vectorcraft/crates/pathops/src/offset.rs

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//! Offset Path and Outline Stroke.
use kurbo::{BezPath, PathEl, Stroke, StrokeOpts};
use vectorcraft_geom::{FillRule, PathData, SubPath};
pub use kurbo::{Cap, Join};
use linesweeper::topology::{ContourIdx, Contours};
use crate::boolean::{Arrangement, DEFAULT_PRECISION, Tidy, all_contours_to_path, contours_to_path, fill_bezpath, normalize_bez};
/// Flattening/fit tolerance handed to kurbo's stroker.
const STROKE_TOL: f64 = 1e-3;
fn stroke_bez(bp: &BezPath, width: f64, cap: Cap, join: Join, miter_limit: f64) -> BezPath {
let style = Stroke::new(width).with_join(join).with_caps(cap).with_miter_limit(miter_limit.max(1.0));
close_all(&kurbo::stroke(bp.iter(), &style, &StrokeOpts::default(), STROKE_TOL))
}
/// kurbo's stroker may leave the outline of an open path without a final `ClosePath`.
fn close_all(bp: &BezPath) -> BezPath {
let mut out = BezPath::new();
let mut open = false;
for el in bp.iter() {
match el {
PathEl::MoveTo(_) => {
if open {
out.close_path();
}
open = true;
}
PathEl::ClosePath => open = false,
_ => {}
}
out.push(el);
}
if open {
out.close_path();
}
out
}
/// Object → Path → Outline Stroke: the filled area painted by stroking `path` with `width`.
/// Overlaps produced by the stroker are removed, so the result is a clean compound path.
pub fn outline_stroke(path: &PathData, width: f64, cap: Cap, join: Join, miter_limit: f64) -> PathData {
if width <= 0.0 || !width.is_finite() || path.is_empty() {
return PathData::default();
}
stroke_region(&[stroke_bez(&path.to_bezpath(), width, cap, join, miter_limit)])
}
/// The area covered by stroke outlines (each filled with the non-zero rule, open subpaths
/// closed) as one clean path: overlaps removed and the stroker's pieces refitted.
pub fn stroke_region(outlines: &[BezPath]) -> PathData {
let tidy = Tidy::free(DEFAULT_PRECISION);
let parts: Vec<BezPath> = outlines.iter().map(close_all).filter(|o| !o.elements().is_empty()).collect();
if let [one] = &parts[..] {
return normalize_bez(one, FillRule::NonZero).map(|c| all_contours_to_path(&c, &tidy)).unwrap_or_default();
}
// Each outline is normalised on its own first: a hollow arrowhead may wind against the line
// it overlaps, and the raw windings would cancel there under the non-zero rule.
let mut all = BezPath::new();
for p in &parts {
if let Ok(c) = normalize_bez(p, FillRule::NonZero) {
for ct in c.contours() {
all.extend(ct.path.iter());
}
}
}
if all.elements().is_empty() {
return PathData::default();
}
normalize_bez(&all, FillRule::NonZero).map(|c| all_contours_to_path(&c, &tidy)).unwrap_or_default()
}
/// Object → Path → Offset Path. Positive `delta` grows the filled area, negative insets it.
/// Closed subpaths are treated as a non-zero filled region; open subpaths are outlined with a
/// stroke of width `2|delta|` (butt caps).
pub fn offset_path(path: &PathData, delta: f64, join: Join, miter_limit: f64) -> PathData {
if !delta.is_finite() || path.is_empty() {
return PathData::default();
}
let closed = PathData::new(path.subpaths.iter().filter(|s| s.closed && s.anchors.len() > 1).cloned().collect());
let open: Vec<SubPath> = path.subpaths.iter().filter(|s| !s.closed && s.anchors.len() > 1).cloned().collect();
let d = delta.abs();
let fill = fill_bezpath(&closed);
let ring = if d > 0.0 { stroke_bez(&closed.to_bezpath(), 2.0 * d, Cap::Butt, join, miter_limit) } else { BezPath::new() };
let open_bp = if d > 0.0 && !open.is_empty() {
stroke_bez(&PathData::new(open).to_bezpath(), 2.0 * d, Cap::Butt, join, miter_limit)
} else {
BezPath::new()
};
let Ok(arr) = Arrangement::new(vec![(fill, FillRule::NonZero), (ring, FillRule::NonZero), (open_bp, FillRule::NonZero)]) else {
return PathData::default();
};
let c = if delta >= 0.0 { arr.contours(|m| m[0] || m[1] || m[2]) } else { arr.contours(|m| m[0] && !m[1]) };
// When `d` exceeds a curvature radius the stroker's inner offset inverts and its loops cancel
// winding, leaving faces uncovered that are really within `d` of the path. Every face of the
// true offset is bounded by arrangement edges, so a contour is spurious iff a point deep inside
// it lies closer than `d`: holes when growing, islands when insetting.
let src = path.to_bezpath();
let drop_outer = delta < 0.0;
let spurious: Vec<bool> =
c.contours().map(|k| k.outer == drop_outer && deep_point(&k.path).is_some_and(|p| dist_to(&src, p) < d * (1.0 - 1e-4) - 1e-6)).collect();
if !spurious.contains(&true) {
return all_contours_to_path(&c, &Tidy::free(DEFAULT_PRECISION));
}
let keep = (0..spurious.len()).filter(|&i| !has_marked_ancestor(&c, i, &spurious)).map(ContourIdx);
contours_to_path(&c, keep, &Tidy::free(DEFAULT_PRECISION))
}
fn has_marked_ancestor(c: &Contours, mut i: usize, marked: &[bool]) -> bool {
loop {
if marked[i] {
return true;
}
match c[ContourIdx(i)].parent {
Some(ContourIdx(p)) => i = p,
None => return false,
}
}
}
/// A point well inside a closed contour: the midpoint of the widest span on the horizontal line
/// through its vertical centre.
fn deep_point(bp: &BezPath) -> Option<kurbo::Point> {
use kurbo::Shape;
let r = bp.bounding_box();
if !(r.width() > 0.0 && r.height() > 0.0) {
return None;
}
let mut best: Option<(f64, kurbo::Point)> = None;
for f in [0.5, 0.3, 0.7] {
let y = r.y0 + r.height() * f;
let mut xs = vec![];
let mut prev: Option<kurbo::Point> = None;
let mut start = kurbo::Point::ZERO;
let edge = |a: kurbo::Point, b: kurbo::Point, xs: &mut Vec<f64>| {
if (a.y <= y) != (b.y <= y) {
xs.push(a.x + (y - a.y) / (b.y - a.y) * (b.x - a.x));
}
};
kurbo::flatten(bp.iter(), 0.01 * r.width().min(r.height()).max(1e-6), |el| match el {
PathEl::MoveTo(p) => {
start = p;
prev = Some(p);
}
PathEl::LineTo(p) => {
if let Some(a) = prev {
edge(a, p, &mut xs);
}
prev = Some(p);
}
PathEl::ClosePath => {
if let Some(a) = prev {
edge(a, start, &mut xs);
}
prev = Some(start);
}
_ => {}
});
xs.sort_by(f64::total_cmp);
for w in xs.as_chunks::<2>().0 {
let span = w[1] - w[0];
if best.is_none_or(|(b, _)| span > b) {
best = Some((span, kurbo::Point::new((w[0] + w[1]) / 2.0, y)));
}
}
}
best.map(|(_, p)| p)
}
fn dist_to(bp: &BezPath, p: kurbo::Point) -> f64 {
use kurbo::ParamCurveNearest;
bp.segments().map(|s| s.nearest(p, 1e-6).distance_sq).fold(f64::INFINITY, f64::min).sqrt()
}
#[cfg(test)]
mod tests {
use kurbo::Shape;
use super::*;
#[test]
fn stroke_region_unites_outlines_whatever_their_winding() {
// A bar, and a square ring wound the other way that the bar runs into.
let bar = kurbo::Rect::new(0.0, 0.0, 20.0, 4.0).to_path(0.1);
let mut ring = kurbo::Rect::new(10.0, -8.0, 26.0, 12.0).to_path(0.1).reverse_subpaths();
ring.extend(kurbo::Rect::new(14.0, -4.0, 22.0, 8.0).to_path(0.1).iter());
let region = stroke_region(&[bar, ring]);
let area = crate::area(&region, FillRule::NonZero);
// Ring 16·20 − 8·12 = 224, plus the bar outside it (10·4) and inside its hole (6·4).
assert!((area - (224.0 + 40.0 + 24.0)).abs() < 1e-6, "{area}");
}
}