starting on Direct3D 12 and loading no Vulkan driver unless asked (#806), the Artboard tool naming its artboard once (#824), Save for Web taking typed pixel sizes (#839), rulers ticked over their whole length in a rotated view (#826), the gradient stop popover opening beside the art (#862) and recent colours recolouring the selected stop (#835), every align button following Align To (#789), the Properties panel's Paragraph section with all seven alignments and Hyphenate (#775), isolation mode dimming and locking the art around the isolated group (#833), color books (`.acb`) opening as swatch libraries (#831), files that can't be opened reported in a dialog (#861), `run` and `command_batch` steps using earlier steps' results (#785), ruler guides pulling drawn points with Smart Guides on and Smart Guides labelling centres and anchors on hover (#812), shadows and glows keeping their blend modes in PDF (#827) and `.ai` import skipping layer checks that can't succeed (#758), the Curvature tool editing any selected path (#798), raster exports composited in floating point so translucent edges over opaque art stay opaque (#787), Calligraphic and Bristle Brush Options with pen-pressure Calligraphic brushes (part of #852), a polygon's Polygon Properties in the Properties and Transform panels, Flare Tool Options that last and more tools opening their options on a double-click (part of #812), MCP file access confined with --automation-read-root / --automation-write-root (#832), the Transform effect's dialog with the reference point, Random, sliders and an angle dial (part of #885), artboard X/Y edits in the Properties and Transform panels and Artboard Options taking their art along with Move Artwork with Artboard (#922), Effect › Pixelate's Color Halftone, Crystallize, Mezzotint and Pointillize (part of gap 2), linked files changed while the app was in the background following Update Links when its window comes back to the front (#925), the Tabs panel's Leader and Align On fields keeping what is typed until Enter (#924), the Properties panel's Gradient section with the gradient's type and a freeform gradient's Draw (Points or Lines) while the Gradient tool is active (#921), PSD and PSB files opened and placed, linked or embedded, as their merged image (#918), Direct Selection and Group Selection marquees selecting the type, images and other objects without anchors that they touch (#927), PDF and `.ai` glyphs that no mapping names found by their outline in the installed font, so their text stays one type object (#811), Effect › Video's De-Interlace and NTSC Colors (part of gap 2), the Libraries panel's search, groups and library export/import (#926), Live Corner widgets on every selected path, dragged together (#938), Scatter, Art and Pattern Brush Options with Colorization and Scatter values on pen pressure (part of gap 5), artboard names fitting their artboard's width on screen when zoomed out (#949), Effect › Texture's Craquelure, Grain, Mosaic Tiles, Patchwork, Stained Glass and Texturizer (part of gap 2); see [Honest assessment](#honest-assessment-2026-10-05))._ ## Where we are @@ -35,7 +35,7 @@ since 2026-10-01. |---|---|---| | **Breadth:** menus, tools and panels exist | ~90% | 13 menu items still stubbed; every tool implemented except Touch Type; 51 panel modules | | **Depth:** each feature behaves like Illustrator | ~69–75% | Strong: paint, appearance and colour (M3), Pathfinder and booleans, selection, drawing, files (M4). Weak: advanced type (~45%; inline symbols in text are beyond parity and don't raise it), brushes and symbols (in progress), raster effects (~20%) | -| **Large missing subsystems** | 0–20% | 3D & Materials (0%), Photoshop-style raster effects and the Effect Gallery (~10 of ~56 filters), SVG Filters, CJK composition (vertical type with kinsoku, tate-chu-yoko and the font's vertical metrics; ruby, mojikumi and proportional vertical metrics open), Variables (data merge), scripting | +| **Large missing subsystems** | 0–20% | 3D & Materials (0%), Photoshop-style raster effects and the Effect Gallery (~16 of ~56 filters), SVG Filters, CJK composition (vertical type with kinsoku, tate-chu-yoko and the font's vertical metrics; ruby, mojikumi and proportional vertical metrics open), Variables (data merge), scripting | | **Interaction fidelity:** modifiers, cursors, small behaviours | ~30–40% | The dedicated pass hasn't started, and there has been no side-by-side session with Illustrator yet. A power user notices this first | | **Look & feel** | ~75–80% | Measured against Illustrator 2026 screenshots (2026-10-02); the panels added since haven't been re-measured | | **File interop** | ~85% | SVG/SVGZ, PDF and PDF-compatible `.ai`, EPS, DXF, EMF/WMF, raster formats, PSD export and PSD/PSB placement (merged image), Place and Links, Package, Print, clipboard flavours. Affinity documents (Affinity 1–3) open natively as editable art, checked against 51 pinned public files (33 current `.af`), with selected saved-thumbnail comparisons and every-board native/SVG/PDF/PSD checks for current files; Affinity export is missing and effects, adjustments and brushes don't import. Affinity isn't an Illustrator feature, so this doesn't raise the parity score. The editing copy inside an Illustrator EPS or `.ai` is read for its structure: layers, groups, names, hidden objects and type, colours, gradients, transparency, images and every artboard (see Out of scope for what it doesn't read yet); DWG has no open spec | @@ -53,13 +53,15 @@ Ordered by how much each gap blocks someone from switching. Sizes are one-agent 1. **Interaction fidelity:** go tool by tool and panel by panel against `plan/illustrator/05-tools.md`, `06-panels.md` and `09-shortcuts.md`, covering modifier keys, cursors, the Properties panel per context and isolation mode. The Shaper’s rough-square recognition and shape orientation steps are corrected; Shaper Groups now retain editable originals for region merges/punches and separate fill/stroke edits; their construction-mode widget and gesture refinements remain. 60–90 h. -2. **Photoshop-style raster effects and the Effect Gallery:** about 45 filters (Artistic, Brush Strokes, Distort, - Sketch, Stylize, Texture) and the Effect Gallery. The pixel-filter pipeline is in place +2. **Photoshop-style raster effects and the Effect Gallery:** about 39 filters (Artistic, Brush Strokes, Distort, + Sketch, Stylize) and the Effect Gallery. The pixel-filter pipeline is in place (`vectorcraft_effects::pixel`: the object rendered offscreen, filtered in stack order with Gaussian Blur and Feather, cached while panning, images in PDF/SVG/Expand Appearance) with Blur › Radial Blur and Smart Blur (Normal mode only), Pixelate › Color Halftone, Crystallize, Mezzotint and Pointillize, Sharpen › Unsharp Mask, - Stylize › Glowing Edges and Video › De-Interlace and NTSC Colors; each new filter is now one function, a catalogue row, menu and translations. Parallelizes - well across agents. 23–36 h. + Stylize › Glowing Edges, Texture › Craquelure, Grain, Mosaic Tiles, Patchwork, Stained Glass and Texturizer (its + Brick, Burlap, Canvas and Sandstone surfaces made in code; Load Texture is missing) and Video › De-Interlace and + NTSC Colors; each new filter is now one function, a catalogue row, menu and translations. Parallelizes + well across agents. 20–33 h. 3. **3D and Materials:** Extrude & Bevel, Revolve, Inflate and Rotate with lighting and materials, using a software renderer in its own crate (layering allows it below L6), with output in SVG/PDF as rasters or projected vectors. The largest single gap. 50–80 h. @@ -225,7 +227,7 @@ about 1–1.5 agent-hours each, so the other rows (estimated on the older scale) | Strokes, brushes, width profiles | 5 | 90% | the Art brush's Overlap, auto-generated Pattern brush corners and new tile art in Pattern Brush Options (Brush Options for every brush type done), brush libraries (generated in code), pen pressure on macOS (the windowing layer reports none there), brushes driven by pen tilt, bearing and barrel rotation (6D art pens) | 8–15 | | Appearance, transparency, graphic styles, masks | 5 | 98% | raster effect reach in preview bounds (flattener presets apply in PDF, EPS and print) | 1–2 | | Live vector effects | 5 | 85% | Outline Object, Pathfinder Hard/Soft Mix and Trap, SVG Filters, the Transform effect's Transform Objects/Patterns and Scale Strokes & Effects options | 6–10 | -| Raster effects (Effect Gallery, Document Raster Effects Settings) | 4 | 29% | ~45 Photoshop-style filters (Artistic, Brush Strokes, Distort, Sketch, Stylize, Texture), Smart Blur's Edge Only / Overlay Edge modes and the Effect Gallery; Document Raster Effects Settings, raster effects in PDF, the pixel-filter pipeline, Radial Blur, Smart Blur, Unsharp Mask, Glowing Edges, Pixelate (Color Halftone, Crystallize, Mezzotint, Pointillize) and Video (De-Interlace, NTSC Colors) are done | 23–36 | +| Raster effects (Effect Gallery, Document Raster Effects Settings) | 4 | 32% | ~39 Photoshop-style filters (Artistic, Brush Strokes, Distort, Sketch, Stylize), Smart Blur's Edge Only / Overlay Edge modes, Texturizer's Load Texture and the Effect Gallery; Document Raster Effects Settings, raster effects in PDF, the pixel-filter pipeline, Radial Blur, Smart Blur, Unsharp Mask, Glowing Edges, Pixelate (Color Halftone, Crystallize, Mezzotint, Pointillize), Texture (Craquelure, Grain, Mosaic Tiles, Patchwork, Stained Glass, Texturizer) and Video (De-Interlace, NTSC Colors) are done | 20–33 | | 3D and Materials | 4 | 0% | Extrude & Bevel, Revolve, Inflate, Rotate, lighting, materials (software renderer) | 50–80 | | Type core | 9 | 80% | Middle Eastern features beyond bidi layout and Paragraph Direction (Character Direction, digit types, kashidas, the Middle Eastern composers, editable bidirectional SVG text, a split caret where directions meet); Hyphenation… and Justification… options (Every-line Composer for justified and ragged text, per object, is done; it is tuned by eye, not yet compared side by side with Illustrator; mixed type sizes in a paragraph still break single-line), Optical Margin Alignment, paragraph spacing limit for vertically justified area type, hidden characters, paragraph attributes in the Type tool's copy and paste (the characters keep their styles, the paragraphs take the destination's), mixed-value display in the Paragraph panel for a selection across differing paragraphs, Transform Again after a type-area resize (it scales the type), partial selection of type-area anchors by marquee | 14–19 | | Type advanced | 4 | 50% | CJK composition for vertical type (ruby, mojikumi beyond Line-end Punctuation Half Width — the other sets (and their paragraph-start bracket and indent rules), custom kinsoku sets (beyond Hard, Soft and None) and the Mojikumi Settings dialog —, proportional vertical metrics, manual tate-chu-yoko), variable font axis sliders (named instances are styles), tab leaders, spell check (open dictionary), Touch Type, Retype; vertical point/area/path type and Type Orientation have initial support (beyond parity, not scored: inline symbols in text) | 20–28 | diff --git a/crates/effects/src/lib.rs b/crates/effects/src/lib.rs index 8c26d25c..7bdb344b 100644 --- a/crates/effects/src/lib.rs +++ b/crates/effects/src/lib.rs @@ -130,6 +130,10 @@ fn lengths_of(id: &str) -> Lengths { "stylize.glowingEdges" => always(&["edgeWidth", "smoothness"]), "pixelate.colorHalftone" => always(&["maxRadius"]), "pixelate.crystallize" | "pixelate.pointillize" => always(&["cellSize"]), + "texture.craquelure" => always(&["crackSpacing"]), + "texture.mosaicTiles" => always(&["tileSize"]), + "texture.patchwork" => always(&["squareSize"]), + "texture.stainedGlass" => always(&["cellSize"]), _ => Lengths::default(), } } @@ -144,6 +148,7 @@ const WARP: &[&str] = &["Effect", "Warp"]; const BLUR: &[&str] = &["Effect", "Blur"]; const SHARPEN: &[&str] = &["Effect", "Sharpen"]; const PIXELATE: &[&str] = &["Effect", "Pixelate"]; +const TEXTURE: &[&str] = &["Effect", "Texture"]; const VIDEO: &[&str] = &["Effect", "Video"]; const PATHFINDER: &[&str] = &["Effect", "Pathfinder"]; const PLUGINS: &[&str] = &["Effect", "Plug-ins"]; @@ -332,6 +337,48 @@ pub fn effect_catalog() -> Vec { "{cellSize: pt 3..300 (5)} redraws the object as randomly placed dots of its colours on a white canvas", json!({"cellSize": 5.0}), ), + r( + "texture.craquelure", + "Craquelure…", + TEXTURE, + "{crackSpacing: pt 2..100 (15; how far apart the cracks are), crackDepth: 0..10 (6; how deep and wide the cracks are, and how high the plates and the tones stand), crackBrightness: 0..10 (9; how brightly the plaster is lit)} paints the object on relief plaster cracked into plates and along the contours of its tones", + json!({"crackSpacing": 15.0, "crackDepth": 6.0, "crackBrightness": 9.0}), + ), + r( + "texture.grain", + "Grain…", + TEXTURE, + "{intensity: 0..100 (40), contrast: 0..100 (50; the image's contrast, 50 leaves it as it is), grainType: \"regular\"|\"soft\"|\"sprinkles\"|\"clumped\"|\"contrasty\"|\"enlarged\"|\"stippled\"|\"horizontal\"|\"vertical\"|\"speckle\" (\"regular\")} adds grain in 1 pt grains (2 pt Enlarged, clumps Clumped, streaks Horizontal and Vertical); Sprinkles and Stippled use the background colour, white", + json!({"intensity": 40.0, "contrast": 50.0, "grainType": "regular"}), + ), + r( + "texture.mosaicTiles", + "Mosaic Tiles…", + TEXTURE, + "{tileSize: pt 2..100 (12), groutWidth: 1..15 (3; the grout is half a point wide per step), lightenGrout: 0..10 (9; how light the grout is)} lays the object in irregular tiles bevelled at their edges, with sunken grout between them", + json!({"tileSize": 12.0, "groutWidth": 3.0, "lightenGrout": 9.0}), + ), + r( + "texture.patchwork", + "Patchwork…", + TEXTURE, + "{squareSize: pt 0..10 (4; 0 draws 1 pt squares), relief: 0..25 (8)} redraws the object in squares of the colour around their centres, raised to heights that follow its highlights and shadows, a little more or less at random, lit from the top left", + json!({"squareSize": 4.0, "relief": 8.0}), + ), + r( + "texture.stainedGlass", + "Stained Glass…", + TEXTURE, + "{cellSize: pt 2..50 (10), borderThickness: 1..20 (4; the lead between the panes, half a point wide per step, in the foreground colour: black), lightIntensity: 0..10 (3; a light behind the object's centre, fading out towards its corners)} redraws the object as single-coloured panes around random points about cellSize apart", + json!({"cellSize": 10.0, "borderThickness": 4.0, "lightIntensity": 3.0}), + ), + r( + "texture.texturizer", + "Texturizer…", + TEXTURE, + "{texture: \"brick\"|\"burlap\"|\"canvas\"|\"sandstone\" (\"canvas\"; surfaces made in code), scaling: % 50..200 (100), relief: 0..50 (4), lightDirection: \"bottom\"|\"bottomLeft\"|\"left\"|\"topLeft\"|\"top\"|\"topRight\"|\"right\"|\"bottomRight\" (\"top\"), invert: bool (false; turns the surface's heights over)} paints the object on a surface in relief", + json!({"texture": "canvas", "scaling": 100.0, "relief": 4.0, "lightDirection": "top", "invert": false}), + ), r( "video.deinterlace", "De-Interlace…", diff --git a/crates/effects/src/pixel/mod.rs b/crates/effects/src/pixel/mod.rs index 680eaa0a..ed46cb22 100644 --- a/crates/effects/src/pixel/mod.rs +++ b/crates/effects/src/pixel/mod.rs @@ -1,6 +1,7 @@ //! Photoshop-style raster effects (Effect › Blur › Radial Blur and Smart Blur, Pixelate › Color //! Halftone, Crystallize, Mezzotint and Pointillize, Sharpen › Unsharp Mask, Stylize › Glowing -//! Edges, and Video › De-Interlace and NTSC Colors): filters over premultiplied RGBA8 pixels. +//! Edges, Texture › Craquelure, Grain, Mosaic Tiles, Patchwork, Stained Glass and Texturizer, and +//! Video › De-Interlace and NTSC Colors): filters over premultiplied RGBA8 pixels. //! //! - Every distance is in document units (points) and becomes pixels through the raster's //! [`PixelSpace::px`], so an effect looks the same at any zoom and at any Document Raster Effects @@ -13,17 +14,19 @@ mod blur; mod edges; mod pixelate; mod sharpen; +mod texture; mod video; use serde_json::Value; use vectorcraft_geom::{Affine, Point, Rect}; -use crate::util::{num, text}; +use crate::util::{flag, num, text}; pub use pixelate::{MEZZOTINT_TYPES, Mezzotint}; +pub use texture::{GRAIN_TYPES, Grain, LIGHT_DIRECTIONS, Light, TEXTURES, Texture}; /// The Photoshop-style effect ids (all raster effects, see [`crate::is_raster`]). -pub const PIXEL_EFFECTS: [&str; 10] = [ +pub const PIXEL_EFFECTS: [&str; 16] = [ "blur.radial", "blur.smart", "pixelate.colorHalftone", @@ -32,6 +35,12 @@ pub const PIXEL_EFFECTS: [&str; 10] = [ "pixelate.pointillize", "sharpen.unsharpMask", "stylize.glowingEdges", + "texture.craquelure", + "texture.grain", + "texture.mosaicTiles", + "texture.patchwork", + "texture.stainedGlass", + "texture.texturizer", "video.deinterlace", "video.ntscColors", ]; @@ -62,6 +71,24 @@ pub enum PixelFx { /// Pixelate › Pointillize: random dots about `cell` across of the object's colours on a white /// canvas. Pointillize { cell: f64 }, + /// Texture › Craquelure: cracked relief plaster, plates about `spacing` apart, cracks as deep + /// as `depth` (0..10), lit as brightly as `brightness` (0..10). + Craquelure { spacing: f64, depth: f64, brightness: f64 }, + /// Texture › Grain: noise of `kind` as strong as `intensity` (0..100), the image's contrast + /// set by `contrast` (0..100, 50 leaves it). + Grain { intensity: f64, contrast: f64, kind: Grain }, + /// Texture › Mosaic Tiles: irregular tiles about `tile` across with sunken grout `grout` / 2 + /// wide (1..15), lightened by `lighten` (0..10). + MosaicTiles { tile: f64, grout: f64, lighten: f64 }, + /// Texture › Patchwork: squares `square` across of the colour around their centres, raised by + /// up to `relief` (0..25). + Patchwork { square: f64, relief: f64 }, + /// Texture › Stained Glass: panes about `cell` across leaded `border` / 2 wide (1..20) in + /// black, lit at the centre by `light` (0..10). + StainedGlass { cell: f64, border: f64, light: f64 }, + /// Texture › Texturizer: a `texture` surface scaled by `scaling` (0.5..2), in relief as strong + /// as `relief` (0..50), lit from `light`, its heights turned over when `invert`. + Texturizer { texture: Texture, scaling: f64, relief: f64, light: Light, invert: bool }, /// Video › De-Interlace: the odd (or `even`) field lines made again from the others, by /// duplication or, with `interpolate`, by averaging. DeInterlace { even: bool, interpolate: bool }, @@ -100,6 +127,9 @@ pub struct PixelSpace { /// The height of a line of the document's raster grid (document units: 72 / Document Raster /// Effects Settings › Resolution), the fields De-Interlace works on. pub line: f64, + /// How far the corners of the object's bounds lie from its centre (document units): Stained + /// Glass's light fades out over it. + pub extent: f64, } /// Effect `id`'s parameters `p` (defaults merged in) as a [`PixelFx`]; `None` for other effects. @@ -137,6 +167,36 @@ pub(crate) fn parse(id: &str, p: &Value) -> Option { "pixelate.crystallize" => PixelFx::Crystallize { cell: num(p, "cellSize", 10.0).clamp(3.0, 300.0) }, "pixelate.mezzotint" => PixelFx::Mezzotint { kind: Mezzotint::parse(text(p, "type", "fineDots")) }, "pixelate.pointillize" => PixelFx::Pointillize { cell: num(p, "cellSize", 5.0).clamp(3.0, 300.0) }, + "texture.craquelure" => PixelFx::Craquelure { + spacing: num(p, "crackSpacing", 15.0).clamp(2.0, 100.0), + depth: num(p, "crackDepth", 6.0).clamp(0.0, 10.0), + brightness: num(p, "crackBrightness", 9.0).clamp(0.0, 10.0), + }, + "texture.grain" => PixelFx::Grain { + intensity: num(p, "intensity", 40.0).clamp(0.0, 100.0), + contrast: num(p, "contrast", 50.0).clamp(0.0, 100.0), + kind: Grain::parse(text(p, "grainType", "regular")), + }, + "texture.mosaicTiles" => PixelFx::MosaicTiles { + tile: num(p, "tileSize", 12.0).clamp(2.0, 100.0), + grout: num(p, "groutWidth", 3.0).clamp(1.0, 15.0), + lighten: num(p, "lightenGrout", 9.0).clamp(0.0, 10.0), + }, + "texture.patchwork" => { + PixelFx::Patchwork { square: num(p, "squareSize", 4.0).clamp(0.0, 10.0), relief: num(p, "relief", 8.0).clamp(0.0, 25.0) } + } + "texture.stainedGlass" => PixelFx::StainedGlass { + cell: num(p, "cellSize", 10.0).clamp(2.0, 50.0), + border: num(p, "borderThickness", 4.0).clamp(1.0, 20.0), + light: num(p, "lightIntensity", 3.0).clamp(0.0, 10.0), + }, + "texture.texturizer" => PixelFx::Texturizer { + texture: Texture::parse(text(p, "texture", "canvas")), + scaling: num(p, "scaling", 100.0).clamp(50.0, 200.0) / 100.0, + relief: num(p, "relief", 4.0).clamp(0.0, 50.0), + light: Light::parse(text(p, "lightDirection", "top")), + invert: flag(p, "invert", false), + }, "video.deinterlace" => PixelFx::DeInterlace { even: text(p, "eliminate", "odd").eq_ignore_ascii_case("even"), interpolate: text(p, "create", "duplication").eq_ignore_ascii_case("interpolation"), @@ -159,9 +219,18 @@ impl PixelFx { PixelFx::SmartBlur { radius, .. } => radius, PixelFx::UnsharpMask { .. } => 0.0, PixelFx::GlowingEdges { width, smoothness, .. } => width.max(smoothness * 3.0), - PixelFx::ColorHalftone { .. } | PixelFx::Mezzotint { .. } | PixelFx::DeInterlace { .. } | PixelFx::NtscColors => 0.0, - // A crystal's or dot's point inside the object reaches out by up to its cell. - PixelFx::Crystallize { cell } | PixelFx::Pointillize { cell } => 1.5 * cell, + PixelFx::ColorHalftone { .. } + | PixelFx::Mezzotint { .. } + | PixelFx::Craquelure { .. } + | PixelFx::Grain { .. } + | PixelFx::MosaicTiles { .. } + | PixelFx::Texturizer { .. } + | PixelFx::DeInterlace { .. } + | PixelFx::NtscColors => 0.0, + // A crystal's, dot's or pane's point inside the object reaches out by up to its cell. + PixelFx::Crystallize { cell } | PixelFx::Pointillize { cell } | PixelFx::StainedGlass { cell, .. } => 1.5 * cell, + // A square whose centre is on the object is drawn whole. + PixelFx::Patchwork { square, .. } => square.max(1.0), } } @@ -179,6 +248,12 @@ impl PixelFx { PixelFx::Mezzotint { .. } => Some(0.0), // The dots' points, and the softened colour around them. PixelFx::Pointillize { cell } => Some(2.5 * cell), + // The softened tones around the pixel. + PixelFx::Craquelure { spacing, .. } => Some(3.0 * texture::CONTOUR_SOFTNESS * spacing), + PixelFx::Grain { .. } | PixelFx::MosaicTiles { .. } | PixelFx::Texturizer { .. } => Some(0.0), + // The square's or pane's point, and the softened colour around it. + PixelFx::Patchwork { square, .. } => Some(2.0 * square.max(1.0)), + PixelFx::StainedGlass { cell, .. } => Some(2.5 * cell), // The lines above and below. PixelFx::DeInterlace { .. } => Some(video::MAX_LINE), PixelFx::NtscColors => Some(0.0), @@ -199,12 +274,26 @@ impl PixelFx { PixelFx::Crystallize { cell } => pixelate::crystallize(px, w, h, space, cell), PixelFx::Mezzotint { kind } => pixelate::mezzotint(px, w, h, space, kind), PixelFx::Pointillize { cell } => pixelate::pointillize(px, w, h, space, cell), + PixelFx::Craquelure { spacing, depth, brightness } => texture::craquelure(px, w, h, space, spacing, depth, brightness), + PixelFx::Grain { intensity, contrast, kind } => texture::grain(px, w, h, space, intensity, contrast, kind), + PixelFx::MosaicTiles { tile, grout, lighten } => texture::mosaic_tiles(px, w, h, space, tile, grout, lighten), + PixelFx::Patchwork { square, relief } => texture::patchwork(px, w, h, space, square, relief), + PixelFx::StainedGlass { cell, border, light } => texture::stained_glass(px, w, h, space, cell, border, light), + PixelFx::Texturizer { texture, scaling, relief, light, invert } => { + texture::texturizer(px, w, h, space, texture, scaling, relief, light, invert) + } PixelFx::DeInterlace { even, interpolate } => video::deinterlace(px, w, h, space, even, interpolate), PixelFx::NtscColors => video::ntsc(px), } } } +/// The entry of `all` whose value in `table` (the same order) is `value`, any case; `default` +/// otherwise. +fn pick(table: &[(&str, &str)], all: &[T], value: &str, default: T) -> T { + table.iter().zip(all).find(|((_, v), _)| v.eq_ignore_ascii_case(value)).map_or(default, |(_, t)| *t) +} + /// `data` as `w` × `h` RGBA pixels, `None` when it isn't that size (or is empty). fn pixels(data: &mut [u8], w: usize, h: usize) -> Option<&mut [[u8; 4]]> { let (px, rest) = data.as_chunks_mut::<4>(); diff --git a/crates/effects/src/pixel/pixelate.rs b/crates/effects/src/pixel/pixelate.rs index 68bf95a1..e9997b0c 100644 --- a/crates/effects/src/pixel/pixelate.rs +++ b/crates/effects/src/pixel/pixelate.rs @@ -8,7 +8,7 @@ use std::sync::OnceLock; use vectorcraft_geom::{Affine, Point}; -use super::{Channels, PixelSpace, gaussian, to16}; +use super::{Channels, PixelSpace, Px16, gaussian, pick, to16}; use crate::util::noise; /// Mezzotint's patterns, in its Type menu's order: (label, parameter value). @@ -62,7 +62,7 @@ impl Mezzotint { /// The pattern of Type `value` (a [`MEZZOTINT_TYPES`] value, any case); Fine Dots otherwise. pub fn parse(value: &str) -> Self { - MEZZOTINT_TYPES.iter().zip(MEZZOTINT_KINDS).find(|((_, v), _)| v.eq_ignore_ascii_case(value)).map_or(Self::FINE_DOTS, |(_, kind)| kind) + pick(&MEZZOTINT_TYPES, &MEZZOTINT_KINDS, value, Self::FINE_DOTS) } } @@ -70,48 +70,48 @@ impl Mezzotint { const SEED: u64 = 0x5049_5845_4C41_5445; /// A random number in [0, 1) for cell (`i`, `j`) of pattern `salt`; `k` picks one of several. -fn rand(salt: u64, i: i64, j: i64, k: u64) -> f64 { +pub(super) fn rand(salt: u64, i: i64, j: i64, k: u64) -> f64 { 0.5 * (noise(SEED ^ salt, i as u64, j as u64, k) + 1.0) } /// The cell holding coordinate `v` (in cells); `None` far beyond any raster (or not finite). -fn cell(v: f64) -> Option { +pub(super) fn cell(v: f64) -> Option { let f = v.floor(); (f.abs() < 1e15).then_some(f as i64) } /// Where a raster's pixels lie relative to the object's centre, in document units. -struct Place { +pub(super) struct Place { /// Pixel coordinates → document coordinates relative to the centre. - to_rel: Affine, + pub(super) to_rel: Affine, /// The other way. - to_px: Affine, + pub(super) to_px: Affine, /// A pixel's size in document units. - px: f64, + pub(super) px: f64, w: usize, h: usize, } impl Place { - fn new(space: &PixelSpace, w: usize, h: usize) -> Option { + pub(super) fn new(space: &PixelSpace, w: usize, h: usize) -> Option { let to_rel = Affine::translate(-space.center.to_vec2()) * space.to_doc; let to_px = to_rel.inverse(); (to_rel.is_finite() && to_px.is_finite() && space.px.is_finite() && space.px > 0.0).then_some(Self { to_rel, to_px, px: space.px, w, h }) } /// The centre of pixel (`x`, `y`). - fn at(&self, x: usize, y: usize) -> Point { + pub(super) fn at(&self, x: usize, y: usize) -> Point { self.to_rel * Point::new(x as f64 + 0.5, y as f64 + 0.5) } /// The index of the pixel holding point `p`; `None` outside the raster. - fn index(&self, p: Point) -> Option { + pub(super) fn index(&self, p: Point) -> Option { let q = self.to_px * p; (q.x >= 0.0 && q.y >= 0.0 && q.x < self.w as f64 && q.y < self.h as f64).then(|| q.y as usize * self.w + q.x as usize) } /// Run `f(x, y, pixel)` on every pixel. - fn each(&self, px: &mut [[u8; 4]], mut f: impl FnMut(usize, usize, &mut [u8; 4])) { + pub(super) fn each(&self, px: &mut [[u8; 4]], mut f: impl FnMut(usize, usize, &mut [u8; 4])) { for (y, row) in px.chunks_exact_mut(self.w.max(1)).enumerate().take(self.h) { for (x, p) in row.iter_mut().enumerate() { f(x, y, p); @@ -122,7 +122,7 @@ impl Place { /// The cells around a pixel's cell, in the order they can hold its nearest random point: the /// cell itself, its 8 neighbours, then the ring around them. -const AROUND: [(i64, i64); 25] = [ +pub(super) const AROUND: [(i64, i64); 25] = [ (0, 0), (-1, 0), (1, 0), @@ -152,18 +152,18 @@ const AROUND: [(i64, i64); 25] = [ /// What the cells [`AROUND`] one cell hold, made when first asked for and kept while consecutive /// pixels stay in that cell. -struct Around { +pub(super) struct Around { cell: Option<(i64, i64)>, items: [Option; 25], } impl Around { - fn new() -> Self { + pub(super) fn new() -> Self { Self { cell: None, items: [None; 25] } } /// Item `k` of [`AROUND`] cell (`i`, `j`): `make(cell i', j')`. - fn get(&mut self, (i, j): (i64, i64), k: usize, make: impl FnOnce(i64, i64) -> T) -> Option { + pub(super) fn get(&mut self, (i, j): (i64, i64), k: usize, make: impl FnOnce(i64, i64) -> T) -> Option { if self.cell != Some((i, j)) { self.cell = Some((i, j)); self.items = [None; 25]; @@ -175,10 +175,26 @@ impl Around { } /// The random point of cell (`i`, `j`) of pattern `salt`, in cells. -fn point_in(salt: u64, i: i64, j: i64) -> Point { +pub(super) fn point_in(salt: u64, i: i64, j: i64) -> Point { Point::new(i as f64 + rand(salt, i, j, 0), j as f64 + rand(salt, i, j, 1)) } +/// How far cell `c` lies from coordinate `t` (in cells) along one axis. +pub(super) fn gap(c: i64, t: f64) -> f64 { + (c as f64 - t).max(t - c as f64 - 1.0).max(0.0) +} + +/// Smooth random values in [0, 1) of pattern `salt` at whole coordinates, blended between them. +pub(super) fn value_noise(salt: u64, x: f64, y: f64) -> f64 { + let (Some(i), Some(j)) = (cell(x), cell(y)) else { return 0.5 }; + let smooth = |t: f64| t * t * (3.0 - 2.0 * t); + let (fx, fy) = (smooth(x - i as f64), smooth(y - j as f64)); + let at = |di: i64, dj: i64| rand(salt, i.wrapping_add(di), j.wrapping_add(dj), 0); + let top = at(0, 0) + (at(1, 0) - at(0, 0)) * fx; + let bottom = at(0, 1) + (at(1, 1) - at(0, 1)) * fx; + top + (bottom - top) * fy +} + /// Crystallize: every pixel takes the colour at the nearest of one random point per `cell` × /// `cell` square (a Voronoi diagram over a jittered grid): polygon crystals of solid colour. pub(super) fn crystallize(px: &mut [[u8; 4]], w: usize, h: usize, space: &PixelSpace, cell_size: f64) { @@ -188,8 +204,6 @@ pub(super) fn crystallize(px: &mut [[u8; 4]], w: usize, h: usize, space: &PixelS } let src = px.to_vec(); let mut around = Around::new(); - // How far cell `c` lies from coordinate `t` (in cells) along one axis. - let gap = |c: i64, t: f64| (c as f64 - t).max(t - c as f64 - 1.0).max(0.0); place.each(px, |x, y, out| { let q = place.at(x, y); let (u, v) = (q.x / cell_size, q.y / cell_size); @@ -215,6 +229,34 @@ pub(super) fn crystallize(px: &mut [[u8; 4]], w: usize, h: usize, space: &PixelS }); } +/// The object's colours softened by a Gaussian of `sigma` pixels, with its coverage as it is: what +/// the cell filters (Pointillize, Patchwork, Stained Glass) fill their cells with. +pub(super) struct Soft { + colour: Vec, + alpha: Vec, +} + +impl Soft { + pub(super) fn new(px: &[[u8; 4]], w: usize, sigma: f64) -> Self { + let mut colour = to16(px); + gaussian(&mut colour, w, sigma); + Self { colour, alpha: px.iter().map(|p| p[3]).collect() } + } + + /// The colour around pixel `k` (premultiplied, 0..1), as opaque as the object is at `k`; clear + /// outside the raster. + pub(super) fn at(&self, k: Option) -> [f32; 4] { + let a = k.and_then(|k| self.alpha.get(k)).map_or(0.0, |a| f32::from(*a) / 255.0); + match k.and_then(|k| self.colour.get(k)) { + Some(p) if p[3] > 0 => { + let s = a / f32::from(p[3]); + [f32::from(p[0]) * s, f32::from(p[1]) * s, f32::from(p[2]) * s, a] + } + _ => [0.0; 4], + } + } +} + /// One of Pointillize's dots: where (in cells), its radius (document units), its stacking order /// and its colour (premultiplied, 0..1). #[derive(Clone, Copy)] @@ -237,20 +279,10 @@ pub(super) fn pointillize(px: &mut [[u8; 4]], w: usize, h: usize, space: &PixelS } // Each dot takes the colour around its centre, not of a single pixel there, and is as opaque // as the object at its centre (whole dots on the object, none beside it). - let alpha: Vec = px.iter().map(|p| p[3]).collect(); - let mut soft = to16(px); - gaussian(&mut soft, w, cell_size / place.px / 4.0); + let soft = Soft::new(px, w, cell_size / place.px / 4.0); let dot = |i: i64, j: i64| { let at = point_in(2, i, j); - let k = place.index(Point::new(at.x * cell_size, at.y * cell_size)); - let a = k.and_then(|k| alpha.get(k)).map_or(0.0, |a| f32::from(*a) / 255.0); - let colour = match k.and_then(|k| soft.get(k)) { - Some(p) if p[3] > 0 => { - let s = a / f32::from(p[3]); - [f32::from(p[0]) * s, f32::from(p[1]) * s, f32::from(p[2]) * s, a] - } - _ => [0.0; 4], - }; + let colour = soft.at(place.index(Point::new(at.x * cell_size, at.y * cell_size))); Dot { at, radius: (DOT_RADIUS.0 + DOT_RADIUS.1 * rand(2, i, j, 2)) * cell_size, z: rand(2, i, j, 3), colour } }; let mut around = Around::new(); @@ -499,19 +531,6 @@ pub(super) fn mezzotint(px: &mut [[u8; 4]], w: usize, h: usize, space: &PixelSpa /// Mezzotint's threshold in [0, 1) at point `q` (document units around the centre) of pattern /// `salt`. fn threshold(kind: Mezzotint, salt: u64, q: Point) -> f64 { - let smooth = |t: f64| t * t * (3.0 - 2.0 * t); - // Random values at whole coordinates, blended smoothly between them along x (and y). - let blend = |x: f64, y: f64, along_y: bool| { - let (Some(i), Some(j)) = (cell(x), cell(y)) else { return 0.5 }; - let (fx, fy) = (smooth(x - i as f64), smooth(y - j as f64)); - let at = |di: i64, dj: i64| rand(salt, i.wrapping_add(di), j.wrapping_add(dj), 0); - let top = at(0, 0) + (at(1, 0) - at(0, 0)) * fx; - if !along_y { - return top; - } - let bottom = at(0, 1) + (at(1, 1) - at(0, 1)) * fx; - top + (bottom - top) * fy - }; let grain = |size: f64| match (cell(q.x / size), cell(q.y / size)) { (Some(i), Some(j)) => rand(salt, i, j, 1), _ => 0.5, @@ -520,12 +539,10 @@ fn threshold(kind: Mezzotint, salt: u64, q: Point) -> f64 { Mezzotint::Dots { size, smooth: false, .. } => grain(f64::from(size)), Mezzotint::Dots { size, grainy, .. } => { let s = f64::from(size); - let blob = blend(q.x / s, q.y / s, true); + let blob = value_noise(salt, q.x / s, q.y / s); if grainy { 0.5 * (blob + grain(1.0)) } else { blob } } - Mezzotint::Lines { length, width } => { - let row = (q.y / f64::from(width)).floor(); - blend(q.x / f64::from(length), row, false) - } + // Blended along x only: whole rows. + Mezzotint::Lines { length, width } => value_noise(salt, q.x / f64::from(length), (q.y / f64::from(width)).floor()), } } diff --git a/crates/effects/src/pixel/tests.rs b/crates/effects/src/pixel/tests.rs index 7d09fee5..64418105 100644 --- a/crates/effects/src/pixel/tests.rs +++ b/crates/effects/src/pixel/tests.rs @@ -5,9 +5,17 @@ use vectorcraft_geom::{Affine, Point, Rect}; use super::*; use crate::{RasterFx, raster_effects}; -/// A `w` × `h` raster whose pixels are document points (origin top-left). +/// A `w` × `h` raster whose pixels are document points (origin top-left), of an object that fills it. fn space(w: usize, h: usize) -> PixelSpace { - PixelSpace { to_doc: Affine::IDENTITY, px: 1.0, center: Point::new(w as f64 / 2.0, h as f64 / 2.0), channels: Channels::Rgb, line: 1.0 } + let (w, h) = (w as f64, h as f64); + PixelSpace { + to_doc: Affine::IDENTITY, + px: 1.0, + center: Point::new(w / 2.0, h / 2.0), + channels: Channels::Rgb, + line: 1.0, + extent: 0.5 * w.hypot(h), + } } fn image(w: usize, h: usize, f: impl Fn(usize, usize) -> [u8; 4]) -> Vec { @@ -224,8 +232,14 @@ fn lengths_are_document_units() { let edge = |scale: usize| image(40 * scale, 4, move |x, _| grey(if x < 20 * scale { 100 } else { 150 })); let run = |scale: usize| { let mut d = edge(scale); - let s = - PixelSpace { to_doc: Affine::scale(1.0 / scale as f64), px: 1.0 / scale as f64, center: Point::ZERO, channels: Channels::Rgb, line: 1.0 }; + let s = PixelSpace { + to_doc: Affine::scale(1.0 / scale as f64), + px: 1.0 / scale as f64, + center: Point::ZERO, + channels: Channels::Rgb, + line: 1.0, + extent: 0.0, + }; fx("sharpen.unsharpMask", json!({"amount": 100, "radius": 2})).apply(&mut d, 40 * scale, 4, &s); (0..40 * scale).filter(|x| at(&d, 40 * scale, *x, 2)[0] < 99).count() }; @@ -254,7 +268,7 @@ fn gaussian_and_plane_blurs_keep_their_mass() { fn pixel_timings() { let (w, h) = (2000, 2000); let src = image(w, h, |x, y| [(x % 256) as u8, (y % 256) as u8, ((x ^ y) % 256) as u8, 255]); - let s = PixelSpace { to_doc: Affine::IDENTITY, px: 1.0, center: Point::new(1000.0, 1000.0), channels: Channels::Rgb, line: 1.0 }; + let s = PixelSpace { to_doc: Affine::IDENTITY, px: 1.0, center: Point::new(1000.0, 1000.0), channels: Channels::Rgb, line: 1.0, extent: 0.0 }; let cases = [ ("blur.radial", json!({"quality": "draft"})), ("blur.radial", json!({"quality": "good"})), @@ -268,6 +282,14 @@ fn pixel_timings() { ("pixelate.mezzotint", json!({"type": "grainyDots"})), ("pixelate.pointillize", json!({"cellSize": 3})), ("pixelate.pointillize", json!({"cellSize": 300})), + ("texture.craquelure", json!({"crackSpacing": 2})), + ("texture.craquelure", json!({"crackSpacing": 100})), + ("texture.grain", json!({"grainType": "clumped"})), + ("texture.mosaicTiles", json!({"tileSize": 2})), + ("texture.patchwork", json!({"squareSize": 0})), + ("texture.stainedGlass", json!({"cellSize": 2})), + ("texture.texturizer", json!({"texture": "sandstone", "scaling": 50})), + ("texture.texturizer", json!({"texture": "burlap"})), ]; for (id, p) in cases { let mut d = src.clone(); @@ -525,3 +547,282 @@ fn ntsc_colors_tame_only_colours_too_strong_for_the_signal() { assert!((luma(a) - luma(b)).abs() < 3.0, "{x}: as bright {a:?} {b:?}"); } } + +#[test] +fn texture_params_take_defaults_and_stay_in_range() { + assert_eq!(fx("texture.craquelure", json!({})), PixelFx::Craquelure { spacing: 15.0, depth: 6.0, brightness: 9.0 }); + assert_eq!( + fx("texture.craquelure", json!({"crackSpacing": 1e9, "crackDepth": -1, "crackBrightness": "x"})), + PixelFx::Craquelure { spacing: 100.0, depth: 0.0, brightness: 9.0 } + ); + assert_eq!(fx("texture.grain", json!({})), PixelFx::Grain { intensity: 40.0, contrast: 50.0, kind: Grain::Regular }); + assert_eq!( + fx("texture.grain", json!({"intensity": 1e300, "contrast": -5, "grainType": "SPECKLE"})), + PixelFx::Grain { intensity: 100.0, contrast: 0.0, kind: Grain::Speckle } + ); + assert_eq!(fx("texture.mosaicTiles", json!({})), PixelFx::MosaicTiles { tile: 12.0, grout: 3.0, lighten: 9.0 }); + assert_eq!( + fx("texture.mosaicTiles", json!({"tileSize": 0, "groutWidth": 99, "lightenGrout": 11})), + PixelFx::MosaicTiles { tile: 2.0, grout: 15.0, lighten: 10.0 } + ); + assert_eq!(fx("texture.patchwork", json!({})), PixelFx::Patchwork { square: 4.0, relief: 8.0 }); + assert_eq!(fx("texture.patchwork", json!({"squareSize": -1, "relief": 26})), PixelFx::Patchwork { square: 0.0, relief: 25.0 }); + assert_eq!(fx("texture.stainedGlass", json!({})), PixelFx::StainedGlass { cell: 10.0, border: 4.0, light: 3.0 }); + assert_eq!( + fx("texture.stainedGlass", json!({"cellSize": 1, "borderThickness": 21, "lightIntensity": "1e999"})), + PixelFx::StainedGlass { cell: 2.0, border: 20.0, light: 3.0 } + ); + let canvas = PixelFx::Texturizer { texture: Texture::Canvas, scaling: 1.0, relief: 4.0, light: Light::Top, invert: false }; + assert_eq!(fx("texture.texturizer", json!({})), canvas); + assert_eq!( + fx("texture.texturizer", json!({"texture": "Brick", "scaling": 10, "relief": 60, "lightDirection": "bottomRight", "invert": true})), + PixelFx::Texturizer { texture: Texture::Brick, scaling: 0.5, relief: 50.0, light: Light::BottomRight, invert: true } + ); + assert_eq!( + fx("texture.texturizer", json!({"texture": 3, "lightDirection": "up", "scaling": 1e9})), + PixelFx::Texturizer { texture: Texture::Canvas, scaling: 2.0, relief: 4.0, light: Light::Top, invert: false } + ); + assert_eq!(fx("texture.grain", json!({"grainType": ["x"]})), fx("texture.grain", json!({}))); + // Every menu value is documented in the catalogue and parses to a choice of its own. + for (id, key, table) in [ + ("texture.grain", "grainType", GRAIN_TYPES.as_slice()), + ("texture.texturizer", "texture", TEXTURES.as_slice()), + ("texture.texturizer", "lightDirection", LIGHT_DIRECTIONS.as_slice()), + ] { + let doc = crate::effect_info(id).unwrap().params; + let parsed: Vec = table.iter().map(|(_, v)| fx(id, json!({ key: v }))).collect(); + for (i, (_, v)) in table.iter().enumerate() { + assert!(doc.contains(&format!("\"{v}\"")), "{id} {v}"); + assert!(parsed.iter().skip(i + 1).all(|p| *p != parsed[i]), "{id} {v}"); + } + } + // Panes and squares reach beyond the object; the surfaces stay on it. + let b = Rect::new(0.0, 0.0, 100.0, 50.0); + assert_eq!(fx("texture.stainedGlass", json!({"cellSize": 20})).outset(b), 30.0); + assert_eq!(fx("texture.patchwork", json!({"squareSize": 0})).outset(b), 1.0); + for id in ["texture.craquelure", "texture.grain", "texture.mosaicTiles", "texture.texturizer"] { + assert_eq!(fx(id, json!({})).outset(b), 0.0, "{id}"); + } + assert_eq!(fx("texture.grain", json!({})).reach(), Some(0.0)); + assert_eq!(fx("texture.craquelure", json!({"crackSpacing": 12})).reach(), Some(6.0)); +} + +/// The pixels of `d` (`w` wide) in the square `lo..hi` on both axes. +fn square(d: &[u8], w: usize, lo: usize, hi: usize) -> Vec<[u8; 4]> { + (lo..hi).flat_map(|y| (lo..hi).map(move |x| (x, y))).map(|(x, y)| at(d, w, x, y)).collect() +} + +/// A `w`-square raster of one colour. +fn flat(w: usize, c: [u8; 4]) -> Vec { + image(w, w, |_, _| c) +} + +#[test] +fn craquelure_cracks_plates_and_contours() { + let w = 96; + let tan = [180, 150, 110, 255]; + let mut d = flat(w, tan); + fx("texture.craquelure", json!({"crackBrightness": 10})).apply(&mut d, w, w, &space(w, w)); + let px = square(&d, w, 16, 80); + let dark = px.iter().filter(|p| p[0] < 120).count() as f64 / px.len() as f64; + assert!((0.03..0.4).contains(&dark), "a network of dark cracks: {dark}"); + assert!(px.iter().all(|p| p[3] == 255 && p[0] >= p[1] && p[1] >= p[2]), "the colour stays, darkened or lit"); + assert!(px.iter().any(|p| p[0] > 182), "plate edges catch the light"); + // Without depth there are no cracks and no relief; brightness lights the surface. + let mut flat_lit = flat(w, tan); + fx("texture.craquelure", json!({"crackDepth": 0, "crackBrightness": 10})).apply(&mut flat_lit, w, w, &space(w, w)); + assert_eq!(flat_lit, flat(w, tan)); + let mut dim = flat(w, tan); + fx("texture.craquelure", json!({"crackDepth": 0, "crackBrightness": 0})).apply(&mut dim, w, w, &space(w, w)); + assert_eq!(at(&dim, w, 40, 40), [90, 75, 55, 255]); + // A dark half and a light half: a crack follows the contour between them, straight down (a + // dark line between lighter pixels in nearly every row), where one tone has none. + let craquelure = fx("texture.craquelure", json!({"crackSpacing": 100, "crackBrightness": 10})); + let rows_cracked = |src: Vec| { + let mut d = src; + craquelure.apply(&mut d, w, w, &space(w, w)); + let v = |x: usize, y: usize| i32::from(at(&d, w, x, y)[0]); + (20..76).filter(|y| (26..35).any(|x| v(x, *y) + 8 < v(x - 2, *y) && v(x, *y) + 8 < v(x + 2, *y))).count() + }; + let (contour, plain) = (rows_cracked(image(w, w, |x, _| grey(if x < 30 { 60 } else { 200 }))), rows_cracked(flat(w, grey(200)))); + assert!(contour >= 48 && contour >= plain + 25, "{contour} rows cracked along the contour, {plain} without one"); +} + +#[test] +fn grain_types_each_add_their_own_noise() { + let w = 48; + let mid = grey(128); + let mut seen: Vec> = Vec::new(); + for (_, kind) in GRAIN_TYPES { + let mut d = flat(w, mid); + fx("texture.grain", json!({ "grainType": kind })).apply(&mut d, w, w, &space(w, w)); + assert_ne!(d, flat(w, mid), "{kind} adds grain"); + assert!(d.as_chunks::<4>().0.iter().all(|p| p[3] == 255), "{kind}: coverage stays"); + assert!(!seen.contains(&d), "{kind}: a grain of its own"); + seen.push(d); + } + // Regular grain is 1-point grains of every colour around the image's own. + let mut d = flat(w, mid); + fx("texture.grain", json!({})).apply(&mut d, w, w, &space(w, w)); + let px = d.as_chunks::<4>().0; + let mean = px.iter().map(|p| f64::from(p[0])).sum::() / px.len() as f64; + assert!((mean - 128.0).abs() < 8.0, "{mean}"); + assert!(px.iter().any(|p| p[0] != p[1]), "coloured grains"); + // Horizontal grain runs in streaks along the rows. + let mut d = flat(w, mid); + fx("texture.grain", json!({"grainType": "horizontal", "intensity": 100})).apply(&mut d, w, w, &space(w, w)); + let along = (0..w - 1).map(|x| u32::from(at(&d, w, x, 10)[0].abs_diff(at(&d, w, x + 1, 10)[0]))).sum::(); + let across = (0..w - 1).map(|y| u32::from(at(&d, w, 10, y)[0].abs_diff(at(&d, w, 10, y + 1)[0]))).sum::(); + assert!(along * 3 < across, "{along} along, {across} across"); + // No intensity at neutral contrast leaves the image; contrast spreads its tones. + let ramp = image(w, w, |x, _| grey((x * 5) as u8)); + let mut d = ramp.clone(); + fx("texture.grain", json!({"intensity": 0})).apply(&mut d, w, w, &space(w, w)); + assert_eq!(d, ramp); + fx("texture.grain", json!({"intensity": 0, "contrast": 100})).apply(&mut d, w, w, &space(w, w)); + assert!(at(&d, w, 2, 0)[0] < at(&ramp, w, 2, 0)[0] && at(&d, w, 45, 0)[0] > at(&ramp, w, 45, 0)[0]); + // Sprinkles are the background colour, white. + let mut d = flat(w, [0, 0, 160, 255]); + fx("texture.grain", json!({"grainType": "sprinkles", "intensity": 100})).apply(&mut d, w, w, &space(w, w)); + assert!(d.as_chunks::<4>().0.iter().any(|p| p[0] > 200 && p[2] > 240)); +} + +#[test] +fn mosaic_tiles_lay_tiles_in_light_grout() { + let w = 96; + let blue = [40, 60, 160, 255]; + let mut d = flat(w, blue); + fx("texture.mosaicTiles", json!({})).apply(&mut d, w, w, &space(w, w)); + let px = square(&d, w, 8, 88); + let grout = px.iter().filter(|p| p[0] > 170).count() as f64 / px.len() as f64; + assert!((0.08..0.5).contains(&grout), "light grout between the tiles: {grout}"); + assert!(px.iter().filter(|p| **p == blue).count() > px.len() / 10, "tile faces keep the colour"); + // Dark grout without lightening. + let mut d = flat(w, blue); + fx("texture.mosaicTiles", json!({"lightenGrout": 0})).apply(&mut d, w, w, &space(w, w)); + let px = square(&d, w, 8, 88); + let grout = px.iter().filter(|p| p[2] < 100).count() as f64 / px.len() as f64; + assert!((0.08..0.5).contains(&grout) && px.iter().all(|p| p[0] < 170), "dark grout: {grout}"); + // Transparency around the object stays. + let mut d = image(w, w, |x, _| if x < 48 { blue } else { [0; 4] }); + fx("texture.mosaicTiles", json!({})).apply(&mut d, w, w, &space(w, w)); + assert!((0..w).all(|y| (48..w).all(|x| at(&d, w, x, y) == [0; 4]))); +} + +#[test] +fn patchwork_fills_squares_with_one_colour_in_relief() { + let w = 64; + let src = image(w, w, |x, y| [(x * 4) as u8, (y * 4) as u8, 90, 255]); + let mut d = src.clone(); + fx("texture.patchwork", json!({"squareSize": 8, "relief": 0})).apply(&mut d, w, w, &space(w, w)); + // Squares of 8 points (the object's centre is a corner), each one colour. + for (i, j) in [(1, 1), (2, 5), (6, 3)] { + let first = at(&d, w, 8 * i, 8 * j); + assert!((0..8).all(|y| (0..8).all(|x| at(&d, w, 8 * i + x, 8 * j + y) == first)), "square {i} {j}"); + } + assert_ne!(at(&d, w, 8, 8), at(&d, w, 16, 8)); + // In relief, the squares' sides catch the light from the top left and fall into shade. + let mut lit = src.clone(); + fx("texture.patchwork", json!({"squareSize": 8, "relief": 25})).apply(&mut lit, w, w, &space(w, w)); + let (face, top, bottom) = (at(&lit, w, 28, 28)[1], at(&lit, w, 28, 24)[1], at(&lit, w, 28, 31)[1]); + assert!(top > face && bottom < face, "{top} {face} {bottom}"); + // Squares around the object's edge are drawn whole. + let mut d = image(w, w, |x, _| if x < 30 { [200, 0, 0, 255] } else { [0; 4] }); + fx("texture.patchwork", json!({"squareSize": 8, "relief": 0})).apply(&mut d, w, w, &space(w, w)); + assert!((0..w).all(|y| at(&d, w, 31, y)[3] == 255 && at(&d, w, 33, y)[3] == 0)); +} + +#[test] +fn stained_glass_leads_panes_and_lights_the_centre() { + let w = 96; + let src = image(w, w, |x, y| [(40 + x) as u8, (40 + y) as u8, 120, 255]); + let mut d = src.clone(); + fx("texture.stainedGlass", json!({"lightIntensity": 0})).apply(&mut d, w, w, &space(w, w)); + let px = square(&d, w, 16, 80); + let lead = px.iter().filter(|p| p[0] == 0 && p[1] == 0 && p[2] == 0).count() as f64 / px.len() as f64; + assert!((0.1..0.6).contains(&lead), "black lead: {lead}"); + let same = (16..80).flat_map(|y| (16..79).map(move |x| (x, y))).filter(|(x, y)| at(&d, w, *x, *y) == at(&d, w, x + 1, *y)).count(); + assert!(same * 5 > 2 * 64 * 63, "single-coloured panes: {same}"); + assert!(px.iter().all(|p| p[3] == 255)); + // The light shines through the middle, not the corners. + let mut lit = src.clone(); + fx("texture.stainedGlass", json!({"lightIntensity": 10})).apply(&mut lit, w, w, &space(w, w)); + let brighter = |x: usize, y: usize| i32::from(at(&lit, w, x, y)[2]) - i32::from(at(&d, w, x, y)[2]); + let centre = (44..52).flat_map(|y| (44..52).map(move |x| (x, y))).map(|(x, y)| brighter(x, y)).max().unwrap(); + let corner = (0..6).flat_map(|y| (0..6).map(move |x| (x, y))).map(|(x, y)| brighter(x, y)).max().unwrap(); + assert!(centre > 40 && corner * 3 < centre, "{centre} at the centre, {corner} in the corner"); + // Panes beyond the object stay clear; lead outlines it. + let mut d = image(w, w, |x, y| if (24..72).contains(&x) && (24..72).contains(&y) { [200, 40, 40, 255] } else { [0; 4] }); + fx("texture.stainedGlass", json!({})).apply(&mut d, w, w, &space(w, w)); + assert!((0..6).all(|y| (0..w).all(|x| at(&d, w, x, y) == [0; 4]))); + assert!(d.as_chunks::<4>().0.iter().all(|p| p[0] <= p[3] && p[1] <= p[3] && p[2] <= p[3])); +} + +#[test] +fn texturizer_lights_each_surface_from_its_side() { + let w = 64; + let mid = grey(150); + let run = |p: serde_json::Value| { + let mut d = flat(w, mid); + fx("texture.texturizer", p).apply(&mut d, w, w, &space(w, w)); + d + }; + let mut seen: Vec> = Vec::new(); + for (_, texture) in TEXTURES { + let d = run(json!({ "texture": texture, "relief": 20 })); + assert_ne!(d, flat(w, mid), "{texture}"); + assert!(!seen.contains(&d), "{texture}: a surface of its own"); + // Inverted, the lit slopes are the shaded ones, and the other way round. + let inv = run(json!({ "texture": texture, "relief": 20, "invert": true })); + let shift = |d: &[u8]| d.as_chunks::<4>().0.iter().map(|p| i32::from(p[0]) - 150).collect::>(); + let (a, b) = (shift(&d), shift(&inv)); + let opposite = a.iter().zip(&b).filter(|(a, b)| a.abs() > 4 && b.abs() > 4 && a.signum() != b.signum()).count(); + let lit_or_shaded = a.iter().filter(|a| a.abs() > 4).count(); + assert!(lit_or_shaded > 100 && opposite * 10 > lit_or_shaded * 8, "{texture}: {opposite} of {lit_or_shaded}"); + // From the other side as well. + assert_ne!(run(json!({ "texture": texture, "relief": 20, "lightDirection": "bottom" })), d, "{texture}"); + // No relief, no change. + assert_eq!(run(json!({ "texture": texture, "relief": 0 })), flat(w, mid), "{texture}"); + seen.push(d); + } + // Scaling enlarges the surface: 200 % at 2 points a pixel draws as 100 % at 1. + let mut big = flat(w, mid); + let coarse = PixelSpace { to_doc: Affine::scale(2.0), px: 2.0, center: Point::new(64.0, 64.0), ..space(w, w) }; + fx("texture.texturizer", json!({"texture": "brick", "scaling": 200, "relief": 20})).apply(&mut big, w, w, &coarse); + assert_eq!(big, run(json!({"texture": "brick", "relief": 20}))); +} + +/// The Texture filters' patterns lie in document space around the object's centre: the same at +/// twice the resolution, and moving with the object. +#[test] +fn texture_patterns_follow_the_object_at_any_resolution() { + let (w, h) = (48, 48); + let art = |x: f64, y: f64| -> [u8; 4] { + if (8.0..40.0).contains(&x) && (8.0..40.0).contains(&y) { [(x * 5.0) as u8, (y * 5.0) as u8, 120, 255] } else { [0; 4] } + }; + for (id, p) in [ + ("texture.craquelure", json!({"crackSpacing": 8})), + ("texture.grain", json!({"grainType": "enlarged"})), + ("texture.mosaicTiles", json!({"tileSize": 8, "groutWidth": 2})), + ("texture.patchwork", json!({"squareSize": 6})), + ("texture.stainedGlass", json!({"cellSize": 8, "borderThickness": 2})), + ("texture.texturizer", json!({"texture": "sandstone", "relief": 10})), + ] { + let f = fx(id, p); + let mut one = image(w, h, |x, y| art(x as f64 + 0.5, y as f64 + 0.5)); + f.apply(&mut one, w, h, &space(w, h)); + let mut two = image(2 * w, 2 * h, |x, y| art((x as f64 + 0.5) / 2.0, (y as f64 + 0.5) / 2.0)); + let fine = PixelSpace { to_doc: Affine::scale(0.5), px: 0.5, ..space(w, h) }; + f.apply(&mut two, 2 * w, 2 * h, &fine); + let down = image(w, h, |x, y| { + let q = [(0, 0), (1, 0), (0, 1), (1, 1)].map(|(dx, dy)| at(&two, 2 * w, 2 * x + dx, 2 * y + dy)); + std::array::from_fn(|c| (q.iter().map(|p| u32::from(p[c])).sum::() / 4) as u8) + }); + let diff = one.iter().zip(&down).map(|(a, b)| f64::from(a.abs_diff(*b))).sum::() / one.len() as f64; + assert!(diff < 12.0, "{id}: {diff}"); + let moved = PixelSpace { to_doc: Affine::translate((7.0, 3.0)), center: Point::new(31.0, 27.0), ..space(w, h) }; + let mut shifted = image(w, h, |x, y| art(x as f64 + 0.5, y as f64 + 0.5)); + f.apply(&mut shifted, w, h, &moved); + assert_eq!(shifted, one, "{id}"); + } +} diff --git a/crates/effects/src/pixel/texture.rs b/crates/effects/src/pixel/texture.rs new file mode 100644 index 00000000..4f07eb37 --- /dev/null +++ b/crates/effects/src/pixel/texture.rs @@ -0,0 +1,576 @@ +//! Texture › Craquelure, Grain, Mosaic Tiles, Patchwork, Stained Glass and Texturizer. +//! +//! Like the Pixelate filters' patterns, theirs (cracks, grain, tiles, squares, panes and the +//! Texturizer's surfaces, all generated here, no image files) lie in document space around the +//! object's centre: the same at any zoom or resolution, moving with the object, and the same on +//! every redraw (hash noise of the pattern's cell indices). Surfaces in relief are height fields +//! whose slopes, taken in document units, are lit from one side. + +use std::f64::consts::{FRAC_1_SQRT_2, PI}; + +use vectorcraft_geom::{Point, Vec2}; + +use super::pixelate::{AROUND, Around, Place, Soft, cell, gap, point_in, rand, value_noise}; +use super::{PixelSpace, blur_plane, pick}; + +/// Grain's types, in its Grain Type menu's order: (label, parameter value). +pub const GRAIN_TYPES: [(&str, &str); 10] = [ + ("Regular", "regular"), + ("Soft", "soft"), + ("Sprinkles", "sprinkles"), + ("Clumped", "clumped"), + ("Contrasty", "contrasty"), + ("Enlarged", "enlarged"), + ("Stippled", "stippled"), + ("Horizontal", "horizontal"), + ("Vertical", "vertical"), + ("Speckle", "speckle"), +]; + +/// A Grain type ([`GRAIN_TYPES`]). +#[derive(Clone, Copy, Debug, PartialEq, Eq)] +pub enum Grain { + Regular, + Soft, + Sprinkles, + Clumped, + Contrasty, + Enlarged, + Stippled, + Horizontal, + Vertical, + Speckle, +} + +impl Grain { + const ALL: [Grain; 10] = [ + Grain::Regular, + Grain::Soft, + Grain::Sprinkles, + Grain::Clumped, + Grain::Contrasty, + Grain::Enlarged, + Grain::Stippled, + Grain::Horizontal, + Grain::Vertical, + Grain::Speckle, + ]; + + /// The type of Grain Type `value` (a [`GRAIN_TYPES`] value, any case); Regular otherwise. + pub fn parse(value: &str) -> Self { + pick(&GRAIN_TYPES, &Self::ALL, value, Grain::Regular) + } +} + +/// Texturizer's textures, in its Texture menu's order: (label, parameter value). +pub const TEXTURES: [(&str, &str); 4] = [("Brick", "brick"), ("Burlap", "burlap"), ("Canvas", "canvas"), ("Sandstone", "sandstone")]; + +/// A Texturizer surface ([`TEXTURES`]), made in code. +#[derive(Clone, Copy, Debug, PartialEq, Eq)] +pub enum Texture { + Brick, + Burlap, + Canvas, + Sandstone, +} + +impl Texture { + const ALL: [Texture; 4] = [Texture::Brick, Texture::Burlap, Texture::Canvas, Texture::Sandstone]; + + /// The texture of `value` (a [`TEXTURES`] value, any case); Canvas otherwise. + pub fn parse(value: &str) -> Self { + pick(&TEXTURES, &Self::ALL, value, Texture::Canvas) + } + + /// The surface's height at `p` (points at 100 %), in points: slopes of about 1 at most. + fn height(self, p: Point) -> f64 { + match self { + Texture::Brick => brick(p), + Texture::Burlap => weave(p, 7.0, true), + Texture::Canvas => weave(p, 4.0, false), + Texture::Sandstone => sandstone(p), + } + } +} + +/// Texturizer's light directions, in its Light menu's order: (label, parameter value). +pub const LIGHT_DIRECTIONS: [(&str, &str); 8] = [ + ("Bottom", "bottom"), + ("Bottom Left", "bottomLeft"), + ("Left", "left"), + ("Top Left", "topLeft"), + ("Top", "top"), + ("Top Right", "topRight"), + ("Right", "right"), + ("Bottom Right", "bottomRight"), +]; + +/// Where a surface is lit from ([`LIGHT_DIRECTIONS`]), on the page. +#[derive(Clone, Copy, Debug, PartialEq, Eq)] +pub enum Light { + Bottom, + BottomLeft, + Left, + TopLeft, + Top, + TopRight, + Right, + BottomRight, +} + +impl Light { + const ALL: [Light; 8] = + [Light::Bottom, Light::BottomLeft, Light::Left, Light::TopLeft, Light::Top, Light::TopRight, Light::Right, Light::BottomRight]; + + /// The direction of `value` (a [`LIGHT_DIRECTIONS`] value, any case); Top otherwise. + pub fn parse(value: &str) -> Self { + pick(&LIGHT_DIRECTIONS, &Self::ALL, value, Light::Top) + } + + /// The unit vector towards the light (document axes, y down). + fn toward(self) -> Vec2 { + let d = FRAC_1_SQRT_2; + match self { + Light::Bottom => Vec2::new(0.0, 1.0), + Light::BottomLeft => Vec2::new(-d, d), + Light::Left => Vec2::new(-1.0, 0.0), + Light::TopLeft => Vec2::new(-d, -d), + Light::Top => Vec2::new(0.0, -1.0), + Light::TopRight => Vec2::new(d, -d), + Light::Right => Vec2::new(1.0, 0.0), + Light::BottomRight => Vec2::new(d, d), + } + } +} + +/// Seeds of the Texture filters' patterns (Pixelate's use smaller salts). +const SALT_CRACKS: u64 = 64; +const SALT_GRAIN: u64 = 72; +const SALT_TILES: u64 = 88; +const SALT_PATCH: u64 = 96; +const SALT_GLASS: u64 = 104; +const SALT_SURFACE: u64 = 112; + +/// How soft Craquelure's tones are, as a share of the crack spacing: their contours become cracks. +pub(super) const CONTOUR_SOFTNESS: f64 = 1.0 / 6.0; + +/// A pixel's straight colour (0..1). +fn straight(p: [u8; 4]) -> [f32; 3] { + let a = f32::from(p[3]); + [p[0], p[1], p[2]].map(|v| if a > 0.0 { (f32::from(v) / a).min(1.0) } else { 0.0 }) +} + +/// The pixel of straight colour `c` at coverage `alpha` (0..1), premultiplied. +fn premultiply(c: [f32; 3], alpha: f32) -> [u8; 4] { + let a = (alpha.clamp(0.0, 1.0) * 255.0).round(); + let [r, g, b] = c.map(|v| (v.clamp(0.0, 1.0) * a).round().min(a) as u8); + [r, g, b, a as u8] +} + +/// Colour `c` lit by `s`: darkened towards black below 0, lightened towards white above. +fn lit(c: [f32; 3], s: f64) -> [f32; 3] { + let s = if s.is_finite() { s.clamp(-1.0, 1.0) as f32 } else { 0.0 }; + c.map(|v| if s < 0.0 { v * (1.0 + s) } else { v + (1.0 - v) * s }) +} + +/// How a surface whose height rises along `slope` (height per length) faces a light from +/// `toward`: 0 flat, positive facing it, negative turned away. +fn facing(slope: Vec2, toward: Vec2) -> f64 { + -slope.dot(toward) +} + +/// The share of a pixel `px` wide that lies within `d` of a line (negative `d`: beyond it). +fn cover(d: f64, px: f64) -> f64 { + (d / px + 0.5).clamp(0.0, 1.0) +} + +/// The luma of colour `c` (Rec. 601 weights). +fn luma(c: [f32; 3]) -> f32 { + 0.299 * c[0] + 0.587 * c[1] + 0.114 * c[2] +} + +/// The two random points nearest to (`u`, `v`) (in cells), `point(i, j)` being cell (`i`, `j`)'s, +/// found among the cells [`AROUND`] the one holding it. +fn nearest_two(u: f64, v: f64, around: &mut Around, point: impl Fn(i64, i64) -> Point) -> Option<(Point, Point)> { + let (i, j) = (cell(u)?, cell(v)?); + let mut best: [(f64, Option); 2] = [(f64::INFINITY, None); 2]; + for (k, (di, dj)) in AROUND.iter().enumerate() { + // A cell farther than the second point so far can't hold a nearer one. + if gap(i.wrapping_add(*di), u).hypot(gap(j.wrapping_add(*dj), v)) >= best[1].0 { + continue; + } + let Some(p) = around.get((i, j), k, &point) else { continue }; + let d = (p.x - u).hypot(p.y - v); + if d < best[0].0 { + best = [(d, Some(p)), best[0]]; + } else if d < best[1].0 { + best[1] = (d, Some(p)); + } + } + Some((best[0].1?, best[1].1?)) +} + +/// How far (`u`, `v`) lies from the border between the cells of `near` and `next` (its nearest +/// points, [`nearest_two`]), and the way away from it (unit), in cells. +fn edge(u: f64, v: f64, near: Point, next: Point) -> (f64, Vec2) { + let q = Point::new(u, v); + let apart = near - next; + let len = apart.hypot(); + if !(len.is_finite() && len > 1e-12) { + return (0.0, Vec2::ZERO); + } + (((q - next).hypot2() - (q - near).hypot2()) / (2.0 * len), apart / len) +} + +/// The slope of a rise of 1 over `width` from a border at distance `d` (smooth at both ends). +fn bevel(d: f64, width: f64) -> f64 { + if !(width.is_finite() && width > 0.0) { + return 0.0; + } + let t = (d / width).clamp(0.0, 1.0); + 6.0 * t * (1.0 - t) +} + +/// The object's straight luminance (0..1) softened by a Gaussian of `sigma` pixels, weighted by +/// coverage so the transparency around it doesn't darken its edges. +struct Tones { + v: Vec, + w: usize, + h: usize, +} + +impl Tones { + fn new(px: &[[u8; 4]], w: usize, h: usize, sigma: f64) -> Self { + let mut l: Vec = px.iter().map(|p| luma([p[0], p[1], p[2]].map(f32::from)) / 255.0).collect(); + let mut a: Vec = px.iter().map(|p| f32::from(p[3]) / 255.0).collect(); + blur_plane(&mut l, w, h, sigma); + blur_plane(&mut a, w, h, sigma); + let v = l.iter().zip(&a).map(|(l, a)| if *a > 1e-4 { (l / a).clamp(0.0, 1.0) } else { 0.0 }).collect(); + Self { v, w, h } + } + + fn get(&self, x: usize, y: usize) -> f64 { + let (x, y) = (x.min(self.w.saturating_sub(1)), y.min(self.h.saturating_sub(1))); + self.v.get(y * self.w + x).map_or(0.0, |v| f64::from(*v)) + } + + /// The tone at pixel (`x`, `y`) and its slope per document unit along the document's axes. + fn slope(&self, x: usize, y: usize, place: &Place) -> (f64, Vec2) { + let gx = 0.5 * (self.get(x + 1, y) - self.get(x.saturating_sub(1), y)); + let gy = 0.5 * (self.get(x, y + 1) - self.get(x, y.saturating_sub(1))); + // Per pixel → per document unit: through the transpose of the document → pixel map. + let [a, b, c, d, _, _] = place.to_px.as_coeffs(); + (self.get(x, y), Vec2::new(gx * a + gy * b, gx * c + gy * d)) + } +} + +/// Craquelure: the object painted on relief plaster that cracks into plates about `spacing` apart +/// and along the contours of its tones. `depth` (0..10) sets how deep and wide the cracks are and +/// how high the plates and the tones stand; `brightness` (0..10) how brightly the surface is lit. +pub(super) fn craquelure(px: &mut [[u8; 4]], w: usize, h: usize, space: &PixelSpace, spacing: f64, depth: f64, brightness: f64) { + let Some(place) = Place::new(space, w, h) else { return }; + if !(spacing.is_finite() && spacing > 0.0) { + return; + } + let depth = (depth / 10.0).clamp(0.0, 1.0); + let light = (0.5 + 0.05 * brightness.clamp(0.0, 10.0)) as f32; + let soft = CONTOUR_SOFTNESS * spacing; + let tones = Tones::new(px, w, h, soft / place.px); + let half = (0.15 + 0.6 * depth).min(0.15 * spacing); + let rise = (3.0 * half).max(0.12 * spacing); + let toward = Light::TopLeft.toward(); + let mut around = Around::new(); + place.each(px, |x, y, p| { + if p[3] == 0 { + return; + } + let q = place.at(x, y); + let (u, v) = (q.x / spacing, q.y / spacing); + // The cracks between the plates; each plate's edge bevels down into them. + let (mut crack, mut slope) = (0.0, Vec2::ZERO); + if let Some((near, next)) = nearest_two(u, v, &mut around, |i, j| point_in(SALT_CRACKS, i, j)) { + let (e, away) = edge(u, v, near, next); + crack = cover(half - e * spacing, place.px); + slope = away * (0.6 * bevel(e * spacing - half, rise)); + } + // The cracks along the tones' contours (quarter, half and three-quarter tone). + let (tone, grad) = tones.slope(x, y, &place); + let steep = grad.hypot(); + if steep > 1e-4 { + let level = (tone * 4.0).round().clamp(1.0, 3.0) / 4.0; + crack = crack.max(cover(0.8 * half - (tone - level).abs() / steep, place.px)); + } + slope += grad * (0.8 * soft); + let c = lit(straight(*p), 0.5 * depth * facing(slope, toward)); + let dark = (1.0 - 0.85 * crack * depth) as f32; + *p = premultiply(c.map(|v| v * light * dark), f32::from(p[3]) / 255.0); + }); +} + +/// A random value in [-1, 1) for the `size`-point cell holding `q`; `k` picks one of several. +fn cell_noise(salt: u64, q: Point, size: f64, k: u64) -> f64 { + match (cell(q.x / size), cell(q.y / size)) { + (Some(i), Some(j)) => 2.0 * rand(salt, i, j, k) - 1.0, + _ => 0.0, + } +} + +/// [`value_noise`] in [-1, 1) over cells `size` points wide. +fn smooth_noise(salt: u64, q: Point, size: f64) -> f64 { + 2.0 * value_noise(salt, q.x / size, q.y / size) - 1.0 +} + +/// Grain: noise of `kind` over the object in 1-point grains (2 for Enlarged, clumps for Clumped), +/// as strong as `intensity` (0..100); `contrast` (0..100, 50 leaves it) sets the image's +/// contrast. Sprinkles and Stippled use the background colour, white. +pub(super) fn grain(px: &mut [[u8; 4]], w: usize, h: usize, space: &PixelSpace, intensity: f64, contrast: f64, kind: Grain) { + let Some(place) = Place::new(space, w, h) else { return }; + let a = (intensity / 100.0).clamp(0.0, 1.0); + let k = (0.5 + contrast / 100.0).clamp(0.5, 1.5) as f32; + let s = SALT_GRAIN; + place.each(px, |x, y, p| { + if p[3] == 0 { + return; + } + let q = place.at(x, y); + let mut c = straight(*p).map(|v| (v - 0.5) * k + 0.5); + let chance = 0.5 * (cell_noise(s, q, 1.0, 3) + 1.0); + match kind { + Grain::Regular => add(&mut c, |ch| cell_noise(s, q, 1.0, ch), 0.5 * a), + Grain::Soft => add(&mut c, |ch| smooth_noise(s + ch, q, 1.0), 0.4 * a), + Grain::Clumped => add(&mut c, |ch| 0.65 * smooth_noise(s + ch, q, 3.0) + 0.35 * cell_noise(s, q, 1.0, ch), 0.6 * a), + Grain::Enlarged => add(&mut c, |ch| 0.5 * (smooth_noise(s + ch, q, 2.0) + cell_noise(s, q, 2.0, ch)), 0.5 * a), + Grain::Contrasty => { + c = c.map(|v| (v - 0.5) * 1.4 + 0.5); + add(&mut c, |_| cell_noise(s, q, 1.0, 4), 0.6 * a); + } + Grain::Horizontal | Grain::Vertical => { + // Streaks one point thick: a value per row (column) drifting along it. + let (along, across) = if kind == Grain::Horizontal { (q.x, q.y) } else { (q.y, q.x) }; + let line = cell(across).unwrap_or(0); + let n = 0.6 * (2.0 * rand(s, 0, line, 6) - 1.0) + 0.4 * (2.0 * value_noise(s + 7, along / 12.0, line as f64) - 1.0); + add(&mut c, |_| n, 0.5 * a); + } + Grain::Sprinkles => { + if chance < 0.35 * a { + c = c.map(|v| v + (1.0 - v) * 0.9); + } + } + Grain::Speckle => { + if chance < 0.25 * a { + c = c.map(|v| v * 0.25); + } else { + add(&mut c, |_| cell_noise(s, q, 1.0, 5), 0.1 * a); + } + } + Grain::Stippled => { + // Dots of the colour where it is dark, the background between them. + let dots = f64::from(1.0 - luma(c).clamp(0.0, 1.0)) * (0.35 + 0.65 * a); + c = if chance < dots { c.map(|v| v * 0.6) } else { [1.0; 3] }; + } + } + *p = premultiply(c, f32::from(p[3]) / 255.0); + }); +} + +/// Add noise `n(channel)` (-1..1) times `amount` to colour `c`. +fn add(c: &mut [f32; 3], n: impl Fn(u64) -> f64, amount: f64) { + for (ch, v) in c.iter_mut().enumerate() { + *v += (amount * n(ch as u64)) as f32; + } +} + +/// A random point of cell (`i`, `j`) of pattern `salt` within `jitter` (0..1, a share of the +/// cell) of its centre, in cells. +fn jittered(salt: u64, i: i64, j: i64, jitter: f64) -> Point { + Point::new(i as f64 + 0.5 + jitter * (rand(salt, i, j, 0) - 0.5), j as f64 + 0.5 + jitter * (rand(salt, i, j, 1) - 0.5)) +} + +/// Mosaic Tiles: the object laid in irregular tiles about `tile` across, bevelled at their edges, +/// with sunken grout between them half a point wide per step of `grout` (1..15), as light as +/// `lighten` (0..10) says. +pub(super) fn mosaic_tiles(px: &mut [[u8; 4]], w: usize, h: usize, space: &PixelSpace, tile: f64, grout: f64, lighten: f64) { + let Some(place) = Place::new(space, w, h) else { return }; + if !(tile.is_finite() && tile > 0.0 && grout.is_finite()) { + return; + } + let half = (0.25 * grout).clamp(0.0, 0.225 * tile); + let rise = (1.2 * half).max(0.08 * tile); + let lighten = (0.08 * lighten.clamp(0.0, 10.0)) as f32; + let toward = Light::TopLeft.toward(); + let mut around = Around::new(); + place.each(px, |x, y, p| { + if p[3] == 0 { + return; + } + let q = place.at(x, y); + let (u, v) = (q.x / tile, q.y / tile); + let Some((near, next)) = nearest_two(u, v, &mut around, |i, j| jittered(SALT_TILES, i, j, 0.5)) else { return }; + let (e, away) = edge(u, v, near, next); + let e = e * tile; + let c = straight(*p); + let face = lit(c, 0.35 * facing(away * bevel(e - half, rise), toward)); + // Sunk in shade, then lightened. + let sunk = c.map(|v| 0.5 * v + (1.0 - 0.5 * v) * lighten); + let g = cover(half - e, place.px) as f32; + let mut out = face; + for (o, s) in out.iter_mut().zip(sunk) { + *o = *o * (1.0 - g) + s * g; + } + *p = premultiply(out, f32::from(p[3]) / 255.0); + }); +} + +/// Patchwork: the object in squares `square` points across, each filled with the colour around +/// its centre and raised to a height of its own (brighter squares stand higher, each a little +/// more or less at random), its bevelled sides lit from the top left as strongly as `relief` +/// (0..25) says. +pub(super) fn patchwork(px: &mut [[u8; 4]], w: usize, h: usize, space: &PixelSpace, square: f64, relief: f64) { + let Some(place) = Place::new(space, w, h) else { return }; + let side = square.max(1.0); + if !side.is_finite() { + return; + } + let soft = Soft::new(px, w, side / 3.0 / place.px); + let relief = (relief / 25.0).clamp(0.0, 1.0); + let rise = 0.25 * side; + let toward = Light::TopLeft.toward(); + place.each(px, |x, y, p| { + let q = place.at(x, y); + let (Some(i), Some(j)) = (cell(q.x / side), cell(q.y / side)) else { return }; + let (x0, y0) = (i as f64 * side, j as f64 * side); + let [r, g, b, alpha] = soft.at(place.index(Point::new(x0 + 0.5 * side, y0 + 0.5 * side))); + if alpha <= 0.0 { + *p = [0; 4]; + return; + } + let c = [r, g, b].map(|v| v / alpha); + let height = relief * (0.35 + 0.65 * (0.5 * rand(SALT_PATCH, i, j, 0) + 0.5 * f64::from(luma(c)))); + // The bevels rise inwards from each side. + let (fx, fy) = (q.x - x0, q.y - y0); + let ramp = |d: f64| cover(rise - d, place.px); + let slope = Vec2::new(ramp(fx) - ramp(side - fx), ramp(fy) - ramp(side - fy)) * (1.5 * height); + *p = premultiply(lit(c, 0.9 * facing(slope, toward)), alpha); + }); +} + +/// Stained Glass: the object as panes of single colours around random points about `cell_size` +/// apart, leaded in the foreground colour (black) half a point wide per step of `border` (1..20), +/// lit from behind at its centre as strongly as `light` (0..10) says, fading out towards its +/// corners. +pub(super) fn stained_glass(px: &mut [[u8; 4]], w: usize, h: usize, space: &PixelSpace, cell_size: f64, border: f64, light: f64) { + let Some(place) = Place::new(space, w, h) else { return }; + if !(cell_size.is_finite() && cell_size > 0.0 && border.is_finite()) { + return; + } + let soft = Soft::new(px, w, cell_size / place.px / 4.0); + let half = (0.25 * border).clamp(0.0, 0.25 * cell_size); + let light = (light / 10.0).clamp(0.0, 1.0); + let extent = space.extent; + let mut around = Around::new(); + place.each(px, |x, y, p| { + let q = place.at(x, y); + let (u, v) = (q.x / cell_size, q.y / cell_size); + let Some((near, next)) = nearest_two(u, v, &mut around, |i, j| point_in(SALT_GLASS, i, j)) else { return }; + let pane = |at: Point| soft.at(place.index(Point::new(at.x * cell_size, at.y * cell_size))); + let (glass, other) = (pane(near), pane(next)); + let (e, _) = edge(u, v, near, next); + let lead = cover(half - e * cell_size, place.px) as f32; + let glow = if extent.is_finite() && extent > 0.0 { light * (1.0 - (q.to_vec2().hypot() / extent).powi(2)).max(0.0) } else { 0.0 }; + let [r, g, b, a] = glass; + let c = if a > 0.0 { lit([r, g, b].map(|v| v / a), 0.6 * glow) } else { [0.0; 3] }; + // The lead holds the panes on both sides of it, as opaque as the more opaque one. + let alpha = a * (1.0 - lead) + a.max(other[3]) * lead; + let rgb = c.map(|v| v * a * (1.0 - lead)); + *p = if alpha > 0.0 { premultiply(rgb.map(|v| v / alpha), alpha) } else { [0; 4] }; + }); +} + +/// Brick in stretcher bond (bricks 20 × 8 points, 1.5-point mortar): each brick raised with +/// 1-point bevels and a little higher or lower than the next, rough faced, the mortar sandy. +fn brick(p: Point) -> f64 { + const LENGTH: f64 = 20.0; + const COURSE: f64 = 8.0; + const MORTAR: f64 = 1.5; + let Some(row) = cell(p.y / COURSE) else { return 0.0 }; + let x = p.x + if row.rem_euclid(2) == 1 { 0.5 * LENGTH } else { 0.0 }; + let Some(col) = cell(x / LENGTH) else { return 0.0 }; + let (fx, fy) = (x - col as f64 * LENGTH, p.y - row as f64 * COURSE); + let edge = fx.min(LENGTH - fx).min(fy).min(COURSE - fy) - 0.5 * MORTAR; + if edge <= 0.0 { + return 0.2 * value_noise(SALT_SURFACE, p.x / 0.6, p.y / 0.6); + } + edge.min(1.0) + 0.4 * rand(SALT_SURFACE, col, row, 2) + 0.3 * value_noise(SALT_SURFACE + 1, p.x / 1.5, p.y / 1.5) +} + +/// A plain weave of threads `period` points apart, each passing over one thread and under the +/// next; `coarse` threads (burlap) wander and are hairy, fine ones (canvas) are even. +fn weave(p: Point, period: f64, coarse: bool) -> f64 { + let (wander, hair) = if coarse { (0.35, 0.35) } else { (0.08, 0.12) }; + let drift = |salt: u64, t: f64| wander * (2.0 * value_noise(salt, t / (4.0 * period), 0.5) - 1.0); + let x = p.x / period + drift(SALT_SURFACE + 3, p.y); + let y = p.y / period + drift(SALT_SURFACE + 4, p.x); + let (Some(i), Some(j)) = (cell(x), cell(y)) else { return 0.0 }; + let (fx, fy) = (x - i as f64, y - j as f64); + // Each thread is round across and rises and falls along its length, over one crossing thread + // and under the next; the higher of the two threads shows. + let profile = |t: f64| (PI * t).sin().max(0.0).sqrt(); + let over = if i.wrapping_add(j).rem_euclid(2) == 0 { 0.5 } else { -0.5 }; + let down = profile(fx) * (0.5 + over * (PI * fy).sin()); + let across = profile(fy) * (0.5 - over * (PI * fx).sin()); + let thread = down.max(across); + let fibres = hair * value_noise(SALT_SURFACE + 5, p.x / (0.25 * period), p.y / (0.25 * period)); + (thread + fibres) * period / PI +} + +/// Sandstone: four octaves of smooth noise (8 down to 1 point) over a fine sandy grain. +fn sandstone(p: Point) -> f64 { + let (mut h, mut size, mut amp) = (0.0, 8.0, 1.6); + for octave in 0..4 { + h += amp * value_noise(SALT_SURFACE + 8 + octave, p.x / size, p.y / size); + size *= 0.5; + amp *= 0.5; + } + h + 0.06 * cell_noise(SALT_SURFACE + 12, p, 0.5, 0) +} + +/// Texturizer: the object on a `texture` surface scaled by `scaling` (0.5..2), in relief as +/// strong as `relief` (0..50) and lit from `light`; `invert` turns the surface's heights over. +#[allow(clippy::too_many_arguments)] // the effect's five options +pub(super) fn texturizer( + px: &mut [[u8; 4]], + w: usize, + h: usize, + space: &PixelSpace, + texture: Texture, + scaling: f64, + relief: f64, + light: Light, + invert: bool, +) { + let Some(place) = Place::new(space, w, h) else { return }; + if !(scaling.is_finite() && scaling > 0.0) { + return; + } + // Slopes over a quarter point of the texture, or half a pixel where pixels are larger. + let step = (0.25f64).max(0.5 * place.px / scaling); + let strength = 0.1 * relief.clamp(0.0, 50.0) * if invert { -1.0 } else { 1.0 }; + let toward = light.toward(); + place.each(px, |x, y, p| { + if p[3] == 0 { + return; + } + let q = place.at(x, y); + let t = Point::new(q.x / scaling, q.y / scaling); + if !(t.x.is_finite() && t.y.is_finite()) { + return; + } + let at = |dx: f64, dy: f64| texture.height(Point::new(t.x + dx, t.y + dy)); + let (left, right, up, down) = (at(-step, 0.0), at(step, 0.0), at(0.0, -step), at(0.0, step)); + let slope = Vec2::new(right - left, down - up) / (2.0 * step); + // Ridges catch some light from any side and hollows stay in shade, so the surface shows + // whichever way it runs. + let ridge = (at(0.0, 0.0) - 0.25 * (left + right + up + down)) / step; + *p = premultiply(lit(straight(*p), strength * (facing(slope, toward) + ridge)), f32::from(p[3]) / 255.0); + }); +} diff --git a/crates/engine/src/tests_rasterfilters.rs b/crates/engine/src/tests_rasterfilters.rs index dc2b0dda..723c336d 100644 --- a/crates/engine/src/tests_rasterfilters.rs +++ b/crates/engine/src/tests_rasterfilters.rs @@ -1,5 +1,6 @@ //! The Photoshop-style raster effects (Effect › Blur › Radial Blur and Smart Blur, Pixelate › -//! Color Halftone, Crystallize, Mezzotint and Pointillize, Sharpen › Unsharp Mask): applied and +//! Color Halftone, Crystallize, Mezzotint and Pointillize, Sharpen › Unsharp Mask, Texture › +//! Craquelure, Grain, Mosaic Tiles, Patchwork, Stained Glass and Texturizer, Video): applied and //! edited as commands, listed in the catalogue, drawn on the canvas, and written to PDF and SVG //! as images of the effected object. @@ -21,6 +22,16 @@ const EFFECTS: [(&str, &str); 3] = [ const PIXELATE: [(&str, &str); 4] = [("pixelate.colorHalftone", "{}"), ("pixelate.crystallize", "{}"), ("pixelate.mezzotint", "{}"), ("pixelate.pointillize", "{}")]; +/// Effect › Texture, at their defaults. +const TEXTURE: [(&str, &str); 6] = [ + ("texture.craquelure", "{}"), + ("texture.grain", "{}"), + ("texture.mosaicTiles", "{}"), + ("texture.patchwork", "{}"), + ("texture.stainedGlass", "{}"), + ("texture.texturizer", "{}"), +]; + /// Effect › Video (NTSC Colors leaves the striped art's legal colours as they are: see /// `ntsc_colors_draws_saturated_yellow_safer`). const VIDEO: [(&str, &str); 1] = [("video.deinterlace", r#"{"create": "interpolation"}"#)]; @@ -61,7 +72,12 @@ fn listed_applied_edited_and_undone() { let menus: Vec = EFFECTS.iter().map(|(id, _)| list["catalog"].as_array().unwrap().iter().find(|e| e["id"] == *id).unwrap()["menu"].clone()).collect(); assert_eq!(menus, [json!(["Effect", "Blur"]), json!(["Effect", "Blur"]), json!(["Effect", "Sharpen"])]); - for (group, menu) in [(PIXELATE.as_slice(), "Pixelate"), (VIDEO.as_slice(), "Video"), ([("video.ntscColors", "{}")].as_slice(), "Video")] { + for (group, menu) in [ + (PIXELATE.as_slice(), "Pixelate"), + (TEXTURE.as_slice(), "Texture"), + (VIDEO.as_slice(), "Video"), + ([("video.ntscColors", "{}")].as_slice(), "Video"), + ] { for (id, _) in group { let e = list["catalog"].as_array().unwrap().iter().find(|e| e["id"] == *id).unwrap_or_else(|| panic!("{id} listed")); assert_eq!((&e["raster"], &e["menu"]), (&json!(true), &json!(["Effect", menu])), "{id}"); @@ -86,7 +102,7 @@ fn listed_applied_edited_and_undone() { #[test] fn each_effect_changes_the_canvas_and_draws_the_same_twice() { - for (id, params) in EFFECTS.into_iter().chain(PIXELATE).chain(VIDEO) { + for (id, params) in EFFECTS.into_iter().chain(PIXELATE).chain(TEXTURE).chain(VIDEO) { let (mut s, g) = striped(); let plain = render(&s); let params: Value = serde_json::from_str(params).unwrap(); @@ -115,7 +131,7 @@ fn spin_blur_reaches_past_the_corners() { #[test] fn pdf_and_svg_write_the_effected_object_as_an_image() { - for (id, params) in EFFECTS.into_iter().chain(PIXELATE).chain(VIDEO) { + for (id, params) in EFFECTS.into_iter().chain(PIXELATE).chain(TEXTURE).chain(VIDEO) { let (mut s, g) = striped(); let params: Value = serde_json::from_str(params).unwrap(); s.execute("effect.apply", &json!({"effect": id, "ids": [g], "params": params})).unwrap(); diff --git a/crates/engine/tests/command_sweep.rs b/crates/engine/tests/command_sweep.rs index ff68807e..5e595a8d 100644 --- a/crates/engine/tests/command_sweep.rs +++ b/crates/engine/tests/command_sweep.rs @@ -296,6 +296,15 @@ fn structured_junk() { ("effect.apply", json!({"effect": "pixelate.crystallize", "params": {"cellSize": -1e308}})), ("effect.apply", json!({"effect": "pixelate.mezzotint", "params": {"type": 5}})), ("effect.apply", json!({"effect": "pixelate.pointillize", "params": {"cellSize": "NaN"}})), + ("effect.apply", json!({"effect": "texture.craquelure", "params": {"crackSpacing": -1e308, "crackDepth": "NaN", "crackBrightness": 1e308}})), + ("effect.apply", json!({"effect": "texture.grain", "params": {"intensity": 1e308, "contrast": [1], "grainType": 7}})), + ("effect.apply", json!({"effect": "texture.mosaicTiles", "params": {"tileSize": "1e999", "groutWidth": -1, "lightenGrout": null}})), + ("effect.apply", json!({"effect": "texture.patchwork", "params": {"squareSize": 1e308, "relief": -1e308}})), + ("effect.apply", json!({"effect": "texture.stainedGlass", "params": {"cellSize": 0, "borderThickness": 1e308, "lightIntensity": "x"}})), + ( + "effect.apply", + json!({"effect": "texture.texturizer", "params": {"texture": {}, "scaling": -1e308, "relief": 1e308, "lightDirection": 3, "invert": "yes"}}), + ), ("effect.apply", json!({"effect": "video.deinterlace", "params": {"eliminate": 7, "create": ["x"]}})), ("effect.apply", json!({"effect": "video.ntscColors", "params": {"junk": 1e308}})), ("effect.apply", json!({"effect": "no.such.effect"})), diff --git a/crates/render/src/fx.rs b/crates/render/src/fx.rs index 36712244..38bc06be 100644 --- a/crates/render/src/fx.rs +++ b/crates/render/src/fx.rs @@ -603,7 +603,8 @@ impl Renderer { }; // De-Interlace's field lines: the rows of the document's raster grid (1 to 2400 ppi). let ppi = Some(f.doc.raster_effects_ppi).filter(|v| v.is_finite()).unwrap_or(72.0).clamp(1.0, 2400.0); - let space = effects::PixelSpace { to_doc, px, center: content.reach.center(), channels, line: 72.0 / ppi }; + let (center, extent) = (content.reach.center(), 0.5 * content.reach.width().hypot(content.reach.height())); + let space = effects::PixelSpace { to_doc, px, center, channels, line: 72.0 / ppi, extent }; let (wz, hz) = (wu as usize, hu as usize); for fx in chain { match fx { diff --git a/crates/ui-egui/src/dialogs/effect.rs b/crates/ui-egui/src/dialogs/effect.rs index cc4638e5..02e4413e 100644 --- a/crates/ui-egui/src/dialogs/effect.rs +++ b/crates/ui-egui/src/dialogs/effect.rs @@ -160,6 +160,9 @@ fn choices(effect: &str, key: &str) -> Option { ("blur.radial", "quality") => Some(&[("Draft", "draft"), ("Good", "good"), ("Best", "best")]), ("blur.smart", "quality") => Some(&[("Low", "low"), ("Medium", "medium"), ("High", "high")]), ("pixelate.mezzotint", "type") => Some(&vectorcraft_effects::pixel::MEZZOTINT_TYPES), + ("texture.grain", "grainType") => Some(&vectorcraft_effects::pixel::GRAIN_TYPES), + ("texture.texturizer", "texture") => Some(&vectorcraft_effects::pixel::TEXTURES), + ("texture.texturizer", "lightDirection") => Some(&vectorcraft_effects::pixel::LIGHT_DIRECTIONS), ("video.deinterlace", "eliminate") => Some(&[("Odd Fields", "odd"), ("Even Fields", "even")]), ("video.deinterlace", "create") => Some(&[("Duplication", "duplication"), ("Interpolation", "interpolation")]), ("path.offsetPath", "joins") => Some(&[("Miter", "miter"), ("Round", "round"), ("Bevel", "bevel")]), diff --git a/crates/ui-egui/src/dialogs/form.rs b/crates/ui-egui/src/dialogs/form.rs index bb1c2079..b1e9a9b7 100644 --- a/crates/ui-egui/src/dialogs/form.rs +++ b/crates/ui-egui/src/dialogs/form.rs @@ -232,10 +232,13 @@ pub(super) fn param_fields( continue; } if let Some(options) = choices(&k) { + // In the "effect" context: some languages read the plain Soft, Horizontal and + // Vertical (Grain's types) as type settings. + let shown = |label: &'static str| crate::i18n::tr_ctx(crate::i18n::current(), "effect", label); let cur = v.as_str().unwrap_or_default(); - let label = options.iter().find(|(_, value)| *value == cur).map_or(cur, |(l, _)| *l); - let labels: Vec<&str> = options.iter().map(|(l, _)| *l).collect(); - if let Some((_, value)) = crate::widgets::dropdown(ui, ("fx-choice", &k), label, &labels, 140.0).and_then(|i| options.get(i)) { + let label = options.iter().find(|(_, value)| *value == cur).map_or(cur, |(l, _)| shown(l)); + let labels: Vec<&str> = options.iter().map(|(l, _)| shown(l)).collect(); + if let Some((_, value)) = crate::widgets::dropdown_names(ui, ("fx-choice", &k), label, &labels, 140.0).and_then(|i| options.get(i)) { d.fields.insert(k, json!(value)); changed = true; } diff --git a/crates/ui-egui/src/dialogs/tests.rs b/crates/ui-egui/src/dialogs/tests.rs index f2e4e5f0..14358684 100644 --- a/crates/ui-egui/src/dialogs/tests.rs +++ b/crates/ui-egui/src/dialogs/tests.rs @@ -176,6 +176,12 @@ fn raster_filter_dialogs_preview_and_apply() { ("pixelate.crystallize", "cellSize", "20"), ("pixelate.mezzotint", "type", "longLines"), ("pixelate.pointillize", "cellSize", "12"), + ("texture.craquelure", "crackDepth", "9"), + ("texture.grain", "grainType", "stippled"), + ("texture.mosaicTiles", "tileSize", "20"), + ("texture.patchwork", "relief", "20"), + ("texture.stainedGlass", "borderThickness", "2"), + ("texture.texturizer", "lightDirection", "bottomLeft"), ] { let mut app = app(); let id = app.run("shape.rectangle", json!({"x": 10, "y": 10, "width": 50, "height": 50})).unwrap()["id"].as_u64().unwrap(); @@ -203,6 +209,10 @@ fn raster_filter_dialogs_preview_and_apply() { assert_eq!(super::form::humanize("maxRadius"), "Max. Radius:"); assert_eq!(super::form::humanize("channel3"), "Channel 3:"); assert_eq!(super::form::humanize("cellSize"), "Cell Size:"); + assert_eq!(super::form::humanize("lightDirection"), "Light Direction:"); + let doc = vectorcraft_effects::effect_info("texture.texturizer").unwrap().params; + let ranks: Vec = ["texture", "scaling", "relief", "lightDirection", "invert"].iter().map(|k| super::effect::doc_rank(doc, k)).collect(); + assert!(ranks.windows(2).all(|w| w[0] < w[1]) && ranks[4] < usize::MAX, "{ranks:?}"); } #[test] diff --git a/crates/ui-egui/src/i18n/cs.tsv b/crates/ui-egui/src/i18n/cs.tsv index b50898f1..2b42f7c6 100644 --- a/crates/ui-egui/src/i18n/cs.tsv +++ b/crates/ui-egui/src/i18n/cs.tsv @@ -663,3 +663,10 @@ RGB: RGB: CMYK: CMYK: CMYK CMYK + Texture Textura + Craquelure… Krakelování… + Grain… Zrno… + Mosaic Tiles… Mozaikové dlaždice… + Patchwork… Patchwork… + Stained Glass… Vitráž… + Texturizer… Texturovač… diff --git a/crates/ui-egui/src/i18n/es.tsv b/crates/ui-egui/src/i18n/es.tsv index b1ee42cd..6c631752 100644 --- a/crates/ui-egui/src/i18n/es.tsv +++ b/crates/ui-egui/src/i18n/es.tsv @@ -3931,3 +3931,43 @@ axis Both Ambos @msg Imported library {name} Biblioteca {name} importada RGB: RGB: CMYK: CMYK: + Texture Textura + Craquelure… Craquelado… + Grain… Granulado… + Mosaic Tiles… Azulejos de mosaico… + Patchwork… Retazos… + Stained Glass… Vidriera… + Texturizer… Texturizador… + Craquelure Craquelado + Grain Granulado + Mosaic Tiles Azulejos de mosaico + Patchwork Retazos + Stained Glass Vidriera + Texturizer Texturizador + Crack Spacing Espaciado de grietas + Crack Depth Profundidad de grietas + Crack Brightness Brillo de grietas + Intensity Intensidad + Grain Type Tipo de granulado + Tile Size Tamaño de azulejo + Grout Width Anchura de la junta + Lighten Grout Aclarar junta + Square Size Tamaño de cuadrado + Relief Relieve + Border Thickness Grosor del borde + Light Intensity Intensidad de luz + Light Direction Dirección de la luz + Sprinkles Espolvoreado + Clumped Agrupado + Contrasty Contrastado + Enlarged Ampliado + Stippled Punteado + Speckle Moteado + Brick Ladrillo + Burlap Arpillera + Canvas Lienzo + Sandstone Arenisca + Bottom Left Abajo a la izquierda + Top Left Arriba a la izquierda + Top Right Arriba a la derecha + Bottom Right Abajo a la derecha diff --git a/crates/ui-egui/src/i18n/fr.tsv b/crates/ui-egui/src/i18n/fr.tsv index 2c28a858..90f9551d 100644 --- a/crates/ui-egui/src/i18n/fr.tsv +++ b/crates/ui-egui/src/i18n/fr.tsv @@ -3942,3 +3942,44 @@ axis Both Les deux @msg Imported library {name} Bibliothèque {name} importée RGB: RGB: CMYK: CMYK: + Texture Texture + Craquelure… Craquelure… + Grain… Grain… + Mosaic Tiles… Carreaux de mosaïque… + Patchwork… Patchwork… + Stained Glass… Vitrail… + Texturizer… Placage de texture… + Craquelure Craquelure + Grain Grain + Mosaic Tiles Carreaux de mosaïque + Patchwork Patchwork + Stained Glass Vitrail + Texturizer Placage de texture + Crack Spacing Espacement des craquelures + Crack Depth Profondeur des craquelures + Crack Brightness Luminosité des craquelures + Intensity Intensité + Grain Type Type de grain + Tile Size Taille des carreaux + Grout Width Largeur des joints + Lighten Grout Éclaircir les joints + Square Size Taille des carrés + Relief Relief + Border Thickness Épaisseur de la bordure + Light Intensity Intensité de la lumière + Light Direction Direction de la lumière + Sprinkles Saupoudré + Clumped Agglutiné + Contrasty Contrasté + Enlarged Agrandi + Stippled Pointillé + Speckle Moucheté + Brick Brique + Burlap Toile de jute + Canvas Toile + Sandstone Grès + Bottom Left En bas à gauche + Top Left En haut à gauche + Top Right En haut à droite + Bottom Right En bas à droite +effect Soft Doux diff --git a/crates/ui-egui/src/i18n/it.tsv b/crates/ui-egui/src/i18n/it.tsv index 8f34f6f9..be58523b 100644 --- a/crates/ui-egui/src/i18n/it.tsv +++ b/crates/ui-egui/src/i18n/it.tsv @@ -3931,3 +3931,45 @@ axis Both Entrambi @msg Imported library {name} Libreria {name} importata RGB: RGB: CMYK: CMYK: + Texture Texture + Craquelure… Craquelé… + Grain… Granulosità… + Mosaic Tiles… Tessere di mosaico… + Patchwork… Patchwork… + Stained Glass… Vetro colorato… + Texturizer… Applica texture… + Craquelure Craquelé + Grain Granulosità + Mosaic Tiles Tessere di mosaico + Patchwork Patchwork + Stained Glass Vetro colorato + Texturizer Applica texture + Crack Spacing Spaziatura crepe + Crack Depth Profondità crepe + Crack Brightness Luminosità crepe + Intensity Intensità + Grain Type Tipo di granulosità + Tile Size Dimensione tessere + Grout Width Larghezza stuccatura + Lighten Grout Schiarisci stuccatura + Square Size Dimensione quadrati + Relief Rilievo + Border Thickness Spessore bordo + Light Intensity Intensità luce + Light Direction Direzione luce + Sprinkles Spruzzato + Clumped Raggruppato + Contrasty Contrastato + Enlarged Ingrandito + Stippled Punteggiato + Speckle Maculato + Brick Mattone + Burlap Tela di iuta + Canvas Tela + Sandstone Arenaria + Bottom Left In basso a sinistra + Top Left In alto a sinistra + Top Right In alto a destra + Bottom Right In basso a destra +effect Soft Morbido +effect Regular Normale diff --git a/crates/ui-egui/src/i18n/ja.tsv b/crates/ui-egui/src/i18n/ja.tsv index 35e36051..0b1502fa 100644 --- a/crates/ui-egui/src/i18n/ja.tsv +++ b/crates/ui-egui/src/i18n/ja.tsv @@ -3923,3 +3923,46 @@ theme Appearance 外観 @msg Imported library {name} ライブラリ {name} を読み込みました RGB: RGB: CMYK: CMYK: + Texture テクスチャ + Craquelure… クラッキング… + Grain… 粒状… + Mosaic Tiles… モザイクタイル… + Patchwork… パッチワーク… + Stained Glass… ステンドグラス… + Texturizer… テクスチャライザー… + Craquelure クラッキング + Grain 粒状 + Mosaic Tiles モザイクタイル + Patchwork パッチワーク + Stained Glass ステンドグラス + Texturizer テクスチャライザー + Crack Spacing 溝の間隔 + Crack Depth 溝の深さ + Crack Brightness 溝の明るさ + Intensity 強さ + Grain Type 粒子の種類 + Tile Size タイルのサイズ + Grout Width 目地の幅 + Lighten Grout 目地を明るく + Square Size 正方形のサイズ + Relief レリーフ + Border Thickness 境界線の太さ + Light Intensity 光の強さ + Light Direction 光源の方向 + Sprinkles 散布 + Clumped 集合 + Contrasty 高コントラスト + Enlarged 拡大 + Stippled スティップル + Speckle 斑点 + Brick レンガ + Burlap 麻布 + Canvas カンバス + Sandstone 砂岩 + Bottom Left 左下 + Top Left 左上 + Top Right 右上 + Bottom Right 右下 +effect Soft ソフト +effect Horizontal 水平 +effect Vertical 垂直 diff --git a/crates/ui-egui/src/i18n/pt-br.tsv b/crates/ui-egui/src/i18n/pt-br.tsv index 71ff51be..e1b986e3 100644 --- a/crates/ui-egui/src/i18n/pt-br.tsv +++ b/crates/ui-egui/src/i18n/pt-br.tsv @@ -2723,3 +2723,10 @@ NTSC Colors Cores NTSC RGB: RGB: CMYK: CMYK: + Texture Textura + Craquelure… Craquelê… + Grain… Granulação… + Mosaic Tiles… Ladrilhos de mosaico… + Patchwork… Colcha de retalhos… + Stained Glass… Vitral… + Texturizer… Texturizador… diff --git a/crates/ui-egui/src/i18n/ru.tsv b/crates/ui-egui/src/i18n/ru.tsv index 4b4215a2..393759e7 100644 --- a/crates/ui-egui/src/i18n/ru.tsv +++ b/crates/ui-egui/src/i18n/ru.tsv @@ -3929,3 +3929,43 @@ axis Both Оба @msg Imported library {name} Импортирована библиотека {name} RGB: RGB: CMYK: CMYK: + Texture Текстура + Craquelure… Кракелюры… + Grain… Зерно… + Mosaic Tiles… Мозаичные фрагменты… + Patchwork… Цветная плитка… + Stained Glass… Витраж… + Texturizer… Текстуризатор… + Craquelure Кракелюры + Grain Зерно + Mosaic Tiles Мозаичные фрагменты + Patchwork Цветная плитка + Stained Glass Витраж + Texturizer Текстуризатор + Crack Spacing Интервал трещин + Crack Depth Глубина трещин + Crack Brightness Яркость трещин + Intensity Интенсивность + Grain Type Тип зерна + Tile Size Размер фрагментов + Grout Width Ширина швов + Lighten Grout Осветление швов + Square Size Размер квадратов + Relief Рельеф + Border Thickness Толщина границ + Light Intensity Интенсивность света + Light Direction Направление света + Sprinkles Брызги + Clumped Комки + Contrasty Контрастное + Enlarged Укрупнённое + Stippled Пунктир + Speckle Крапинки + Brick Кирпич + Burlap Мешковина + Canvas Холст + Sandstone Песчаник + Bottom Left Снизу слева + Top Left Сверху слева + Top Right Сверху справа + Bottom Right Снизу справа diff --git a/crates/ui-egui/src/i18n/uk.tsv b/crates/ui-egui/src/i18n/uk.tsv index dc1f6ffa..2ff7ca51 100644 --- a/crates/ui-egui/src/i18n/uk.tsv +++ b/crates/ui-egui/src/i18n/uk.tsv @@ -3914,3 +3914,43 @@ axis Both Обидві @msg Imported library {name} Імпортовано бібліотеку {name} RGB: RGB: CMYK: CMYK: + Texture Текстура + Craquelure… Кракелюри… + Grain… Зерно… + Mosaic Tiles… Мозаїчні фрагменти… + Patchwork… Клаптикова плитка… + Stained Glass… Вітраж… + Texturizer… Текстуризатор… + Craquelure Кракелюри + Grain Зерно + Mosaic Tiles Мозаїчні фрагменти + Patchwork Клаптикова плитка + Stained Glass Вітраж + Texturizer Текстуризатор + Crack Spacing Інтервал тріщин + Crack Depth Глибина тріщин + Crack Brightness Яскравість тріщин + Intensity Інтенсивність + Grain Type Тип зерна + Tile Size Розмір фрагментів + Grout Width Ширина швів + Lighten Grout Освітлення швів + Square Size Розмір квадратів + Relief Рельєф + Border Thickness Товщина меж + Light Intensity Інтенсивність світла + Light Direction Напрямок світла + Sprinkles Бризки + Clumped Грудки + Contrasty Контрастне + Enlarged Збільшене + Stippled Пунктир + Speckle Цятки + Brick Цегла + Burlap Мішковина + Canvas Полотно + Sandstone Пісковик + Bottom Left Знизу ліворуч + Top Left Вгорі ліворуч + Top Right Вгорі праворуч + Bottom Right Знизу праворуч diff --git a/crates/ui-egui/src/i18n/zh-hans.tsv b/crates/ui-egui/src/i18n/zh-hans.tsv index 5eb19cfa..aa8f5cf6 100644 --- a/crates/ui-egui/src/i18n/zh-hans.tsv +++ b/crates/ui-egui/src/i18n/zh-hans.tsv @@ -3559,3 +3559,46 @@ axis Both 两者 Even Fields 偶数场 Duplication 复制 Interpolation 插值 + Texture 纹理 + Craquelure… 龟裂缝… + Grain… 颗粒… + Mosaic Tiles… 马赛克拼贴… + Patchwork… 拼缀图… + Stained Glass… 染色玻璃… + Texturizer… 纹理化… + Craquelure 龟裂缝 + Grain 颗粒 + Mosaic Tiles 马赛克拼贴 + Patchwork 拼缀图 + Stained Glass 染色玻璃 + Texturizer 纹理化 + Crack Spacing 裂缝间距 + Crack Depth 裂缝深度 + Crack Brightness 裂缝亮度 + Intensity 强度 + Grain Type 颗粒类型 + Tile Size 拼贴大小 + Grout Width 缝隙宽度 + Lighten Grout 加亮缝隙 + Square Size 方形大小 + Relief 凸现 + Border Thickness 边框粗细 + Light Intensity 光照强度 + Light Direction 光照方向 + Sprinkles 喷洒 + Clumped 结块 + Contrasty 强反差 + Enlarged 扩大 + Stippled 点刻 + Speckle 斑点 + Brick 砖形 + Burlap 粗麻布 + Canvas 画布 + Sandstone 砂岩 + Bottom Left 左下 + Top Left 左上 + Top Right 右上 + Bottom Right 右下 +effect Soft 柔和 +effect Horizontal 水平 +effect Vertical 垂直 diff --git a/crates/ui-egui/src/i18n/zh-hant.tsv b/crates/ui-egui/src/i18n/zh-hant.tsv index 94597715..f9b7bdc7 100644 --- a/crates/ui-egui/src/i18n/zh-hant.tsv +++ b/crates/ui-egui/src/i18n/zh-hant.tsv @@ -3342,3 +3342,44 @@ axis Both 兩者 Interpolation 內插 RGB: RGB: CMYK: CMYK: + Texture 紋理 + Craquelure… 龜裂紋… + Grain… 顆粒… + Mosaic Tiles… 馬賽克拼貼… + Patchwork… 拼綴圖… + Stained Glass… 彩色玻璃… + Texturizer… 紋理化… + Craquelure 龜裂紋 + Grain 顆粒 + Mosaic Tiles 馬賽克拼貼 + Patchwork 拼綴圖 + Stained Glass 彩色玻璃 + Texturizer 紋理化 + Crack Spacing 裂紋間距 + Crack Depth 裂紋深度 + Crack Brightness 裂紋亮度 + Intensity 強度 + Grain Type 顆粒類型 + Tile Size 拼貼大小 + Grout Width 縫隙寬度 + Lighten Grout 加亮縫隙 + Square Size 方塊大小 + Relief 浮雕 + Border Thickness 邊框粗細 + Light Intensity 光源強度 + Light Direction 光源方向 + Sprinkles 噴灑 + Clumped 結塊 + Contrasty 高反差 + Enlarged 放大 + Stippled 點刻 + Speckle 斑點 + Brick 磚塊 + Burlap 粗麻布 + Canvas 畫布 + Sandstone 砂岩 + Bottom Left 左下 + Top Left 左上 + Top Right 右上 + Bottom Right 右下 +effect Soft 柔和 diff --git a/crates/ui-egui/src/menus.rs b/crates/ui-egui/src/menus.rs index e355dce2..89f3abff 100644 --- a/crates/ui-egui/src/menus.rs +++ b/crates/ui-egui/src/menus.rs @@ -3305,8 +3305,13 @@ fn font_items(english_names: bool) -> Vec { /// The raster effects' submenus of the Effect menu (the Photoshop-style effects, below the /// vector effects): (submenu, the catalogue's menu path of its effects). -const RASTER_MENUS: [(&str, &[&str]); 4] = - [("Blur", &["Effect", "Blur"]), ("Pixelate", &["Effect", "Pixelate"]), ("Sharpen", &["Effect", "Sharpen"]), ("Video", &["Effect", "Video"])]; +const RASTER_MENUS: [(&str, &[&str]); 5] = [ + ("Blur", &["Effect", "Blur"]), + ("Pixelate", &["Effect", "Pixelate"]), + ("Sharpen", &["Effect", "Sharpen"]), + ("Texture", &["Effect", "Texture"]), + ("Video", &["Effect", "Video"]), +]; /// The Effect menu, built from the effects catalogue (vector effects), plus raster effects. fn effect_menu() -> Vec { diff --git a/crates/ui-egui/src/tests_labels.rs b/crates/ui-egui/src/tests_labels.rs index cafc0f4a..c9bb2de7 100644 --- a/crates/ui-egui/src/tests_labels.rs +++ b/crates/ui-egui/src/tests_labels.rs @@ -78,6 +78,21 @@ fn effect_menu_lists_the_video_filters_last() { assert!(at("Sharpen") < at("Video")); } +/// Effect › Texture, between Sharpen and Video: each filter opens its dialog. +#[test] +fn effect_menu_lists_the_texture_filters_between_sharpen_and_video() { + let app = app(); + let entries = menus::menu_entries(&app); + let texture: Vec<_> = entries.iter().filter(|e| e.path == ["Effect", "Texture"]).collect(); + let labels: Vec<&str> = texture.iter().map(|e| e.label.as_str()).collect(); + assert_eq!(labels, ["Craquelure…", "Grain…", "Mosaic Tiles…", "Patchwork…", "Stained Glass…", "Texturizer…"]); + assert!(texture.iter().all(|e| e.command.as_deref() == Some("effect.dialog"))); + let raster: Vec<&str> = + entries.iter().filter_map(|e| e.path.get(1).filter(|_| e.path.len() == 2 && e.path[0] == "Effect")).map(String::as_str).collect(); + let at = |name: &str| raster.iter().position(|s| *s == name).unwrap(); + assert!(at("Sharpen") < at("Texture") && at("Texture") < at("Video")); +} + #[test] fn library_submenus_are_disabled_placeholders() { let app = app();