M3.74: blending inside a group reaches the art below unless the group isolates it

On screen, a group (or object) with opacity, a blend mode, an opacity mask or
knockout whose content blends is drawn offscreen over a copy of its backdrop
and mixed back in by its opacity, mask and clip (a group blend mode then
applies to the backdrop-free result, as PDF defines it). Isolate Blending keeps
the content starting from transparency. Clip groups no longer isolate their
children (blending content is clipped per drawing), and non-isolated knockout
groups composite their elements against the art below the group. Groups
without blending inside still render as plain layers.

In PDF, such groups are written as non-isolated transparency groups (a
constant-alpha soft mask instead of the writer's isolated opacity group),
knockout groups included.

doc: Node::blends_through / children_blend.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
bflatastic 2026-10-05 00:03:18 +07:00
parent a1a5c79b03
commit 54427d7a92
12 changed files with 755 additions and 142 deletions

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@ -752,6 +752,26 @@ impl Node {
push(children, &mut out);
out
}
/// Whether blending inside this object reaches the art below it unless the object isolates
/// it: a blend mode other than Normal on a child (or, in a leaf, on a fill or stroke),
/// directly or through children that don't isolate their own blending.
pub fn blends_through(&self) -> bool {
self.blends_through_with(&mut |c| c.blends_through())
}
/// [`Self::blends_through`], with `inner` answering it for the children (e.g. from a cache).
pub fn blends_through_with(&self, inner: &mut dyn FnMut(&Arc<Node>) -> bool) -> bool {
match self.children() {
Some(ch) if !matches!(self.kind, NodeKind::Compound { .. }) => Self::children_blend(ch, inner),
_ => self.appearance.items.iter().any(|i| i.visible() && i.blend() != BlendMode::Normal),
}
}
/// [`Self::blends_through`] of a group made of `children` (`inner` answers it for each child).
pub fn children_blend(children: &[Arc<Node>], inner: &mut dyn FnMut(&Arc<Node>) -> bool) -> bool {
children.iter().any(|c| c.visible && (c.blend != BlendMode::Normal || (!c.isolate && inner(c))))
}
}
/// Is `a` a move plus a positive uniform scale (after which a refit gradient still matches)?

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@ -208,18 +208,25 @@ fn color(c: &Color) -> krilla::color::Color {
}
}
/// Fill the page (with a margin) with an opaque grey level (0 = black, 255 = white): mask backdrops.
fn cover(s: &mut Surface, page: Rect, level: u8) {
/// Fill the page (with a margin) with a grey level (0 = black, 255 = white) at `opacity`: mask
/// backdrops.
fn cover(s: &mut Surface, page: Rect, level: u8, opacity: f32) {
let Some(p) = to_path(&page.inflate(1.0, 1.0).to_path(0.1)) else { return };
s.set_stroke(None);
s.set_fill(Some(Fill {
paint: rgb::Color::new(level, level, level).into(),
opacity: NormalizedF32::ONE,
rule: krilla::paint::FillRule::NonZero,
}));
s.set_fill(Some(Fill { paint: rgb::Color::new(level, level, level).into(), opacity: norm(opacity), rule: krilla::paint::FillRule::NonZero }));
s.draw_path(&p);
}
/// An alpha mask of constant `alpha` over the page. A group drawn through it is a transparency
/// group of that opacity that, unlike the writer's opacity groups, is not isolated.
fn constant_mask(s: &mut Surface, page: Rect, alpha: f32) -> krilla::mask::Mask {
let mut sb = s.stream_builder();
let mut ms = sb.surface();
cover(&mut ms, page, 0, alpha);
ms.finish();
krilla::mask::Mask::new(sb.finish(), krilla::mask::MaskType::Alpha)
}
fn rects_overlap(a: Rect, b: Rect) -> bool {
a.x0 <= b.x1 && b.x0 <= a.x1 && a.y0 <= b.y1 && b.y0 <= a.y1
}
@ -356,7 +363,7 @@ impl Exporter<'_> {
// An opaque backdrop when it matters: white outside the art (no clip), or black for the
// inverting Difference pass below to turn white.
if !m.clip || m.invert {
cover(&mut ms, page, if m.clip { 0 } else { 255 });
cover(&mut ms, page, if m.clip { 0 } else { 255 }, 1.0);
}
// Mask art is a picture of its own: it takes no part in a knockout group around the object.
let knockout = std::mem::take(&mut self.knockout);
@ -364,7 +371,7 @@ impl Exporter<'_> {
self.knockout = knockout;
if m.invert {
ms.push_blend_mode(krilla::blend::BlendMode::Difference);
cover(&mut ms, page, 255);
cover(&mut ms, page, 255, 1.0);
ms.pop();
}
ms.finish();
@ -405,7 +412,7 @@ impl Exporter<'_> {
let shape = if c.knockout_shape { c.clone() } else { Node { opacity: 1.0, mask: None, ..c.clone() } };
let mut sb = s.stream_builder();
let mut ms = sb.surface();
cover(&mut ms, page, 255);
cover(&mut ms, page, 255, 1.0);
let alpha = {
let mut ab = ms.stream_builder();
let mut als = ab.surface();
@ -414,7 +421,7 @@ impl Exporter<'_> {
krilla::mask::Mask::new(ab.finish(), krilla::mask::MaskType::Alpha)
};
ms.push_mask(alpha);
cover(&mut ms, page, 0);
cover(&mut ms, page, 0, 1.0);
ms.pop();
ms.finish();
krilla::mask::Mask::new(sb.finish(), krilla::mask::MaskType::Luminosity)
@ -434,7 +441,7 @@ impl Exporter<'_> {
}
self.warn_raster(&n.appearance.effects);
let container = n.is_container() && !matches!(n.kind, NodeKind::Compound { .. });
// Whether this container's children knock each other out (a knockout group is isolated).
// Whether this container's children knock each other out (a knockout group is written as a group).
let knockout = n.knocks_out(self.knockout);
let enclosing = std::mem::replace(&mut self.knockout, knockout);
let mut pushes = 0;
@ -442,11 +449,16 @@ impl Exporter<'_> {
s.push_blend_mode(blend(n.blend));
pushes += 1;
}
if n.opacity < 1.0 {
s.push_opacity(norm(n.opacity));
pushes += 1;
} else if container && (n.isolate || n.blend != BlendMode::Normal || knockout) {
s.push_isolated();
if n.opacity < 1.0 || (container && (n.isolate || n.blend != BlendMode::Normal || knockout)) {
if !n.isolate && n.blends_through() {
// Not isolated: blending inside reaches the art below the group.
let alpha = constant_mask(s, page, n.opacity);
s.push_mask(alpha);
} else if n.opacity < 1.0 {
s.push_opacity(norm(n.opacity));
} else {
s.push_isolated();
}
pushes += 1;
}
if let Some(m) = n.mask.as_deref()

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@ -108,12 +108,12 @@ pub enum PdfError {
#[cfg(test)]
mod tests;
#[cfg(test)]
mod tests_blend;
#[cfg(test)]
mod tests_dashalign;
#[cfg(test)]
mod tests_fx;
#[cfg(test)]
mod tests_blend;
#[cfg(test)]
mod tests_stroke;
#[cfg(test)]
mod tests_strokeout;

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@ -42,3 +42,58 @@ fn every_blend_mode_is_written_under_its_pdf_name_and_read_back() {
assert_eq!(found, mode);
}
}
/// The backdrop and a 50% group (isolated or not) holding a Multiply square.
fn half_group(isolate: bool) -> Document {
let mut d = Document::new(100.0, 100.0);
add(&mut d, rect(Rect::new(0.0, 0.0, 100.0, 100.0), (0.8, 0.6, 0.2)));
let mut m = rect(Rect::new(20.0, 20.0, 80.0, 80.0), (0.5, 0.5, 1.0));
(m.id, m.blend) = (d.alloc_id(), BlendMode::Multiply);
let mut g = Node::group(NodeId(0), vec![std::sync::Arc::new(m)]);
(g.opacity, g.isolate) = (0.5, isolate);
add(&mut d, g);
d
}
#[test]
fn a_group_is_written_non_isolated_unless_it_isolates_blending() {
let open = text(&half_group(false));
// A transparency group without /I, its 50% carried by a constant alpha soft mask.
assert!(!open.contains("/Itrue"), "{open}");
assert!(open.contains("/SMask") && open.contains("/Alpha") && open.contains("/BM/Multiply"), "{open}");
let isolated = text(&half_group(true));
assert!(isolated.contains("/Itrue") && isolated.contains("/ca0.5"), "{isolated}");
assert!(!isolated.contains("/Alpha"), "{isolated}");
// Either way the child's blend mode reads back.
for d in [half_group(false), half_group(true)] {
let back = import(&export(&d, &PdfOptions::default()).unwrap()).unwrap();
let mut bm = BlendMode::Normal;
back.walk(|n| {
if n.blend != BlendMode::Normal {
bm = n.blend;
}
});
assert_eq!(bm, BlendMode::Multiply);
}
}
#[test]
fn groups_without_blending_inside_stay_isolated_groups() {
let mut d = half_group(false);
let g = d.layers[0].children().unwrap()[1].id;
let m = d.node(g).unwrap().children().unwrap()[0].id;
d.node_mut(m).unwrap().blend = BlendMode::Normal;
let t = text(&d);
assert!(t.contains("/Itrue") && t.contains("/ca0.5") && !t.contains("/SMask"), "{t}");
}
#[test]
fn a_knockout_group_with_blending_elements_is_non_isolated_unless_isolated() {
for isolate in [false, true] {
let mut d = half_group(isolate);
let g = d.layers[0].children().unwrap()[1].id;
let n = d.node_mut(g).unwrap();
(n.opacity, n.knockout) = (1.0, vectorcraft_doc::Knockout::On);
assert_eq!(text(&d).contains("/Itrue"), isolate, "isolate {isolate}");
}
}

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@ -13,7 +13,7 @@ use vectorcraft_doc::{AppearanceItem, Document, Node, StrokeLayer};
use vectorcraft_geom::{BezPath, Rect};
use vello_cpu::RenderContext;
use crate::{Frame, Renderer, blend_mode};
use crate::{Frame, Renderer};
struct Entry {
path: BezPath,
@ -98,16 +98,15 @@ impl Renderer {
pieces
}
};
let layered = st.opacity < 1.0 || st.blend != vectorcraft_color::BlendMode::Normal;
if layered {
ctx.set_transform(vectorcraft_geom::Affine::IDENTITY);
ctx.push_layer(None, Some(blend_mode(st.blend)), Some(st.opacity), None, None);
}
for p in pieces.iter() {
self.draw_node(ctx, f, p, true);
}
if layered {
ctx.pop_layer();
let mut draw = |r: &mut Self, c: &mut RenderContext, fr: &Frame| {
for p in pieces.iter() {
r.draw_node(c, fr, p, true);
}
};
if st.opacity < 1.0 || st.blend != vectorcraft_color::BlendMode::Normal {
self.group(ctx, f, crate::group::Composite { blend: st.blend, opacity: st.opacity, ..Default::default() }, &mut draw);
} else {
draw(self, ctx, f);
}
true
}

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@ -284,7 +284,7 @@ impl Renderer {
// Silhouette (the object's painted alpha), offset by the shadow distance.
let mut off = crate::single_threaded_context(w, h);
let crop = Frame { mt: false, view: Affine::translate((-x0, -y0)) * f.view, ..*f };
paint(self, &mut off, &shifted(&crop, dx, dy));
self.inside_layer(|r| paint(r, &mut off, &shifted(&crop, dx, dy)));
off.flush();
let mut pm = vello_cpu::Pixmap::new(w, h);
off.render(&mut pm, &mut self.resources);
@ -343,11 +343,19 @@ impl Renderer {
/// the art standing for the object's silhouette.
pub(crate) fn draw_object_fx(&mut self, ctx: &mut RenderContext, f: &Frame, a: &Arc<Node>, cache: bool) {
let opacity = self.opacity_of(a);
let layered = !f.opts.outline && (opacity < 1.0 || a.blend != vectorcraft_doc::color::BlendMode::Normal || a.isolate);
if layered {
ctx.set_transform(Affine::IDENTITY);
ctx.push_layer(None, Some(blend_mode(a.blend)), Some(opacity), None, None);
if !f.opts.outline && (opacity < 1.0 || a.blend != vectorcraft_doc::color::BlendMode::Normal || a.isolate) {
let blends = self.blends_through(a);
let bounds = if blends { self.bounds_of(a) } else { None };
let comp = crate::group::Composite { blend: a.blend, opacity, isolated: a.isolate, blends, bounds, ..Default::default() };
self.group(ctx, f, comp, &mut |r, c, fr| r.draw_object_fx_art(c, fr, a, cache));
} else {
self.draw_object_fx_art(ctx, f, a, cache);
}
self.stats.drawn += 1;
}
/// What [`Self::draw_object_fx`] draws inside the object's transparency group.
fn draw_object_fx_art(&mut self, ctx: &mut RenderContext, f: &Frame, a: &Arc<Node>, cache: bool) {
let art = self.fx_art(f.doc, a, cache);
let rfx = effects::raster_effects(&a.appearance.effects);
match cull_bounds(&art) {
@ -363,10 +371,6 @@ impl Renderer {
}
_ => self.draw_node(ctx, f, &art, true),
}
if layered {
ctx.pop_layer();
}
self.stats.drawn += 1;
}
/// The art [`Self::draw_object_fx`] draws for `a` (cached by `Arc` identity when `cache`):
@ -535,7 +539,7 @@ impl Renderer {
draw: impl FnOnce(&mut Self, &mut RenderContext, &Frame, Option<(vectorcraft_doc::color::BlendMode, f32)>),
) {
if !f.mt {
return draw(self, ctx, f, composite);
return self.inside_layer(|r| draw(r, ctx, f, composite));
}
// 3σ of the Gaussian (σ = blur / 2) in pixels, plus a pixel of antialiasing.
let spread = blur.max(0.0) * 1.5 / f.px + 2.0;
@ -549,7 +553,7 @@ impl Renderer {
let (w, h) = (w as u16, h as u16);
let mut off = crate::single_threaded_context(w, h);
let shifted = Frame { mt: false, view: Affine::translate((-x0, -y0)) * f.view, ..*f };
draw(self, &mut off, &shifted, None);
self.inside_layer(|r| draw(r, &mut off, &shifted, None));
off.flush();
let mut pm = vello_cpu::Pixmap::new(w, h);
off.render(&mut pm, &mut self.resources);
@ -558,13 +562,10 @@ impl Renderer {
ctx.set_transform(Affine::IDENTITY);
ctx.push_layer(None, Some(blend_mode(m)), Some(o), None, None);
}
ctx.set_transform(Affine::translate((x0, y0)));
ctx.set_paint(vello_cpu::Image { image: vello_cpu::ImageSource::Pixmap(std::sync::Arc::new(pm)), sampler: peniko::ImageSampler::default() });
ctx.fill_rect(&Rect::new(0.0, 0.0, w as f64, h as f64));
crate::group::draw_pixmap(ctx, std::sync::Arc::new(pm), (x0, y0));
if layered {
ctx.pop_layer();
}
ctx.set_transform(Affine::IDENTITY);
}
/// Paint the fills and strokes of `n` on geometry `g`, applying per-item geometry effects and

275
crates/render/src/group.rs Normal file
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@ -0,0 +1,275 @@
//! Transparency groups: groups with opacity or a blend mode, clip groups, opacity masks, the page
//! group. Most are vello layers, which are isolated (their content starts from transparency). A
//! non-isolated group whose content blends is drawn offscreen over a copy of its backdrop, so its
//! children blend with the art below it, then mixed back in (backdrop-copy compositing).
use std::sync::Arc;
use vectorcraft_color::BlendMode as Blend;
use vectorcraft_doc::Node;
use vectorcraft_geom::{Affine, BezPath, FillRule, Rect};
use vello_cpu::peniko::{self, BlendMode, Compose, Mix};
use vello_cpu::{Pixmap, RenderContext};
use crate::{Frame, Renderer, blend_mode, fill_rule, single_threaded_context};
/// How a group composites onto what is below it.
pub(crate) struct Composite<'a> {
/// Clipping path (document space).
pub clip: Option<(&'a BezPath, FillRule)>,
pub blend: Blend,
pub opacity: f32,
/// Opacity mask (the context's size).
pub mask: Option<vello_cpu::Mask>,
/// The content starts from transparency instead of from the art below.
pub isolated: bool,
/// Blending inside reaches the group's backdrop ([`Node::blends_through`]).
pub blends: bool,
/// Area the content covers (document space); `None` = anywhere.
pub bounds: Option<Rect>,
}
impl Default for Composite<'_> {
fn default() -> Self {
Self { clip: None, blend: Blend::Normal, opacity: 1.0, mask: None, isolated: false, blends: false, bounds: None }
}
}
/// Group content drawn into a context (called once, or twice for a non-isolated group with a blend
/// mode: over the backdrop copy, then alone for its shape).
pub(crate) type Content<'d> = dyn FnMut(&mut Renderer, &mut RenderContext, &Frame) + 'd;
/// A pixel region of a context: origin and size.
#[derive(Clone, Copy)]
struct Region {
x: u16,
y: u16,
w: u16,
h: u16,
}
impl Renderer {
/// Draw a group's content with `draw` and composite it as `c` says. Blending content is drawn
/// offscreen: over a copy of the backdrop when the group isn't isolated (possible only with
/// no layer open around it, else it is drawn isolated), from transparency when it is (so
/// non-isolated groups inside can copy their backdrop).
pub(crate) fn group(&mut self, ctx: &mut RenderContext, f: &Frame, c: Composite, draw: &mut Content) {
if c.blends
&& !c.isolated
&& c.opacity >= 1.0
&& c.blend == Blend::Normal
&& c.mask.is_none()
&& let Some((path, rule)) = c.clip
{
// A plain clip clips each drawing instead of compositing a layer: blending inside
// reaches the art below directly.
ctx.set_transform(f.view);
ctx.set_fill_rule(fill_rule(rule));
ctx.push_clip_path(path);
self.clip_paths.push((path.clone(), rule, f.view));
draw(self, ctx, f);
self.clip_paths.pop();
ctx.pop_clip_path();
return;
}
if c.blends && (c.isolated || self.nested == 0) {
return self.group_offscreen(ctx, f, c, draw);
}
ctx.set_transform(f.view);
if let Some((_, rule)) = c.clip {
ctx.set_fill_rule(fill_rule(rule));
}
ctx.push_layer(c.clip.map(|(p, _)| p), Some(blend_mode(c.blend)), Some(c.opacity), c.mask, None);
self.nested += 1;
// The layer starts from transparency: no backdrop for the content.
let backdrop = self.backdrop.take();
draw(self, ctx, f);
self.backdrop = backdrop;
self.nested -= 1;
ctx.pop_layer();
}
fn group_offscreen(&mut self, ctx: &mut RenderContext, f: &Frame, c: Composite, draw: &mut Content) {
let Composite { clip, blend, opacity, mask, isolated, bounds, .. } = c;
let Some(r) = region(ctx, f, bounds) else { return };
let view = Affine::translate((-(r.x as f64), -(r.y as f64))) * f.view;
let visible = view.inverse().transform_rect_bbox(Rect::new(0.0, 0.0, r.w as f64, r.h as f64));
let sub = Frame { mt: false, view, visible, ..*f };
let backdrop = (!isolated).then(|| self.flatten(ctx, r));
let content = self.offscreen(r, &sub, backdrop.clone(), draw);
let at = (r.x as f64, r.y as f64);
let push = |ctx: &mut RenderContext, mode: BlendMode, mask: Option<vello_cpu::Mask>| {
ctx.set_transform(f.view);
if let Some((_, rule)) = clip {
ctx.set_fill_rule(fill_rule(rule));
}
ctx.push_layer(clip.map(|(p, _)| p), Some(mode), Some(opacity), mask, None);
};
match backdrop {
// The backdrop under the content, mixed with it by opacity, mask and clip: take that
// share of the backdrop out, then add the same share of the content.
Some(_) if blend == Blend::Normal => {
push(ctx, BlendMode::new(Mix::Normal, Compose::DestOut), mask.clone());
ctx.set_transform(Affine::IDENTITY);
ctx.set_paint(peniko::Color::BLACK);
ctx.fill_rect(&Rect::new(at.0, at.1, at.0 + r.w as f64, at.1 + r.h as f64));
ctx.pop_layer();
push(ctx, BlendMode::new(Mix::Normal, Compose::Plus), mask);
draw_pixmap(ctx, Arc::new(content), at);
}
// A blend mode applies to the group as an object of its own: take the backdrop's share
// out of the content (it needs the content's own coverage), then blend the rest.
Some(b) => {
let alone = self.offscreen(r, &sub, None, draw);
push(ctx, blend_mode(blend), mask);
draw_pixmap(ctx, Arc::new(remove_backdrop(content, &alone, &b)), at);
}
None => {
push(ctx, blend_mode(blend), mask);
draw_pixmap(ctx, Arc::new(content), at);
}
}
ctx.pop_layer();
}
/// Render what `ctx` holds so far, and start it again from that picture (so later drawing sees
/// it unchanged). Returns the pixels of `r`.
fn flatten(&mut self, ctx: &mut RenderContext, r: Region) -> Arc<Pixmap> {
ctx.flush();
let mut all = Pixmap::new(ctx.width(), ctx.height());
ctx.render(&mut all, &mut self.resources);
ctx.reset();
let crop = if (r.x, r.y, r.w, r.h) == (0, 0, all.width(), all.height()) {
None
} else {
let mut out = Pixmap::new(r.w, r.h);
let (src_w, w) = (all.width() as usize, r.w as usize);
for row in 0..r.h as usize {
let from = (r.y as usize + row) * src_w + r.x as usize;
out.data_mut()[row * w..(row + 1) * w].copy_from_slice(&all.data()[from..from + w]);
}
Some(Arc::new(out))
};
let all = Arc::new(all);
draw_pixmap(ctx, all.clone(), (0.0, 0.0));
for (path, rule, xf) in &self.clip_paths {
ctx.set_transform(*xf);
ctx.set_fill_rule(fill_rule(*rule));
ctx.push_clip_path(path);
}
crop.unwrap_or(all)
}
/// `draw` rendered into a new context of region `r` (frame `sub`), over `backdrop` if any.
fn offscreen(&mut self, r: Region, sub: &Frame, backdrop: Option<Arc<Pixmap>>, draw: &mut Content) -> Pixmap {
let mut ctx = single_threaded_context(r.w, r.h);
if let Some(b) = &backdrop {
draw_pixmap(&mut ctx, b.clone(), (0.0, 0.0));
}
let outer = (std::mem::replace(&mut self.nested, 0), std::mem::replace(&mut self.backdrop, backdrop), std::mem::take(&mut self.clip_paths));
draw(self, &mut ctx, sub);
(self.nested, self.backdrop, self.clip_paths) = outer;
ctx.flush();
let mut pm = Pixmap::new(r.w, r.h);
ctx.render(&mut pm, &mut self.resources);
pm
}
/// Run `draw` inside layers (or into another context) it opens itself: groups drawn there can't
/// copy their backdrop, and see none.
pub(crate) fn inside_layer<T>(&mut self, draw: impl FnOnce(&mut Self) -> T) -> T {
self.nested += 1;
let backdrop = self.backdrop.take();
let out = draw(self);
self.backdrop = backdrop;
self.nested -= 1;
out
}
/// Whether blending inside `n` reaches its backdrop ([`Node::blends_through`], cached per
/// container).
pub(crate) fn blends_through(&mut self, n: &Node) -> bool {
n.blends_through_with(&mut |c| self.blends_of(c))
}
/// [`Self::blends_through`] of the group `children` make up.
pub(crate) fn children_blend(&mut self, children: &[Arc<Node>]) -> bool {
Node::children_blend(children, &mut |c| self.blends_of(c))
}
fn blends_of(&mut self, a: &Arc<Node>) -> bool {
if !a.is_container() {
return a.blends_through();
}
let key = Arc::as_ptr(a) as usize;
if let Some(e) = self.blends.get_mut(&key)
&& Arc::ptr_eq(&e.0, a)
{
e.2 = self.stamp;
return e.1;
}
let v = a.blends_through_with(&mut |c| self.blends_of(c));
if self.blends.len() > 1024 {
let g = self.stamp;
self.blends.retain(|_, e| g - e.2 <= 3);
}
self.blends.insert(key, (a.clone(), v, self.stamp));
v
}
/// Draw knockout element `c` in a layer composited with `compose`: as its knockout shape
/// (`DestOut` erases what the elements below drew there, `DestIn` keeps only that part), or
/// as itself (`Plus` adds it). In a non-isolated knockout group (`backdrop`), the element is
/// laid over the group's backdrop and cut to its shape, so it composites against the art
/// below the group instead of the elements below it.
pub(crate) fn knockout_pass(&mut self, ctx: &mut RenderContext, f: &Frame, c: &Arc<Node>, compose: Compose, backdrop: Option<&Arc<Pixmap>>) {
ctx.set_transform(Affine::IDENTITY);
ctx.push_layer(None, Some(BlendMode::new(Mix::Normal, compose)), None, None, None);
self.nested += 1;
if let Some(b) = backdrop {
draw_pixmap(ctx, b.clone(), (0.0, 0.0));
}
let shape = compose != Compose::Plus && !c.knockout_shape;
self.shape_of = if shape { Arc::as_ptr(c) as usize } else { 0 };
self.draw_arc(ctx, f, c);
self.shape_of = 0;
if backdrop.is_some() {
self.knockout_pass(ctx, f, c, Compose::DestIn, None);
}
self.nested -= 1;
ctx.pop_layer();
}
}
/// Draw `pm` with its top-left corner at pixel `at` (whole pixels: copied exactly).
pub(crate) fn draw_pixmap(ctx: &mut RenderContext, pm: Arc<Pixmap>, at: (f64, f64)) {
let (w, h) = (pm.width() as f64, pm.height() as f64);
ctx.set_transform(Affine::translate(at));
ctx.set_paint(vello_cpu::Image { image: vello_cpu::ImageSource::Pixmap(pm), sampler: peniko::ImageSampler::default() });
ctx.fill_rect(&Rect::new(0.0, 0.0, w, h));
ctx.set_transform(Affine::IDENTITY);
}
/// The pixel region of `ctx` that `bounds` (document space) covers, with a margin for
/// antialiasing; `None` when it is off the context.
fn region(ctx: &RenderContext, f: &Frame, bounds: Option<Rect>) -> Option<Region> {
let full = Rect::new(0.0, 0.0, ctx.width() as f64, ctx.height() as f64);
let r = match bounds {
Some(b) => f.view.transform_rect_bbox(b).inflate(2.0, 2.0).intersect(full),
None => full,
};
let (x0, y0, x1, y1) = (r.x0.floor().max(0.0), r.y0.floor().max(0.0), r.x1.ceil().min(full.x1), r.y1.ceil().min(full.y1));
(x1 > x0 && y1 > y0).then_some(Region { x: x0 as u16, y: y0 as u16, w: (x1 - x0) as u16, h: (y1 - y0) as u16 })
}
/// The group's own colour from `content` (the group drawn over `backdrop`) and `alone` (drawn
/// over transparency, for its coverage): content = group + (1 − group alpha) × backdrop, all
/// premultiplied.
fn remove_backdrop(mut content: Pixmap, alone: &Pixmap, backdrop: &Pixmap) -> Pixmap {
for ((c, a), b) in content.data_mut().iter_mut().zip(alone.data()).zip(backdrop.data()) {
let keep = 255 - a.a as u32;
let sub = |v: u8, bv: u8| (v as u32).saturating_sub((keep * bv as u32 + 127) / 255).min(a.a as u32) as u8;
(c.r, c.g, c.b, c.a) = (sub(c.r, b.r), sub(c.g, b.g), sub(c.b, b.b), a.a);
}
content
}

View File

@ -8,6 +8,7 @@
mod brush_fx;
mod fx;
mod group;
mod live;
mod paint;
mod pattern;
@ -23,6 +24,8 @@ use vello_cpu::kurbo;
use vello_cpu::peniko::{self, BlendMode, Compose, Mix};
use vello_cpu::{Pixmap, RenderContext, Resources};
use group::Composite;
pub use effects::stroke::width_outline;
pub use live::expand_live;
pub use pattern::render_pattern_swatch;
@ -237,6 +240,17 @@ pub struct Renderer {
shape_of: usize,
/// The art drawn for objects with effects that apply through it (see `fx::has_object_fx`).
fx_arts: PtrMap<usize, (Arc<Node>, Arc<Node>)>,
/// Layers open around the drawing point in the current context: a non-isolated group can copy
/// its backdrop only when there are none (see [`Self::group`]).
nested: u32,
/// Copy of the backdrop of the non-isolated group being drawn offscreen, in its context's
/// pixels: the elements of a non-isolated knockout group composite against it.
backdrop: Option<Arc<Pixmap>>,
/// [`Node::blends_through`] per container, keyed like `geom`.
blends: PtrMap<usize, (Arc<Node>, bool, u64)>,
/// Clip paths pushed on the current context (path, rule, transform): starting the context
/// again from a picture of it pushes them again (see [`Self::group`]).
clip_paths: Vec<(BezPath, FillRule, Affine)>,
}
#[derive(Clone, Copy, Debug, Default)]
@ -287,6 +301,10 @@ impl Renderer {
knockout: false,
shape_of: 0,
fx_arts: PtrMap::default(),
nested: 0,
backdrop: None,
blends: PtrMap::default(),
clip_paths: vec![],
}
}
@ -327,40 +345,18 @@ impl Renderer {
}
}
self.stamp += 1;
let trim = opts.trim && !doc.artboards.is_empty();
if trim {
(self.nested, self.backdrop) = (0, None);
self.clip_paths.clear();
if opts.trim && !doc.artboards.is_empty() {
let mut clip = BezPath::new();
for ab in &doc.artboards {
clip.extend(ab.rect.path_elements(0.1));
}
ctx.set_transform(view);
ctx.push_clip_layer(&clip);
}
if !self.draw_pattern_edit(&mut ctx, &frame) {
// While editing an opacity mask its art is seen only through the mask (Illustrator).
let mask_layer = doc.mask_edit.map(|m| m.layer);
let layers = doc.layers.iter().filter(|l| Some(l.id) != mask_layer);
// Page Isolated Blending / Page Knockout Group: the page is a group of its own.
let page_group = !opts.outline && (doc.page_isolate || doc.page_knockout);
self.knockout = page_group && doc.page_knockout;
if page_group {
ctx.set_transform(Affine::IDENTITY);
ctx.push_layer(None, None, None, None, None);
}
if self.knockout {
self.draw_knockout(&mut ctx, &frame, &layers.cloned().collect::<Vec<_>>());
} else {
for layer in layers {
self.draw_arc(&mut ctx, &frame, layer);
}
}
if page_group {
ctx.pop_layer();
}
self.knockout = false;
}
if trim {
ctx.pop_layer();
let blends = self.children_blend(&doc.layers);
let trim = Composite { clip: Some((&clip, FillRule::NonZero)), blends, ..Default::default() };
self.group(&mut ctx, &frame, trim, &mut |r, c, fr| r.draw_page(c, fr));
} else {
self.draw_page(&mut ctx, &frame);
}
// Drop cache entries not seen for a few frames.
let g = self.stamp;
@ -387,6 +383,32 @@ impl Renderer {
Rendered { width: w as u32, height: h as u32, pixels }
}
/// The page's art: the layers (or the pattern being edited), inside the page group when the
/// page has one.
fn draw_page(&mut self, ctx: &mut RenderContext, f: &Frame) {
if self.draw_pattern_edit(ctx, f) {
return;
}
let doc = f.doc;
// While editing an opacity mask its art is seen only through the mask.
let mask_layer = doc.mask_edit.map(|m| m.layer);
let layers: Vec<Arc<Node>> = doc.layers.iter().filter(|l| Some(l.id) != mask_layer).cloned().collect();
// Page Isolated Blending / Page Knockout Group: the page is a group of its own.
let page_group = !f.opts.outline && (doc.page_isolate || doc.page_knockout);
let knockout = page_group && doc.page_knockout;
let mut draw = |r: &mut Self, c: &mut RenderContext, fr: &Frame| {
r.knockout = knockout;
r.draw_children(c, fr, &layers, knockout);
r.knockout = false;
};
if page_group {
let blends = self.children_blend(&layers);
self.group(ctx, f, Composite { isolated: doc.page_isolate, blends, ..Default::default() }, &mut draw);
} else {
draw(self, ctx, f);
}
}
/// Render one artboard (or any document rect) at `scale` pixels per point, transparent or on white,
/// as exported: template layers are left out.
pub fn render_region(&mut self, doc: &Document, region: Rect, scale: f64, white: bool) -> Rendered {
@ -415,7 +437,8 @@ impl Renderer {
ctx.fill_rect(&kurbo::Rect::new(0.0, 0.0, w as f64, w as f64));
}
let frame = Frame { mt: false, doc, view, visible: b.inflate(1.0, 1.0), px: 1.0 / s, opts: &RenderOptions::default() };
self.knockout = false;
(self.knockout, self.nested, self.backdrop) = (false, 0, None);
self.clip_paths.clear();
self.draw_node(&mut ctx, &frame, n, true);
ctx.flush();
let mut pm = Pixmap::new(w, w);
@ -508,11 +531,11 @@ impl Renderer {
&& !f.opts.outline
&& !self.is_shape(a)
{
let mask = self.opacity_mask(f, m, ctx.width(), ctx.height());
ctx.set_transform(Affine::IDENTITY);
ctx.push_layer(None, None, None, Some(mask), None);
self.draw_arc_body(ctx, f, a);
ctx.pop_layer();
// A masked object is a non-isolated group of its own.
let mask = Some(self.opacity_mask(f, m, ctx.width(), ctx.height()));
let blends = a.blend != vectorcraft_color::BlendMode::Normal || (!a.isolate && self.blends_through(a));
let bounds = if blends { self.bounds_of(a) } else { None };
self.group(ctx, f, Composite { mask, blends, bounds, ..Default::default() }, &mut |r, c, fr| r.draw_arc_body(c, fr, a));
return;
}
self.draw_arc_body(ctx, f, a);
@ -522,9 +545,10 @@ impl Renderer {
fn opacity_mask(&mut self, f: &Frame, m: &vectorcraft_doc::OpacityMask, w: u16, h: u16) -> vello_cpu::Mask {
let mut mctx = single_threaded_context(w, h);
// Mask art is a picture of its own: it takes no part in a knockout group around the object.
let knockout = std::mem::take(&mut self.knockout);
let outer =
(std::mem::take(&mut self.knockout), std::mem::take(&mut self.nested), self.backdrop.take(), std::mem::take(&mut self.clip_paths));
self.draw_node(&mut mctx, &Frame { mt: false, ..*f }, &m.art, true);
self.knockout = knockout;
(self.knockout, self.nested, self.backdrop, self.clip_paths) = outer;
mctx.flush();
let mut pm = Pixmap::new(w, h);
mctx.render(&mut pm, &mut self.resources);
@ -598,45 +622,42 @@ impl Renderer {
return self.draw_object_fx(ctx, f, &Arc::new(n.clone()), false);
}
let outline = f.opts.outline;
let mut layers = 0;
let template_dim = matches!(n.kind, NodeKind::Layer { template: true, .. }) && f.opts.dim_templates;
let opacity = if template_dim { self.opacity_of(n) * 0.5 } else { self.opacity_of(n) };
// Whether this container's children knock each other out (a knockout group is isolated).
// Whether this container's children knock each other out.
let knockout = !outline && n.knocks_out(self.knockout);
let enclosing = std::mem::replace(&mut self.knockout, knockout);
if !outline && (opacity < 1.0 || n.blend != vectorcraft_color::BlendMode::Normal || n.isolate || knockout) {
ctx.set_transform(Affine::IDENTITY);
ctx.push_layer(None, Some(blend_mode(n.blend)), Some(opacity), None, None);
layers += 1;
let blends = self.blends_through(n);
let bounds = if blends { self.node_bounds(n) } else { None };
let comp = Composite { blend: n.blend, opacity, isolated: n.isolate, blends, bounds, ..Default::default() };
self.group(ctx, f, comp, &mut |r, c, fr| r.draw_content(c, fr, n, knockout));
} else {
self.draw_content(ctx, f, n, knockout);
}
self.knockout = enclosing;
self.stats.drawn += 1;
}
/// What `n` draws inside its transparency group (`knockout`: its children knock each other out).
fn draw_content(&mut self, ctx: &mut RenderContext, f: &Frame, n: &Node, knockout: bool) {
match &n.kind {
NodeKind::Layer { children, .. } | NodeKind::Group { children, clip: false } if knockout => self.draw_knockout(ctx, f, children),
NodeKind::Layer { children, .. } | NodeKind::Group { children, clip: false } => {
for c in children {
self.draw_arc(ctx, f, c);
}
}
NodeKind::Group { children, clip: true } if outline => {
NodeKind::Layer { children, .. } | NodeKind::Group { children, clip: false } => self.draw_children(ctx, f, children, knockout),
NodeKind::Group { children, clip: true } if f.opts.outline => {
for c in children {
self.draw_node(ctx, f, c, false);
}
}
NodeKind::Group { children, clip: true } => {
// Nothing to clip by hides the clipped art (as in the SVG and PDF output).
// Nothing to clip by hides the clipped art (as in the SVG and PDF output). A clip
// group doesn't isolate: blending inside it reaches the art below.
if let Some((clip, rest)) = children.split_first()
&& let Some(region) = self.clip_of(clip)
{
ctx.set_transform(f.view);
ctx.set_fill_rule(fill_rule(region.1));
ctx.push_clip_layer(&region.0);
if knockout {
self.draw_knockout(ctx, f, rest);
} else {
for c in rest {
self.draw_arc(ctx, f, c);
}
}
ctx.pop_layer();
let blends = self.blends_through(n);
let bounds = if blends { Some(region.0.bounding_box()) } else { None };
let comp = Composite { clip: Some((&region.0, region.1)), blends, bounds, ..Default::default() };
self.group(ctx, f, comp, &mut |r, c, fr| r.draw_children(c, fr, rest, knockout));
}
}
NodeKind::Path { path, rule, guide, .. } => {
@ -667,10 +688,25 @@ impl Renderer {
}
NodeKind::Blend { .. } | NodeKind::Envelope { .. } | NodeKind::Mesh(_) | NodeKind::Repeat(_) => self.draw_live_node(ctx, f, n),
}
self.knockout = enclosing;
self.stats.drawn += 1;
for _ in 0..layers {
ctx.pop_layer();
}
/// The children of a group: as the elements of a knockout group when `knockout`.
fn draw_children(&mut self, ctx: &mut RenderContext, f: &Frame, children: &[Arc<Node>], knockout: bool) {
if knockout {
self.draw_knockout(ctx, f, children);
} else {
for c in children {
self.draw_arc(ctx, f, c);
}
}
}
/// Cull bounds of `n`: cached when it is a node of the tree being drawn.
fn node_bounds(&mut self, n: &Node) -> Option<Rect> {
match self.geom.get(&(n as *const Node as usize)) {
// The entry keeps its node alive, so the address is that node's.
Some(e) if std::ptr::eq(Arc::as_ptr(&e.node), n) => e.bounds,
_ => fx::cull_bounds(n),
}
}
@ -678,21 +714,18 @@ impl Renderer {
/// what the elements below it drew wherever it paints (its knockout shape: its coverage at full
/// object opacity without its opacity mask, or as drawn when its opacity and mask define the
/// knockout shape), then adds itself: it composites against the group's backdrop instead of
/// over the elements below it.
/// over the elements below it (the art below the group when the group is non-isolated and
/// drawn over a copy of it, see [`Self::group`]).
fn draw_knockout(&mut self, ctx: &mut RenderContext, f: &Frame, children: &[Arc<Node>]) {
let backdrop = self.backdrop.take();
for c in Node::knockout_elements(children) {
if self.skipped(f, c) {
continue;
}
for (compose, shape) in [(Compose::DestOut, !c.knockout_shape), (Compose::Plus, false)] {
ctx.set_transform(Affine::IDENTITY);
ctx.push_layer(None, Some(BlendMode::new(Mix::Normal, compose)), None, None, None);
self.shape_of = if shape { Arc::as_ptr(c) as usize } else { 0 };
self.draw_arc(ctx, f, c);
self.shape_of = 0;
ctx.pop_layer();
}
self.knockout_pass(ctx, f, c, Compose::DestOut, None);
self.knockout_pass(ctx, f, c, Compose::Plus, backdrop.as_ref());
}
self.backdrop = backdrop;
}
/// Whether `n` is the knockout element being drawn as its shape (see [`Self::draw_knockout`]).
@ -1106,6 +1139,8 @@ mod tests_blend;
#[cfg(test)]
mod tests_clip;
#[cfg(test)]
mod tests_isolation;
#[cfg(test)]
mod tests_knockout;
#[cfg(test)]
mod tests_objectfx;

View File

@ -11,11 +11,11 @@ use std::sync::Arc;
use vectorcraft_doc::live::{self, GradientMesh, MeshQuad};
use vectorcraft_doc::{Node, NodeKind};
use vectorcraft_geom::{Affine, BezPath, PathData, Point};
use vectorcraft_geom::{BezPath, PathData, Point};
use vello_cpu::RenderContext;
use vello_cpu::peniko;
use crate::{Frame, Renderer, blend_mode, text_geom};
use crate::{Frame, Renderer, text_geom};
type Expanded = Arc<Vec<Arc<Node>>>;
type MeshEntry = (Arc<Node>, Arc<Vec<MeshQuad>>, u64);
@ -113,14 +113,13 @@ impl Renderer {
let stamp = self.stamp;
self.live.tick(stamp);
let opacity = self.opacity_of(a);
let layered = !f.opts.outline && (opacity < 1.0 || a.blend != vectorcraft_color::BlendMode::Normal || a.isolate);
if layered {
ctx.set_transform(Affine::IDENTITY);
ctx.push_layer(None, Some(blend_mode(a.blend)), Some(opacity), None, None);
}
self.draw_live_body(ctx, f, a, true);
if layered {
ctx.pop_layer();
if !f.opts.outline && (opacity < 1.0 || a.blend != vectorcraft_color::BlendMode::Normal || a.isolate) {
let blends = self.blends_through(a);
let bounds = if blends { self.bounds_of(a) } else { None };
let comp = crate::group::Composite { blend: a.blend, opacity, isolated: a.isolate, blends, bounds, ..Default::default() };
self.group(ctx, f, comp, &mut |r, c, fr| r.draw_live_body(c, fr, a, true));
} else {
self.draw_live_body(ctx, f, a, true);
}
self.stats.drawn += 1;
}

View File

@ -183,17 +183,15 @@ impl Renderer {
let children: Vec<Arc<Node>> = layer.children().cloned().unwrap_or_default();
if layer.visible && !children.is_empty() {
let dim = (def.dim_copies / 100.0).clamp(0.0, 1.0);
ctx.set_transform(Affine::IDENTITY);
ctx.push_layer(None, None, Some(dim), None, None);
for o in def.preview_offsets() {
let view = f.view * Affine::translate(o);
let visible = f.visible - o;
let frame = Frame { view, visible, ..*f };
for c in &children {
self.draw_arc(ctx, &frame, c);
let comp = crate::group::Composite { opacity: dim, ..Default::default() };
self.group(ctx, f, comp, &mut |r, c, fr| {
for o in def.preview_offsets() {
let frame = Frame { view: fr.view * Affine::translate(o), visible: fr.visible - o, ..*fr };
for a in &children {
r.draw_arc(c, &frame, a);
}
}
}
ctx.pop_layer();
});
}
self.draw_arc(ctx, f, layer);
if def.show_tile_edge {

View File

@ -0,0 +1,215 @@
//! Non-isolated transparency groups: blending inside a group with opacity or a blend mode reaches
//! the art below the group unless Isolate Blending is on (checked against the reference formulas).
use super::*;
use vectorcraft_color::blend::{blend_rgb, composite};
use vectorcraft_color::{BlendMode as Blend, Color, Paint};
use vectorcraft_doc::{Appearance, Knockout, Node};
use vectorcraft_geom::shapes;
/// The backdrop colour (a full-page rectangle) and the blended child's colour.
const B: [f32; 3] = [0.8, 0.6, 0.2];
const S: [f32; 3] = [0.5, 0.5, 1.0];
fn rect(d: &mut Document, r: Rect, c: [f32; 3]) -> Node {
Node::path(d.alloc_id(), shapes::rectangle(r), Appearance::basic(Paint::solid(Color::rgb(c[0], c[1], c[2])), Paint::None, 0.0))
}
/// A Multiply rectangle at 20..80 (the group's content).
fn multiply(d: &mut Document) -> Node {
let mut n = rect(d, Rect::new(20.0, 20.0, 80.0, 80.0), S);
n.blend = Blend::Multiply;
n
}
/// The backdrop, then `top` (built by `make`), in a 100 × 100 document.
fn doc(make: impl FnOnce(&mut Document) -> Node) -> Document {
let mut d = Document::new(100.0, 100.0);
let below = rect(&mut d, Rect::new(0.0, 0.0, 100.0, 100.0), B);
let top = make(&mut d);
let l = d.layers[0].id;
d.insert(Some(l), usize::MAX, below).unwrap();
d.insert(Some(l), usize::MAX, top).unwrap();
d
}
/// A group of `children` with `opacity`, `blend` and isolation.
fn group(d: &mut Document, children: Vec<Node>, opacity: f32, blend: Blend, isolate: bool) -> Node {
let mut g = Node::group(d.alloc_id(), children.into_iter().map(Arc::new).collect());
(g.opacity, g.blend, g.isolate) = (opacity, blend, isolate);
g
}
fn render_with(r: &mut Renderer, d: &Document, opts: &RenderOptions) -> Rendered {
r.render(d, 100, 100, Affine::IDENTITY, opts)
}
fn render(d: &Document) -> Rendered {
render_with(&mut Renderer::new(), d, &RenderOptions::default())
}
fn rgb(p: [u8; 4]) -> [u8; 3] {
[p[0], p[1], p[2]]
}
fn to8(c: [f32; 3]) -> [u8; 3] {
c.map(|v| (v.clamp(0.0, 1.0) * 255.0).round() as u8)
}
fn lerp(a: [f32; 3], b: [f32; 3], t: f32) -> [f32; 3] {
[0, 1, 2].map(|i| a[i] + (b[i] - a[i]) * t)
}
fn assert_near(got: [u8; 4], want: [f32; 3], what: &str) {
let w = to8(want);
assert!(rgb(got).iter().zip(w).all(|(a, b)| (*a as i32 - b as i32).abs() <= 2) && got[3] == 255, "{what}: {got:?}, want {w:?}");
}
#[test]
fn a_multiply_child_of_a_half_opaque_group_multiplies_with_the_backdrop() {
let multiplied = blend_rgb(Blend::Multiply, B, S);
for isolate in [false, true] {
let d = doc(|d| {
let m = multiply(d);
group(d, vec![m], 0.5, Blend::Normal, isolate)
});
let r = render(&d);
// Non-isolated: the child multiplies with the backdrop, then the group is half opaque.
// Isolated: the child multiplies with nothing, so the group shows its plain colour.
let inside = if isolate { lerp(B, S, 0.5) } else { lerp(B, multiplied, 0.5) };
assert_near(r.pixel(50, 50), inside, &format!("isolate {isolate}"));
assert_near(r.pixel(10, 10), B, "outside the group");
}
}
#[test]
fn a_group_blend_mode_applies_again_to_the_non_isolated_result() {
// The child (opaque) multiplies with the backdrop; the group then screens that result onto the
// backdrop at 60%.
let d = doc(|d| {
let m = multiply(d);
group(d, vec![m], 0.6, Blend::Screen, false)
});
let g = blend_rgb(Blend::Multiply, B, S);
let o = composite(Blend::Screen, [B[0], B[1], B[2], 1.0], [g[0], g[1], g[2], 0.6]);
assert_near(render(&d).pixel(50, 50), [o[0], o[1], o[2]], "screened multiply");
}
#[test]
fn a_clip_group_does_not_isolate_its_children() {
let d = doc(|d| {
let clip = rect(d, Rect::new(30.0, 30.0, 70.0, 70.0), [0.0; 3]);
let m = multiply(d);
Node::new(d.alloc_id(), NodeKind::Group { children: vec![Arc::new(clip), Arc::new(m)], clip: true })
});
let r = render(&d);
assert_near(r.pixel(50, 50), blend_rgb(Blend::Multiply, B, S), "inside the clip");
assert_near(r.pixel(25, 25), B, "clipped away");
}
#[test]
fn a_non_isolated_group_inside_a_clip_group_stays_clipped() {
// The half-opaque group copies its backdrop while the clip is in force: the clip still applies
// to it and to what follows.
let d = doc(|d| {
let clip = rect(d, Rect::new(30.0, 30.0, 70.0, 70.0), [0.0; 3]);
let m = multiply(d);
let g = group(d, vec![m], 0.5, Blend::Normal, false);
let after = rect(d, Rect::new(0.0, 60.0, 100.0, 100.0), S);
let children = [clip, g, after].into_iter().map(Arc::new).collect();
Node::new(d.alloc_id(), NodeKind::Group { children, clip: true })
});
let r = render(&d);
assert_near(r.pixel(50, 40), lerp(B, blend_rgb(Blend::Multiply, B, S), 0.5), "inside the clip");
assert_near(r.pixel(25, 50), B, "group clipped away");
assert_near(r.pixel(50, 65), S, "later art inside the clip");
assert_near(r.pixel(50, 85), B, "later art clipped away");
}
#[test]
fn a_masked_object_blends_with_the_backdrop() {
let d = doc(|d| {
let m = multiply(d);
let mut g = group(d, vec![m], 1.0, Blend::Normal, false);
// A 50% grey mask over the whole group.
let art = rect(d, Rect::new(0.0, 0.0, 100.0, 100.0), [0.5; 3]);
g.mask = Some(Box::new(vectorcraft_doc::OpacityMask::new(art, true)));
g
});
assert_near(render(&d).pixel(50, 50), lerp(B, blend_rgb(Blend::Multiply, B, S), 0.5), "masked multiply");
}
#[test]
fn a_non_isolated_group_inside_an_isolated_one_blends_with_its_siblings_below() {
// An isolated group holding a green square, then a 50% group with the Multiply child: the
// child multiplies with the green (the isolated group's own art), not with the backdrop.
const G: [f32; 3] = [0.2, 0.9, 0.4];
let d = doc(|d| {
let green = rect(d, Rect::new(10.0, 10.0, 90.0, 90.0), G);
let m = multiply(d);
let inner = group(d, vec![m], 0.5, Blend::Normal, false);
group(d, vec![green, inner], 1.0, Blend::Normal, true)
});
assert_near(render(&d).pixel(50, 50), lerp(G, blend_rgb(Blend::Multiply, G, S), 0.5), "multiplied with the sibling");
}
#[test]
fn a_non_isolated_knockout_group_composites_its_children_against_the_backdrop() {
// Two Multiply squares overlapping at 40..60 in a knockout group: in the overlap the top one
// multiplies with the backdrop only (it knocks out the one below).
const T: [f32; 3] = [1.0, 0.4, 0.6];
for isolate in [false, true] {
let d = doc(|d| {
let mut lower = rect(d, Rect::new(10.0, 10.0, 60.0, 90.0), S);
let mut upper = rect(d, Rect::new(40.0, 10.0, 90.0, 90.0), T);
(lower.blend, upper.blend) = (Blend::Multiply, Blend::Multiply);
let mut g = group(d, vec![lower, upper], 1.0, Blend::Normal, isolate);
g.knockout = Knockout::On;
g
});
let r = render(&d);
let (overlap, alone) = if isolate { (T, S) } else { (blend_rgb(Blend::Multiply, B, T), blend_rgb(Blend::Multiply, B, S)) };
assert_near(r.pixel(50, 50), overlap, &format!("overlap, isolate {isolate}"));
assert_near(r.pixel(20, 50), alone, &format!("lower alone, isolate {isolate}"));
}
}
#[test]
fn trim_view_page_group_and_threads_keep_the_non_isolated_look() {
let d = doc(|d| {
let m = multiply(d);
group(d, vec![m], 0.5, Blend::Normal, false)
});
let want = lerp(B, blend_rgb(Blend::Multiply, B, S), 0.5);
let trim = RenderOptions { trim: true, ..Default::default() };
assert_near(render_with(&mut Renderer::new(), &d, &trim).pixel(50, 50), want, "trim view");
let mut paged = d.clone();
paged.page_isolate = true;
assert_near(render(&paged).pixel(50, 50), want, "isolated page group");
let mut threaded = Renderer::new();
threaded.threads = 2;
let single = render(&d);
let multi = render_with(&mut threaded, &d, &RenderOptions::default());
assert_eq!(single.pixels, multi.pixels, "multithreaded rendering copies the backdrop the same way");
}
#[test]
fn copying_the_backdrop_changes_nothing_without_blending() {
// A plain 50% group renders the same with or without an invisible blending group drawn first
// (which makes the renderer start again from a picture of the page and mix it back in).
let plain = doc(|d| {
let c = rect(d, Rect::new(20.0, 20.0, 80.0, 80.0), S);
group(d, vec![c], 0.5, Blend::Normal, false)
});
let mut flattened = plain.clone();
let m = multiply(&mut flattened);
let g = group(&mut flattened, vec![m], 0.5, Blend::Normal, false);
let l = flattened.layers[0].id;
// Behind everything but the backdrop, and fully transparent: only the copy happens.
let mut g = g;
g.children_mut().unwrap().iter_mut().for_each(|c| Arc::make_mut(c).opacity = 0.0);
flattened.insert(Some(l), 1, g).unwrap();
let (a, b) = (render(&plain).pixels, render(&flattened).pixels);
let worst = a.iter().zip(&b).map(|(x, y)| (*x as i32 - *y as i32).abs()).max().unwrap();
assert!(worst <= 1, "differs by {worst}/255");
}

View File

@ -203,8 +203,12 @@ neutral, the default). In a knockout group each child hides what it covers of th
pass the enclosing group's setting to their children, off groups never knock out. `knockoutShape: true` makes the
object's opacity and opacity mask scale how much it knocks out. `transparency.togglePageKnockoutGroup` and
`transparency.togglePageIsolatedBlending` (`{value?}`) treat the whole page as a knockout or isolated group; they are
saved with the document and undoable, and `transparency.info` reports them. Knockout groups render as isolated groups;
PDF and SVG write them as soft-masked groups with the same look (the PDF export reports a warning).
saved with the document and undoable, and `transparency.info` reports them. PDF and SVG write knockout groups as
soft-masked groups with the same look (the PDF export reports a warning).
Groups are not isolated unless Isolate Blending is on: a blend mode inside a group with opacity, a blend mode, an
opacity mask, knockout or a clip reaches the art below the group, on screen and in PDF (a knockout group's elements
then composite against the art below it). SVG has no non-isolated groups, so there such groups stay isolated.
## Clipping masks