Symbols panel: New Symbol asks for Symbol Options before making the symbol (fixes #1560)
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3af08505f8
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ee97225c19
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@ -1465,6 +1465,14 @@ impl Document {
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pub fn new_graphic_style_name(&self) -> String {
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(self.graphic_styles.len() + 1..).map(|i| format!("Graphic Style {i}")).find(|n| self.graphic_style(n).is_none()).unwrap_or_default()
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}
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/// `base`, or the first free "`base` N" (N from 2) when a symbol already has that name.
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pub fn unique_symbol_name(&self, base: &str) -> String {
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let taken = |n: &str| self.symbols.iter().any(|s| s.name == n);
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if !taken(base) {
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return base.to_string();
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}
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(2..).map(|i| format!("{base} {i}")).find(|n| !taken(n)).unwrap_or_else(|| base.to_string())
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}
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}
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fn default_graphic_styles() -> Vec<GraphicStyle> {
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@ -526,14 +526,6 @@ fn normalize(mut art: Node) -> Result<(Node, (f64, f64), Point)> {
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Ok((art, (w, h), c))
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}
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fn unique_symbol_name(d: &Document, base: &str) -> String {
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let taken = |n: &str| d.symbols.iter().any(|s| s.name == n);
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if !taken(base) {
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return base.to_string();
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}
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(2..).map(|i| format!("{base} {i}")).find(|n| !taken(n)).unwrap_or_else(|| base.to_string())
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}
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fn instances_of(d: &Document, name: Option<&str>) -> Vec<NodeId> {
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let mut v = vec![];
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d.walk(|n| {
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@ -587,7 +579,7 @@ fn symbol_new(s: &mut Session, p: &Value) -> Result<Value> {
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let ids = roots(s, p)?;
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let art = selection_art(s, p)?.ok_or_else(|| EngineError::Other("nothing selected".into()))?;
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let (art, size, c) = normalize(art)?;
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let name = unique_symbol_name(&s.doc()?.doc, str_param(p, "name").filter(|n| !n.trim().is_empty()).unwrap_or("New Symbol"));
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let name = s.doc()?.doc.unique_symbol_name(str_param(p, "name").filter(|n| !n.trim().is_empty()).unwrap_or("New Symbol"));
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let id = s.edit("New Symbol", |d, sel| {
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let art = d.reid(&art);
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d.symbols.push(Symbol { name: name.clone(), art: Arc::new(art) });
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@ -764,7 +756,7 @@ fn symbol_duplicate(s: &mut Session, p: &Value) -> Result<Value> {
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let name = name_param(p, C)?.to_string();
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let d = &s.doc()?.doc;
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let sym = d.symbols.iter().find(|x| x.name == name).cloned().ok_or_else(|| bad(C, format!("no symbol named `{name}`")))?;
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let new = unique_symbol_name(d, str_param(p, "newName").unwrap_or(&format!("{name} copy")));
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let new = d.unique_symbol_name(str_param(p, "newName").unwrap_or(&format!("{name} copy")));
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let size = natural_size(d, &name);
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s.edit("Duplicate Symbol", |d, _| {
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let art = d.reid(&sym.art);
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@ -84,6 +84,7 @@ pub mod spot_colors;
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pub(crate) mod svg_options;
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pub mod swatch_conflict;
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pub mod swatch_options;
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pub mod symbol_options;
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pub mod symbolism_options;
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mod text_export;
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pub mod text_import;
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@ -290,6 +291,7 @@ registry! {
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LiquifyOptions: [liquify::KIND] => liquify::SPEC,
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FreehandOptions: [freehand::KIND] => freehand::SPEC,
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FlareOptions: [flare_options::KIND] => flare_options::SPEC,
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SymbolOptions: [symbol_options::KIND] => symbol_options::SPEC,
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SymbolismOptions: [symbolism_options::KIND] => symbolism_options::SPEC,
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PerspectiveGridPresets: [perspective_presets::KIND] => perspective_presets::SPEC,
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PerspectiveGridOptions: [perspective_options::KIND] => perspective_options::SPEC,
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@ -0,0 +1,45 @@
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//! Symbol Options: the name of the symbol New Symbol makes from the selection (`symbol.new`), asked
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//! before the symbol is made, as the Symbols panel's New Symbol button and menu item do.
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//!
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//! Fields: `name`.
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use serde_json::{Value, json};
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use super::swatch_options::{grid, label};
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use super::{DialogSpec, form};
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use crate::VectorcraftApp;
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use crate::state::Dialog;
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/// The dialog kind of Symbol Options.
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pub const KIND: &str = "symbolOptions";
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pub(super) const SPEC: DialogSpec = DialogSpec { heading: |_| tl!("Symbol Options").into(), body, confirm, min_width: 320.0, ..DialogSpec::FORM };
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/// Open Symbol Options to name a new symbol made from the selection.
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pub fn open(app: &mut VectorcraftApp) -> Result<Value, String> {
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let st = app.session.active().ok_or("no document open")?;
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if st.selection.is_empty() {
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return Err("nothing selected".into());
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}
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let name = st.doc.unique_symbol_name("New Symbol");
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app.ui.dialog = Some(Dialog::new(KIND, json!({ "name": name })));
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Ok(Value::Null)
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}
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fn body(_: &mut VectorcraftApp, ui: &mut egui::Ui, d: &mut Dialog) -> bool {
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grid(ui, |ui| {
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label(ui, tl!("Name:"));
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form::text(ui, d, "name", 190.0);
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ui.end_row();
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});
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false
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}
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/// OK: make the symbol from the selection with the name typed.
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fn confirm(app: &mut VectorcraftApp, d: &Dialog) -> Result<Value, String> {
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let r = app.run("symbol.new", json!({ "name": d.str("name") }));
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if r.is_ok() {
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app.ui.dialog = None;
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}
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r
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}
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@ -808,6 +808,8 @@ lighting Light Světlo
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File Info Dialog Dialogové okno Informace o souboru
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Go to Artboard Přejít na pracovní plochu
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Graphic Style Options… Možnosti grafického stylu…
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Symbol Options Možnosti symbolu
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Symbol Options… Možnosti symbolu…
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Home Domů
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Import Keyboard Shortcuts… Importovat klávesové zkratky…
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Justify all lines Do bloku včetně posledního řádku
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Can't render this file because it contains an unexpected character in line 2 and column 73.
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@ -1128,6 +1128,8 @@
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Graphic Style Library Grafikstil-Bibliothek
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Graphic Style Options Grafikstiloptionen
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Graphic Style Options… Grafikstiloptionen…
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Symbol Options Symboloptionen
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Symbol Options… Symboloptionen…
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Graphic Styles Grafikstile
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Graphic Styles Options Optionen für Grafikstile
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Graphics Grafik
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Can't render this file because it contains an unexpected character in line 2 and column 73.
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@ -1145,6 +1145,8 @@
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Graphic Style Library Biblioteca de estilos gráficos
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Graphic Style Options Opciones de estilo gráfico
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Graphic Style Options… Opciones de estilo gráfico…
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Symbol Options Opciones de símbolo
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Symbol Options… Opciones de símbolo…
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Graphic Styles Estilos gráficos
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Graphic Styles Options Opciones de estilos gráficos
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Graphics Gráficos
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@ -1144,6 +1144,8 @@
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Graphic Style Library Bibliothèque de styles graphiques
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Graphic Style Options Options de style graphique
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Graphic Style Options… Options de style graphique…
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Symbol Options Options de symbole
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Symbol Options… Options de symbole…
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Graphic Styles Styles graphiques
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Graphic Styles Options Options des styles graphiques
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Graphics Graphiques
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@ -1470,6 +1470,8 @@
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Graphic Style Library Grafikaistílus-könyvtár
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Graphic Style Options Grafikai stílus beállításai
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Graphic Style Options… Grafikai stílus beállításai…
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Symbol Options Szimbólum beállításai
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Symbol Options… Szimbólum beállításai…
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Graphic Styles Grafikai stílusok
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Graphic Styles (4) Grafikai stílusok (4)
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Graphic Styles Options Grafikai stílusok beállításai
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@ -1144,6 +1144,8 @@
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Graphic Style Library Libreria stili grafici
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Graphic Style Options Opzioni stile grafico
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Graphic Style Options… Opzioni stile grafico…
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Symbol Options Opzioni simbolo
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Symbol Options… Opzioni simbolo…
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Graphic Styles Stili grafici
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Graphic Styles Options Opzioni stili grafici
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Graphics Grafica
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@ -1422,6 +1422,8 @@
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Graphic Style Library グラフィックスタイルライブラリ
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Graphic Style Options グラフィックスタイルオプション
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Graphic Style Options… グラフィックスタイルオプション…
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Symbol Options シンボルオプション
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Symbol Options… シンボルオプション…
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Graphic Styles Options グラフィックスタイルオプション
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Graphics Processor グラフィックプロセッサー
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Graphics: {adapter} グラフィックス: {adapter}
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@ -1417,6 +1417,8 @@
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Graphic Style Library 그래픽 스타일 라이브러리
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Graphic Style Options 그래픽 스타일 옵션
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Graphic Style Options… 그래픽 스타일 옵션…
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Symbol Options 심볼 옵션
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Symbol Options… 심볼 옵션…
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Graphic Styles Options 그래픽 스타일 옵션
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Graphics Processor 그래픽 프로세서
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Graphics: {adapter} 그래픽: {adapter}
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@ -782,6 +782,8 @@ lighting Light Światło
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File Info Dialog Okno informacji o pliku
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Go to Artboard Przejdź do obszaru kompozycji
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Graphic Style Options… Opcje stylu graficznego…
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Symbol Options Opcje symbolu
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Symbol Options… Opcje symbolu…
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Home Strona startowa
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Import Keyboard Shortcuts… Importuj skróty klawiaturowe…
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Justify all lines Justuj wszystkie wiersze
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Can't render this file because it contains an unexpected character in line 2 and column 73.
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@ -983,6 +983,8 @@
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Graphic Style Library Biblioteca de Estilos Gráficos
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Graphic Style Options Opções de Estilo Gráfico
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Graphic Style Options… Opções de Estilo Gráfico…
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Symbol Options Opções de Símbolo
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Symbol Options… Opções de Símbolo…
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Graphic Styles Estilos Gráficos
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Graphic Styles Options Opções de Estilos Gráficos
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Graphics Processor Processador Gráfico
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@ -1142,6 +1142,8 @@
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Graphic Style Library Библиотека графических стилей
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Graphic Style Options Параметры графического стиля
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Graphic Style Options… Параметры графического стиля…
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Symbol Options Параметры символа
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Symbol Options… Параметры символа…
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Graphic Styles Графические стили
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Graphic Styles Options Параметры графических стилей
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Graphics Графика
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@ -1138,6 +1138,8 @@
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Graphic Style Library Бібліотека графічних стилів
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Graphic Style Options Параметри графічного стилю
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Graphic Style Options… Параметри графічного стилю…
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Symbol Options Параметри символу
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Symbol Options… Параметри символу…
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Graphic Styles Графічні стилі
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Graphic Styles Options Параметри графічних стилів
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Graphics Графіка
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Can't render this file because it has a wrong number of fields in line 13.
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@ -1323,6 +1323,8 @@
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Graphic Style Library Thư viện kiểu đồ họa
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Graphic Style Options Tùy chọn kiểu đồ họa
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Graphic Style Options… Tùy chọn kiểu đồ họa…
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Symbol Options Tùy chọn ký hiệu
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Symbol Options… Tùy chọn ký hiệu…
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Graphic Styles Kiểu đồ họa
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Graphic Styles Options Tùy chọn kiểu đồ họa
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Graphics Đồ họa
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Can't render this file because it has a wrong number of fields in line 11.
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@ -1095,6 +1095,8 @@
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Graphic Style Library 图形样式库
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Graphic Style Options 图形样式选项
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Graphic Style Options… 图形样式选项…
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Symbol Options 符号选项
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Symbol Options… 符号选项…
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Graphic Styles 图形样式
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Graphic Styles Options 图形样式选项
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Graphics 图形
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@ -1119,6 +1119,8 @@
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Graphic Style Library 繪圖樣式資料庫
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Graphic Style Options 繪圖樣式選項
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Graphic Style Options… 繪圖樣式選項…
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Symbol Options 符號選項
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Symbol Options… 符號選項…
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Graphic Styles 繪圖樣式
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Graphic Styles Options 繪圖樣式選項
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Graphics 圖形
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Can't render this file because it contains an unexpected character in line 6 and column 47.
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@ -403,6 +403,12 @@ pub const UI_COMMANDS: &[(&str, &str, &str, &str)] = &[
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"",
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"{name?} open Graphic Style Options (dialog `graphicStyleOptions`, field `name`): for style `name` OK renames it (graphicStyle.rename); without, OK makes a new style of that name from the selection (graphicStyle.new)",
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),
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(
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"ui.symbolOptions",
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"Symbol Options…",
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"",
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"{} open Symbol Options for a new symbol made from the selection, what the Symbols panel's New Symbol opens (dialog `symbolOptions`, field `name`, default the first free \"New Symbol\"/\"New Symbol N\"); OK runs symbol.new {name}",
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),
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(
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"tool.options",
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"Tool Options…",
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@ -1290,6 +1296,7 @@ pub fn run_ui_command(app: &mut VectorcraftApp, id: &str, p: &Value) -> Option<R
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}
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"ui.colorPicker" => crate::dialogs::open_color_picker(app, p),
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"ui.graphicStyleOptions" => crate::dialogs::graphic_style_options::open(app, s("name").as_deref()),
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"ui.symbolOptions" => crate::dialogs::symbol_options::open(app),
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"ui.brushOptions" => crate::dialogs::brush_options::open(app, s("name").as_deref()),
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"tool.options" => crate::toolbar::open_options(app, &s("tool").unwrap_or_default()),
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"ui.colorGuideOptions" => {
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@ -155,7 +155,7 @@ pub fn show(app: &mut VectorcraftApp, ui: &mut Ui) {
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}
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ui.add_space((ui.available_width() - 2.0 * 28.0).max(0.0));
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if widgets::icon_button_enabled(ui, "dc-new-item", tl!("New Symbol"), false, has_sel, 24.0).clicked() {
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app.run("symbol.new", json!({})).ok();
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app.run("ui.symbolOptions", json!({})).ok();
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}
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if widgets::icon_button_enabled(ui, "trash-2", tl!("Delete Symbol"), false, sel.is_some(), 24.0).clicked()
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&& let Some(n) = &sel
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@ -171,7 +171,7 @@ pub fn menu(app: &mut VectorcraftApp, ui: &mut Ui) {
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let inst = has_instances_selected(app);
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let name = json!({"name": sel});
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let items: [(&str, bool, &str, Value); 9] = [
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(tl!("New Symbol…"), has_sel, "symbol.new", json!({})),
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(tl!("New Symbol…"), has_sel, "ui.symbolOptions", json!({})),
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(tl!("Redefine Symbol"), has_sel && sel.is_some(), "symbol.update", name.clone()),
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(tl!("Duplicate Symbol"), sel.is_some(), "symbol.duplicate", name.clone()),
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(tl!("Delete Symbol"), sel.is_some(), "symbol.delete", name.clone()),
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@ -245,4 +245,37 @@ mod tests {
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frame(&ctx, &mut app, vec![egui::Event::PointerMoved(tile + vec2(80.0, 80.0))]);
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assert_eq!(egui::DragAndDrop::payload::<PanelDrag>(&ctx).as_deref(), Some(&PanelDrag::Symbol(names[0].clone())));
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}
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/// One headless frame of the panel menu; returns its painted labels.
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fn menu_frame(ctx: &egui::Context, app: &mut VectorcraftApp, events: Vec<egui::Event>) -> Vec<(String, Rect)> {
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let raw = egui::RawInput { screen_rect: Some(Rect::from_min_size(Pos2::ZERO, vec2(236.0, 400.0))), events, ..Default::default() };
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let mut out = ctx.run_ui(raw, |ui| menu(app, ui));
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out.textures_delta.clear();
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crate::tests_removeanchors::shapes_text(&out.shapes.iter().map(|c| c.shape.clone()).collect::<Vec<_>>())
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}
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#[test]
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fn new_symbol_asks_for_symbol_options_before_making_the_symbol() {
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let mut app = VectorcraftApp::new(Session::new(), Default::default());
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app.run("file.new", json!({"width": 200, "height": 100})).unwrap();
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app.run("shape.rectangle", json!({"x": 10, "y": 10, "width": 30, "height": 20})).unwrap();
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let ctx = egui::Context::default();
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crate::theme::install_fonts(&ctx);
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let labels = menu_frame(&ctx, &mut app, vec![]);
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let item = labels.iter().find(|(t, _)| t.trim() == "New Symbol…").map(|(_, r)| r.center()).expect("New Symbol… in the menu");
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menu_frame(&ctx, &mut app, vec![egui::Event::PointerMoved(item), button(item, true)]);
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menu_frame(&ctx, &mut app, vec![button(item, false)]);
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||||
assert_eq!(app.ui.dialog.as_ref().map(|d| d.kind.as_str()), Some("symbolOptions"));
|
||||
assert!(symbols(&mut app).is_empty(), "no symbol before OK");
|
||||
assert_eq!(app.ui.dialog.as_ref().unwrap().str("name"), "New Symbol");
|
||||
crate::dialogs::confirm(&mut app).unwrap();
|
||||
assert!(app.ui.dialog.is_none());
|
||||
// The next one is offered a name no symbol has, and OK keeps the name typed.
|
||||
app.run("shape.rectangle", json!({"x": 60, "y": 10, "width": 30, "height": 20})).unwrap();
|
||||
app.run("ui.symbolOptions", json!({})).unwrap();
|
||||
assert_eq!(app.ui.dialog.as_ref().unwrap().str("name"), "New Symbol 2");
|
||||
app.ui.dialog.as_mut().unwrap().fields.insert("name".into(), json!("Badge"));
|
||||
crate::dialogs::confirm(&mut app).unwrap();
|
||||
assert_eq!(symbols(&mut app), ["New Symbol", "Badge"]);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -114,6 +114,9 @@ dialog open); without `name` it names a new style made from the selection (`grap
|
|||
`ui.mergeGraphicStyles {names}` opens the same dialog to name the style `ui.dialog.confirm` merges from them
|
||||
(`graphicStyle.merge`). Deleting styles from the panel asks first with a `confirm` dialog (`graphicStyle.delete`).
|
||||
|
||||
Symbols: `ui.symbolOptions` opens the `symbolOptions` dialog (field `name`) that the Symbols panel's New Symbol asks
|
||||
first; `ui.dialog.confirm` makes the symbol from the selection with that name (`symbol.new`).
|
||||
|
||||
Gradient panel: double-clicking a stop on the panel's slider opens the same `gradientStop` popover, with a `screen`
|
||||
field (`[x, y]`, screen points) in place of `x`/`y`. The panel's stop eyedropper selects the Eyedropper tool with the
|
||||
tool option `stop` (the tool to return to; `tool.setOption {key: "stop", value: "gradient"}`): its next click on art
|
||||
|
|
|
|||
Loading…
Reference in New Issue