Land #562 (fix #555: the font menu scrolls only its list)
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c6bea61ffc
File diff suppressed because one or more lines are too long
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@ -307,12 +307,10 @@ fn list(ui: &mut Ui, state_id: egui::Id, st: &mut MenuState, current: &str, samp
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widgets::dim_label(ui, tl!("No matching fonts"));
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return None;
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}
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// The rows: only those in view are laid out (there are thousands of families). The list fills
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// what the popup shows below the filters (its clip: the popup doesn't grow past its own size,
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// and a taller list would scroll inside a scrolling popup), down to the window's bottom.
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const BOTTOM_GAP: f32 = 12.0;
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let bottom = ui.clip_rect().bottom().min(ui.ctx().content_rect().bottom() - BOTTOM_GAP);
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let room = (bottom - ui.next_widget_position().y).max(120.0);
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// The rows: only those in view are laid out (there are thousands of families). The list is
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// the menu's one scrolling part, under the search field and filters (#555): it fills the
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// menu's room (its max rect) below them.
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let room = (ui.max_rect().bottom() - ui.next_widget_position().y).clamp(120.0, 600.0);
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let mut area = egui::ScrollArea::vertical().max_height(room).min_scrolled_height(room.min(row_h * rows.len() as f32));
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// The highlight in view: centred as the menu opens, scrolled just enough as the keys move it.
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if let Some(top) = st.highlight.map(|i| i as f32 * row_h) {
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@ -270,3 +270,51 @@ fn menus_that_only_pick_a_font_leave_the_document_alone() {
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assert_eq!(picked(&mut app, Some(FontPick::Favorite("inter".into()))), None);
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assert!(app.ui.favorite_fonts.is_empty());
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}
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/// #555: the menu's search field and filters stay at its top while the wheel scrolls the families,
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/// past the list's end too: the list is the menu's one scrolling part.
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#[test]
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fn the_search_field_stays_put_while_the_list_scrolls() {
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let ctx = egui::Context::default();
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crate::theme::install_fonts(&ctx);
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let frame = |events: Vec<egui::Event>| {
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let input =
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egui::RawInput { events, screen_rect: Some(egui::Rect::from_min_size(egui::Pos2::ZERO, egui::vec2(600.0, 500.0))), ..Default::default() };
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let mut at = egui::Pos2::ZERO;
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let mut out = ctx.run_ui(input, |ui| {
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// Low in the window, as in a panel at the bottom of the dock: the menu opens upwards.
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ui.add_space(390.0);
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at = ui.next_widget_position();
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font_menu(ui, "test-scroll", "Inter", 260.0, None, MenuLook::default());
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});
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out.textures_delta.clear();
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let search = out.shapes.iter().find_map(|s| match &s.shape {
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egui::Shape::Text(t) if t.galley.text() == "Search" => Some(t.pos),
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_ => None,
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});
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(at, search)
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};
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let (at, _) = frame(vec![]);
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let click = at + egui::vec2(40.0, 10.0);
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let button = |pressed| egui::Event::PointerButton { pos: click, button: egui::PointerButton::Primary, pressed, modifiers: Default::default() };
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frame(vec![egui::Event::PointerMoved(click), button(true)]);
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frame(vec![button(false)]);
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let mut field = None;
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for _ in 0..5 {
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field = frame(vec![]).1;
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}
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let field = field.expect("the search field shows");
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let over_list = egui::pos2(field.x + 40.0, field.y + 120.0);
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for dy in [-400.0, -4000.0, -4000.0] {
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let wheel = egui::Event::MouseWheel {
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unit: egui::MouseWheelUnit::Point,
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delta: egui::vec2(0.0, dy),
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modifiers: Default::default(),
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phase: egui::TouchPhase::Move,
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};
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frame(vec![egui::Event::PointerMoved(over_list), wheel]);
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for _ in 0..10 {
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assert_eq!(frame(vec![]).1, Some(field), "the field stays where it was");
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}
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}
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}
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@ -655,11 +655,13 @@ pub(crate) fn combo<R>(
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.stroke(Stroke::new(1.0, t.input_border))
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.corner_radius(CornerRadius::same(3))
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.show(ui, |ui| {
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if searchable {
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return searchable_combo(ui, ui.id().with(id), current, width - 4.0, list);
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}
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egui::ComboBox::from_id_salt(ui.id().with(id))
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.selected_text(egui::RichText::new(current).size(12.0))
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.width(width - 4.0)
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.close_behavior(if searchable { egui::PopupCloseBehavior::CloseOnClickOutside } else { egui::PopupCloseBehavior::CloseOnClick })
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.height(if searchable { f32::INFINITY } else { ui.spacing().combo_height })
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.height(ui.spacing().combo_height)
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.show_ui(ui, list)
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.inner
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.flatten()
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@ -667,6 +669,58 @@ pub(crate) fn combo<R>(
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.inner
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}
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/// A dropdown whose list keeps its own search field and scrolling rows (the font menu): drawn as
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/// egui's combo box, but in a popup without the scroll area egui puts around a combo's list, so
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/// the field stays at the top and only the rows scroll (#555). A click outside closes it.
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fn searchable_combo<R>(ui: &mut Ui, id: egui::Id, current: &str, width: f32, list: impl FnOnce(&mut Ui) -> Option<R>) -> Option<R> {
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let popup = id.with("popup");
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let open = egui::Popup::is_id_open(ui.ctx(), popup);
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let pad = ui.spacing().button_padding;
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let icon = Vec2::splat(ui.spacing().icon_width);
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let galley = egui::WidgetText::from(egui::RichText::new(current).size(12.0)).into_galley(
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ui,
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Some(egui::TextWrapMode::Truncate),
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width - 2.0 * pad.x - ui.spacing().icon_spacing - icon.x,
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egui::TextStyle::Button,
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);
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let height = (galley.size().y.max(icon.y) + 2.0 * pad.y).max(ui.spacing().interact_size.y);
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let (rect, resp) = ui.allocate_exact_size(vec2(width, height), Sense::click());
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if ui.is_rect_visible(rect) {
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let v = if open { ui.visuals().widgets.open } else { *ui.style().interact(&resp) };
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ui.painter().rect(rect.expand(v.expansion), v.corner_radius, v.weak_bg_fill, v.bg_stroke, StrokeKind::Inside);
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let inner = rect.shrink2(pad);
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ui.painter().galley(egui::Align2::LEFT_CENTER.align_size_within_rect(galley.size(), inner).min, galley, v.text_color());
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// egui's combo arrow: a downward triangle.
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let arrow =
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Rect::from_center_size(egui::Align2::RIGHT_CENTER.align_size_within_rect(icon, inner).center(), vec2(icon.x * 0.7, icon.y * 0.45));
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ui.painter().add(egui::Shape::convex_polygon(
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vec![arrow.left_top(), arrow.right_top(), arrow.center_bottom()],
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v.fg_stroke.color,
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Stroke::NONE,
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));
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}
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// It opens below the button, or above it when there is more room there, and the list gets
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// the room left (the popup's frame aside).
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const GAP: f32 = 12.0;
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let screen = ui.ctx().content_rect();
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let frame = ui.spacing().menu_margin.sum().y + GAP;
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let (below, above) = (screen.bottom() - rect.bottom() - frame, rect.top() - screen.top() - frame);
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let (align, room) = if below >= above { (egui::RectAlign::BOTTOM_START, below) } else { (egui::RectAlign::TOP_START, above) };
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egui::Popup::menu(&resp)
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.id(popup)
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.width(rect.width())
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.align(align)
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.align_alternatives(&[])
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.close_behavior(egui::PopupCloseBehavior::CloseOnClickOutside)
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.show(|ui| {
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ui.set_min_width(ui.available_width());
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ui.set_max_height(room);
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ui.style_mut().wrap_mode = Some(egui::TextWrapMode::Extend);
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list(ui)
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})
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.and_then(|r| r.inner)
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}
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/// A popover anchored to `resp`, opened and closed by `toggle` (usually `resp.clicked()`), and
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/// closed by Escape, a click outside it and outside any popup it opened, or a frame in which its
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/// anchor isn't shown. Use it instead of `egui::Popup::menu` when the popover holds dropdowns or
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