vectorcraft/apps/vectorcraft
bflatastic 21459f4df4 #1194: Direct3D 12 shaders compile with FXC
wgpu's default DX12 shader compiler loads whichever dxcompiler.dll the
DLL search path finds first; VectorCraft ships none, so it was another
program's, and one without its dxil.dll warns that the DXIL is unsigned.
wgpu takes the warning for a compile error, the device is lost before
the first frame, and the app falls back to OpenGL. FXC (d3dcompiler_47,
part of Windows) compiles everything the window needs, as LightCraft
does since its #484; WGPU_DX12_COMPILER still picks another.
2026-10-11 22:03:40 +07:00
..
src #1194: Direct3D 12 shaders compile with FXC 2026-10-11 22:03:40 +07:00
tests Review: house header for the root-argument integration test (#1157) 2026-10-11 18:16:43 +07:00
Cargo.toml Fix #867: macOS file dialogs are sheets, and no dialog runs inside the event handler 2026-10-11 12:14:17 +07:00
build.rs Robustness: VectorCraft never crashes — no panics in shipped code 2026-10-05 06:28:59 +07:00