Commit Graph

716 Commits

Author SHA1 Message Date
Brandon Thomas 856e36c694
Merge pull request #220 from storytold/pr/craft-fonts
Fonts: use craft-fonts as an optional build input; move the Japanese fonts out
2026-10-06 14:37:41 -04:00
Brandon Thomas 721d1118f3 Fonts: docs use an absolute CRAFT_FONTS_DIR; note the web size
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 14:19:24 -04:00
Brandon Thomas 3491b99321 Fonts: the Japanese-menu glyph test skips without craft-fonts
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 11:09:46 -04:00
Brandon Thomas 546a65f77a Fonts: use craft-fonts as an optional build input; move the Japanese fonts out
Shippori Mincho (assets/fonts, from #145) moves to storytold/craft-fonts. crates/text/build.rs
embeds the fonts of a craft-fonts checkout when CRAFT_FONTS_DIR is set (web: BIZ UDPGothic
Regular only) as vectorcraft_text::CRAFT_FONTS; unset, it is empty and Japanese falls back to the
installed fonts. Document text gets the Japanese faces after the bundled fonts (Mincho first); the
UI adds them at the end of every egui family (BIZ UDPGothic first), before ui_fonts' system-font
discovery. Release and FreeBSD CI builds check craft-fonts out at a pinned commit; packages carry
the fonts' OFL texts.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 10:42:21 -04:00
Brandon Thomas 77708ad8de
Merge pull request #215 from storytold/pr/windows-arm64
Windows on ARM64: release builds, PE header check, install test on ARM64 hardware
2026-10-06 10:13:23 -04:00
Brandon Thomas 129c9ca61e Windows ARM64 workflow: pin third-party actions by commit
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 09:51:04 -04:00
Brandon Thomas ceb6defcf3 Windows on ARM64: release builds, PE header check, install test on ARM64 hardware
Release builds add an arm64 MSI and portable zip, cross-compiled on the x64
runner (signing and WiX as for x64). package.ps1 checks each binary's PE
header before packaging: Machine must match -Arch, the app must be a GUI
program and the CLI a console program. It skips the CLI smoke run when an
ARM64 build can't run on the host. A new Windows ARM64 workflow packages the
ARM64 MSI, installs it on a Windows 11 ARM64 runner, checks both installed
exes are ARM64, runs the CLI, and uninstalls. Ported from printcraft#66.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 09:38:29 -04:00
imachus ab6a668aa9 Type: kinsoku, tate-chu-yoko and upright placement for vertical type
Builds on the vertical type from #145 (same data, commands and tools).

- Kinsoku (the strict set, horizontal Japanese too): no line starts with a
  closing bracket, 、。, a middle dot, colon, !?, the long vowel mark,
  iteration marks or small kana; no line ends with an opening bracket.
  Hyphenation breaks obey it too.
- Tate-chu-yoko: a run of two or three half-width digits (10月, 第100回)
  stands upright across the column as one block one em long, squeezed to
  the em when wider; longer numbers stay on their side.
- Upright or on its side by Unicode's Vertical_Orientation: CJK and
  symbols upright, marks that need a vertical form on their side when the
  font has none; upright glyphs advance at least one em, centred, and turn
  about the ideographic em box centre so they sit on the column's centre
  line. Point type keeps its anchor on the first column's centre line.
- `vrt2` is no longer requested: its glyphs are already on their side, so
  with the layout turning Latin and digits too they came out upside down
  (and tate-chu-yoko blocks broke) in fonts that have it, e.g. Hiragino.
- The line→text mapping is one affine (`TextLayout::line_xf`, an exact
  quarter turn plus the point-type offset); `logical_point` and
  `physical_point` use it. Pixel snapping skips vertical type.
- Tests: kinsoku in both directions, tate-chu-yoko blocks, upright vs
  sideways, anchor on the centre line, arrows along columns.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 22:02:38 +09:00
imachus 8dc2fd077f Type: find fonts by any of their names; say how each one resolved
Documents made elsewhere often name a font differently from the family
name VectorCraft lists: a localized family name (ヒラギノ角ゴシック), a
legacy family/style pair (Hiragino Sans + W3) or a PostScript name
(HiraginoSans-W3). FontDb now indexes every name in a face's name table
and resolves a request to the right face, telling the caller whether it
matched exactly, by another name, by substitution or not at all
(FontMatch).

- text: FaceKeys/aliases, FontDb::resolve, canonical, find_postscript;
  fix a race where a face loaded by another thread was reported missing.
- engine: text.fonts reports status, the resolved face and missing
  glyphs; Replace Font resolves the same way.
- render: substituted-font highlighting uses resolve, so a font found
  by another name is no longer shown as missing.
- Find Font notes how each font was found.
- Preferences › Type › Include Fonts of Other Design Apps' Folders
  (macOS, on by default).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 21:45:10 +09:00
imachus 66fa0a998a Type: input method composition (Japanese IME) in the Type tool
Typing with an input method (the macOS Japanese IME and the like) used to
insert the raw keys (romaji came in as ASCII): egui's Ime events weren't
handled.

- Tools gain `ime_preedit` / `composing` / `ime_caret`; the Type tool lays
  the marked text out in place inside its typing session, underlined (the
  clause being converted thicker), and commits it through `text_input`.
  Character ranges from the IME convert to byte ranges in one place. A
  cancelled composition leaves no empty undo step; an empty clear with
  nothing marked never deletes the selection.
- The UI sends Text and Ime events to the tool in order, sends IMEOutput
  every frame while text is edited (what lets egui-winit enable the IME
  and place its candidate window at the caret, or the converting clause),
  and holds back keys, Enter/Escape, clipboard, single-key shortcuts and
  menu commands (Undo, Cut, Select All… also from the native menu) while
  composing. A click, a tool switch or a style change ends the
  composition with the marked text kept as typed; on macOS the IME is
  told to discard it (NSTextInputContext.discardMarkedText) so it doesn't
  come back in the next input.
- Undo during a typing session also ends the Type tool's session, so its
  caret and marked text follow the document.
- Tests: tools (char → byte ranges, underlines and candidate position),
  engine (compose → commit is one step, cancel leaves no step, a click
  commits, Undo mid-composition is safe), ui-egui (synthetic Ime events:
  compose, commit, ⌘Z held back, IME output, click and app switch).

Checked by hand on macOS 27 with the Japanese IME (romaji input, convert,
commit, cancel, Undo/Redo after commit, click away, Latin mode, app
switch). Not checked: Windows and Linux IMEs, the web build.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 21:41:50 +09:00
Petr Leo Compel b045390311 i18n: Czech interface language
VectorCraft ▸ Language gains Čeština (`app.language {lang: "cs"}`,
persisted as "cs"). `Language::tr` now picks a table per language.

The Czech table (crates/ui-egui/src/i18n/czech.rs) translates every
menu title, submenu, item and header in the menu tree, plus the labels
toggling items switch to (Show/Hide Guides, Lock/Unlock Grid, Outline/
Preview, Edit Contents/Edit Envelope…). It was written clean-room from the
meaning of the English labels: commands in the infinitive, menus as nouns.
Left as-is on purpose: the product name, language names, OpenType, the
built-in workspace names and the perspective grid preset names.

Tests:
- every Czech (and Japanese) entry is a menu label, toggled labels included;
- Czech covers every menu label except fonts, sizes, plug-in names and
  an explicit KEEP_AS_IS list;
- ellipses match their source label, entries are unique;
- the Language menu lists every language; `cs` validates and persists;
- each UI font family's own first font has the Czech letters and
  punctuation (no system fonts needed).

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-06 14:23:11 +02:00
Brandon Thomas 7a39cb7b89
Merge pull request #212 from storytold/pr/release-0.3.1
Release: VectorCraft v0.3.1
2026-10-06 08:03:26 -04:00
Brandon Thomas 15ab25426e Release: VectorCraft v0.3.1
Fixes the Windows installer: the Start Menu shortcut and Add/Remove Programs icon were blank. Release builds no longer open a console window behind the app.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 08:03:13 -04:00
Brandon Thomas 899a82d31d
Merge pull request #211 from storytold/pr/windows-packaging
Windows packaging: Start Menu/Add-Remove icon, no console window, correct description
2026-10-06 07:53:56 -04:00
Brandon Thomas 7bca89dd15 Windows packaging: Start Menu/Add-Remove icon, no console window, correct description
The MSI Icon id had no .ico/.exe extension, which Windows Installer needs for
advertised shortcuts and ARPPRODUCTICON, so both showed a blank icon. Release
builds of the desktop app are now GUI-subsystem (no console window; the CLI stays
a console program), the shortcut/summary description names what VectorCraft does, and
packaging-lint rejects an Icon id without an extension. Found in printcraft#57.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 07:50:24 -04:00
Brandon Thomas 7f5344a60c
Merge pull request #145 from midasdf/feat/japanese-interface-language
Add Japanese menus and initial vertical type tools
2026-10-06 07:43:47 -04:00
Brandon Thomas 691a54e7fd Roadmap and README: Japanese interface and initial vertical type
The appended Interface localization section moves into the roadmap's structure: a
Shipped so far entry, the Type advanced row (45%, CJK composition left), the gap list,
the inventories (16 stubbed menu items; Touch Type the only missing tool) and totals
recomputed from the parity table (75.3%, 211–332 h to feature parity); README Status
follows.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 07:43:25 -04:00
Brandon Thomas 1733fa5fdb i18n: keep only VectorCraft's own menu labels, and test that
47 of the 83 entries were labels from other apps ("New blank PDF", "Comments panel",
"Read mode"…) that never appear here. A test now walks the menu tree and fails on any
entry that isn't one of VectorCraft's labels.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 07:43:25 -04:00
Brandon Thomas 7715dcd285 Merge remote-tracking branch 'origin/main' into pr145-v2 2026-10-06 07:43:14 -04:00
Hiroshi Inukai caba979b01 PDF/.ai import: fonts are found by their PostScript name, whatever hyphens the family holds
A document names its fonts by PostScript name, which the importer split at the
first hyphen into family and style. A family with hyphens in its name was never
found: "Rounded-X-Mplus-1c-black" became family "rounded", style
"x-mplus-1c-black", and the text fell back to another font. Common Japanese
families have hyphens in their names.

The system font scan now also indexes each installed face's PostScript name
(read from the same name table it already reads). The importer asks for the face
with that exact name first (`FontDb::by_postscript_name`) and splits the name only
when no installed face has it.

Test: installed faces are found by PostScript name, in any case.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 20:18:53 +09:00
Brandon Thomas 025315f4bf
Merge pull request #210 from storytold/fix/clippy-byte-str
clippy: byte string in the envelope test (main's clippy step is red on Rust 1.99)
2026-10-06 07:09:43 -04:00
Brandon Thomas 4c6ac00e72 clippy: a byte string for the envelope test's newline (byte_char_slices, red on main with Rust 1.99)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 07:09:35 -04:00
midasdf 44b2b984ed i18n: add Japanese menus and initial vertical type tools 2026-10-06 16:55:47 +09:00
BFlat 2e2bb33909
Merge pull request #203 from storytold/m8-envelope-editing
M8.17: Edit envelopes on the canvas (M8 done)
2026-10-06 12:23:30 +07:00
bflatastic 5bb273487e ROADMAP: M8 done (M8.1-M8.20), parity re-derived
The M8 row is done with what the fidelity pass delivered and what is left; the
Symbols/blends/envelopes/perspective parity row moves from 75% to 88%; feature
parity ~75%; Shipped so far and the README status follow.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 12:23:20 +07:00
bflatastic 695c541f0d M8.17: Edit envelopes on the canvas: Edit Contents, mesh points and handles, Control bar
- Edit Contents: while an envelope's contents are edited, clicks hit the
  content where it sits undistorted and the Selection tool selects it; the
  menu item reads Edit Envelope then. No default shortcut: the reference
  app's (Shift+Cmd+V) is Paste in Place here.
- A selected envelope shows its mesh (a warp's surface grid, a mesh's own,
  a top object's outline) instead of its content's outlines.
- Mesh envelope points get bezier handles (append-only; none stored is the
  smooth Catmull-Rom mesh, which the first handle edit fills in exactly
  along the grid lines). setMeshPoint takes `handle`; object.mesh.movePoint,
  addLine and deletePoint edit mesh envelopes too. The Mesh tool and Direct
  Selection drag points and the clicked point's handles (shared MeshEdit);
  the Mesh tool adds rows and columns inside mesh envelopes. Reset with
  Mesh keeps the shape along the grid with handles; Release returns the
  exact mesh.
- Control bar: Edit Envelope / Edit Contents, warp style, orientation,
  bend and distortions or mesh rows and columns, Reset, Envelope Options.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 12:16:59 +07:00
BFlat 254251f23a
Merge pull request #201 from storytold/m8-perspective-widgets
M8.11: Perspective grid widgets: ground-level points move the grid, separate extents, cell size widget, screen-fixed Plane Switching Widget with 1-4 keys
2026-10-06 12:16:50 +07:00
bflatastic 99e3aaa798 ROADMAP: M8.11 landed
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 12:16:40 +07:00
bflatastic 0889f13cd8 M8.11: Perspective grid widgets: ground-level points move the grid, separate extents, cell size widget, screen-fixed Plane Switching Widget with 1-4 keys
The Perspective Grid tool's left and right ground-level points move the whole
grid; the left and right extents are separate (extentRight; Alt drags both,
Shift goes by whole cells); a cell size widget sits up the line where the planes
meet; Shift keeps a vanishing point on the horizon and the ground points and
origin on one axis. The Plane Switching Widget stays put in a corner of the
document window (ViewInfo/ToolContext carry the window as a ScreenFrame), takes
its clicks with any tool while the grid shows (the Perspective Selection tool
too while it's hidden), and 1-4 pick the left, horizontal, right and no plane.
Double-clicking the Perspective Grid tool opens Perspective Grid Options
(show the widget, its corner; perspective.widget.options, kept with the
preferences).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 12:16:39 +07:00
BFlat 565b75b91d
Merge pull request #200 from storytold/m8-perspective-type-symbols
M8.14: Type and symbols in perspective are really projected and stay editable; attachments survive copies
2026-10-06 12:10:14 +07:00
bflatastic 3280586f4c ROADMAP: M8.14 landed
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 12:10:02 +07:00
bflatastic 8255d606ae M8.14: Type and symbols in perspective are really projected and stay editable; attachments survive copies
Type and symbol instances attached to a plane keep their art and carry a projection
(Node.perspective.projection, append-only); the canvas and every export draw their outlines
through it (reshape/bake), so they are foreshortened and stay type and symbol instances. Bounds,
hit testing and transforms follow the projection. Object › Perspective › Edit Text
(perspective.editText, or double-clicking with the Perspective Selection tool) shows the type flat
where it is drawn in isolation mode; exiting isolation projects it again. Release with
Perspective keeps their look. Copies, pastes, duplicates and Selection-tool moves keep the
attachment (the art moves as dragged). Flare, spiral and polar grid draw on the active plane, and
so do the click-to-size shape dialogs (perspective.draw `at`: sizes in plane units).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 12:10:00 +07:00
BFlat 5a13626faa
Merge pull request #199 from storytold/m8-envelope-distort-all
M8.16: Envelopes bend images, symbols, gradients, patterns and appearance; warps keep their frame
2026-10-06 12:01:57 +07:00
bflatastic 2967c3a9ba ROADMAP: M8.16 landed
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 12:01:48 +07:00
bflatastic 04fa49413c M8.16: Envelopes bend images, symbols, gradients, patterns and appearance; warps keep their frame
- Images distort as a raster mesh warp: cut by Fidelity into triangles,
  each a clipped image under the affine map of its corners (pieces overlap
  slightly, no seams; the renderer paints them without clip layers; SVG
  writes the pixels once and <use>s them).
- Symbol instances distort as their symbol's art (the renderer's cache
  follows edits to the symbol).
- Distort Appearance bakes strokes (filled outlines) and geometry effects
  before bending; Distort Linear Gradients bends linear gradients; Distort
  Pattern Fills bends the tiles. Opacity masks of the content bend too.
- Bug fix: a rotated, sheared or reflected warp envelope re-warped along
  the page axes. Envelopes now keep their own frame (append-only model
  field), so the warp turns with the art; move and scale keep it square.
- Live evaluation shares one set of hooks (vectorcraft_doc::live::Hooks,
  vectorcraft_effects::{expand_live, expanded_live_group,
  expand_live_deep}) between the canvas, Expand and every exporter.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 12:01:47 +07:00
BFlat cd99714b42
Merge pull request #198 from storytold/m8-blend-fidelity
M8.20: blends interpolate strokes, gradients, groups, type and symbols faithfully
2026-10-06 12:01:39 +07:00
bflatastic e1225f4c24 ROADMAP: M8.20 landed
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 12:01:30 +07:00
bflatastic 98a3e15ec3 M8.20: blends interpolate strokes, gradients, groups, type and symbols faithfully
Closed shapes start where they twist least (unless the Blend tool
picked the anchors); dashes, miter limit, arrowhead scale and width
profiles interpolate (caps, joins and brushes switch halfway);
gradients with different stop counts resample to common stops; groups
with different member counts grow the extra members out of a point;
compound steps stay compound paths; type, symbol instances and images
interpolate their transforms, type its colours and sizes run by run.
New blends are knockout groups and the canvas draws them knocked out
as the exports do. Expand and Release keep the blend's name,
transparency, opacity mask and appearance, and Object > Expand expands
blends.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 12:01:28 +07:00
BFlat 55d7df36e4
Merge pull request #197 from storytold/m8-width-tool
M8.7: Width tool edits compound-path strokes, shows every subpath's points, own cursors
2026-10-06 12:01:20 +07:00
bflatastic fe2259536d ROADMAP: M8.7 landed
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 12:01:11 +07:00
bflatastic 13db157d36 M8.7: Width tool edits compound-path strokes, shows every subpath's points, own cursors
- A compound path's stroke lives on the compound: the tool edits it through
  any member, and stroke.widthPoint.* / stroke.widthProfile.set given a member
  edit the compound's profile.
- Width points show on every subpath the stroke runs along (not just the
  first) for the hovered and the selected stroke.
- Cursors: the Width tool's own glyphs off a stroke, over a stroke (a drag
  adds a point) and over a width point or handle (a drag moves or widens it).
- Hint-bar text for the tool.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 12:01:10 +07:00
BFlat bd91cf9123
Merge pull request #196 from storytold/m8-liquify-behaviour
M8.4: Liquify keeps going while held, leaves non-paths alone, strokes apply incrementally
2026-10-06 12:01:02 +07:00
bflatastic 5061404ec6 ROADMAP: M8.4 landed
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 12:00:53 +07:00
bflatastic e9abc62f1a M8.4: Liquify keeps going while held, leaves non-paths alone, strokes apply incrementally
Holding the brush still keeps Twirl, Pucker and Bloat applying, scaled by the
time held: a new Tool::tick (time supplied by the host: canvas frames, or
`holdMs` on ui.pointer / pointer_gesture events) repeats the last point every
0.1 s, one more dab there. Liquify never touches graphs, meshes, type, symbols,
images, or envelopes, repeats and blends with their contents, nor guides in
selection mode; those under the brush come back in `skipped` with a `warning`
that the status bar shows (UiRequest::Status). A drag applies only the dabs
each new sample adds (the stroke's state is kept between previews), giving the
same result as the whole stroke, so journal replay still reproduces it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 12:00:52 +07:00
BFlat fc0cb255a4
Merge pull request #195 from storytold/m8-perspective-view-options
M8.10: Perspective grid view options: Lock Grid, Lock Station Point, Snap to Grid, Show Rulers
2026-10-06 11:49:33 +07:00
bflatastic aa08c5bef7 ROADMAP: M8.10 landed
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 11:49:22 +07:00
bflatastic e3b079de8c M8.10: Perspective grid view options: Lock Grid, Lock Station Point, Snap to Grid, Show Rulers
View > Perspective Grid gains Show/Hide Rulers, Snap to Grid (on by default),
Lock/Unlock Grid and Lock Station Point, with flipping labels and checkmarks (and
Show/Hide Grid's label). Lock Grid stops the grid widgets from dragging; Lock
Station Point swings the other vanishing point around the station point; Snap to
Grid lands drawn corners and moved edges on gridlines within a quarter cell
(perspective.draw/move take snap?); Show Rulers draws a ruler up the true height
line in the grid's units. Gridlines draw in the Define Grid colours and opacity.
New commands perspective.grid.lock/lockStation/snap/rulers (view state).

Existing tests that measure exact perspective moves (two in tests_distort.rs,
the persp_session helper of tests_persp_select.rs) turn snapping off first (it is on by
default and would move their exact corners onto gridlines).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 11:49:19 +07:00
BFlat 85e7acf138
Merge pull request #194 from storytold/m8-perspective-planes
M8.13: Perspective planes move along their normals with widgets, alone, with or copying their objects
2026-10-06 11:44:27 +07:00
bflatastic e774f15537 ROADMAP: M8.13 landed
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 11:44:12 +07:00
bflatastic 0f0dbbf9d5 M8.13: Perspective planes move along their normals with widgets, alone, with or copying their objects
The grid keeps per-plane offsets (leftOffset, rightOffset, groundOffset). Each plane has a widget
(a diamond in its colour) that the Perspective Grid and Perspective Selection tools drag: plain
moves the plane, Shift moves the objects on it too, Alt copies them (perspective.plane.move).
Double-clicking a widget, or ui.perspectivePlane, opens the plane's options dialog (location; Do
Not Move / Move All Objects / Copy All Objects). Object › Perspective › Move Plane to Match Object
(perspective.plane.matchObject). New objects attach where the plane is. Grid edits leave
attached art in place as the reference app does; perspective.grid.set {reproject: true} moves it
with the grid.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 11:44:11 +07:00