Commit Graph

3 Commits

Author SHA1 Message Date
bflatastic 2edac7e317 M3.55: Edit Colors and Recolor Artwork also recolour gradient meshes, embedded images and pattern fills
One shared colour visitor (`colorcmds::Recolor`, used by Edit Colors, Recolor Artwork, the Blend
commands, the proxy Invert/Complement and Document Color Mode) maps solid colours, gradient stops
and text runs as before, and now also:
- gradient-mesh points (with fills); Blend grades meshes by their average and keeps their shading;
- embedded images' pixels (`includeImages?`, default on): the image becomes a recoloured copy under
  a content key, the original stays for undo and other objects; linked images are left alone;
- the tiles of pattern fills and strokes (`includePatterns?`, default on): one recoloured copy per
  pattern saved as a new pattern swatch ("Dots 2"), the original untouched.
Everything stays one undo step; only nodes that change are copied, in one walk of the tree.

- doc: `ImageBlob::map_rgb` (decode, map each distinct colour once, keep alpha, re-encode PNG),
  `ImageBlob::content_key` (now also used by image import) and `ImageBlob::png`.
- `recolor.colors` lists mesh points and pattern tile colours too.
- patterncmds: `add_pattern` adds a pattern and its swatch (shared by Make Pattern and Save a Copy).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 00:16:08 +07:00
Brandon Thomas 4878f1c5dd Rename DrawCraft → VectorCraft: crates (vectorcraft-*), apps, binaries, types, env vars, docs, examples (.vectorcraft); old .drawcraft files and preferences still load. Fix: text bounds exact after opening a file; selection no longer marks a document modified (dirty = content differs from the saved document). Screenshots and renders regenerated.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 14:30:09 -04:00
Brandon Thomas bfee80a22c M0: workspace skeleton — geom, color, doc, render, text, pathops, svg, tools, engine
Engine-first Cargo workspace for DrawCraft (clean-room Illustrator):
- geom: anchor-based path model, shapes, hit testing, snapping
- color: colours, paints, gradients, swatches, blend modes, harmonies
- doc: persistent Arc document tree, appearance stacks, text model, selection
- render: vello_cpu renderer (appearance, gradients, clip groups, blend modes)
- text: font DB, harfrust shaping, point/area/path layout
- pathops: curve booleans (linesweeper), Pathfinder, offset, simplify
- svg: import (usvg) and export
- tools: selection/direct/pen/shape tools emitting commands
- engine: Session, history with interactions, ~110 commands

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 05:53:29 -04:00