vectorcraft/docs
Brandon Thomas 546a65f77a Fonts: use craft-fonts as an optional build input; move the Japanese fonts out
Shippori Mincho (assets/fonts, from #145) moves to storytold/craft-fonts. crates/text/build.rs
embeds the fonts of a craft-fonts checkout when CRAFT_FONTS_DIR is set (web: BIZ UDPGothic
Regular only) as vectorcraft_text::CRAFT_FONTS; unset, it is empty and Japanese falls back to the
installed fonts. Document text gets the Japanese faces after the bundled fonts (Mincho first); the
UI adds them at the end of every egui family (BIZ UDPGothic first), before ui_fonts' system-font
discovery. Release and FreeBSD CI builds check craft-fonts out at a pinned commit; packages carry
the fonts' OFL texts.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 10:42:21 -04:00
..
brand Licensing: MIT OR Apache-2.0 files, NOTICE, ArtCraft brand terms 2026-10-04 10:05:13 -04:00
images Rename DrawCraft → VectorCraft: crates (vectorcraft-*), apps, binaries, types, env vars, docs, examples (.vectorcraft); old .drawcraft files and preferences still load. Fix: text bounds exact after opening a file; selection no longer marks a document modified (dirty = content differs from the saved document). Screenshots and renders regenerated. 2026-10-01 14:30:09 -04:00
control-protocol.md M8.17: Edit envelopes on the canvas: Edit Contents, mesh points and handles, Control bar 2026-10-06 12:16:59 +07:00
development.md Fonts: use craft-fonts as an optional build input; move the Japanese fonts out 2026-10-06 10:42:21 -04:00
mcp.md M8.17: Edit envelopes on the canvas: Edit Contents, mesh points and handles, Control bar 2026-10-06 12:16:59 +07:00
plugins.md Fix #121: sandboxed WebAssembly plug-ins: object filters and live effects 2026-10-06 00:19:41 +07:00