Merge pull request #686 from storytold/fix/663-canvas-greys

Part of #663: Canvas Color offers light, medium and dark grey
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BFlat 2026-10-09 12:20:42 +07:00 committed by GitHub
commit dcc0de7487
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11 changed files with 77 additions and 6 deletions

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@ -261,7 +261,19 @@ pub const PREF_SPECS: &[PrefSpec] = &[
"Brightness",
choice(&[("dark", "Dark"), ("mediumDark", "Medium Dark"), ("mediumLight", "Medium Light"), ("light", "Light")])
),
p!("canvasColor", "User Interface", "", "Canvas Color", choice(&[("matchUi", "Match User Interface Brightness"), ("white", "White")])),
p!(
"canvasColor",
"User Interface",
"",
"Canvas Color",
choice(&[
("matchUi", "Match User Interface Brightness"),
("white", "White"),
("lightGray", "Light Gray"),
("mediumGray", "Medium Gray"),
("darkGray", "Dark Gray")
])
),
p!("autoCollapseIconPanels", "User Interface", "", "Auto-Collapse Iconic Panels", bool),
p!("openDocumentsAsTabs", "User Interface", "", "Open Documents As Tabs", bool),
p!("largeTabs", "User Interface", "", "Large Tabs", bool),

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@ -1400,6 +1400,9 @@
Marks and Bleed Marcas y sangrado
Marks and Bleeds Marcas y sangrados
Match User Interface Brightness Igualar brillo de la interfaz de usuario
Light Gray Gris claro
Medium Gray Gris medio
Dark Gray Gris oscuro
Materials… Materiales…
Matte Mate
Matte: Mate:

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@ -1399,6 +1399,9 @@
Marks and Bleed Marques et fond perdu
Marks and Bleeds Marques et fonds perdus
Match User Interface Brightness Adapter à la luminosité de l’interface
Light Gray Gris clair
Medium Gray Gris moyen
Dark Gray Gris foncé
Materials… Matériaux…
Matte Détourage
Matte: Détourage :

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@ -1400,6 +1400,9 @@
Marks and Bleed Segni e abbondanza
Marks and Bleeds Segni e abbondanze
Match User Interface Brightness Adatta alla luminosità dell'interfaccia utente
Light Gray Grigio chiaro
Medium Gray Grigio medio
Dark Gray Grigio scuro
Materials… Materiali…
Matte Colore alone
Matte: Colore alone:

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@ -1577,6 +1577,9 @@
Mark as trapped トラップ済みとしてマーク
Marks トンボ
Match User Interface Brightness ユーザーインターフェイスの明るさに合わせる
Light Gray ライトグレー
Medium Gray ミディアムグレー
Dark Gray ダークグレー
Matte: マット:
Maximize 最大化
Maximum Editability 編集機能を最大限に保持

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@ -1262,6 +1262,9 @@
Marker… Marcador…
Marks Marcas
Match User Interface Brightness Corresponder ao Brilho da Interface do Usuário
Light Gray Cinza Claro
Medium Gray Cinza Médio
Dark Gray Cinza Escuro
Materials… Materiais…
Matte: Fosco:
Maximize Maximizar

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@ -1398,6 +1398,9 @@
Marks and Bleed Метки и вылет
Marks and Bleeds Метки и вылеты
Match User Interface Brightness Согласовать с яркостью интерфейса
Light Gray Светло-серый
Medium Gray Средне-серый
Dark Gray Тёмно-серый
Materials… Материалы…
Matte Мат
Matte: Мат:

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@ -1382,6 +1382,9 @@
Marks and Bleed 标记和出血
Marks and Bleeds 标记和出血
Match User Interface Brightness 匹配用户界面亮度
Light Gray 浅灰色
Medium Gray 中灰色
Dark Gray 深灰色
Materials… 材质…
Matte 杂边
Matte: 杂边:

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@ -1418,6 +1418,9 @@
Marks and Bleed 標記與出血
Marks and Bleeds 標記與出血
Match User Interface Brightness 符合使用者介面亮度
Light Gray 淺灰色
Medium Gray 中灰色
Dark Gray 深灰色
Materials… 材質…
Matte 邊緣色
Matte: 遮色:

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@ -80,13 +80,26 @@ pub fn restore(app: &mut VectorcraftApp) {
#[derive(Clone, Copy, PartialEq)]
struct Applied {
brightness: Brightness,
white_canvas: bool,
/// User Interface › Canvas Color, unless it matches the interface brightness.
canvas: Option<egui::Color32>,
threads: i32,
tool_tips: bool,
scrub: bool,
bare_points: bool,
}
/// User Interface › Canvas Color: the canvas around the artboards, or `None` to match the
/// interface brightness. The greys keep the white page's edge in view (#663).
fn canvas_color(key: &str) -> Option<egui::Color32> {
match key {
"white" => Some(egui::Color32::WHITE),
"lightGray" => Some(egui::Color32::from_gray(0xc8)),
"mediumGray" => Some(egui::Color32::from_gray(0x96)),
"darkGray" => Some(egui::Color32::from_gray(0x5a)),
_ => None,
}
}
/// Per frame: push UI-side preferences into egui / the renderer when they change.
pub fn apply_runtime(app: &mut VectorcraftApp, ctx: &egui::Context) {
let p = &app.session.prefs;
@ -97,7 +110,7 @@ pub fn apply_runtime(app: &mut VectorcraftApp, ctx: &egui::Context) {
}
let want = Applied {
brightness: app.ui.brightness,
white_canvas: p.canvas_color == "white",
canvas: canvas_color(&p.canvas_color),
threads: p.render_threads,
tool_tips: p.show_tool_tips,
scrub: p.scrub_numeric_fields,
@ -113,9 +126,9 @@ pub fn apply_runtime(app: &mut VectorcraftApp, ctx: &egui::Context) {
ctx.global_style_mut(|s| s.interaction.tooltip_delay = delay);
crate::scrub::set_enabled(ctx, want.scrub);
crate::widgets::set_bare_numbers_are_points(ctx, want.bare_points);
if want.white_canvas {
if let Some(c) = want.canvas {
let mut t = Tokens::get(ctx);
t.pasteboard = egui::Color32::WHITE;
t.pasteboard = c;
ctx.data_mut(|d| d.insert_temp(egui::Id::NULL, t));
}
if prev.is_some_and(|pr| pr.threads != want.threads) {
@ -365,6 +378,28 @@ mod tests {
use crate::Services;
use vectorcraft_engine::Session;
/// User Interface › Canvas Color (#663): White and the three greys paint the canvas around the
/// artboards; Match User Interface Brightness keeps the theme's.
#[test]
fn canvas_color_choices_paint_the_pasteboard() {
let mut app = VectorcraftApp::new(Session::new(), Services::default());
let ctx = egui::Context::default();
apply_runtime(&mut app, &ctx);
let themed = Tokens::get(&ctx).pasteboard;
for (key, want) in [
("white", egui::Color32::WHITE),
("lightGray", egui::Color32::from_gray(0xc8)),
("mediumGray", egui::Color32::from_gray(0x96)),
("darkGray", egui::Color32::from_gray(0x5a)),
("matchUi", themed),
] {
app.run("prefs.set", serde_json::json!({"key": "canvasColor", "value": key})).unwrap();
apply_runtime(&mut app, &ctx);
assert_eq!(Tokens::get(&ctx).pasteboard, want, "{key}");
}
assert!(app.run("prefs.set", serde_json::json!({"key": "canvasColor", "value": "pink"})).is_err());
}
fn app() -> VectorcraftApp {
VectorcraftApp::new(Session::new(), Services::default())
}