document.inspect takes the same {depth?, childLimit?} slicing as
document.node (a depth-0 read is the layer skeleton), and document.find
{name?|kind?|text?, limit?} locates nodes across the tree with their
ancestor paths and a total. docs/mcp.md documents the drill-down recipe;
the CLI stdio sweep covers both.
Under Wayland the window is native but arboard was built without its
data-control backend, so it read the X11 clipboard through XWayland,
which only holds what X11 apps copied: Paste found nothing and reported
an empty clipboard (egui's text paste into fields uses smithay-clipboard,
which is why that worked). arboard now has `wayland-data-control`, the
same as PhotoCraft; it falls back to X11 where the compositor lacks the
protocol (GNOME's Mutter).
The reporter's clipboard also held text/uri-list: with a file copied in a
file manager, Paste would have taken the path as text before the bitmap.
Copied files now paste first, as the first one that is art (SVG, PDF,
EMF/WMF or a bitmap), told from its first 4 KiB by the engine's format
detection (`clipboard::file_flavour`): text/uri-list through arboard on
Linux and macOS (a trailing CR from CRLF lists trimmed), CF_HDROP on
Windows, read with the clipboard closed again.
Dropping files on the window can't work under Wayland yet: winit 0.30,
which eframe 0.36 runs on, has no Wayland drag and drop (winit#1881,
added in 0.31), so no dropped_files arrive. docs/development.md documents
it and the workarounds (copy and paste the files, File > Place, or run
under XWayland with `WAYLAND_DISPLAY=`).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
`depth` / `childLimit` without `summary: true` used to return the whole
full-JSON subtree silently; it is now an invalid-params error. docs/mcp.md
describes the slice parameters and childCount, the engine test covers
fractional values, unsliced reads and limits past the tree, and the CLI
stdio sweep reads a sliced group through run_command.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Select All (Cmd/Ctrl+A) now follows the keyboard, as in Illustrator:
- macOS menu bar: the system menu takes Cmd+A/X/C/V before the window
sees them, so a focused panel, dialog or search field got the document
command. `menus::invoke_from_system_menu` (used by `NativeMenu::poll`)
hands Select All, Cut, Copy and Paste to a focused text field as the
events its keys would send; clicks on those menu items follow the same
rule. Other commands, and these with no field focused, run as before.
- Type tool: `select.all` itself selects all of the text being edited
while the Type tool edits (returns {editing, start, end}), so the menu,
the shortcut, the control channel and headless MCP (`press_key`) agree.
The UI's own Select All interception and the Type tool's hard-wired
Cmd+A are gone; Cmd+A reaches it through the Select All shortcut.
- Windows, Linux and the web already left Cmd+A to a focused field; now
covered by headless app-frame tests (field, Type tool, canvas).
Docs: docs/mcp.md (Select All while editing type), ROADMAP. Not yet:
Select All across threaded frames (one frame's text is selected).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
When the browser dropped the page's WebGPU device or WebGL context, the
editor kept running but nothing it drew reached the screen: Chrome and
WebKit showed a frozen, stale canvas and Firefox a blank page, while
edits and Save went on.
- ui-egui: new `graphics` module. `GraphicsLoss` carries a loss report
from any thread (wgpu's device-lost callback, the canvas's
`webglcontextlost` event) to the UI thread. `VectorcraftApp::
graphics_lost` writes Data Recovery copies of the modified documents at
once. The app now notices when the host hands it a new egui context and
uploads everything again (fonts and theme, the canvas, place cursor
thumbnails); every per-thread texture cache (layer, symbol, swatch,
style, asset and glyph thumbnails, previews, font samples, Navigator,
Flattener Preview) is a `TexCache` that empties for a new context.
Without this, the moved app drew stale or wrong textures and egui
panicked on its missing font families.
- web: the shell watches both loss signals; on a loss it puts a fresh
canvas in place of the dead one and starts the same `WebRunner` again,
handing over the same app (documents, undo, panels), with services made
for the new context and a status-bar note. If no new graphics can be had
(or after three losses) it removes the stale canvas, lets go of the
recovery copies and says to reload.
- engine: `recovery::leave` lets go of a session's area but keeps its
copies, so the reloaded page offers them at once instead of after the
heartbeat goes stale.
- desktop: eframe can't give a window a new device, so a lost device
(driver reset) is logged, the copies are written and the status bar says
to save and restart; closing then skips the Save Changes question it
can't show.
- Tests: loss reporting across threads, `TexCache` emptying, the app
uploading the canvas, a cached preview, theme and fonts again in a new
context (fails without the fix), copies written on loss, and
`recovery::leave` offering copies at once with both lock and heartbeat
stores. docs/development.md (web section) and ROADMAP updated.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A heartbeat alone can't tell a crashed tab from one whose timers stopped in
the background, so another tab could discard (or restore) the copies of a
still-live document once its heartbeat went stale.
- Recovery stores without locks can now announce an area for as long as the
app runs (RecoveryStore::announce/announced). The web shell implements it
with the browser's Web Locks (navigator.locks through js_sys::Reflect): a
tab holds a lock named after its area, which the browser releases only when
the tab is gone. Lock snapshots are refreshed every 10 s (once before the
first frame); a snapshot over a minute old counts every area as held.
- An area is gone only when no announcement holds it and its heartbeat is
stale. Where the store can't tell (no Web Locks), the owner repairs: each
heartbeat (also its first frame after a pause) and each recovery save write
again the copies missing from its area, and a heartbeat newer than the one
another tab wrote when taking the area over marks it running again.
- MemoryStore::announcing models Web Locks in tests; engine and UI tests cover
the issue's sequence. Native folder locks are unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Finder, Open With, a drop on the Dock icon and `open -a` failed with "VectorCraft cannot open
files in the PDF document format":
- The release Info.plist declared no document types, so Launch Services refused the files before
the app saw them. Info.plist.in now declares every format File › Open reads (the engine's
OPEN_EXTS; a test keeps them in step): VectorCraft owns its own documents and templates and is an
alternate for the others, so it takes over no other app's files. `cargo xtask bundle` now fills
in the same template instead of its own, shorter plist.
- macOS delivers such files as open-document events, not arguments. winit 0.30's application
delegate has no `application:openURLs:`, so AppKit fell back to NSDocumentController, which
refuses every file of a non-NSDocument app (the error in both issues). The new
`open_documents` module adds that method to the delegate's class when the app is about to finish
launching (before AppKit delivers launch files), queues the paths and wakes the UI, which opens
them with `io::open_path` like command-line files; errors go to the status bar too.
New direct macOS dependencies `objc2-foundation` 0.3 and `block2` 0.6 were already in Cargo.lock
(through winit, muda and rfd). The module allows `unsafe_code` for the Objective-C runtime call.
Fixes#354
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The web reads dropped files asynchronously, and the place inbox only kept
the drop point, so a file dropped on document A was placed into whatever
document was active when its bytes arrived. A drop on a canvas now carries
place::DropAt (the document's uid, the point, embed), and drop_files makes
that document active again before placing; when it has closed meanwhile,
nothing is placed and the status bar says so. The native drop path is
synchronous and goes through the same code, so it is unchanged in effect.
Test: a drop pending while another document opens lands in the first one
at the drop point; one whose document closes is not placed anywhere.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
On hybrid-graphics laptops (an integrated GPU driving the display plus a
discrete one), egui-wgpu's default power preference is HighPerformance, so
VectorCraft rendered on the discrete GPU and its frames were copied to the
display through the integrated one. On an Asus ZenBook with Intel Iris + Arc
the window flickered whenever the mouse moved over it (#306, #305).
The canvas is rasterized on the CPU (vello_cpu) and the GPU only composites
the canvas texture and draws the UI, so the integrated GPU is plenty. The
desktop app now asks wgpu for the power-saving adapter by default.
Single-GPU machines are unaffected.
- Preferences > Performance > Graphics Processor (`gpuPreference`:
powerSaving, the default, or highPerformance), with a note that it
applies after a restart. The app reads it from the saved preferences
before the window opens. WGPU_POWER_PREF still overrides it.
- Help > About and `ui.inspect` (`graphicsAdapter`) name the adapter in
use, and it is logged at startup, for future GPU bug reports.
- Docs (README, docs/development.md) and ROADMAP updated.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The export tool's description, the docs' open_file and export rows and the
CLI's run/convert usage listed only some formats. The CLI usage now prints
the writable extensions next to the readable ones, both generated from the
format table (export_extensions), the export tool points to its generated
format enum, and the docs name EPS, DXF, EMF, WMF, SVGZ and templates.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A line that is not a JSON object with a string `method` (an HTTP request
line, other non-JSON text, a JSON array, invalid UTF-8, a line over 4 MiB)
now gets one error reply and the connection is closed, so a browser's
cross-origin fetch can't smuggle a command in its body. Connections are
capped at 16. Same transport as LightCraft (storytold/lightcraft#129) and
FilmCraft (storytold/filmcraft#123).
Follow-ups from the review of #205.
- Names that are user, file or system data are shown as they are: menu
items for recent files, saved views, recent fonts and Type > Font,
user swatch and graphic style libraries, saved perspective presets,
custom workspaces (and Reset <name>) and plug-ins no longer go through
the catalog (menus::shows_a_name). widgets::dropdown_names,
menu_item_name and dim_name are the non-translating forms of the shared
widgets, for the panels and dialogs that list such names.
- The command palette builds its entries (shown label, search text) once
per language and plug-in set instead of translating ~700 labels every
frame while a query is typed.
- The locale probe (reg.exe / defaults) runs on a background thread at
startup instead of on the first frame.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Strings in code stay English and are the lookup keys; `crates/ui-egui/src/i18n`
maps them to display text at render time from one `*.tsv` catalog per language
(`LANGUAGES` registry, `tl!`/`t`/`tr`/`tr_ctx`/`tr_id`/`tn`/`fmt`). Command ids,
menu paths, `ui.menu.list`, the control channel, the CLI, MCP, status messages
and undo labels never see translated text, so agents, scripts and the existing
tests are unaffected (under `cargo test` the UI is always English).
Wired: in-window menus and the macOS native menu (rebuilt on a language change),
dynamic labels (Undo X, Reset X, Last Effect: X as templates), the command
palette (matches English and translated text), dock tabs, panel tooltips, the
toolbar (category names now cut by characters, not bytes), the dialog frame, the
shared widgets, the Preferences dialog, the shortcut editor, the hint and status
bars, the Home screen, and the literals of every panel and dialog.
Preference `interfaceLanguage` (User Interface › Language): `auto` or a code.
`auto` follows `VECTORCRAFT_LOCALE`, `LC_ALL`/`LC_MESSAGES`/`LANG`/`LANGUAGE`,
the macOS preferred languages and, on Windows (which sets no `LANG`), the user
locale from `HKCU\Control Panel\International`. `zh-TW`/`zh-HK`/`zh-MO`/
`zh-Hant-*` resolve to `zh-hant`; Simplified locales stay English until a
`zh-hans` catalog exists.
`zh-hant.tsv` (~2,850 rows) is clean-room, in the vocabulary used in Taiwan;
terms shared with PhotoCraft reuse its wording, vector terms use everyday
vector-drawing vocabulary. Tests: catalog well-formedness (placeholders,
ellipses, command ids, no Simplified characters), locale resolution, and two
coverage tests that fail when a menu string, panel/tool/preference label,
dialog button, hint-bar fragment or `tl!` literal has no row in a language
marked `complete_menus`. `VECTORCRAFT_I18N_DUMP=file cargo test -p
vectorcraft-ui-egui dump_source_strings` lists the strings for translators.
Also: two clippy findings under rustc 1.97 fixed in passing.
Integrated with main (squashed onto it, 42 commits on): the Czech interface
(#213) moves from its Rust table to `i18n/cs.tsv` on the registry (all 556
rows, Czech plural rule, its menu-coverage and glyph tests kept); Find Font's
resolution notes and the canvas context menu's labels are translated and
covered by the catalog tests (`menus::CONTEXT_LABELS`); the glyph test checks
CJK text only when the craft-fonts build input is embedded (#220 moved the
Japanese fonts out of this repository); a language saved by an older version
carries over to `interfaceLanguage`; Windows' locale lookup runs reg.exe by its
full path.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The server answered tools/* and two fixed resources and nothing else, and
resources/templates/list returned an empty array. This adds the rest of the surface a
client can actually use, against 2025-06-18.
- prompts/list and prompts/get: five workflows (poster, icon-set, recolor,
trace-and-style, export-set) with templated arguments. A missing required argument
is -32602 and names itself.
- resources/templates/list, and resources/read for the templates: object/{id},
command/{id}, effect/{id}, swatch/{name}. Reading one thing at a time instead of
vectorcraft://document/json, which on a real document is thousands of lines an agent
pays for again on every change.
- completion/complete for prompt arguments and template variables, ranked prefix
first, capped at 100 with total and hasMore. The values are read live, so a suggested
format, effect id, command id, trace preset, swatch or object id is one the engine
has.
- logging/setLevel and notifications/message. Nothing installed a log::Log before, so
the engine's log::debug! calls went nowhere; this is the sink, silent until asked.
Installing it is vectorcraft-cli's job rather than the library's, so an embedder
that already has a logger keeps it.
docs/mcp.md gains a Protocol section with the capability table and a Not implemented
section: subscriptions, progress, cancellation, sampling, elicitation and Streamable
HTTP all need the transport to interleave reads, which this one does not — handle_line
answers a line with a reply, so it neither reads an incoming cancellation nor can write
progress before the reply it belongs to.
62 tests (50 unit, 12 property/fuzz). protocol_props.rs gained five: prompts survive
junk arguments, completion/complete never panics and always answers at most 100
string values with a consistent hasMore, every template reads or fails cleanly, and
prompts/completions/templates are swept with junk params while asserting the document
comes back byte-identical.
ROADMAP: one bullet under Automation in Shipped so far and the changelog line. The
parity table and the gap list are untouched — MCP is agent automation, so feature
parity does not move.
Typing with an input method (the macOS Japanese IME and the like) used to
insert the raw keys (romaji came in as ASCII): egui's Ime events weren't
handled.
- Tools gain `ime_preedit` / `composing` / `ime_caret`; the Type tool lays
the marked text out in place inside its typing session, underlined (the
clause being converted thicker), and commits it through `text_input`.
Character ranges from the IME convert to byte ranges in one place. A
cancelled composition leaves no empty undo step; an empty clear with
nothing marked never deletes the selection.
- The UI sends Text and Ime events to the tool in order, sends IMEOutput
every frame while text is edited (what lets egui-winit enable the IME
and place its candidate window at the caret, or the converting clause),
and holds back keys, Enter/Escape, clipboard, single-key shortcuts and
menu commands (Undo, Cut, Select All… also from the native menu) while
composing. A click, a tool switch or a style change ends the
composition with the marked text kept as typed; on macOS the IME is
told to discard it (NSTextInputContext.discardMarkedText) so it doesn't
come back in the next input.
- Undo during a typing session also ends the Type tool's session, so its
caret and marked text follow the document.
- Tests: tools (char → byte ranges, underlines and candidate position),
engine (compose → commit is one step, cancel leaves no step, a click
commits, Undo mid-composition is safe), ui-egui (synthetic Ime events:
compose, commit, ⌘Z held back, IME output, click and app switch).
Checked by hand on macOS 27 with the Japanese IME (romaji input, convert,
commit, cancel, Undo/Redo after commit, click away, Latin mode, app
switch). Not checked: Windows and Linux IMEs, the web build.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The MSI Icon id had no .ico/.exe extension, which Windows Installer needs for
advertised shortcuts and ARPPRODUCTICON, so both showed a blank icon. Release
builds of the desktop app are now GUI-subsystem (no console window; the CLI stays
a console program), the shortcut/summary description names what VectorCraft does, and
packaging-lint rejects an Icon id without an extension. Found in printcraft#57.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
`vectorcraft-cli commands | head -1` panicked and exited with status 101:
thread 'main' panicked at library/std/src/io/stdio.rs:1168:9:
failed printing to stdout: Broken pipe (os error 32)
println! and print! panic when stdout is closed. Output now goes through
outln! and out!, which end the program with status 0 on a broken pipe (the
reader has what it wanted) and report any other write error on stderr with
status 1.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The first window opens at 1440 x 900 when the screen has room for it around a
taskbar or Dock, and maximized (with a size that fits once un-maximized)
when it doesn't, as on 1600 x 900, 1366 x 768 or 150% scaled 1080p screens.
The window's size, position and maximized state are saved with the UI
preferences (UiState::window) and restored at the next launch, moved fully
onto a monitor that is still connected and maximized if it no longer fits.
Root cause: main.rs created the window at a fixed 1440 x 900 at the system's
default position, never checked it against the monitor and never remembered
it. The new apps/vectorcraft/src/window.rs places the still-hidden window
from the monitors winit reports (CreationContext::winit_window) and tracks
its geometry every frame.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
VectorCraft had an Additional Plug-ins Folder preference but nothing loaded from it. Port
PhotoCraft's wasmi plug-in host (same sandbox, manifest and parameter schema) as the new
vectorcraft-plugins crate (L2), extended for vector documents:
- Object filters read the selected paths and compound paths as JSON (native PathData and
Paint forms: geometry, fills, strokes, gradients, opacity) and return the objects to keep,
change, add or delete; the output is validated in full and applied as one undo step
(plugin.run). A failing plug-in leaves the document untouched.
- Live-effect plug-ins are geometry effects in the appearance stack (effect id
plugin.<id>), re-evaluated (and cached) when the object or parameters change, editable,
exported and baked by Expand Appearance; a missing plug-in leaves the geometry as is.
- plugin.list / info / run / install / remove / reload; the preference folder installs
every *.wasm at startup and when it changes; File > Open of a .wasm installs it (web).
- Object > Plug-ins and Effect > Plug-ins menus with dialogs generated from the parameter
schema (live preview), the Appearance panel's fx menu, docs/plugins.md, an original
example plug-in (Desaturate, a Rust crate outside the workspace) and fuzzing of the
plug-in boundary (engine/tests/plugin_fuzz.rs).
Tool plug-ins and paint-changing live effects are left for later (docs/plugins.md).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The Print dialog (Ctrl/Cmd+P) edits the document's print settings in the
sections General, Marks and Bleed, Output, Graphics, Color Management,
Advanced and Summary, with a preview of each printed page under the section
list (drag the art to move its placement). It drives print.setup,
print.preview and file.print; the preview pages now carry their transform,
printed area and trim box. Print sends the job's PDF to the chosen printer
through the new PrintService (lp on macOS/Linux, the shell print verb on
Windows, a hidden frame and the browser's print dialog on the web); without
one, or with PDF File, it saves the PDF. Done only keeps the settings.
UI commands file.print, print.printers and print.printerSetup.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Every Preferences > File Handling > Data Recovery interval, modified documents
changed since their last copy are written to the recovery store in the
background (the same snapshot and encoder as Background Save; the status bar
shows it). Complex documents (over 20,000 objects) are skipped while Turn off
Data Recovery for complex documents is on.
- A copy goes when its document is saved, reverted, closed or undone back to its
saved state, and when the app quits with nothing unsaved.
- Each running app keeps its copies in an area of its own: a sub-folder whose
.lock file it keeps locked for its lifetime (File::try_lock), or on the web a
heartbeat refreshed every minute. Only areas nobody holds (lock free, or no
heartbeat for three intervals, at least three minutes) are offered, and an
area is held while it is restored or discarded, so a second running instance
never offers or deletes a live instance's copies. Empty leftover areas are
tidied away.
- The next launch after a crash asks with the Recover Documents dialog (Restore /
Discard / Cancel): restored documents open as "<name> [Recovered]", unsaved, and
Save asks where to save them, suggesting their original file; the copy moves
into the new app's area.
- Store: the recoveryFolder preference, else Data Recovery beside the desktop
app's preferences; browser storage on the web (Services::recovery_store);
tests use an in-memory store (with in-memory locks, or heartbeats).
- Engine: file.recovery.save, file.recovery.list, file.recovery.restore {file?},
file.recovery.discard {file?}; DocState.recovered and DocState.recovery.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The Links panel lists every image (thumbnail, name, page, missing/modified/embedded
badge) with Show filters, sorting and thumbnail sizes; its buttons and flyout relink
(to a file or a folder), go to, update, edit the original, embed and unembed, show in
folder and open Placement Options. Link Info shows format, colour space, location, ppi
and effective ppi, dimensions, scale, rotation, size and dates. Edit > Edit Original
and the Properties panel's image section reach the same commands.
Engine: links.list, links.goTo, links.embed, links.unembed, links.info and
links.placementOptions; links.relink and links.update now place the new file as the
image's Placement Options say (transforms, bounds, file dimensions, fit, fill, the
alignment point, clip to the old bounds). Model: ImageObject.placement.
UI: links.editOriginal, links.reveal, ui.placementOptionsDialog; Services.open_file
and pick_folder on the desktop.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- With Preferences > File Handling > Enable Background Save / Export on, File >
Save, Save As, Save a Copy and exports encode and write a snapshot of the
document on a worker thread; the call returns at once ({path, background}).
- The status bar shows a spinner and what is being written; ui.inspect lists
the running jobs under `background`.
- The document takes the path and counts as saved as of the snapshot once the
file is written: edits made meanwhile keep it modified.
- Quit and Close wait for running saves; the Save Changes dialog saves at once.
- The host gives a thread-safe writer (Services::write_shared, atomic on the
desktop); without one (web, tests) everything runs at once as before.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Format v3: optional gzip (Preferences > File Handling > Use Compression, or
document.save {compress}); compressed files open by their magic bytes, legacy
ones too.
- Every file write goes to a temporary file renamed over the target (engine
writes and the desktop app's writer), so a failed save keeps the old file.
- Only the images the document uses are written.
- Document keys from newer versions are kept (Document.extra, flattened).
- Assigned colour profiles are a real field (Document.color_profiles),
migrated from unknown.colorProfiles on load.
- document.save {version: 1|2} writes files older versions open; {preview}
embeds a PNG of the first artboard of at most 256 px.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Older native files (.drawcraft or an older format version) open as
"<name> [Converted]" and Save asks for a .vectorcraft name instead of
overwriting them (preference appendConverted). Open Recent Files honours the
0-30 preference; empty slots are hidden (the native menu rebuilds when they,
saved views or User Defined libraries change). File > Document Color Mode is
one command, file.documentColorMode, converting through the colour settings;
choosing the current mode is not an edit, and object.convertDocumentColorMode
stays as an alias the command palette leaves out. New File > Show in Folder
(file.reveal; paths with spaces work on Windows). Native files store the view
they were saved with (Document.last_view, written at save time so it never
dirties the document) and reopen there.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Save as Template suggests "<name> template.vctemplate" in the Templates folder
(the new templatesFolder preference; default Documents/VectorCraft Templates,
created by the desktop save panel) and never the source path. New from
Template is an engine command (file.newFromTemplate {path} or {name,
dataBase64}) that opens any readable file as a new Untitled-N document; in the
app, bytes from an agent go straight to the engine, otherwise the open dialog
starts in the Templates folder with template types first. .ait and template
files keep opening untitled.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Save As offers VectorCraft, VectorCraft Template, PDF, SVG and SVGZ and asks
for the chosen format's options before writing: SVG Options for SVG/SVGZ, the
Save PDF dialog for PDF (its OK finishes the save); on the web a Save As
dialog first names the file and picks the format. A document opened from or
saved as SVG/PDF remembers its format and options in one place
(DocState.format, save_options: the SVG options, or every Save PDF setting),
so Save writes it again; the result's warnings name what the format loses,
then the encoder's notes. Save a Copy writes "<name> copy.<ext>" and leaves
the path, title and modified state alone. Save is off for a clean saved
document, and Save as PDF... is in the File menu.
Engine: document.save, file.saveAs and file.saveCopy take {path?, format?,
options?, svg?} (SVG options also flat) and write linked images beside an
SVG; file.formatOptions reads a format's options. save_plan/save_with are the
one save path of every frontend, on the shared SVG encoder (one SVGZ path).
The template format is writable. Save panels get per-format filters, a folder
and a suggested name.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Copy and Cut also offer other apps a PNG of the copied objects, a PDF
with On Copy: PDF, and plain text when every copied object is type
(clipboard.flavours; clipboard.exportPng {scale?}, exportPdf,
exportText). Paste outside text editing takes what another app copied:
SVG, then PDF (clipboard.importPdf), then plain text as point text
(clipboard.importText), then a bitmap embedded at the view centre
(clipboard.importImage {dataBase64, mime?, center?}); pasting our own
copy keeps the lossless internal clipboard, and Cmd+V pastes a bitmap
that comes with no text. Services gains system_clipboard
(SystemClipboard: write, holds_ours, read, has): on Windows every
format at once, on macOS and Linux one (the text, else the PNG); the
web keeps SVG text only. With When pasting text: Keep Plain Text, text
the Type tool copied pastes without its formatting.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Preserve Editing (on in the VectorCraft Default preset) embeds the
native document in the PDF as an embedded file with a hash of the pages
it was written with. document.open of a PDF, .ai or .ait restores it
exactly (restored: true) and falls back to importing the artwork, with a
first warning saying why, when the pages were changed elsewhere or the
data can't be read; SVG and PDF share that fallback and its warnings.
The legacy drawcraft payload name is read too. vectorcraft_pdf gains
editing(), ImportReport.native and PdfOptions.native.
document.save / file.saveAs / Save a Copy write .ai (format "ai" or an
.ai path): every artboard as a PDF that always carries the document and
takes the PDF options; a restored .ai keeps its path so Save writes .ai
again, and .ait templates open their document untitled. The desktop
save dialog lists the formats Save writes. Choosing a standard turns
Preserve Editing off (PDF/A refuses it), Export for Screens and PDFs of
some artboards leave it out with a warning.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Files dropped on the canvas of an open document are placed at the drop point (linked; Shift
embeds); dropped on the tab bar or with no document open they open and join Open Recent Files.
The canvas is outlined while files are dragged over it. On the web, drag events give the drop
point and the files arrive through the inbox.
File > Place picks several files. file.place.queue loads the place cursor (the `place` tool):
a click places the current file at 100% with its top-left corner there, a drag places it at the
dragged size with its aspect kept, the arrow keys cycle the files and Esc discards one; the
previous tool returns after the last. The cursor shows the file's thumbnail and a count badge.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
file.place {path | name+dataBase64, link, template, replace, at, rect, page, crop} places a
file as one undo step without touching the clipboard. Raster images come in at 100% of the
resolution their file declares (PNG pHYs, JFIF/EXIF, TIFF, BMP; 72 ppi otherwise), linked to
their path by default; SVG becomes one group with its embedded images; a PDF/.ai page or a
native document's artboard becomes one clipped group. The images, symbols, patterns and
swatches the art uses join the document (renamed on conflict). Replace keeps the replaced
object's stacking place and transform; Template puts the art on a new locked template layer
below the current one. file.place.info and image.info report size, ppi and colour mode.
File > Place picks a file and opens the Place dialog (Link, Template, Replace); the web picks
through the inbox. The Control bar shows Linked File/Embedded, the file name, colour mode and
ppi of the selected image.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
As the branch does for older tests: `panic!("…")` instead of
`unreachable!()` in test code (clippy.toml only allows unwrap, expect and
panic there), and the integration tests main added (CLI file I/O, render
gradient text and stroke geometry, SVG export suites) opt out of the
unwrap/expect/panic lints. No test logic changed.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Shipped code no longer unwraps, expects or panics: every one of the 124
unwrap()/expect()/panic!/unreachable! sites outside tests now handles the
failure (Result/Option, ?, let-else, defaults) and reports errors to the user.
- Lints: workspace clippy denies unwrap_used, expect_used, panic, todo,
unimplemented and unreachable; clippy.toml allows them in tests, and
integration tests, examples and testkit opt out explicitly.
- Safety net (vectorcraft_engine::guard): a panic in a top-level command rolls
the document back and returns EngineError::Internal; a panicking tool is
reset; the MCP server answers with an internal error and keeps serving; the
UI frame and each control request are guarded.
- APIs that hid failures now return them: Rendered::to_png/to_jpeg/to_webp
return Result (JPEG/WebP errors used to write empty files),
FontDb::face returns Option, Region::top returns Option.
- Fuzzing: engine/tests/import_fuzz.rs feeds garbage, hostile and mutated SVG
and PDF through import → render → export (30k cases locally, no panics).
- Docs: AGENTS.md/CLAUDE.md rule, docs/development.md "Robustness" section,
README pointer and a PR template checklist.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Window > Graphic Style Libraries and the Graphic Styles panel's library button open
read-only libraries of original styles generated in code (Shadows and Glows, Outlines
and Rules, Hand-Drawn, Gradient Finishes, Shape Effects, Blends and Transparency) in
the shared library panel. Clicking a style adds it and applies it to the selection as
one undo step (Alt: on top). Save Graphic Style Library writes .vcstyles JSON (styles
unlinked from swatches, with the patterns they paint with) to the user library folder
(User Defined) or a file; Other Library loads one, or another document's styles.
Commands: graphicStyle.libraries, graphicStyle.library, graphicStyle.addFromLibrary,
graphicStyle.saveLibrary, graphicStyle.loadLibrary; UI: window.graphicStyleLibrary
(.other), ui.saveGraphicStyleLibrary, window.userGraphicStyleLibrary1-10. The user and
loaded library bookkeeping is shared with swatch libraries.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The window is undecorated off macOS and the app bar is the title bar: Minimize,
Maximize/Restore and Close caption buttons (46 pt, drawn in code, Close hover red)
at the far right, empty bar space drags the window and double-click toggles
maximize, and 5 pt invisible edge/corner zones resize it (off while maximized or
fullscreen). Close runs app.quit, so modified documents are asked about first.
The right-side group now fits the space after the menus: Discord drops out and
the search box becomes an icon at narrow widths, so nothing overlaps at 800 pt.
macOS and the web build are unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Save Swatch Library… (Swatches panel menu, libraries menu, Window menu)
opens a dialog: name, format and destination. .vcswatches is lossless JSON
(colour models, global, spot, gradients, groups), .gpl an RGB palette with
groups as comment headers, CSS custom properties with escaped names.
Libraries saved to the user library folder show under User Defined.
Other Library… (and opening a .vcswatches/.gpl file) loads a library or
another document's swatches into the library panel.
Commands: swatch.library.save {path?, format?, names?, name?, user?}
(no path returns {data}), swatch.library.load {path?|data?|dataBase64?,
name?}; UI: window.swatchLibrary.other, ui.saveSwatchLibrary (dialog
saveSwatchLibrary), window.userSwatchLibrary1..10.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>