After scaling 12 pt type 2x, the Character panel still showed 12 pt and
typing 10 pt gave 20 pt type. Character controls and text commands now
work in document points: the size, leading and baseline shift shown and
set are the stored ones times the text's scale along its em height, and
horizontal scale includes the ratio of the transformed em axes. Rotation,
reflection and shear stay in the transform, so text remains editable.
Groups' text counts, keyboard increments use the same units, Shrink
Text to Fit works in document tenths, and a collapsed transform rejects
dimensional edits without touching the document.
text.getRange takes effective: true for the document-space values.
A .ai in PostScript form went only to the PostScript interpreter, which
stopped on the first operator its missing prolog would define
(`Adobe_packedarray`, `Lb`, `Np`): files from Rhino and other CAD apps name
the procsets without including them.
- Such a program is its own editing data: when it has layers
(`%AI5_BeginLayer`) and no private data, the editing-data reader reads it,
compared with the page when the program runs, from the layers alone when
it can't be run. If the layers can't be read either, the error says why.
- The reader takes the legacy ten-operand `Lb`, ignores flatness `i`, and
uses the bounding box as the page when nothing else says where it is.
- Tests on synthetic files; fuzz fixture and hostile-program layers added.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
# Conflicts:
# ROADMAP.md
# docs/file-format-parity.md
# docs/gaps.md
The editing-data reader stopped on `Xk`/`XK` (global process colours) and
on `p`/`P` (pattern fills), so the file fell back to its PDF part, which has
only the top-level layers.
- `Xk`/`XK` read like `Xx`: a global swatch (not a spot ink), linked at its tint.
- `%AI3_BeginPattern` sections are read by a reader of their own into
pattern swatches (tile from `(name) llx lly urx ury`, art in pattern space);
`p`/`P` fill or stroke with them, placed by the operator's matrix. A pattern
it can't read whole still makes a fill with it unreadable, as before.
- Tests on synthetic editing data; fuzz tokens and fixture extended.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Asset Export, File › Export, Save for Web and Object › Rasterize drew
each shape with its own smoothed edge, so where two shapes met edge to
edge (Divide, Shape Builder, abutting art) both half-covered the pixels
on the line and the background showed through as a thin ghost border.
With Art Optimized (the default) these now supersample, as the option's
name in Illustrator says: the art is drawn with hard edges at four times
the size (three or two times for large images, within a 40-megapixel
budget and the renderer's 65,535-pixel side) and each block averaged
into one pixel. Pixels shared by two shapes are fully owned by one or
the other at the finer size, so no seam is left, and the outer edges
are still smooth. The canvas keeps shape-by-shape smoothing for speed;
None and Type Optimized are unchanged.
RenderOptions::supersample turns it on (exports and Rasterize set it).
A render test checks two triangles sharing a diagonal: a seam with
shape-by-shape smoothing, none supersampled, and the factor's limits.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Eight raster effects on the pixel-filter pipeline
(vectorcraft_effects::pixel::brushstrokes), under a new Effect › Brush
Strokes submenu between Blur and Distort in the Raster Effects section:
- Accented Edges (edgeWidth pt 1..14, default 2; edgeBrightness 0..50,
38; smoothness 1..15, 5): the edges of the softened object painted
towards white chalk at high brightness or black ink at low brightness;
Smoothness also leaves the faint edges out. The shape stays as it was.
- Angled Strokes (directionBalance 0..100, 50; strokeLength pt 3..50, 15;
sharpness 0..10, 3): light areas in right diagonal strokes, dark areas
in left diagonal ones; 0 makes every stroke a left diagonal, 100 every
stroke a right diagonal. Sharpness brings detail and bristles back.
- Crosshatch (strokeLength pt 3..50, 9; sharpness 0..20, 6; strength
1..3, 1): the detail kept under pencil hatching along both diagonals,
Strength passes of it, the edges roughened.
- Dark Strokes (balance 0..10, 5; blackIntensity 0..10, 6;
whiteIntensity 0..10, 2): short strokes towards black in the dark
areas, long strokes towards white in the light areas.
- Ink Outlines (strokeLength pt 1..50, 4; darkIntensity 0..50, 20;
lightIntensity 0..50, 10): black outlines over the edges, ink hatching
in the shadows, shadows darkened and highlights lightened.
- Spatter (sprayRadius pt 0..25, 10; smoothness 1..15, 5): each pixel
shifted by noise up to 0.4 x the radius; Smoothness makes the grains
larger and smoother.
- Sprayed Strokes (strokeLength pt 0..20, 12; sprayRadius pt 0..25, 7;
strokeDirection Right Diagonal, Horizontal, Left Diagonal or Vertical):
strokes along the direction, scattered by up to 0.3 x the radius.
- Sumi-e (strokeWidth pt 3..15, 10; strokePressure 0..15, 2; contrast
0..40, 16): wet strokes, ink bleeding from the darks along paper
fibres, more ink with pressure and an S-curve contrast for rich blacks.
It works in value only: hues and saturation stay, and so does the
object's shape (no fringe in the transparency).
A stroke averages the colour along a segment through the pixel (16
samples at most, the art softened first when they lie more than a pixel
apart); strokes lie in rows around the object's centre, each row
starting at random and each stroke shifted along itself, with streaked
noise for the bristles. Everything is in document space, so the effects
look the same at any zoom or resolution, move with the object and draw
the same every time; outsets and reaches are exact. On a 2000 x 2000
raster in release the slowest settings take 0.3-2.0 s (Crosshatch at
50 pt with 3 passes the most).
Shared helpers instead of copies: edges::sobel (Glowing Edges now uses
it, unchanged), distort::displace and texture::Tones are pub(super).
Catalogue rows with parameter docs, menu entries, Sprayed Strokes'
direction dropdown, translations (de, es, fr, it, ja, ru, uk, zh-hans,
zh-hant; menu labels in cs and pt-br), tests (parameters and clamping,
outsets and reaches, each filter and option showing, chalk and ink on
the edges only, shadows and rich blacks, Sumi-e keeping the shape and
hues, hatching keeping the tone, strokes smearing along their direction,
Spatter's radius, resolution and move invariance, canvas, multithreaded,
PDF and SVG, the command sweep with junk parameters, the menu) and
ROADMAP.
Behaviour from public documentation only:
https://helpx.adobe.com/photoshop-elements/using/brush-stroke-filters.htmlhttps://www.computerhope.com/jargon/p/photoshop-sprayed-strokes.htm
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Progress docs per craftrules standards/progress-docs.md: target-app parity, gaps, roadmap with alpha gate, readiness by audience (full / mainstream / essentials) with Opus 5.5 hours, and feature, format, hardware, UI and localization parity docs.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>