//! Effects on every object kind: raster effects on type, images and symbol instances through an //! offscreen layer of their art, geometry effects through their outlines, and one fill or //! stroke's own raster effects. use std::sync::Arc; use serde_json::{Value, json}; use vectorcraft_color::{Color, Paint}; use vectorcraft_doc::text::{CharStyle, TextObject}; use vectorcraft_doc::{Appearance, Effect, ImageBlob, ImageObject, Node, NodeKind, Symbol}; use vectorcraft_geom::{Point, shapes}; use super::*; fn fx(id: &str, params: Value) -> Effect { Effect { id: id.into(), params, visible: true } } /// A 100×100 document with `n` (its id allocated) on the first layer. fn doc_with(mut d: Document, mut n: Node) -> Document { n.id = d.alloc_id(); let l = d.layers[0].id; d.insert(Some(l), 0, n).unwrap(); d } fn render_threads(d: &Document, threads: u16) -> Rendered { let mut r = Renderer::new(); r.threads = threads; r.render(d, 100, 100, Affine::IDENTITY, &RenderOptions { background: Some([255, 255, 255, 255]), ..Default::default() }) } fn render(d: &Document) -> Rendered { render_threads(d, 0) } fn lum(p: [u8; 4]) -> u32 { p[0] as u32 + p[1] as u32 + p[2] as u32 } const WHITE: u32 = 765; /// A 30×30 red image placed at (20, 20). fn image_doc(effects: Vec) -> Document { let mut d = Document::new(100.0, 100.0); let img = image::RgbaImage::from_pixel(30, 30, image::Rgba([255, 0, 0, 255])); let mut png = vec![]; img.write_to(&mut std::io::Cursor::new(&mut png), image::ImageFormat::Png).unwrap(); d.images.insert("red".into(), ImageBlob::new("image/png", png)); let mut n = Node::new( NodeId(0), NodeKind::Image(ImageObject { key: "red".into(), width: 30, height: 30, xf: Affine::translate((20.0, 20.0)), link: None, placement: Default::default(), }), ); n.appearance.effects = effects; doc_with(d, n) } /// An instance at (50, 50) of a symbol whose art is a black 20×20 square centred on its origin. fn symbol_doc(effects: Vec) -> Document { let mut d = Document::new(100.0, 100.0); let art = Node::path( d.alloc_id(), shapes::rectangle(Rect::new(-10.0, -10.0, 10.0, 10.0)), Appearance::basic(Paint::solid(Color::BLACK), Paint::None, 0.0), ); d.symbols.push(Symbol { name: "Square".into(), art: Arc::new(art) }); let mut n = Node::new(NodeId(0), NodeKind::SymbolInstance { symbol: "Square".into(), xf: Affine::translate((50.0, 50.0)) }); n.appearance.effects = effects; doc_with(d, n) } /// Black 40 pt "IIII" with its baseline at (5, 60). fn text_doc(effects: Vec) -> Document { let style = CharStyle { size: 40.0, fill: Paint::solid(Color::BLACK), ..Default::default() }; let mut n = Node::new(NodeId(0), NodeKind::Text(Box::new(TextObject::point(Point::new(5.0, 60.0), "IIII", style)))); n.appearance.effects = effects; doc_with(Document::new(100.0, 100.0), n) } /// Columns (x) holding any dark pixel. fn inked_columns(img: &Rendered) -> Vec { (0..100).filter(|x| (0..100).any(|y| lum(img.pixel(*x, y)) < 300)).collect() } #[test] fn a_shadow_on_an_image_paints_offset_pixels() { let plain = render(&image_doc(vec![])); assert_eq!(lum(plain.pixel(55, 55)), WHITE); let d = image_doc(vec![fx("stylize.dropShadow", json!({"x": 10, "y": 10, "blur": 0, "opacity": 100, "mode": "normal"}))]); let img = render(&d); assert!(lum(img.pixel(55, 55)) < 100, "shadow below-right: {:?}", img.pixel(55, 55)); assert_eq!(img.pixel(35, 35), [255, 0, 0, 255], "the image stays on top"); assert_eq!(lum(img.pixel(15, 15)), WHITE); // The multithreaded pipeline filters offscreen and matches. let mt = render_threads(&d, 3); let worst = img.pixels.iter().zip(&mt.pixels).map(|(a, b)| a.abs_diff(*b)).max().unwrap(); assert!(worst <= 4, "max channel difference {worst}"); } #[test] fn blur_on_a_symbol_instance_softens_its_edges() { let plain = render(&symbol_doc(vec![])); assert_eq!(lum(plain.pixel(38, 50)), WHITE); assert_eq!(lum(plain.pixel(50, 50)), 0); let img = render(&symbol_doc(vec![fx("blur.gaussian", json!({"radius": 8}))])); let edge = lum(img.pixel(38, 50)); assert!(edge > 0 && edge < WHITE, "the blur spreads past the edge: {edge}"); assert!(lum(img.pixel(50, 50)) < 200, "the centre stays dark"); } #[test] fn geometry_effects_reshape_type_through_its_outlines() { let plain = inked_columns(&render(&text_doc(vec![]))); assert!(!plain.is_empty() && plain[0] < 30, "{plain:?}"); // Transform moves the outlines as one piece. let moved = inked_columns(&render(&text_doc(vec![fx("distort.transform", json!({"moveH": 30}))]))); assert_eq!(moved.first().copied(), plain.first().map(|x| x + 30)); // Roughen redraws the glyphs as rough outlines. let d = text_doc(vec![fx("distort.roughen", json!({"size": 4, "relative": false, "detail": 30, "points": "corner"}))]); let rough = render(&d); let smooth = render(&text_doc(vec![])); let changed = rough.pixels.chunks(4).zip(smooth.pixels.chunks(4)).filter(|(a, b)| a != b).count(); assert!(changed > 100, "{changed} pixels changed"); // The reshaped art is plain paths painted with the text's fill. let n = &d.layers[0].children().unwrap()[0]; let art = vectorcraft_effects::reshape(n, None).unwrap(); let (mut text, mut black) = (0, 0); art.walk(&mut |m| { text += usize::from(matches!(m.kind, NodeKind::Text(_))); black += usize::from(m.appearance.fill_paint() == Paint::solid(Color::BLACK)); }); assert!(text == 0 && black > 0, "{art:?}"); } #[test] fn a_strokes_own_glow_paints_around_that_stroke_only() { let mut d = Document::new(100.0, 100.0); let mut n = Node::path( NodeId(0), shapes::rectangle(Rect::new(30.0, 30.0, 70.0, 70.0)), Appearance::basic(Paint::solid(Color::WHITE), Paint::solid(Color::BLACK), 2.0), ); n.appearance.items[1].effects_mut().push(fx("stylize.outerGlow", json!({"color": "#00ff00", "mode": "normal", "opacity": 100, "blur": 6}))); d = doc_with(d, n); let img = render(&d); let g = img.pixel(27, 50); assert!(g[1] > g[0] + 20 && g[1] > g[2] + 20, "green glow outside the stroke: {g:?}"); assert_eq!(img.pixel(50, 50), [255, 255, 255, 255], "the fill has no glow"); let mt = render_threads(&d, 3); let worst = img.pixels.iter().zip(&mt.pixels).map(|(a, b)| a.abs_diff(*b)).max().unwrap(); assert!(worst <= 4, "max channel difference {worst}"); }