Merge pull request #1130 from mateususa/fix/819-trace-noise
#819: more noise removal never gives more paths
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File diff suppressed because one or more lines are too long
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@ -376,10 +376,26 @@ fn refine(used: &[Used], mut centers: Vec<[f64; 3]>) -> Vec<[f64; 3]> {
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/// Merge 4-connected same-label components smaller than `min_area` pixels into their most common
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/// neighbouring label. Transparent pixels are never relabelled.
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///
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/// A pass can merge a speck into a small region that it merges away later, leaving the speck behind
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/// as a new island of that region's old label (#819: more noise removal gave more paths). Passes
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/// repeat until one changes nothing: each merge joins two components, so they always end.
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pub fn denoise(labels: &mut [u16], w: usize, h: usize, min_area: usize) {
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if min_area <= 1 || w == 0 || h == 0 {
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if min_area <= 1 || w == 0 || h == 0 || labels.len() < w.saturating_mul(h) {
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return;
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}
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// A backstop only: real images settle in a few passes.
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const MAX_PASSES: usize = 64;
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for _ in 0..MAX_PASSES {
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if !denoise_pass(labels, w, h, min_area) {
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break;
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}
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}
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}
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/// One [`denoise`] pass over every component; true when it relabelled any.
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fn denoise_pass(labels: &mut [u16], w: usize, h: usize, min_area: usize) -> bool {
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let mut changed = false;
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let mut seen = vec![false; w * h];
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let mut stack: Vec<usize> = Vec::new();
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let mut comp: Vec<usize> = Vec::new();
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@ -433,6 +449,8 @@ pub fn denoise(labels: &mut [u16], w: usize, h: usize, min_area: usize) {
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for &i in &comp {
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labels[i] = to;
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}
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changed = true;
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}
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}
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changed
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}
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@ -557,3 +557,121 @@ fn create_strokes_survives_noise_and_tiny_images() {
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}
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}
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}
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/// The 4-connected same-label components of `labels` (transparent pixels left out): each one's size
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/// and whether it touches a pixel of another opaque label.
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fn components(labels: &[u16], w: usize, h: usize) -> Vec<(usize, bool)> {
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let mut seen = vec![false; w * h];
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let mut out = vec![];
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for start in 0..w * h {
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if seen[start] || labels[start] == TRANSPARENT {
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continue;
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}
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let l = labels[start];
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let (mut size, mut touches, mut stack) = (0, false, vec![start]);
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seen[start] = true;
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while let Some(i) = stack.pop() {
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size += 1;
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let (x, y) = (i % w, i / w);
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let near = [(x > 0).then(|| i - 1), (x + 1 < w).then(|| i + 1), (y > 0).then(|| i - w), (y + 1 < h).then(|| i + w)];
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for j in near.into_iter().flatten() {
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if labels[j] == l {
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if !seen[j] {
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seen[j] = true;
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stack.push(j);
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}
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} else if labels[j] != TRANSPARENT {
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touches = true;
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}
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}
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}
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out.push((size, touches));
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}
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out
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}
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/// #819: a speck merged into a small region that is itself merged later was left behind as a new
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/// island of the small region's old label.
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#[test]
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fn denoise_leaves_no_island_behind_a_merged_region() {
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// One row: a 1-pixel speck, a 2-pixel region, then a large one; nothing under 3 pixels may stay.
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let mut labels = vec![0, 1, 1, 2, 2, 2, 2, 2];
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denoise(&mut labels, 8, 1, 3);
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assert_eq!(labels, vec![2; 8]);
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}
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/// On noise, Remove Noise leaves no region under the minimum that could be merged, and a larger
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/// minimum never leaves more regions (#819: more noise removal gave more paths).
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#[test]
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fn denoise_merges_every_small_region_and_more_noise_never_means_more_regions() {
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let (w, h) = (48, 40);
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let mut seed = 0x2545_f491_u32;
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let mut next = || {
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seed ^= seed << 13;
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seed ^= seed >> 17;
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seed ^= seed << 5;
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seed
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};
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for colors in [2u16, 3, 5, 8] {
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// Blocky noise: random 1-4 pixel runs, so regions of every size touch each other.
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let mut base = vec![0u16; w * h];
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let mut i = 0;
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while i < w * h {
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let (l, run) = ((next() % u32::from(colors)) as u16, 1 + next() as usize % 4);
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for p in base.iter_mut().skip(i).take(run) {
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*p = l;
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}
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i += run;
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}
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let mut last = usize::MAX;
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for min_area in [1usize, 2, 4, 8, 16, 32, 64, 128] {
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let mut labels = base.clone();
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denoise(&mut labels, w, h, min_area);
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let comps = components(&labels, w, h);
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if min_area > 1 {
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assert!(
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comps.iter().all(|&(size, touches)| size >= min_area || !touches),
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"{colors} colours, min {min_area}: a region under the minimum is left: {comps:?}"
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);
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}
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assert!(comps.len() <= last, "{colors} colours: min {min_area} leaves {} regions, more than the {last} a smaller one left", comps.len());
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last = comps.len();
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}
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}
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}
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/// #819: on noisy scan-like images, raising Noise never gives more paths. Before the fix, these
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/// two went from 70 paths to 126 to 206 as Noise rose from 50 to 200 (and 22 to 25).
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#[test]
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fn more_noise_removal_never_gives_more_paths() {
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for (seed0, colors) in [(15u32, 2usize), (9, 6)] {
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let mut seed = seed0.wrapping_mul(0x9e37_79b9) | 1;
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let mut next = move || {
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seed ^= seed << 13;
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seed ^= seed >> 17;
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seed ^= seed << 5;
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seed
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};
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let ink: Vec<[u8; 4]> = (0..colors)
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.map(|_| {
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let v = next();
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[(v & 255) as u8, (v >> 8 & 255) as u8, (v >> 16 & 255) as u8, 255]
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})
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.collect();
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// Diagonal bands of ink with a quarter of the pixels speckled at random.
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let (w, h) = (121, 101);
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let px: Vec<[u8; 4]> = (0..w * h)
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.map(|i| {
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let band = ((i % w) / 7 + (i / w) / 5) % colors;
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if next() % 4 == 0 { ink[next() as usize % colors] } else { ink[band] }
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})
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.collect();
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let img = Raster::from_fn(120, 100, |x, y| px[y as usize * w + x as usize]);
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let mut last = (0, usize::MAX);
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for noise in [1, 4, 8, 12, 25, 50, 100, 200] {
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let n = trace(&img, &TraceParams { noise, ..TraceParams::default() }).paths.len();
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assert!(n <= last.1, "image {seed0}: Noise {noise} gives {n} paths, more than the {} of Noise {}", last.1, last.0);
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last = (noise, n);
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}
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}
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}
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