Commit Graph

20 Commits

Author SHA1 Message Date
bflatastic d6eb526186 Fix #252: area type resizes its frame with the mouse
Dragging a bounding-box handle of area type with the Selection tool now
resizes the type area: the text reflows at its own size (threads too)
instead of being scaled, and History says "Resize Type Area". With other
objects selected they scale as before while the area type resizes its
frame. Direct Selection picks the frame's corners and edges and reshapes
the area ("Reshape Type Area", new command text.reshapeArea), and the
selected frame's anchors and outline show. Area Type Options gains Width
and Height. Point type, rotation, Object > Transform > Scale, the Scale
tool and the Transform panel still transform the type.

Root cause: every handle drag previewed object.transform, which folds the
matrix into the text's xf (TextObject::transform), so area type scaled its
glyphs; and Direct Selection's anchor hit test only looked at paths, so the
frame's corners could not be picked. object.transform now takes
typeAreas, which reshapes the frame in text space (xf^-1 * m * xf), and
the tools use it and text.reshapeArea.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 13:02:55 +07:00
bflatastic 4bc0837867 Fix #221: Effect > Pathfinder works on several selected objects
Choosing an Effect > Pathfinder item (Add, Intersect, Exclude, Subtract...)
with several loose objects selected now groups them and applies the live
effect to the group, in one undo step, so the result shows at once and stays
editable. A selection that already holds a group, or a single object, works
as before, and agents get `grouped: true` back when it happens.

Root cause: Pathfinder effects combine the contents of a group or layer.
Applied to loose objects, each one got an effect with nothing to combine, so
nothing visibly changed, while the Pathfinder panel's commands (found by the
command search) act on the selection directly.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-07 02:21:06 +07:00
bflatastic 8255d606ae M8.14: Type and symbols in perspective are really projected and stay editable; attachments survive copies
Type and symbol instances attached to a plane keep their art and carry a projection
(Node.perspective.projection, append-only); the canvas and every export draw their outlines
through it (reshape/bake), so they are foreshortened and stay type and symbol instances. Bounds,
hit testing and transforms follow the projection. Object › Perspective › Edit Text
(perspective.editText, or double-clicking with the Perspective Selection tool) shows the type flat
where it is drawn in isolation mode; exiting isolation projects it again. Release with
Perspective keeps their look. Copies, pastes, duplicates and Selection-tool moves keep the
attachment (the art moves as dragged). Flare, spiral and polar grid draw on the active plane, and
so do the click-to-size shape dialogs (perspective.draw `at`: sizes in plane units).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 12:10:00 +07:00
bflatastic a0847e8a25 M8.12: Perspective Selection tool scales, copies, moves perpendicular and nudges in perspective
The Perspective Selection tool shows the selection's bounding box in perspective; its handles
scale in plane space (perspective.transform; Shift proportional, Alt from the centre). Alt-drag
moves copies that stay attached, pressing 5 while dragging moves along the plane's normal
(ToolKey::Digit, delivered by the canvas and MCP press_key), and the arrow keys nudge in
perspective (perspective.nudge). Transform Again repeats the last perspective move or scale in
plane space. Attachments (plane and depth) now live on the objects (Node.perspective), so copies,
duplicates and pastes keep them; grids from older files hand theirs over. Homography moves to
vectorcraft-geom. Hint-bar text for the tool.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 11:00:15 +07:00
bflatastic 96604acffb Fix #39: rotated objects keep their angle and a rotated bounding box
Rotating an object baked the rotation into its geometry and kept nothing
else, so the bounding box, the handles and the Transform/Properties
panels fell back to the page-aligned box (the Rotate field went back to 0).

Root cause: nodes carried no record of their own axes. Each node now
keeps `bbox_angle` (append-only, written only when non-zero), which every
transform turns with the object (mirroring transforms keep the nearer of
the two possible boxes). The geometry is still baked. The selection's box
(`Document::oriented_bounds`) stands at the angle the selected objects
share. The Selection tool hit-tests and scales its handles in that frame,
and the canvas draws it rotated. `object.setBounds` measures W/H and the
reference point along it. `object.rotate {absolute}` turns the selection
to an angle, which the panels' Rotate field now shows and sets. Object >
Transform > Reset Bounding Box (previously a no-op) clears the angle in
one undo step.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 23:49:36 +07:00
Brandon Thomas 3e323bfa2a Robustness: VectorCraft never crashes — no panics in shipped code
Shipped code no longer unwraps, expects or panics: every one of the 124
unwrap()/expect()/panic!/unreachable! sites outside tests now handles the
failure (Result/Option, ?, let-else, defaults) and reports errors to the user.

- Lints: workspace clippy denies unwrap_used, expect_used, panic, todo,
  unimplemented and unreachable; clippy.toml allows them in tests, and
  integration tests, examples and testkit opt out explicitly.
- Safety net (vectorcraft_engine::guard): a panic in a top-level command rolls
  the document back and returns EngineError::Internal; a panicking tool is
  reset; the MCP server answers with an internal error and keeps serving; the
  UI frame and each control request are guarded.
- APIs that hid failures now return them: Rendered::to_png/to_jpeg/to_webp
  return Result (JPEG/WebP errors used to write empty files),
  FontDb::face returns Option, Region::top returns Option.
- Fuzzing: engine/tests/import_fuzz.rs feeds garbage, hostile and mutated SVG
  and PDF through import → render → export (30k cases locally, no panics).
- Docs: AGENTS.md/CLAUDE.md rule, docs/development.md "Robustness" section,
  README pointer and a PR template checklist.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 06:28:59 +07:00
bflatastic 65f0f34cd3 M3.67: Use Preview Bounds measures strokes in transforms, the bounding box and Align
With Use Preview Bounds on, the Transform panel, Properties and Control bar
X/Y/W/H, the Selection tool's bounding box, Align, Distribute and
Distribute Spacing measure visual bounds (the whole stroke). setBounds sets
the visual box, scaling the path so that kept or scaled strokes land on
the typed size. object.align/distribute/distributeSpacing take
bounds?: "preview"|"geometric"; the Align flyout item shows and toggles the
preference through prefs.set.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 03:59:37 +07:00
bflatastic 5afc78a100 M3.66: Scale Strokes & Effects scales dashes and effect distances; Scale Corners works
Scaling with Scale Strokes & Effects on now scales stroke weights, dash
lengths and dash offsets and every distance parameter of object, fill and
stroke effects (groups and layers too), from new length metadata in the
effects catalogue. Off, nothing painted changes size and type keeps its
character strokes' weight. Scale Corners off keeps live corner radii.
object.scale/transform/transformEach take strokes?/corners? (default: the
preferences) and journal the values they used. The Scale dialog and a new
Transform Each dialog get both checkboxes, kept as the preferences on OK;
the panels' toggles go through prefs.set.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 03:59:37 +07:00
bflatastic 705976fd96 M3.84: Object > Expand dialog; gradient fills expand to a mesh or N objects
Object > Expand… opens a purpose-built dialog (Object, Fill and Stroke
checkboxes, disabled when the selection has nothing for them; Expand
Gradient To: Gradient Mesh or Specify N Objects, default 255). Every
option now does something:
- Object: type to outlines, live shapes to paths, effects baked.
- Stroke: strokes outlined into filled paths.
- Fill: linear/radial gradient fills become N solid rectangles or
  concentric ellipses, or a gradient mesh with lines where the colour
  changes, inside a clip group shaped like the object; freeform
  gradients become a mesh shaped like the object. Colours keep their
  stops' colour model. With Fill off gradient fills stay live.
object.expand {} defaults match the dialog (stroke now defaults on);
new query object.expand.info and UI command ui.expandDialog.
Create Gradient Mesh on a gradient-filled object takes the colours the
gradient paints at each point (GradientMesh::for_path_with, from_grid,
highlight).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 03:25:33 +07:00
bflatastic 3b2f46137a M3.89: a clipping path's fill paints behind the clipped art, its stroke over it
Paint given to a clipping path (paint commands with its id) now shows: its
fill paints inside the clip behind the clipped art and its stroke over the
art, unclipped, on the canvas and in SVG and PDF. Node::clip_paint splits the
clipping path into its fills and its strokes (type: its characters' too) for
all three outputs; the renderer caches the parts per clipping path. Clip group
visual bounds take in the stroke. Make Clipping Mask still leaves the clipping
path unpainted, as the reference app does; Ungroup no longer wipes a painted
clipping path's appearance (Release already kept it).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 03:11:04 +07:00
bflatastic 45ff33e144 M3.75: layer clipping masks from the Layers panel button
layer.clippingMask.toggle {id?} -> {clip}: the top object of the current
layer (or of the one selected group, or of `id`) becomes the clipping path,
unpainted and moved to the bottom so art added later is clipped too; pressing
the button again releases the mask and leaves the path unpainted. One undo
step. The Layers panel button runs it and underlines clipping-path names.

Model: NodeKind::Layer.clip (skipped when false). Clipped layers render, hit
test, bound, and export to SVG and PDF like clip groups (Node::clips /
set_clips); the clip-path helpers are shared with Make/Release Clipping Mask.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 00:27:31 +07:00
bflatastic c95098d15a M3.47: opacity and opacity mask can define an object's knockout shape
New Node.knockout_shape (transparency.set / object.setProps knockoutShape,
reported by transparency.info). In a knockout group such an object knocks
out only as much as its opacity and mask let through (a 50% object knocks
out 50%); otherwise its full coverage knocks out. The renderer, PDF and
SVG masks honour it, and the panel's checkbox is now live.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 23:07:01 +07:00
bflatastic 6e0af835c6 M3.46: three-state knockout groups (on, neutral, off) render, export and edit
Knockout Group is now Knockout {Neutral, Off, On} (old files' true loads as
On, false as Neutral). In a knockout group each child erases what the
children below it drew where it paints, then adds itself, so it composites
against the group's backdrop; neutral plain groups pass their children
through to the enclosing knockout group. transparency.set / object.setProps
take knockout "on"|"off"|"neutral"|bool; transparency.info reports the
state. PDF and SVG write knockout groups as nested soft masks with the same
look (PDF warns); the Transparency panel has a tri-state checkbox.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 23:04:20 +07:00
bflatastic 4f685be57a M3.26: clipping sets with any clip shape
Clip groups clip by compound paths (with their holes), even-odd paths, text
outlines and groups (the union of their members) on screen, in raster
export, in SVG and in PDF alike, through one shared region:
Node::clip_outline (the model walk) and effects::clip_outline (text
outlined, several shapes united), cached per clipping path in the
renderer. Nothing to clip by hides the clipped art everywhere, and clicks
hit a clip group only inside its clipping region. Make Clipping Mask takes
a compound path or text object on top (it loses its paint) and Release
gives it back unchanged in kind.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 17:23:57 +07:00
bflatastic b117566fc2 M3.25: opacity-mask editing and transparency command reach
While a mask is edited, the Transparency panel and its commands act on the
masked object (Release leaves editing first). Mask commands and
transparency.set take ids and work without a selection; Make Opacity Mask
with one object adds an empty mask and enters editing. Opacity is 0..100 in
every command. transparency.info reports the panel's values with null for
mixed ones, shown blank. Saves and exports never include the editing layer
(Document::without_edit_modes; mask_edit is not serialized).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-04 17:10:21 +07:00
Brandon Thomas 13d0aef57f M1.5: commands that default to the current layer validate the remembered id (reused after undo it could name a compound path: Send to Current Layer moved art into it, Delete Layer could delete it)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 00:16:23 -04:00
Brandon Thomas f5ff9317d4 M6.7: Object → Clipping Mask → Edit Contents / Edit Clipping Path (select the clipped art or the mask of the selected clip groups, also from inside one)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 20:56:22 -04:00
Brandon Thomas 4878f1c5dd Rename DrawCraft → VectorCraft: crates (vectorcraft-*), apps, binaries, types, env vars, docs, examples (.vectorcraft); old .drawcraft files and preferences still load. Fix: text bounds exact after opening a file; selection no longer marks a document modified (dirty = content differs from the saved document). Screenshots and renders regenerated.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 14:30:09 -04:00
Brandon Thomas 42df20ca7f Panels to Illustrator parity (19 panels), ~70 menu commands, generic param dialogs, view rotation, property/model-based tests + MCP e2e; fix arrange overflow, compound grouping, double journaling, float round-trip, coordinate sanity, simplify growth, batch rollback of session state
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 09:32:20 -04:00
Brandon Thomas bfee80a22c M0: workspace skeleton — geom, color, doc, render, text, pathops, svg, tools, engine
Engine-first Cargo workspace for DrawCraft (clean-room Illustrator):
- geom: anchor-based path model, shapes, hit testing, snapping
- color: colours, paints, gradients, swatches, blend modes, harmonies
- doc: persistent Arc document tree, appearance stacks, text model, selection
- render: vello_cpu renderer (appearance, gradients, clip groups, blend modes)
- text: font DB, harfrust shaping, point/area/path layout
- pathops: curve booleans (linesweeper), Pathfinder, offset, simplify
- svg: import (usvg) and export
- tools: selection/direct/pen/shape tools emitting commands
- engine: Session, history with interactions, ~110 commands

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 05:53:29 -04:00