#893: merge Shape Builder faces in the planar map

After linesweeper 0.5 (#1028 on main), uniting the faces of a grid of
lines could split the merged strip again even with their corners shared
exactly: a sweep over seven or more faces moved shared vertices by about
1e-6 (within its eps) and the edges between faces no longer cancelled.

Faces cut by open paths now merge like closed shapes' faces already do
(FaceMerger::exact): in the planar map itself. build() is split into
map() (the graph and its faces) and build(); Map::merge traces the
boundary of the picked faces along the map's own edges, dropping the
edges between two picked faces and the loose ends inside them, so no
sweep runs on the result. FaceMerger finds each face again by a point
inside it, checks the area, and keeps the boolean union as a fallback.

Tests: the regression test merges through FaceMerger; a grid test
covers a ring with its hole, cells touching at a corner, a loose end,
and that the map path (not the fallback) produced the result.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Alejandro Londono 2026-10-10 21:15:02 -04:00 committed by bflatastic
parent bc762eee99
commit 8957545c33
2 changed files with 157 additions and 17 deletions

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@ -268,23 +268,42 @@ pub fn merge_regions(regions: &[&Region]) -> PathData {
/// path, from the arrangement itself, made once for every merge of the set: the faces' contours
/// share their edges exactly, so the edges between merged faces vanish. Uniting the faces' tidied
/// outlines ([`merge_regions`]) could leave those edges in, as a hairline gap or a spur, where
/// neighbouring faces' outlines had been refit apart. Shapes with open paths (faces lines cut)
/// fall back to [`merge_regions`].
/// neighbouring faces' outlines had been refit apart. Shapes with open paths (faces lines cut, as
/// [`shape_builder`](crate::shape_builder) gives them) merge in their planar map the same way
/// (#893). Either falls back to [`merge_regions`] when it can't place a face.
pub struct FaceMerger {
/// The arrangement (`None`: open paths, or the sweep failed) and the number of shapes.
arr: Option<Arrangement>,
shapes: usize,
/// With open paths, the shapes, and their planar map once a merge has needed it.
lines: Option<(Vec<Shape>, std::cell::OnceCell<Option<crate::planar::Map>>)>,
}
impl FaceMerger {
pub fn new(shapes: &[Shape]) -> Self {
let has_open = shapes.iter().flat_map(|s| &s.path.subpaths).any(|sp| !sp.closed && sp.anchors.len() >= 2);
Self { arr: if has_open { None } else { arrangement(shapes) }, shapes: shapes.len() }
// The Shape Builder's faces come from the planar map only up to its cap.
let segments: usize = shapes.iter().flat_map(|s| &s.path.subpaths).map(|sp| sp.segment_count()).sum();
let lines = (has_open && segments <= crate::SHAPE_BUILDER_MAX_SEGMENTS).then(|| (shapes.to_vec(), std::cell::OnceCell::new()));
Self { arr: if has_open { None } else { arrangement(shapes) }, shapes: shapes.len(), lines }
}
/// The union of `faces`.
pub fn merge(&self, faces: &[&Region]) -> PathData {
self.exact(faces).filter(|p| !p.is_empty()).unwrap_or_else(|| merge_regions(faces))
self.exact(faces).or_else(|| self.planar(faces)).filter(|p| !p.is_empty()).unwrap_or_else(|| merge_regions(faces))
}
/// `faces` merged in the planar map of shapes with open paths: each face found again by a
/// point inside it, and the result checked to cover what they cover.
fn planar(&self, faces: &[&Region]) -> Option<PathData> {
let (shapes, map) = self.lines.as_ref()?;
let map = map.get_or_init(|| crate::planar::map(shapes)).as_ref()?;
let inside: Vec<Point> = faces.iter().map(|r| crate::planar::interior_point(&r.path)).collect::<Option<_>>()?;
let merged = map.merge(&inside)?;
// A face not found as itself (two points in one face of the map) shows in the area.
let want: f64 = faces.iter().map(|r| crate::area(&r.path, FillRule::NonZero)).sum();
let outlines: f64 = faces.iter().map(|r| r.path.to_bezpath().perimeter(1e-6)).sum();
((crate::area(&merged, FillRule::NonZero) - want).abs() <= 1e-9 * want.max(1.0) + crate::DEFAULT_PRECISION * outlines).then_some(merged)
}
fn exact(&self, faces: &[&Region]) -> Option<PathData> {

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@ -479,7 +479,24 @@ fn span(sp: &SubPath, u0: f64, u1: f64) -> Option<SubPath> {
segs_to_subpath(&segs, false)
}
fn build(shapes: &[Shape]) -> Option<(Vec<Region>, Vec<Shape>)> {
/// The planar graph of `shapes` (in the sweep's frame) with its faces walked: what [`build`] makes
/// Live Paint faces and edges from, and what [`Map::merge`] merges faces in.
pub(crate) struct Map {
edges: Vec<Edge>,
around: Vec<Vec<usize>>,
slot_of: Vec<usize>,
/// Bounded faces: their cycle of half-edges, path and area.
faces: Vec<(Vec<usize>, BezPath, f64)>,
/// Outer boundaries of connected pieces, and the face each one is a hole in.
holes: Vec<(Vec<usize>, BezPath)>,
face_holes: Vec<Vec<usize>>,
tidy: Tidy,
/// The inputs' anchors (sorted by x) and how close results snap back onto them.
anchors: Vec<Point>,
snap: f64,
}
pub(crate) fn map(shapes: &[Shape]) -> Option<Map> {
let mut inputs: Vec<(BezPath, usize)> = Vec::new();
for (i, s) in shapes.iter().enumerate() {
let mut bp = BezPath::new();
@ -656,22 +673,89 @@ fn build(shapes: &[Shape]) -> Option<(Vec<Region>, Vec<Shape>)> {
}
}
let fills: Vec<Fill> = shapes.iter().map(Fill::new).collect();
// The inputs' anchors, which results land on again up to the sweep's tolerance.
let snap = 2.0 * eps;
let mut anchors: Vec<Point> = shapes.iter().flat_map(|s| s.path.subpaths.iter().flat_map(|sp| sp.anchors.iter().map(|a| a.p))).collect();
anchors.sort_by(|a, b| a.x.total_cmp(&b.x).then(a.y.total_cmp(&b.y)));
Some(Map { edges, around, slot_of, faces, holes, face_holes, tidy, anchors, snap })
}
impl Map {
/// The union of the faces that hold `inside` (document points, one per face), traced along the
/// map's own edges: those between two merged faces drop out exactly, where a boolean union of
/// the faces' outlines can leave them in when its sweep rounds their shared corners apart
/// (#893). Outer outlines come out positive, holes negative. None when a point is in no face.
pub(crate) fn merge(&self, inside: &[Point]) -> Option<PathData> {
let halves = 2 * self.edges.len();
// The face on each half-edge's side; holes bound the face around them.
let mut face_of: Vec<Option<usize>> = vec![None; halves];
for (i, (cycle, ..)) in self.faces.iter().enumerate() {
let hole_cycles = self.face_holes.get(i)?.iter().filter_map(|&k| self.holes.get(k)).map(|(c, _)| c);
for &h in std::iter::once(cycle).chain(hole_cycles).flatten() {
*face_of.get_mut(h)? = Some(i);
}
}
let mut picked = vec![false; self.faces.len()];
for &p in inside {
let q = SHEAR * p;
// The smallest face around it: faces of a piece inside a hole lie within the face around.
let (i, _) = self
.faces
.iter()
.enumerate()
.filter(|(_, (_, bp, _))| bp.bounding_box().contains(q) && bp.winding(q) != 0)
.min_by(|a, b| a.1.2.total_cmp(&b.1.2))?;
*picked.get_mut(i)? = true;
}
let merged = |h: usize| face_of.get(h).copied().flatten().is_some_and(|f| picked.get(f) == Some(&true));
let boundary = |h: usize| merged(h) && !merged(twin(h));
let mut used = vec![false; halves];
let mut subpaths = Vec::new();
for start in 0..halves {
if !boundary(start) || used.get(start).copied().unwrap_or(true) {
continue;
}
let mut cycle = vec![];
let mut h = start;
while !used.get(h).copied().unwrap_or(true) {
if let Some(u) = used.get_mut(h) {
*u = true;
}
cycle.push(h);
// Turn from the way back as a face walk does, past the edges inside the merged
// faces (between two of them, or a line's loose end), to the next boundary edge.
let back = twin(h);
let list = self.around.get(origin(&self.edges, back)?)?;
let k = *self.slot_of.get(back)?;
let n = list.len();
h = (1..=n).filter_map(|j| list.get((k + n * 2 - j) % n).copied()).find(|&g| boundary(g))?;
}
if h != start {
return None;
}
let segs: Vec<Seg> = cycle.iter().flat_map(|&h| half_segs(&self.edges, h)).collect();
subpaths.push(segs_to_subpath(&tidy_segments(segs, true, &self.tidy), true)?);
}
(!subpaths.is_empty()).then(|| unshear(PathData::new(subpaths), &self.anchors, self.snap))
}
}
fn build(shapes: &[Shape]) -> Option<(Vec<Region>, Vec<Shape>)> {
let m = map(shapes)?;
let Map { edges, around, faces, holes, face_holes, tidy, anchors, snap, .. } = &m;
let snap = *snap;
let fills: Vec<Fill> = shapes.iter().map(Fill::new).collect();
let subpath = |cycle: &[usize]| {
let segs: Vec<Seg> = cycle.iter().flat_map(|&h| half_segs(&edges, h)).collect();
segs_to_subpath(&tidy_segments(segs, true, &tidy), true)
let segs: Vec<Seg> = cycle.iter().flat_map(|&h| half_segs(edges, h)).collect();
segs_to_subpath(&tidy_segments(segs, true, tidy), true)
};
let regions = faces
.iter()
.zip(&face_holes)
.zip(face_holes)
.filter_map(|((cycle, _, _), hs)| {
let mut subpaths = vec![subpath(cycle)?];
subpaths.extend(hs.iter().filter_map(|&k| holes.get(k)).filter_map(|(c, _)| subpath(c)));
let path = unshear(PathData::new(subpaths), &anchors, snap);
let path = unshear(PathData::new(subpaths), anchors, snap);
let sources =
interior_point(&path).map(|p| fills.iter().enumerate().filter(|(_, f)| f.contains(p)).map(|(i, _)| i).collect()).unwrap_or_default();
Some(Region { path, sources })
@ -699,13 +783,13 @@ fn build(shapes: &[Shape]) -> Option<(Vec<Region>, Vec<Shape>)> {
return Some((segs, true, source));
}
*u = true;
segs.extend(half_segs(&edges, h));
let v = origin(&edges, twin(h))?;
let Some((a, b)) = passes(v) else { return Some((segs, origin(&edges, h0) == Some(v), source)) };
segs.extend(half_segs(edges, h));
let v = origin(edges, twin(h))?;
let Some((a, b)) = passes(v) else { return Some((segs, origin(edges, h0) == Some(v), source)) };
h = if a == twin(h) { b } else { a };
}
};
for v in 0..nv {
for v in 0..around.len() {
if passes(v).is_some() {
continue;
}
@ -728,8 +812,8 @@ fn build(shapes: &[Shape]) -> Option<(Vec<Region>, Vec<Shape>)> {
let edge_shapes = chains
.into_iter()
.filter_map(|(segs, closed, source)| {
let sp = segs_to_subpath(&tidy_segments(segs, closed, &tidy), closed)?;
Some(Shape::new(unshear(PathData::new(vec![sp]), &anchors, snap), FillRule::NonZero, shapes.get(source)?.key))
let sp = segs_to_subpath(&tidy_segments(segs, closed, tidy), closed)?;
Some(Shape::new(unshear(PathData::new(vec![sp]), anchors, snap), FillRule::NonZero, shapes.get(source)?.key))
})
.collect();
Some((regions, edge_shapes))
@ -977,8 +1061,45 @@ mod tests {
}
}
assert_eq!(strip.len(), 11);
let merged = crate::merge_regions(&strip);
// As the Shape Builder merges them: in the map, so no sweep can round the corners apart.
let merged = crate::FaceMerger::new(&s).merge(&strip);
assert_eq!(merged.subpaths.len(), 1, "{merged:?}");
let want: f64 = strip.iter().map(|f| area(f)).sum();
assert!((crate::area(&merged, FillRule::NonZero) - want).abs() < 1e-6 * want);
}
/// Merging faces of a grid of lines in the map: a ring keeps its hole, cells that only touch at
/// a corner stay two outlines, a line's loose end inside the merge leaves no spur.
#[test]
fn faces_merge_in_the_map_with_holes_corners_and_loose_ends() {
let mut s = vec![];
for k in 0..4 {
let v = f64::from(k) * 10.0;
s.push(line((v, -5.0), (v, 35.0), 0));
s.push(line((-5.0, v), (35.0, v), 1));
}
// A loose end poking into the middle cell.
s.push(line((15.0, 10.0), (15.0, 15.0), 2));
let (faces, _) = live_paint(&s);
let cell = |x: f64, y: f64| at(&faces, x, y)[0];
let merger = crate::FaceMerger::new(&s);
let m = map(&s).unwrap();
let check = |picked: &[&Region], subpaths: usize, area_want: f64| {
// Merged in the map itself, not by the fallback union.
let inside: Vec<Point> = picked.iter().map(|f| interior_point(&f.path).unwrap()).collect();
assert_eq!(m.merge(&inside).as_ref(), Some(&merger.merge(picked)));
let m = merger.merge(picked);
assert_eq!(m.subpaths.len(), subpaths, "{m:?}");
assert!((crate::area(&m, FillRule::NonZero) - area_want).abs() < 1e-6, "{}", crate::area(&m, FillRule::NonZero));
m
};
let all: Vec<&Region> = faces.iter().collect();
let whole = check(&all, 1, 900.0);
assert_eq!(whole.subpaths[0].anchors.len(), 4, "one square, no anchors left from the inner lines or the loose end");
let ring: Vec<&Region> =
[(5., 5.), (15., 5.), (25., 5.), (5., 15.), (25., 15.), (5., 25.), (15., 25.), (25., 25.)].iter().map(|&(x, y)| cell(x, y)).collect();
check(&ring, 2, 800.0);
check(&[cell(5.0, 5.0), cell(15.0, 15.0)], 2, 200.0);
}
#[test]