Merge pull request #892 from storytold/fix/787-precise-export
Fix #787: raster exports keep translucent edges over opaque art opaque
This commit is contained in:
commit
8ae59bf6b7
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@ -54,7 +54,7 @@ wasmi = { version = "2.0.0", default-features = false, features = ["std", "valid
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wat = "1.228"
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# rendering / formats
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vello_cpu = "0.2"
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vello_cpu = { version = "0.2", features = ["f32_pipeline"] }
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image = { version = "0.25", default-features = false, features = ["png", "jpeg", "webp", "gif", "tiff", "bmp"] }
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usvg = "0.48"
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krilla = "0.8"
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File diff suppressed because one or more lines are too long
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@ -582,7 +582,8 @@ pub fn render(doc: &Document, s: &WebSettings) -> std::result::Result<WebRender,
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let doc = doc.without_edit_modes();
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let (region, scale) = region(&doc, s)?;
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let page = (doc.setup.background == vectorcraft_doc::Background::White).then_some([255; 4]);
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let opts = vectorcraft_render::RenderOptions { background: page, skip_templates: true, anti_alias: s.anti_alias, ..Default::default() };
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let opts =
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vectorcraft_render::RenderOptions { background: page, skip_templates: true, anti_alias: s.anti_alias, precise: true, ..Default::default() };
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let img = vectorcraft_render::Renderer::new().render_region_with(&doc, region, scale, &opts);
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Ok(WebRender { rgba: img.to_straight(), width: img.width, height: img.height, region, scale })
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}
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@ -87,7 +87,7 @@ impl RasterExportOptions {
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}
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/// What the renderer draws for `format`: template layers and guides left out, over the background
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/// (white for a JPEG or a flat PSD without one).
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/// (white for a JPEG or a flat PSD without one), composited in floating point.
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pub fn render_options(&self, format: RasterFormat) -> RenderOptions {
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let flat = format == RasterFormat::Jpeg || (format == RasterFormat::Psd && !self.psd.layers);
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let background = self.background.or(flat.then_some([255; 3]));
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@ -95,6 +95,8 @@ impl RasterExportOptions {
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background: background.map(|[r, g, b]| [r, g, b, 255]),
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skip_templates: true,
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anti_alias: self.anti_alias,
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// Opaque art stays exactly opaque where translucent edges cross it (#787).
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precise: true,
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..Default::default()
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}
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}
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@ -110,6 +110,44 @@ fn backgrounds_are_opaque_or_transparent() {
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assert_eq!(webp.get_pixel(0, 0).0, [0, 0, 0, 255]);
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}
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/// #787: translucent art over opaque art (or a background) stays exactly opaque, its anti-aliased
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/// edges too, so the file is written as RGB.
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#[test]
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fn translucent_edges_over_opaque_art_stay_opaque() {
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let mut d = Document::new(100.0, 100.0);
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let l = d.layers[0].id;
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let under = Node::path(
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d.alloc_id(),
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shapes::rectangle(Rect::new(0.0, 0.0, 100.0, 100.0)),
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Appearance::basic(Paint::solid(Color::BLACK), Paint::None, 0.0),
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);
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let mut over =
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Node::path(d.alloc_id(), shapes::ellipse(Rect::new(10.0, 10.0, 90.0, 90.0)), Appearance::basic(Paint::solid(Color::WHITE), Paint::None, 0.0));
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over.opacity = 0.5;
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let only_over = {
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let mut d = d.clone();
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d.insert(Some(l), 0, over.clone()).unwrap();
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d
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};
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d.insert(Some(l), 0, under).unwrap();
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d.insert(Some(l), 1, over).unwrap();
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// Over a black background at 72 ppi, and over an opaque rectangle at a scale that puts the
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// edges on fractions of a pixel.
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for (doc, o) in [
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(&only_over, RasterExportOptions { background: Some([0, 0, 0]), ..Default::default() }),
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(&d, RasterExportOptions { ppi: 72.0 * 0.3515625, ..Default::default() }),
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] {
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let png = Renderer::new().export_region(doc, doc.artboards[0].rect, RasterFormat::Png, &o).unwrap();
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let img = image::load_from_memory(&png).unwrap().to_rgba8();
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let below: Vec<_> = img.pixels().filter(|p| p[3] < 255).collect();
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assert!(below.is_empty(), "ppi {}: {} pixels below alpha 255, e.g. {:?}", o.ppi, below.len(), below.first());
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assert_eq!(png[25], 2, "IHDR colour type: RGB");
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}
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// The inside is half white over black.
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let img = export(&only_over, RasterFormat::Png, &RasterExportOptions { background: Some([0, 0, 0]), ..Default::default() });
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assert!(img.get_pixel(50, 50).0[..3].iter().all(|c| (127..=128).contains(c)), "{:?}", img.get_pixel(50, 50));
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}
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#[test]
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fn interlaced_export_decodes_to_the_same_pixels() {
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let d = circle_doc();
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@ -137,7 +137,7 @@ impl Renderer {
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fn flatten(&mut self, ctx: &mut RenderContext, r: Region) -> Arc<Pixmap> {
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ctx.flush();
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let mut all = Pixmap::new(ctx.width(), ctx.height());
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ctx.render(&mut all, &mut self.resources);
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ctx.render_with(&mut all, &mut self.resources, self.raster);
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ctx.reset();
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let crop = if (r.x, r.y, r.w, r.h) == (0, 0, all.width(), all.height()) {
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None
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@ -171,7 +171,7 @@ impl Renderer {
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(self.nested, self.backdrop, self.clip_paths) = outer;
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ctx.flush();
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let mut pm = Pixmap::new(r.w, r.h);
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ctx.render(&mut pm, &mut self.resources);
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ctx.render_with(&mut pm, &mut self.resources, self.raster);
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pm
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}
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@ -110,6 +110,10 @@ pub struct RenderOptions {
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/// Screen view in isolation mode: the isolated group or layer. Everything around it draws
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/// dimmed ([`ISOLATION_DIM`]).
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pub isolated: Option<NodeId>,
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/// Composite in floating point (exports): translucent art over opaque art comes out exactly
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/// opaque, where 8-bit compositing leaves alpha 254 on some anti-aliased edges (#787). Off,
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/// the faster 8-bit pipeline (the canvas).
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pub precise: bool,
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}
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/// The opacity of the art around an isolated group or layer.
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@ -181,6 +185,7 @@ impl Default for RenderOptions {
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trace_views: false,
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smooth_images: true,
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isolated: None,
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precise: false,
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}
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}
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}
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@ -362,6 +367,9 @@ pub struct Renderer {
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/// Inline graphics being drawn inside inline graphics (a symbol whose art holds text showing
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/// it): drawing stops at [`MAX_INLINE_DEPTH`].
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inline_depth: u32,
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/// How the frame being drawn is rasterized ([`RenderOptions::precise`]): its offscreen groups,
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/// masks and patterns too.
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raster: vello_cpu::RasterizerSettings,
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/// [`RenderOptions::isolated`]'s layers and groups, from the top layer down to it, for the
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/// frame (`stamp`) and document they were found in.
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isolation: Option<(u64, usize, NodeId, Vec<NodeId>)>,
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@ -453,6 +461,7 @@ impl Renderer {
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adjusted: Default::default(),
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dim_images: None,
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inline_depth: 0,
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raster: vello_cpu::RasterizerSettings::default(),
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isolation: None,
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isolation_settled: false,
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}
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@ -532,6 +541,8 @@ impl Renderer {
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};
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// `reset` keeps the threshold of the previous render: set it every time.
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ctx.set_aliasing_threshold(opts.anti_alias.threshold());
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let render_mode = if opts.precise { vello_cpu::RenderMode::OptimizeQuality } else { vello_cpu::RenderMode::OptimizeSpeed };
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self.raster = vello_cpu::RasterizerSettings { render_mode, ..Default::default() };
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if let Some(bg) = opts.background {
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ctx.set_transform(Affine::IDENTITY);
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ctx.set_paint(f.ink.fixed(bg));
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@ -560,7 +571,7 @@ impl Renderer {
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}
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ctx.flush();
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let mut pm = Pixmap::new(w, h);
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ctx.render(&mut pm, &mut self.resources);
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ctx.render_with(&mut pm, &mut self.resources, self.raster);
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if threads == 0 {
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self.ctx_st = Some(ctx);
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} else {
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@ -795,7 +806,7 @@ impl Renderer {
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(self.knockout, self.nested, self.backdrop, self.clip_paths) = outer;
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mctx.flush();
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let mut pm = Pixmap::new(w, h);
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mctx.render(&mut pm, &mut self.resources);
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mctx.render_with(&mut pm, &mut self.resources, self.raster);
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pm.data().iter().map(|p| mask_value(p.r, p.g, p.b, p.a, m.clip, m.invert)).collect()
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}
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@ -88,7 +88,7 @@ fn rasterize(r: &mut Renderer, doc: &Document, def: &PatternDef, region: Rect, w
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}
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ctx.flush();
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let mut pm = Pixmap::new(w, h);
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ctx.render(&mut pm, &mut r.resources);
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ctx.render_with(&mut pm, &mut r.resources, r.raster);
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pm
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}
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