vectorcraft/crates/render/src/tests.rs

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use super::*;
use vectorcraft_color::{Color, Gradient, GradientPaint, Paint};
use vectorcraft_doc::{Appearance, Node};
use vectorcraft_geom::shapes;
fn rect_node(d: &mut Document, r: Rect, fill: Paint, stroke: Paint, w: f64) -> Node {
let id = d.alloc_id();
Node::path(id, shapes::rectangle(r), Appearance::basic(fill, stroke, w))
}
fn render(d: &Document) -> Rendered {
Renderer::new().render(d, 100, 100, Affine::IDENTITY, &RenderOptions { background: Some([255, 255, 255, 255]), ..Default::default() })
}
#[test]
fn fills_red_rect() {
let mut d = Document::new(100.0, 100.0);
let n = rect_node(&mut d, Rect::new(10.0, 10.0, 50.0, 50.0), Paint::solid(Color::rgb(1.0, 0.0, 0.0)), Paint::None, 0.0);
let d = {
let mut d2 = d.clone();
d2.insert(Some(d.layers[0].id), 0, n).unwrap();
d2
};
let r = render(&d);
assert_eq!(r.pixel(30, 30), [255, 0, 0, 255]);
assert_eq!(r.pixel(70, 70), [255, 255, 255, 255]);
}
#[test]
fn raster_size_limits() {
let r = Rect::new(0.0, 0.0, 100.0, 50.0);
assert_eq!(raster_size(r, 2.0), Ok((200, 100)));
assert_eq!(raster_size(r, 0.001), Ok((1, 1)));
assert_eq!(raster_size(Rect::new(0.0, 0.0, MAX_RASTER_SIDE as f64, 1.0), 1.0), Ok((MAX_RASTER_SIDE, 1)));
assert!(raster_size(Rect::new(0.0, 0.0, MAX_RASTER_SIDE as f64 + 1.0, 1.0), 1.0).is_err());
assert!(raster_size(Rect::new(0.0, 0.0, 20_000.0, 20_000.0), 1.0).is_err(), "400 megapixels");
assert!(raster_size(r, f64::NAN).is_err());
assert!(raster_size(r, f64::INFINITY).is_err());
assert!(raster_size(r, 0.0).is_err());
}
#[test]
fn stroke_draws_outline_only() {
let mut d = Document::new(100.0, 100.0);
let n = rect_node(&mut d, Rect::new(10.0, 10.0, 90.0, 90.0), Paint::None, Paint::solid(Color::BLACK), 4.0);
let l = d.layers[0].id;
d.insert(Some(l), 0, n).unwrap();
let r = render(&d);
assert_eq!(r.pixel(10, 50), [0, 0, 0, 255]);
assert_eq!(r.pixel(50, 50), [255, 255, 255, 255]);
}
/// #1396: a stroke wider than its ellipse is a solid blob, pixel for pixel the disc a renderer
/// with a native stroke (the PDF and SVG exports) draws, at every alignment and zoom.
#[test]
fn a_stroke_wider_than_its_ellipse_paints_solid() {
let doc = |r: f64, fill: Paint, stroke: Paint, w: f64, align: StrokeAlign| {
let mut d = Document::new(100.0, 100.0);
let id = d.alloc_id();
let mut n = Node::path(id, shapes::ellipse(Rect::new(50.0 - r, 50.0 - r, 50.0 + r, 50.0 + r)), Appearance::basic(fill, stroke, w));
if let Some(st) = n.appearance.stroke_mut() {
st.align = align;
}
let l = d.layers[0].id;
d.insert(Some(l), 0, n).unwrap();
d
};
let black = || Paint::solid(Color::BLACK);
let render = |d: &Document, zoom: f64| {
let view = Affine::translate((50.0, 50.0)) * Affine::scale(zoom) * Affine::translate((-50.0, -50.0));
Renderer::new().render(d, 100, 100, view, &RenderOptions { background: Some([255, 255, 255, 255]), ..Default::default() })
};
// (ellipse radius, weight, alignment, radius of the disc it paints)
for (r, w, align, disc) in [
(10.0, 60.0, StrokeAlign::Center, 40.0),
(6.0, 50.0, StrokeAlign::Center, 31.0),
(15.0, 50.0, StrokeAlign::Center, 40.0),
(10.0, 30.0, StrokeAlign::Outside, 40.0),
(10.0, 30.0, StrokeAlign::Inside, 10.0),
] {
for zoom in [0.5, 1.0, 2.0] {
let got = render(&doc(r, Paint::None, black(), w, align), zoom);
if align == StrokeAlign::Outside {
// The shape itself stays unpainted, and the stroke around it has no gap.
assert_eq!(got.pixel(50, 50), [255, 255, 255, 255], "{r} {w} {align:?} at {zoom}");
assert_eq!(got.pixel(50 + (12.0 * zoom) as u32, 50), [0, 0, 0, 255], "{r} {w} {align:?} at {zoom}");
continue;
}
let want = render(&doc(disc, black(), Paint::None, 0.0, StrokeAlign::Center), zoom);
let off =
(0..100).flat_map(|y| (0..100).map(move |x| (x, y))).filter(|&(x, y)| got.pixel(x, y)[0].abs_diff(want.pixel(x, y)[0]) > 40).count();
assert!(off <= 8, "{r} {w} {align:?} at {zoom}: {off} pixels differ from the disc");
}
}
}
#[test]
fn inside_stroke_stays_inside() {
let mut d = Document::new(100.0, 100.0);
let mut n = rect_node(&mut d, Rect::new(20.0, 20.0, 80.0, 80.0), Paint::None, Paint::solid(Color::BLACK), 10.0);
n.appearance.stroke_mut().unwrap().align = StrokeAlign::Inside;
let l = d.layers[0].id;
d.insert(Some(l), 0, n).unwrap();
let r = render(&d);
assert_eq!(r.pixel(17, 50), [255, 255, 255, 255]);
assert_eq!(r.pixel(25, 50), [0, 0, 0, 255]);
}
#[test]
fn outside_stroke_stays_outside() {
let mut d = Document::new(100.0, 100.0);
let mut n = rect_node(&mut d, Rect::new(20.0, 20.0, 80.0, 80.0), Paint::solid(Color::WHITE), Paint::solid(Color::BLACK), 10.0);
n.appearance.stroke_mut().unwrap().align = StrokeAlign::Outside;
let l = d.layers[0].id;
d.insert(Some(l), 0, n).unwrap();
let r = render(&d);
assert_eq!(r.pixel(15, 50), [0, 0, 0, 255]);
assert_eq!(r.pixel(23, 50), [255, 255, 255, 255]);
}
#[test]
fn opacity_blends() {
let mut d = Document::new(100.0, 100.0);
let mut n = rect_node(&mut d, Rect::new(0.0, 0.0, 100.0, 100.0), Paint::solid(Color::BLACK), Paint::None, 0.0);
n.opacity = 0.5;
let l = d.layers[0].id;
d.insert(Some(l), 0, n).unwrap();
let p = render(&d).pixel(50, 50);
assert!((p[0] as i32 - 128).abs() <= 2, "{p:?}");
}
#[test]
fn multiply_blend() {
let mut d = Document::new(100.0, 100.0);
let a = rect_node(&mut d, Rect::new(0.0, 0.0, 100.0, 100.0), Paint::solid(Color::rgb(1.0, 1.0, 0.0)), Paint::None, 0.0);
let mut b = rect_node(&mut d, Rect::new(0.0, 0.0, 100.0, 100.0), Paint::solid(Color::rgb(0.0, 1.0, 1.0)), Paint::None, 0.0);
b.blend = vectorcraft_color::BlendMode::Multiply;
let l = d.layers[0].id;
d.insert(Some(l), 0, a).unwrap();
d.insert(Some(l), 1, b).unwrap();
assert_eq!(render(&d).pixel(50, 50), [0, 255, 0, 255]);
}
#[test]
fn linear_gradient_goes_white_to_black() {
let mut d = Document::new(100.0, 100.0);
let n =
rect_node(&mut d, Rect::new(0.0, 0.0, 100.0, 100.0), Paint::Gradient(Box::new(GradientPaint::new(Gradient::default()))), Paint::None, 0.0);
let l = d.layers[0].id;
d.insert(Some(l), 0, n).unwrap();
let r = render(&d);
assert!(r.pixel(2, 50)[0] > 240);
assert!(r.pixel(97, 50)[0] < 15);
let m = r.pixel(50, 50)[0] as i32;
assert!((m - 128).abs() < 12, "{m}");
}
#[test]
fn clip_group_clips() {
let mut d = Document::new(100.0, 100.0);
let mut clip = rect_node(&mut d, Rect::new(0.0, 0.0, 50.0, 100.0), Paint::None, Paint::None, 0.0);
if let NodeKind::Path { clipping, .. } = &mut clip.kind {
*clipping = true;
}
let art = rect_node(&mut d, Rect::new(0.0, 0.0, 100.0, 100.0), Paint::solid(Color::BLACK), Paint::None, 0.0);
let gid = d.alloc_id();
let g = Node::new(gid, NodeKind::Group { children: vec![Arc::new(clip), Arc::new(art)], clip: true });
let l = d.layers[0].id;
d.insert(Some(l), 0, g).unwrap();
let r = render(&d);
assert_eq!(r.pixel(25, 50), [0, 0, 0, 255]);
assert_eq!(r.pixel(75, 50), [255, 255, 255, 255]);
}
#[test]
fn hidden_and_culled() {
let mut d = Document::new(100.0, 100.0);
let mut n = rect_node(&mut d, Rect::new(0.0, 0.0, 100.0, 100.0), Paint::solid(Color::BLACK), Paint::None, 0.0);
n.visible = false;
let far = rect_node(&mut d, Rect::new(1000.0, 1000.0, 1100.0, 1100.0), Paint::solid(Color::BLACK), Paint::None, 0.0);
let l = d.layers[0].id;
d.insert(Some(l), 0, n).unwrap();
d.insert(Some(l), 1, far).unwrap();
let mut rr = Renderer::new();
let r = rr.render(&d, 100, 100, Affine::IDENTITY, &RenderOptions::default());
assert_eq!(r.pixel(50, 50), [0, 0, 0, 0]);
assert_eq!(rr.stats.culled, 1);
}
#[test]
fn view_transform_zooms() {
let mut d = Document::new(100.0, 100.0);
let n = rect_node(&mut d, Rect::new(0.0, 0.0, 10.0, 10.0), Paint::solid(Color::BLACK), Paint::None, 0.0);
let l = d.layers[0].id;
d.insert(Some(l), 0, n).unwrap();
let r = Renderer::new().render(&d, 100, 100, Affine::scale(5.0), &RenderOptions::default());
assert_eq!(r.pixel(45, 45)[3], 255);
assert_eq!(r.pixel(55, 55)[3], 0);
}
#[test]
fn outline_mode_no_fill() {
let mut d = Document::new(100.0, 100.0);
let n = rect_node(&mut d, Rect::new(10.0, 10.0, 90.0, 90.0), Paint::solid(Color::rgb(1.0, 0.0, 0.0)), Paint::None, 0.0);
let l = d.layers[0].id;
d.insert(Some(l), 0, n).unwrap();
let r =
Renderer::new().render(&d, 100, 100, Affine::IDENTITY, &RenderOptions { outline: true, background: Some([255; 4]), ..Default::default() });
assert_eq!(r.pixel(50, 50), [255, 255, 255, 255]);
assert!(r.pixel(10, 50)[0] < 200);
}
#[test]
fn artboards_white_on_pasteboard() {
let d = Document::new(50.0, 50.0);
let r = Renderer::new().render(
&d,
100,
100,
Affine::IDENTITY,
&RenderOptions { artboards: true, background: Some([30, 30, 30, 255]), ..Default::default() },
);
assert_eq!(r.pixel(25, 25), [255, 255, 255, 255]);
assert_eq!(r.pixel(75, 75), [30, 30, 30, 255]);
}
#[test]
fn region_export_png() {
let mut d = Document::new(100.0, 100.0);
let n = rect_node(&mut d, Rect::new(0.0, 0.0, 100.0, 100.0), Paint::solid(Color::BLACK), Paint::None, 0.0);
let l = d.layers[0].id;
d.insert(Some(l), 0, n).unwrap();
let r = Renderer::new().render_region(&d, d.artboards[0].rect, 2.0, true);
assert_eq!((r.width, r.height), (200, 200));
let png = r.to_png().unwrap();
assert_eq!(&png[1..4], b"PNG");
}
#[test]
fn arrowheads_render() {
let mut d = Document::new(100.0, 100.0);
let id = d.alloc_id();
let mut n =
Node::path(id, shapes::line(Point::new(10.0, 50.0), Point::new(80.0, 50.0)), Appearance::basic(Paint::None, Paint::solid(Color::BLACK), 2.0));
n.appearance.stroke_mut().unwrap().end_arrow = Some(Arrowhead::Triangle);
let l = d.layers[0].id;
d.insert(Some(l), 0, n).unwrap();
let r = render(&d);
// The arrowhead (past the end point by default: tip at 84) is wider than the 2 pt line.
assert!(r.pixel(78, 48)[0] < 128);
assert!(r.pixel(85, 50)[0] > 200, "nothing past the tip");
}
use vectorcraft_doc::Arrowhead;
use vectorcraft_geom::Point;
/// A red 10..90 square masked by a white square covering only its left half (10..50),
/// plus a mid-grey strip (50..70) — rendered both multi- and single-threaded.
fn masked_doc(clip: bool, invert: bool) -> Document {
let mut d = Document::new(100.0, 100.0);
let mut n = rect_node(&mut d, Rect::new(10.0, 10.0, 90.0, 90.0), Paint::solid(Color::rgb(1.0, 0.0, 0.0)), Paint::None, 0.0);
let white = rect_node(&mut d, Rect::new(10.0, 10.0, 50.0, 90.0), Paint::solid(Color::WHITE), Paint::None, 0.0);
let grey = rect_node(&mut d, Rect::new(50.0, 10.0, 70.0, 90.0), Paint::solid(Color::rgb(0.5, 0.5, 0.5)), Paint::None, 0.0);
let gid = d.alloc_id();
let art = Node::group(gid, vec![Arc::new(white), Arc::new(grey)]);
let mut m = vectorcraft_doc::OpacityMask::new(art, clip);
m.invert = invert;
n.extras_mut().mask = Some(Box::new(m));
let l = d.layers[0].id;
d.insert(Some(l), 0, n).unwrap();
d
}
#[test]
fn opacity_mask_uses_luminance_and_clips() {
for threads in [0, 2] {
let mut r = Renderer::new();
r.threads = threads;
let opts = RenderOptions { background: Some([255, 255, 255, 255]), ..Default::default() };
let img = r.render(&masked_doc(true, false), 100, 100, Affine::IDENTITY, &opts);
assert_eq!(img.pixel(30, 50), [255, 0, 0, 255], "white mask → opaque ({threads} threads)");
let mid = img.pixel(60, 50);
assert!((100..160).contains(&mid[1]), "grey mask → about half opacity, got {mid:?}");
assert_eq!(img.pixel(80, 50), [255, 255, 255, 255], "clip hides outside the mask art");
}
}
#[test]
fn opacity_mask_without_clip_and_inverted() {
let opts = RenderOptions { background: Some([255, 255, 255, 255]), ..Default::default() };
let img = Renderer::new().render(&masked_doc(false, false), 100, 100, Affine::IDENTITY, &opts);
assert_eq!(img.pixel(80, 50), [255, 0, 0, 255], "no clip: outside the mask art stays visible");
let img = Renderer::new().render(&masked_doc(true, true), 100, 100, Affine::IDENTITY, &opts);
assert_eq!(img.pixel(30, 50), [255, 255, 255, 255], "inverted white → hidden");
assert_eq!(img.pixel(80, 50), [255, 0, 0, 255], "inverted clip background → visible");
}
#[test]
fn disabled_or_outline_mask_draws_unmasked() {
let mut d = masked_doc(true, false);
let id = d.layers[0].children().unwrap()[0].id;
let n = d.node_mut(id).unwrap();
n.extras_mut().mask.as_mut().unwrap().disabled = true;
let opts = RenderOptions { background: Some([255, 255, 255, 255]), ..Default::default() };
let img = Renderer::new().render(&d, 100, 100, Affine::IDENTITY, &opts);
assert_eq!(img.pixel(80, 50), [255, 0, 0, 255]);
}
#[test]
fn linked_mask_moves_with_object() {
let mut d = masked_doc(true, false);
let id = d.layers[0].children().unwrap()[0].id;
d.node_mut(id).unwrap().transform(Affine::translate((5.0, 0.0)), false);
let opts = RenderOptions { background: Some([255, 255, 255, 255]), ..Default::default() };
let img = Renderer::new().render(&d, 100, 100, Affine::IDENTITY, &opts);
assert_eq!(img.pixel(52, 50), [255, 0, 0, 255], "mask art moved by 5 too");
}
#[test]
fn trim_view_clips_to_artboards() {
let mut d = Document::new(50.0, 50.0);
let n = rect_node(&mut d, Rect::new(0.0, 0.0, 100.0, 100.0), Paint::solid(Color::rgb(1.0, 0.0, 0.0)), Paint::None, 0.0);
let l = d.layers[0].id;
d.insert(Some(l), 0, n).unwrap();
let opts = RenderOptions { background: Some([255, 255, 255, 255]), trim: true, ..Default::default() };
let r = Renderer::new().render(&d, 100, 100, Affine::IDENTITY, &opts);
assert_eq!(r.pixel(25, 25), [255, 0, 0, 255]);
assert_eq!(r.pixel(75, 75), [255, 255, 255, 255]);
assert_eq!(render(&d).pixel(75, 75), [255, 0, 0, 255]);
}
#[test]
fn drop_shadow_profile_and_cache() {
let mut d = Document::new(100.0, 100.0);
let mut n = rect_node(&mut d, Rect::new(20.0, 20.0, 60.0, 60.0), Paint::solid(Color::WHITE), Paint::None, 0.0);
n.appearance.effects.push(vectorcraft_doc::Effect {
id: "stylize.dropShadow".into(),
params: serde_json::json!({"x": 10.0, "y": 10.0, "blur": 4.0, "opacity": 75.0}),
visible: true,
});
let l = d.layers[0].id;
d.insert(Some(l), 0, n).unwrap();
let opts = RenderOptions { background: Some([255, 255, 255, 255]), ..Default::default() };
for threads in [0, 4] {
let mut r = Renderer::new();
r.threads = threads;
let a = r.render(&d, 100, 100, Affine::IDENTITY, &opts);
// Inside the shadow (not under the object): 75% black. At its blurred edge: about half.
let inside = a.pixel(65, 50)[0] as i32;
assert!((inside - 64).abs() <= 6, "inside {inside}");
let edge = a.pixel(70, 50)[0] as i32;
assert!((edge - 160).abs() <= 20, "edge {edge}");
assert_eq!(a.pixel(85, 50), [255, 255, 255, 255]);
// Second frame comes from the cache: identical. A pan moves it rigidly.
let b = r.render(&d, 100, 100, Affine::IDENTITY, &opts);
assert_eq!(a.pixels, b.pixels);
let c = r.render(&d, 100, 100, Affine::translate((-5.0, 0.0)), &opts);
assert_eq!(c.pixel(60, 50), a.pixel(65, 50));
assert_eq!(c.pixel(65, 50), a.pixel(70, 50));
}
}
#[test]
fn blend_mode_on_a_single_fill_is_exact_without_a_layer() {
let mut d = Document::new(100.0, 100.0);
let red = rect_node(&mut d, Rect::new(0.0, 0.0, 50.0, 100.0), Paint::solid(Color::rgb(1.0, 0.0, 0.0)), Paint::None, 0.0);
let mut over = rect_node(&mut d, Rect::new(25.0, 0.0, 75.0, 100.0), Paint::solid(Color::rgb(0.5, 0.5, 1.0)), Paint::None, 0.0);
over.blend = vectorcraft_color::BlendMode::Multiply;
let l = d.layers[0].id;
d.insert(Some(l), 0, red).unwrap();
d.insert(Some(l), 1, over).unwrap();
for threads in [0, 4] {
let mut r = Renderer::new();
r.threads = threads;
let img = r.render(&d, 100, 100, Affine::IDENTITY, &RenderOptions { background: Some([255, 255, 255, 255]), ..Default::default() });
let [rr, g, b, _] = img.pixel(35, 50);
assert!((rr as i32 - 128).abs() <= 2 && g <= 1 && b <= 1, "multiply over red: {:?}", img.pixel(35, 50));
let [rr, g, b, _] = img.pixel(65, 50);
assert!((rr as i32 - 128).abs() <= 2 && (g as i32 - 128).abs() <= 2 && b >= 253, "multiply over white");
assert_eq!(img.pixel(10, 50), [255, 0, 0, 255]);
}
}
#[test]
fn invalid_dash_pattern_strokes_solid() {
// A negative dash value makes the pattern invalid (PDF `d`, SVG `stroke-dasharray`): the stroke
// is drawn solid. [-5, 3] used to send the dasher into an endless loop.
let line = |dash: Option<Vec<f64>>| {
let mut d = Document::new(100.0, 100.0);
let mut bp = BezPath::new();
bp.move_to((10.0, 50.0));
bp.line_to((90.0, 50.0));
let id = d.alloc_id();
let mut n = Node::path(id, vectorcraft_geom::PathData::from_bezpath(&bp), Appearance::basic(Paint::None, Paint::solid(Color::BLACK), 6.0));
n.appearance.stroke_mut().unwrap().dash = dash.map(|pattern| vectorcraft_doc::Dash { pattern, ..Default::default() });
let l = d.layers[0].id;
d.insert(Some(l), 0, n).unwrap();
d
};
let solid = render(&line(None));
for pattern in [vec![-5.0, 3.0], vec![3.0, -5.0], vec![4.0, f64::NAN], vec![0.0, 0.0]] {
let d = line(Some(pattern.clone()));
let (tx, rx) = std::sync::mpsc::channel();
std::thread::spawn(move || tx.send(render(&d)).ok());
let img = rx.recv_timeout(std::time::Duration::from_secs(20)).unwrap_or_else(|_| panic!("rendering dash {pattern:?} did not finish"));
assert_eq!(img.pixels, solid.pixels, "dash {pattern:?}");
}
}
/// An image drawn larger than its pixels samples smoothly, or with `smooth_images` off each screen
/// pixel takes its nearest image pixel (Pixel Preview with File Handling › Display Bitmaps as
/// Anti-aliased Images off, #394).
#[test]
fn images_take_their_nearest_pixel_without_smoothing() {
use vectorcraft_doc::{ImageBlob, ImageObject, NodeKind};
let img = image::RgbaImage::from_fn(2, 1, |x, _| image::Rgba(if x == 0 { [0, 0, 0, 255] } else { [255, 255, 255, 255] }));
let mut png = vec![];
img.write_to(&mut std::io::Cursor::new(&mut png), image::ImageFormat::Png).unwrap();
let mut d = Document::new(40.0, 20.0);
d.images.insert("bw".into(), ImageBlob::new("image/png", png));
let id = d.alloc_id();
let im = ImageObject { key: "bw".into(), width: 2, height: 1, xf: Affine::scale(20.0), link: None, placement: Default::default() };
d.insert(Some(d.layers[0].id), 0, Node::new(id, NodeKind::Image(Box::new(im)))).unwrap();
// How many pixels across the image are neither black nor white.
let greys = |smooth_images| {
let r = Renderer::new().render(&d, 40, 20, Affine::IDENTITY, &RenderOptions { smooth_images, ..Default::default() });
(0..40).filter(|x| (16..240).contains(&r.pixel(*x, 10)[0])).count()
};
assert!(greys(true) >= 4, "smooth: a ramp from black to white");
assert_eq!(greys(false), 0, "nearest: black, then white");
}
/// Art Optimized exports are supersampled (#983): two red shapes meeting along a diagonal leave no
/// seam of the white background between them, where shape-by-shape smoothing shows one; the outer
/// edges stay smooth.
#[test]
fn supersampled_art_leaves_no_seam_between_shapes_that_meet() {
let red = || Paint::solid(Color::rgb(1.0, 0.0, 0.0));
let mut d = Document::new(100.0, 100.0);
let layer = d.layers[0].id;
// Two triangles sharing the diagonal of the square (10, 10)–(90, 90).
for pts in [[(10.0, 10.0), (90.0, 10.0), (90.0, 90.0)], [(10.0, 10.0), (90.0, 90.0), (10.0, 90.0)]] {
let mut b = vectorcraft_geom::BezPath::new();
b.move_to(pts[0]);
b.line_to(pts[1]);
b.line_to(pts[2]);
b.close_path();
let id = d.alloc_id();
d.insert(Some(layer), 0, Node::path(id, vectorcraft_geom::PathData::from_bezpath(&b), Appearance::basic(red(), Paint::None, 0.0))).unwrap();
}
let draw = |supersample: bool| {
let opts = RenderOptions { background: Some([255, 255, 255, 255]), precise: true, supersample, ..Default::default() };
Renderer::new().render(&d, 100, 100, Affine::IDENTITY, &opts)
};
// The palest pixel on the shared diagonal, away from the corners.
let palest = |r: &Rendered| (20..80).map(|i| r.pixel(i, i)[1].max(r.pixel(i + 1, i)[1])).max().unwrap();
assert!(palest(&draw(false)) > 20, "shape-by-shape smoothing shows the seam");
assert_eq!(palest(&draw(true)), 0, "supersampled: no seam");
// The outer edge is still smoothed: a pixel half covered is between white and red.
let ss = draw(true);
let edge = ss.pixel(50, 9);
assert!(edge == [255, 255, 255, 255] || (edge[1] > 0 && edge[1] < 255) || ss.pixel(50, 10)[1] < 255, "{edge:?}");
// The factor fits the size and the renderer's limits.
assert_eq!(supersample_factor(100, 100), Some(4));
assert_eq!(supersample_factor(2000, 2000), Some(3));
assert_eq!(supersample_factor(3000, 3000), Some(2));
assert_eq!(supersample_factor(5000, 5000), None);
assert_eq!(supersample_factor(40_000, 10), None);
}