vectorcraft/apps/vectorcraft/Cargo.toml

87 lines
4.4 KiB
TOML

[package]
name = "vectorcraft"
version.workspace = true
edition.workspace = true
license.workspace = true
publish = false
default-run = "vectorcraft"
[lints]
workspace = true
[features]
default = ["wgpu", "accessibility"]
wgpu = ["eframe/wgpu", "dep:winsafe"]
accessibility = ["eframe/accesskit"]
# Build with --no-default-features --features windows7 and the win7 Rust target.
windows7 = ["eframe/glow"]
[dependencies]
vectorcraft-engine = { workspace = true }
vectorcraft-ui-egui = { workspace = true }
vectorcraft-text = { workspace = true }
eframe = { workspace = true, features = ["default_fonts", "wayland", "x11"] }
egui = { workspace = true }
serde_json = { workspace = true }
log = { workspace = true }
[target.'cfg(not(target_arch = "wasm32"))'.dependencies]
rfd = { workspace = true }
# wayland-data-control: native Wayland clipboard (Linux; X11 through XWayland only sees what X11 apps copied).
arboard = { workspace = true, features = ["image-data", "wayland-data-control"] }
image = { workspace = true }
webbrowser = { workspace = true }
# The window's monitors, size and position (the same winit eframe runs on).
winit = { version = "0.30", default-features = false }
# The win7 target retains the viewer fallback; craft-print's WinRT PDF renderer needs newer Windows.
[target.'cfg(all(not(target_arch = "wasm32"), not(target_vendor = "win7")))'.dependencies]
craft-print = { workspace = true }
[target.'cfg(windows)'.dependencies]
clipboard-win = { workspace = true }
# Which GPU drives which display (EnumDisplayDevices, src/gpu.rs), so the window is drawn on the
# GPU that shows it: drawing on a GPU without a monitor reset the display driver. Safe wrappers over
# Win32 (MIT); the `user` feature is User32.dll only. Only the wgpu renderer chooses an adapter.
winsafe = { version = "0.0.29", default-features = false, features = ["user"], optional = true }
# DirectWrite's system font collection (src/system_fonts.rs): fonts that font services such as
# Adobe Fonts load in place (#579). MIT OR Apache-2.0, already in the build through accesskit.
[target.'cfg(all(windows, not(target_vendor = "win7")))'.dependencies]
windows = { version = "0.62", features = ["Win32_Graphics_DirectWrite"] }
[target.'cfg(target_os = "macos")'.dependencies]
# The macOS menu bar (src/mac_menu.rs): Tauri's menu crate, AppKit menus behind a safe API (no GTK
# with default features off). Pinned exactly: review the diff before bumping.
muda = { version = "=0.21.1", default-features = false }
objc2 = "0.6"
objc2-app-kit = { version = "0.3", default-features = false, features = ["std", "NSApplication", "NSButton", "NSControl", "NSMenu", "NSEvent", "NSPasteboard", "NSPopUpButton", "NSResponder", "NSSavePanel", "NSTextField", "NSTextInputContext", "NSView", "NSWindow"] }
# Files opened from Finder and the Dock (src/open_documents.rs) and pasted bitmaps (src/clipboard.rs); both already come with winit, muda and rfd.
objc2-foundation = { version = "0.3", default-features = false, features = ["std", "block2", "NSArray", "NSData", "NSGeometry", "NSNotification", "NSOperation", "NSString", "NSURL"] }
block2 = "0.6"
# The window's AppKit view, to centre its buttons on the app bar (src/mac_window.rs). MIT OR
# Apache-2.0 OR Zlib, already in the build through eframe and winit.
raw-window-handle = "0.6"
# CoreText's font manager (src/mac_fonts.rs): fonts that apps and font managers register from their
# own folders (#579). Zlib OR Apache-2.0 OR MIT; objc2-core-foundation already comes with
# objc2-foundation.
objc2-core-foundation = { version = "0.3", default-features = false, features = ["std", "CFArray", "CFString", "CFURL"] }
objc2-core-text = { version = "0.3", default-features = false, features = ["std", "CTFontManager"] }
# Waits for the answer of a file dialog shown as a sheet (src/main.rs, #867). MIT OR Apache-2.0,
# already in the build through eframe.
pollster = "1"
[target.'cfg(target_os = "linux")'.dependencies]
# Asks the Wayland compositor which GPU it draws with (linux-dmabuf feedback, src/compositor_gpu.rs),
# so Automatic draws on that one. Both are already in the build through winit.
wayland-client = "0.31"
wayland-protocols = { version = "0.32", features = ["client"] }
[build-dependencies]
# Icon + VERSIONINFO for vectorcraft.exe; build.rs only uses it when targeting Windows.
winresource = "0.1"
[dev-dependencies]
# Bound socket buffers in real loopback transport deadline regressions.
socket2 = { workspace = true }