Fix #579: fonts activated by font services such as Adobe Fonts are listed on Windows
Font services load their fonts with GDI at run time, from files in their own folders, without installing them: neither the font folders nor the registry list them, so the font scan never saw them. DirectWrite's system font collection holds them since Windows 10 1607. - vectorcraft-text: `set_platform_font_files` lets the app name font files the platform knows; each scan and each check for installed fonts asks again and reads those outside the font folders. A file named by itself is read whatever its extension (font services keep fonts in files without one). - The desktop app lists the local files of DirectWrite's system font collection on Windows (`system_fonts.rs`, through the windows crate already in the build), read in place. - The check for fonts installed while the app was in the background runs on a thread: DirectWrite's check for updates takes about 50 ms. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
parent
367117ba26
commit
5854346053
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@ -4312,8 +4312,10 @@ dependencies = [
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"rfd",
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"serde_json",
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"vectorcraft-engine",
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"vectorcraft-text",
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"vectorcraft-ui-egui",
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"webbrowser",
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"windows",
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"winit",
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"winresource",
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]
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File diff suppressed because one or more lines are too long
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@ -19,6 +19,7 @@ windows7 = ["eframe/glow"]
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[dependencies]
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vectorcraft-engine = { workspace = true }
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vectorcraft-ui-egui = { workspace = true }
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vectorcraft-text = { workspace = true }
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eframe = { workspace = true, features = ["default_fonts", "wayland", "x11"] }
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egui = { workspace = true }
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serde_json = { workspace = true }
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@ -36,6 +37,11 @@ winit = { version = "0.30", default-features = false }
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[target.'cfg(windows)'.dependencies]
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clipboard-win = { workspace = true }
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# DirectWrite's system font collection (src/system_fonts.rs): fonts that font services such as
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# Adobe Fonts load in place (#579). MIT OR Apache-2.0, already in the build through accesskit.
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[target.'cfg(all(windows, not(target_vendor = "win7")))'.dependencies]
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windows = { version = "0.62", features = ["Win32_Graphics_DirectWrite"] }
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[target.'cfg(target_os = "macos")'.dependencies]
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# The macOS menu bar (src/mac_menu.rs): Tauri's menu crate, AppKit menus behind a safe API (no GTK
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# with default features off). Pinned exactly: review the diff before bumping.
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@ -27,6 +27,8 @@ mod mac_menu;
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#[cfg(target_os = "macos")]
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mod open_documents;
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mod printing;
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#[cfg(all(windows, not(target_vendor = "win7")))]
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mod system_fonts;
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mod window;
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use vectorcraft_engine::Session;
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@ -314,6 +316,9 @@ fn main() -> std::process::ExitCode {
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// First, so every start-up warning is recorded (`logging`).
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let logger = logging::install();
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vectorcraft_ui_egui::i18n::detect_system_lang_in_background();
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// Before the first font scan (the app's start): the fonts font services load (#579).
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#[cfg(all(windows, not(target_vendor = "win7")))]
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system_fonts::install();
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let mut control_port: Option<u16> = std::env::var("VECTORCRAFT_CONTROL_PORT").ok().and_then(|p| p.parse().ok());
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let mut files = Vec::new();
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let mut in_window_menus = std::env::var_os("VECTORCRAFT_IN_WINDOW_MENUS").is_some_and(|v| !v.is_empty() && v != "0");
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@ -0,0 +1,91 @@
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//! Windows: the font files in DirectWrite's system font collection, scanned with the font folders
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//! (`vectorcraft_text::set_platform_font_files`).
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//!
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//! Font services such as Adobe Fonts load their fonts with GDI at run time, from files in their
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//! own folders, without installing them: the font folders and the registry don't list them. Since
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//! Windows 10 (version 1607) DirectWrite's system font collection holds them too
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//! (<https://learn.microsoft.com/windows/win32/directwrite/what-s-new-in-directwrite-for-windows-8-consumer-preview>,
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//! "Support for Adobe Typekit and other font-service clients"), so VectorCraft lists them as other
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//! apps do, reading the files in place (#579).
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//!
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//! DirectWrite is COM, which has no safe API, hence the scoped `unsafe_code` allowance.
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#![allow(unsafe_code)]
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use std::collections::BTreeSet;
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use windows::Win32::Graphics::DirectWrite::{
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DWRITE_FACTORY_TYPE_SHARED, DWriteCreateFactory, IDWriteFactory3, IDWriteFontSet, IDWriteLocalFontFileLoader,
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};
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use windows::core::Interface;
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/// The most fonts read from the collection (a system has a few thousand).
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const MAX_FONTS: u32 = 1 << 16;
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/// The longest file path taken, in UTF-16 units (Windows' own limit).
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const MAX_PATH: u32 = 32_767;
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/// Have the font scans read the font files DirectWrite lists.
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pub fn install() {
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vectorcraft_text::set_platform_font_files(font_files);
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}
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/// The local files of the fonts in DirectWrite's system font collection as it is now (fonts
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/// loaded since the last call included). None before Windows 10, or when DirectWrite fails: the
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/// font folders and the registry still list the installed fonts.
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fn font_files() -> Vec<String> {
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match collection_files() {
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Ok(files) => files.into_iter().collect(),
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Err(e) => {
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log::debug!("DirectWrite's system fonts aren't listed: {e}");
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Vec::new()
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}
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}
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}
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fn collection_files() -> windows::core::Result<BTreeSet<String>> {
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// SAFETY: plain DirectWrite calls on interfaces it returned, each checked for failure; the
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// collection is asked to check for fonts loaded since the factory last looked.
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let set = unsafe {
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let factory: IDWriteFactory3 = DWriteCreateFactory(DWRITE_FACTORY_TYPE_SHARED)?;
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let mut collection = None;
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factory.GetSystemFontCollection(false, &mut collection, true)?;
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let Some(collection) = collection else { return Ok(BTreeSet::new()) };
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collection.GetFontSet()?
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};
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// SAFETY: a count of the set's fonts.
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let count = unsafe { set.GetFontCount() }.min(MAX_FONTS);
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// Faces of one file (a collection's, a variable font's instances) name it once.
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Ok((0..count).filter_map(|i| local_path(&set, i)).collect())
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}
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/// The path of the file holding font `i` of `set`, when it is a local file (not a downloadable
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/// font, nor one in memory).
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fn local_path(set: &IDWriteFontSet, i: u32) -> Option<String> {
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// SAFETY: `i` is below the set's count; the key DirectWrite hands back stays valid while
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// `file` (which owns it) lives, and is passed back with its own size; the path buffer is
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// sized from DirectWrite's answer plus the terminating NUL.
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unsafe {
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let file = set.GetFontFaceReference(i).ok()?.GetFontFile().ok()?;
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let loader: IDWriteLocalFontFileLoader = file.GetLoader().ok()?.cast().ok()?;
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let (mut key, mut size) = (std::ptr::null_mut(), 0u32);
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file.GetReferenceKey(&mut key, &mut size).ok()?;
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let len = loader.GetFilePathLengthFromKey(key, size).ok()?;
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if len == 0 || len > MAX_PATH {
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return None;
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}
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let mut path = vec![0u16; len as usize + 1];
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loader.GetFilePathFromKey(key, size, &mut path).ok()?;
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Some(String::from_utf16_lossy(path.get(..len as usize)?))
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}
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}
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#[cfg(test)]
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mod tests {
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/// DirectWrite lists the installed fonts, by their files' full paths.
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#[test]
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fn directwrite_lists_the_installed_font_files() {
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let files = super::font_files();
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assert!(files.iter().all(|f| std::path::Path::new(f).is_absolute()), "{:?}", files.first());
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let fonts = std::path::Path::new(&std::env::var("WINDIR").unwrap()).join("Fonts").to_string_lossy().to_lowercase();
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assert!(files.iter().any(|f| f.to_lowercase().starts_with(&fonts)), "{} files, {:?}", files.len(), files.first());
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}
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}
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@ -782,8 +782,29 @@ pub(crate) fn sfnt_of(tables: &[(&[u8; 4], &[u8])]) -> Option<Vec<u8>> {
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Some(font)
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}
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/// The platform's font folders (the system's and the user's) and, on Windows, the font files
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/// registered with it outside them, scanned by [`FontDb::global`].
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/// Lists the font files the platform's font service knows, for [`set_platform_font_files`].
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pub type PlatformFontFiles = fn() -> Vec<String>;
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/// What lists the platform's font files, set by the app ([`set_platform_font_files`]).
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#[cfg(not(target_arch = "wasm32"))]
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static PLATFORM_FONT_FILES: std::sync::OnceLock<PlatformFontFiles> = std::sync::OnceLock::new();
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/// Have [`system_font_dirs`] add the font files `list` gives (full paths) outside the font
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/// folders, asked again by each scan and each check for installed fonts
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/// ([`FontDb::installed_fonts_changed`]). The desktop app lists DirectWrite's system font
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/// collection on Windows: fonts a font service such as Adobe Fonts loads in place, from files
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/// outside the font folders and unknown to the registry (#579). Only the first call counts.
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pub fn set_platform_font_files(list: PlatformFontFiles) {
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#[cfg(not(target_arch = "wasm32"))]
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// A second call keeps the first lister, as documented.
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let _ = PLATFORM_FONT_FILES.set(list);
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#[cfg(target_arch = "wasm32")]
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let _ = list;
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}
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/// The platform's font folders (the system's and the user's) and the font files known to it
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/// outside them (on Windows those registered with it, and those [`set_platform_font_files`]
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/// lists), scanned by [`FontDb::global`].
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pub fn system_font_dirs() -> Vec<PathBuf> {
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let mut dirs: Vec<PathBuf> = Vec::new();
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if cfg!(target_arch = "wasm32") {
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@ -824,6 +845,11 @@ pub fn system_font_dirs() -> Vec<PathBuf> {
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// In a Flatpak sandbox, the host's fonts (system, local and the user's).
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dirs.extend(["/run/host/fonts", "/run/host/local-fonts", "/run/host/user-fonts"].map(Into::into));
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}
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#[cfg(not(target_arch = "wasm32"))]
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if let Some(list) = PLATFORM_FONT_FILES.get() {
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let files = fonts_outside(list(), &dirs);
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dirs.extend(files);
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}
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dirs
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}
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@ -848,7 +874,7 @@ fn registered_font_files(font_dirs: &[PathBuf]) -> Vec<PathBuf> {
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/// The full paths among `registered` (font registrations' data) that aren't in `font_dirs`
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/// (ignoring case, as Windows paths do), sorted and deduplicated. File names alone are files in
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/// the Windows font folder, which is scanned anyway. The count is capped.
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#[cfg(any(windows, test))]
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#[cfg(not(target_arch = "wasm32"))]
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pub(crate) fn fonts_outside(registered: impl IntoIterator<Item = String>, font_dirs: &[PathBuf]) -> Vec<PathBuf> {
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const MAX_REGISTERED: usize = 1 << 16;
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let lower = |p: &Path| PathBuf::from(p.to_string_lossy().to_lowercase());
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@ -1154,6 +1180,7 @@ impl FontDb {
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let mut n = 0;
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let paths = self.font_paths.get();
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let mut modified_at = Vec::new();
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// Each file with whether it was named by itself rather than found in a folder.
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let mut files = Vec::new();
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let mut stack = paths.clone();
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// Each folder once, however links lead back to it.
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@ -1166,7 +1193,7 @@ impl FontDb {
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modified_at.push((d.clone(), modified(&d)));
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// Not a folder: a font file named by itself (or nothing, yet).
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let Ok(rd) = std::fs::read_dir(&d) else {
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files.push(d);
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files.push((d, true));
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continue;
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};
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for e in rd.flatten() {
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@ -1174,13 +1201,15 @@ impl FontDb {
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if p.is_dir() {
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stack.push(p);
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} else {
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files.push(p);
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files.push((p, false));
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}
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}
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}
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for p in files {
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for (p, named) in files {
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// A file named by itself is a font whatever its name (font services keep fonts in
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// files without an extension); one of a folder's only with a font's extension.
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let ext = p.extension().and_then(|e| e.to_str()).map(|e| e.to_ascii_lowercase());
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if !matches!(ext.as_deref(), Some("ttf" | "otf" | "ttc" | "otc")) {
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if !named && !matches!(ext.as_deref(), Some("ttf" | "otf" | "ttc" | "otc")) {
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continue;
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}
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for FaceStyle { family, style, keys, weight, italic, traits, .. } in file_face_names(&p) {
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@ -24,7 +24,9 @@ pub mod thread;
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pub use craft_fonts::{CRAFT_FONTS, CraftFont};
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pub use features::{LIGATURE_TRACKING_LIMITS, OtFeatures, explicit_ligatures, ligatures_suppressed_by};
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pub use fontdb::{FALLBACK_FAMILY, FontClass, FontDb, FontFace, FontMatch, FontTraits, style_weight, system_font_dirs};
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pub use fontdb::{
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FALLBACK_FAMILY, FontClass, FontDb, FontFace, FontMatch, FontTraits, PlatformFontFiles, set_platform_font_files, style_weight, system_font_dirs,
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};
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use kurbo::{Affine, BezPath, Point, Rect, Vec2};
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pub use layout::{layout, layout_with};
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pub use vectorcraft_doc::TextObject;
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@ -237,3 +237,29 @@ fn the_database_tells_when_fonts_were_installed_or_removed_since_its_scan() {
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assert_eq!(db.load_system_fonts(), 2);
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assert_eq!(db.styles(FAMILY), ["Bold"]);
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}
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/// A font a font service loads from a file without an extension, outside the font folders.
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fn service_font() -> PathBuf {
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std::env::temp_dir().join(format!("vc-sysfonts-{}-service", std::process::id())).join(".29457")
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}
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/// The fonts a font service (Adobe Fonts on Windows, through DirectWrite) loads in place are
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/// cataloged: named by the platform's lister, read whatever their file is called (#579).
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#[test]
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fn fonts_the_platform_lists_outside_the_font_folders_are_cataloged() {
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let file = service_font();
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std::fs::create_dir_all(file.parent().unwrap()).unwrap();
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std::fs::write(&file, renamed_to("SourceSans3-Regular.ttf", "Service Sans3")).unwrap();
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// The lister's files outside the font folders are scanned with them, each once (a collection
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// lists its file once per face).
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fn lister() -> Vec<String> {
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vec![service_font().to_string_lossy().into_owned(); 2]
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}
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set_platform_font_files(lister);
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let dirs = system_font_dirs();
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assert_eq!(dirs.iter().filter(|d| **d == file).count(), 1, "{dirs:?}");
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// A file named by itself is read without a font's extension, one in a folder isn't.
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let db = FontDb::with_font_dirs(vec![file.clone()]);
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assert_eq!(db.styles("Service Sans3"), ["Regular"]);
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assert!(!FontDb::with_font_dirs(vec![file.parent().unwrap().to_path_buf()]).has_family("Service Sans3"));
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}
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@ -347,6 +347,9 @@ pub struct VectorcraftApp {
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/// The thread that checks the system clipboard for `system_paste` instead
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/// ([`Services::clipboard_probe`]).
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clipboard_probe: Option<clipboard_probe::Probe>,
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/// The look for fonts installed or removed while the app was in the background, running
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/// ([`Self::refresh_installed_fonts`]): whether they were.
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font_check: Option<std::sync::mpsc::Receiver<bool>>,
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/// Keyboard pastes of something other than text (see [`shortcuts::PasteChord`]).
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pub(crate) paste_chord: shortcuts::PasteChord,
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/// Saves and exports running in the background (Preferences → File Handling).
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@ -423,6 +426,7 @@ impl VectorcraftApp {
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system_paste: false,
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system_paste_at: f64::NEG_INFINITY,
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clipboard_probe: None,
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font_check: None,
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paste_chord: Default::default(),
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background: Default::default(),
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recovery: Default::default(),
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@ -785,6 +789,7 @@ impl VectorcraftApp {
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self.system_paste_at = now;
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self.system_paste = wanted && self.system_clipboard_pasteable();
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}
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self.poll_font_check(ctx);
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background::poll(self);
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if !self.background.jobs.is_empty() {
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// Keep the status bar's progress moving and pick the result up when it arrives.
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@ -858,10 +863,38 @@ impl VectorcraftApp {
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/// Fonts installed or removed while the app was in the background are listed when it comes
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/// back (Refresh Font List by itself): a look at the font folders, a scan only when they changed.
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/// The look runs on another thread (asking DirectWrite for the fonts font services loaded
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/// meanwhile takes tens of milliseconds on Windows, #579), [`Self::poll_font_check`] scans.
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fn refresh_installed_fonts(&mut self) {
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if vectorcraft_text::FontDb::global().installed_fonts_changed() {
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// A failure shows in the status bar, as the menu item's does.
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let _ = self.run("text.rescanFonts", json!({}));
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if self.font_check.is_some() {
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return;
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}
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let (tx, rx) = std::sync::mpsc::channel();
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let look = move || {
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// The UI gone meanwhile has nothing to refresh.
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let _ = tx.send(vectorcraft_text::FontDb::global().installed_fonts_changed());
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};
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let spawned =
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if cfg!(target_arch = "wasm32") { None } else { std::thread::Builder::new().name("font-check".into()).spawn(look.clone()).ok() };
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if spawned.is_none() {
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look();
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}
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self.font_check = Some(rx);
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}
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/// Rescan the fonts once [`Self::refresh_installed_fonts`]'s look says they changed.
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fn poll_font_check(&mut self, ctx: &egui::Context) {
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let Some(check) = &self.font_check else { return };
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match check.try_recv() {
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Ok(changed) => {
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self.font_check = None;
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if changed {
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// A failure shows in the status bar, as the menu item's does.
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let _ = self.run("text.rescanFonts", json!({}));
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}
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}
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Err(std::sync::mpsc::TryRecvError::Empty) => ctx.request_repaint_after(std::time::Duration::from_millis(50)),
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Err(std::sync::mpsc::TryRecvError::Disconnected) => self.font_check = None,
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}
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}
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@ -2310,7 +2310,8 @@ tone (mono, or CMYK screens multiplied over each other), clipped to the art's ou
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Type can use the bundled fonts, fonts added to the session and the fonts installed on the system (none on the web):
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the system's and the user's font folders (Windows: `Fonts` and `%LOCALAPPDATA%\Microsoft\Windows\Fonts`, plus fonts
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registered outside them, such as fonts installed as shortcuts; macOS: `/System/Library/Fonts`, `/Library/Fonts`,
|
||||
registered outside them, such as fonts installed as shortcuts, and in the desktop app the fonts in DirectWrite's system
|
||||
font collection, such as those Adobe Fonts activates while Creative Cloud runs; macOS: `/System/Library/Fonts`, `/Library/Fonts`,
|
||||
`/Network/Library/Fonts`, `~/Library/Fonts` and downloaded system fonts; Linux and BSD: `/usr/share/fonts`,
|
||||
`/usr/local/share/fonts`, `~/.fonts` and the XDG data folders' `fonts`, `~/.local/share/fonts` among them, and in a
|
||||
Flatpak sandbox the host's fonts). The installed fonts are cataloged once per session (in the background when the app starts, else on the first lookup
|
||||
|
|
|
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Loading…
Reference in New Issue