Select Behind: test each object once instead of re-hitting the whole document
objects_at() found Select Behind targets by running hit_test_skipping() in a loop, skipping everything found so far. Each round is a full tree traversal, so a stack of n overlapping paths costs O(n^2) hit tests before the loop finds no further object. The fast path walks each editable top-level layer once. Every selectable object's subtree is visited only until its first hit, and a HashSet records found ids so subtrees already covered by an earlier hit are not searched again. Sublayers recurse the same way, so a stack of n paths costs one traversal total. The original traversal stays in charge where Select Behind semantics differ from the plain front-to-back order: isolation (scope), and Edit Contents, which exposes objects nested inside a top-level group. Non- layer roots in malformed files also fall back. objects_at_repeated() keeps the old loop for those cases. Three tests: a 256-path stack asserts front-to-back order and completeness; a mixed document (sublayer, groups, clipping group, outline and path-only options) asserts the one-pass result equals the repeated-traversal result; an envelope in Edit Contents asserts the fallback preserves the original order.
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@ -1,5 +1,7 @@
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//! Hit testing over the document tree.
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use std::collections::HashSet;
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use vectorcraft_geom::hit::{fill_contains, stroke_contains};
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use vectorcraft_geom::{Point, Rect};
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@ -83,6 +85,90 @@ pub fn hit_test_visible(doc: &Document, p: Point, opt: HitOptions) -> Option<Hit
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/// first: what clicks there select, one below the other (Cmd/Ctrl-click selects behind).
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pub fn objects_at(doc: &Document, p: Point, opt: HitOptions, scope: Option<NodeId>) -> Vec<NodeId> {
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let opt = HitOptions { scope: scope.or(opt.scope), ..opt };
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// Normally one hit test per *object* suffices: layers and sublayers aren't selectable,
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// while a group (including a clipping group) is selected as one object. Repeatedly
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// searching the full tree for each hit made a stack of n overlapping paths O(n^2).
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// Isolation and Edit Contents change where selection groups begin; keep the original
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// traversal for those cases rather than change their Select Behind semantics.
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if opt.scope.is_some() {
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return objects_at_repeated(doc, p, opt, scope);
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}
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let mut tops = Vec::new();
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let mut seen = HashSet::new();
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for layer in doc.layers.iter().rev() {
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// Malformed files may contain non-layer roots; let the general traversal handle them.
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if !layer.is_layer() {
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return objects_at_repeated(doc, p, opt, scope);
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}
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if !layer.visible || layer.locked || layer.is_template() || doc.pattern_edit.as_ref().is_some_and(|e| e.layer != layer.id) {
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continue;
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}
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if !objects_at_layer(layer, p, opt, &mut tops, &mut seen) {
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// An envelope in Edit Contents may expose objects *within* a top-level group.
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// The repeated traversal handles that mixed hierarchy precisely.
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return objects_at_repeated(doc, p, opt, scope);
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}
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}
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tops
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}
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/// One traversal through a layer and its sublayers. Each selectable object's subtree is
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/// inspected once (only until its first hit). `false` asks the caller to use the general
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/// algorithm for an envelope whose contents are currently being edited.
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fn objects_at_layer(layer: &Node, p: Point, opt: HitOptions, tops: &mut Vec<NodeId>, seen: &mut HashSet<NodeId>) -> bool {
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let Some(children) = layer.children() else { return true };
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if layer.clips() && children.first().is_some_and(|clip| !clip_contains(clip, p)) {
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return true;
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}
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let opt = if matches!(layer.kind, NodeKind::Layer { preview: false, .. }) { HitOptions { outline: true, ..opt } } else { opt };
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for (i, c) in children.iter().enumerate().rev() {
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if layer.extras().shaper.is_some() {
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let construction = children.first().is_some_and(|source| Some(source.id) == opt.scope);
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if (i == 0) != construction {
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continue;
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}
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}
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if !c.visible || c.locked || c.is_template() || seen.contains(&c.id) {
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continue;
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}
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if !(edits_contents(c)
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|| c.extras().shaper.is_some() && c.children().and_then(|ch| ch.first()).is_some_and(|source| Some(source.id) == opt.scope))
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&& let Some(b) = c.reach_bounds()
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&& !b.inflate(opt.tol, opt.tol).contains(p)
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{
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continue;
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}
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if c.is_layer() {
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if !objects_at_layer(c, p, opt, tops, seen) {
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return false;
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}
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continue;
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}
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// Editing an envelope selects its contents rather than the containing object. Even
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// when nested in a group, the old traversal may select both a member and the group.
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if c.is_container() {
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let mut editing = false;
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c.walk(&mut |n| editing |= edits_contents(n));
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if editing {
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return false;
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}
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}
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let skip = |id| seen.contains(&id);
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let mut chain = Vec::new();
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let hit = match &c.kind {
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NodeKind::Group { .. } => hit_children(c, p, opt, &skip, &mut chain, true).is_some(),
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NodeKind::Blend { .. } => hit_children(c, p, opt, &skip, &mut chain, true).is_some() || hit_leaf(c, p, opt).is_some(),
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_ => hit_leaf(c, p, opt).is_some(),
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};
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if hit && seen.insert(c.id) {
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tops.push(c.id);
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}
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}
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true
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}
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/// The general selection order also handles isolation and nested Edit Contents.
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fn objects_at_repeated(doc: &Document, p: Point, opt: HitOptions, scope: Option<NodeId>) -> Vec<NodeId> {
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let mut tops: Vec<NodeId> = vec![];
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// Each round leaves out the objects found so far (and everything inside them).
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while let Some(top) = hit_test_skipping(doc, p, opt, &|id| tops.contains(&id), true).map(|h| h.top_object(scope)) {
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@ -619,6 +705,94 @@ world",
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assert!(at(90.0, None).is_empty());
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}
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/// Many overlapping paths: Select Behind must list each exactly once, front to back.
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/// This is quadratic with repeated full-document hit tests, but linear in tree size with
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/// the per-object walk.
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#[test]
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fn objects_at_large_overlapping_stack() {
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let mut d = Document::new(100.0, 100.0);
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let layer = d.layers[0].id;
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let mut ids = Vec::new();
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for _ in 0..256 {
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let id = d.alloc_id();
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d.insert(Some(layer), usize::MAX, Node::path(id, shapes::rectangle(Rect::new(0.0, 0.0, 50.0, 50.0)), Appearance::default_art()))
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.unwrap();
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ids.push(id);
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}
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ids.reverse();
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assert_eq!(objects_at(&d, Point::new(25.0, 25.0), HitOptions::default(), None), ids);
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}
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/// Match the original skip-and-retest algorithm for normal groups, sublayers, clipping,
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/// invisibility, and path/outline-only settings.
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#[test]
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fn objects_at_one_pass_matches_repeated_hits() {
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let mut d = Document::new(200.0, 200.0);
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let layer = d.layers[0].id;
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let add = |d: &mut Document, parent, bounds| {
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let id = d.alloc_id();
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d.insert(Some(parent), usize::MAX, Node::path(id, shapes::rectangle(bounds), Appearance::default_art())).unwrap();
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id
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};
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add(&mut d, layer, Rect::new(0.0, 0.0, 60.0, 60.0));
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let sub = d.alloc_id();
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d.insert(Some(layer), usize::MAX, Node::layer(sub, "Sublayer", crate::LayerColor::Preset(2))).unwrap();
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add(&mut d, sub, Rect::new(0.0, 0.0, 60.0, 60.0));
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let group = d.alloc_id();
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d.insert(Some(layer), usize::MAX, Node::group(group, Vec::new())).unwrap();
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add(&mut d, group, Rect::new(0.0, 0.0, 60.0, 60.0));
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add(&mut d, group, Rect::new(5.0, 5.0, 60.0, 60.0));
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let clip = d.alloc_id();
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let mask = Node::path(d.alloc_id(), shapes::rectangle(Rect::new(5.0, 5.0, 45.0, 45.0)), Appearance::default_art());
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let content = Node::path(d.alloc_id(), shapes::rectangle(Rect::new(0.0, 0.0, 80.0, 80.0)), Appearance::default_art());
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let mut clipping = Node::group(clip, vec![Arc::new(mask), Arc::new(content)]);
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clipping.set_clips(true);
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d.insert(Some(layer), usize::MAX, clipping).unwrap();
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for (point, opt) in [
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(Point::new(25.0, 25.0), HitOptions::default()),
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(Point::new(3.0, 25.0), HitOptions::default()),
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(Point::new(25.0, 25.0), HitOptions { outline: true, ..Default::default() }),
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(Point::new(6.0, 25.0), HitOptions { path_only: true, ..Default::default() }),
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(Point::new(100.0, 100.0), HitOptions::default()),
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] {
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assert_eq!(objects_at(&d, point, opt, None), objects_at_repeated(&d, point, opt, None), "point={point:?}, opt={opt:?}");
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}
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if let NodeKind::Layer { preview, .. } = &mut d.node_mut(sub).unwrap().kind {
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*preview = false;
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}
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let p = Point::new(25.0, 25.0);
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let opt = HitOptions::default();
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assert_eq!(objects_at(&d, p, opt, None), objects_at_repeated(&d, p, opt, None));
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d.node_mut(group).unwrap().locked = true;
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assert_eq!(objects_at(&d, p, opt, None), objects_at_repeated(&d, p, opt, None));
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}
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/// Edit Contents can expose descendants of a top-level group: preserve the original
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/// selection order by falling back to the general hit traversal.
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#[test]
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fn objects_at_edit_contents_uses_general_order() {
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let mut d = Document::new(100.0, 100.0);
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let layer = d.layers[0].id;
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let inner = |id| Arc::new(Node::path(id, shapes::rectangle(Rect::new(0.0, 0.0, 50.0, 50.0)), Appearance::default_art()));
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let (a, b) = (d.alloc_id(), d.alloc_id());
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let e = Node::new(
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d.alloc_id(),
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NodeKind::Envelope {
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content: vec![inner(a), inner(b)],
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kind: Box::new(crate::live::EnvelopeKind::Warp { style: "arc".to_string(), bend: 0.0, h: 0.0, v: 0.0, horizontal: true }),
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fidelity: 100.0,
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editing: true,
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options: Default::default(),
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frame: Box::new(vectorcraft_geom::Affine::IDENTITY),
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},
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);
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d.insert(Some(layer), usize::MAX, e).unwrap();
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let p = Point::new(25.0, 25.0);
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let opt = HitOptions::default();
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assert_eq!(objects_at(&d, p, opt, None), objects_at_repeated(&d, p, opt, None));
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assert_eq!(objects_at(&d, p, opt, None), vec![b, a]);
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}
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#[test]
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fn locked_and_hidden_skip() {
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let mut d = Document::new(200.0, 200.0);
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