vectorcraft/crates/tools/src/draw2/anchor.rs

258 lines
11 KiB
Rust
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

//! Add Anchor Point (+), Delete Anchor Point (−), Anchor Point (Shift+C) and Scissors (C).
//!
//! Add: click a segment to insert an anchor without changing the shape (Alt = delete).
//! Delete: click an anchor to remove it, re-fitting the neighbouring curve (Alt = add).
//! Anchor Point: click a smooth anchor → corner; drag an anchor → pull out smooth handles; drag a
//! handle → move it independently; drag a segment → reshape the curve.
//! Scissors: click a path to split it there.
use serde_json::json;
use vectorcraft_doc::NodeId;
use vectorcraft_geom::Point;
use super::{hit_anchor, hit_segment, insert_anchor, remove_anchor};
use crate::{Action, Cursor, Mods, Overlay, PointerEvent, PointerKind, Tool, ToolContext};
#[derive(Clone, Copy, Debug)]
enum State {
Idle,
Convert { id: NodeId, si: usize, ai: usize, start: Point, began: bool },
Handle { id: NodeId, si: usize, ai: usize, out: bool, began: bool },
Reshape { id: NodeId, si: usize, seg: usize, t: f64, start: Point, began: bool },
}
pub struct AnchorTool {
id: &'static str,
state: State,
/// Smart guides of the handle being dragged.
guides: Vec<Overlay>,
}
impl AnchorTool {
pub fn new(id: &str) -> Self {
let id: &'static str = match id {
"deleteAnchor" => "deleteAnchor",
"anchorPoint" => "anchorPoint",
"scissors" => "scissors",
_ => "addAnchor",
};
Self { id, state: State::Idle, guides: vec![] }
}
fn add(cx: &ToolContext, p: Point) -> Vec<Action> {
hit_segment(cx, p, cx.tol(4.0)).map(insert_anchor).into_iter().collect()
}
fn delete(cx: &ToolContext, p: Point) -> Vec<Action> {
hit_anchor(cx, p, cx.tol(4.0)).map(remove_anchor).into_iter().collect()
}
}
/// A direction handle of a selected path under `p`: (id, subpath, anchor, is_out).
fn hit_handle(cx: &ToolContext, p: Point, tol: f64) -> Option<(NodeId, usize, usize, bool)> {
for id in &cx.selection.objects {
let Some(pd) = cx.doc.node(*id).and_then(|n| n.path_data()) else { continue };
for (si, ai, a) in pd.anchors() {
if a.has_out() && a.h_out.distance(p) <= tol {
return Some((*id, si, ai, true));
}
if a.has_in() && a.h_in.distance(p) <= tol {
return Some((*id, si, ai, false));
}
}
}
None
}
impl Tool for AnchorTool {
fn id(&self) -> &'static str {
self.id
}
fn busy(&self) -> bool {
!matches!(self.state, State::Idle)
}
fn pointer(&mut self, cx: &ToolContext, ev: &PointerEvent) -> Vec<Action> {
let p = ev.pos;
let tol = cx.tol(4.0);
match (self.id, ev.kind) {
("addAnchor", PointerKind::Down) => {
if ev.mods.alt {
Self::delete(cx, p)
} else {
Self::add(cx, p)
}
}
("deleteAnchor", PointerKind::Down) => {
if ev.mods.alt {
Self::add(cx, p)
} else {
Self::delete(cx, p)
}
}
("scissors", PointerKind::Down) => {
if let Some((id, si, ai)) = hit_anchor(cx, p, tol) {
return vec![Action::Exec("path.split".into(), json!({"id": id.0, "subpath": si, "anchor": ai}))];
}
match hit_segment(cx, p, tol) {
Some((id, si, seg, t)) => vec![Action::Exec("path.split".into(), json!({"id": id.0, "subpath": si, "segment": seg, "t": t}))],
None => vec![],
}
}
("anchorPoint", PointerKind::Down) => {
if let Some((id, si, ai, out)) = hit_handle(cx, p, tol) {
self.state = State::Handle { id, si, ai, out, began: false };
} else if let Some((id, si, ai)) = hit_anchor(cx, p, tol) {
self.state = State::Convert { id, si, ai, start: p, began: false };
} else if let Some((id, si, seg, t)) = hit_segment(cx, p, tol) {
self.state = State::Reshape { id, si, seg, t, start: p, began: false };
}
vec![]
}
("anchorPoint", PointerKind::Drag) => {
let mut out = vec![];
let (began, far) = match self.state {
State::Idle => return out,
State::Convert { began, start, .. } | State::Reshape { began, start, .. } => (began, p.distance(start) >= cx.tol(2.0)),
State::Handle { began, .. } => (began, true),
};
if !began {
if !far {
return out;
}
out.push(Action::Begin(if matches!(self.state, State::Convert { .. }) { "Convert Anchor Point" } else { "Reshape" }.into()));
if let State::Convert { began, .. } | State::Handle { began, .. } | State::Reshape { began, .. } = &mut self.state {
*began = true;
}
}
let preview = match self.state {
State::Idle => return out,
State::Convert { id, si, ai, .. } => Action::Preview(
"path.convertAnchor".into(),
json!({"id": id.0, "subpath": si, "anchor": ai, "to": "smooth", "x": p.x, "y": p.y}),
),
State::Handle { id, si, ai, out, .. } => {
let (q, guides) = crate::guides::snap_handle(cx, (id, si, ai), p, ev.mods.shift);
self.guides = guides;
Action::Preview(
"path.setHandle".into(),
json!({"id": id.0, "subpath": si, "anchor": ai, "which": if out { "out" } else { "in" }, "x": q.x, "y": q.y, "independent": true}),
)
}
State::Reshape { id, si, seg, t, start, .. } => Action::Preview(
"path.reshapeSegment".into(),
json!({"id": id.0, "subpath": si, "segment": seg, "t": t, "dx": p.x - start.x, "dy": p.y - start.y}),
),
};
out.push(preview);
out
}
("anchorPoint", PointerKind::Up) => {
self.guides.clear();
let st = std::mem::replace(&mut self.state, State::Idle);
match st {
State::Convert { began: true, .. } | State::Handle { began: true, .. } | State::Reshape { began: true, .. } => {
vec![Action::Commit]
}
State::Convert { id, si, ai, began: false, .. } => {
let has_handles = cx
.doc
.node(id)
.and_then(|n| n.path_data())
.and_then(|pd| pd.subpaths.get(si)?.anchors.get(ai))
.is_some_and(|a| a.has_in() || a.has_out());
if has_handles {
vec![Action::Exec("path.convertAnchor".into(), json!({"id": id.0, "subpath": si, "anchor": ai, "to": "corner"}))]
} else {
vec![]
}
}
_ => vec![],
}
}
_ => vec![],
}
}
fn deactivate(&mut self, _cx: &ToolContext) -> Vec<Action> {
let st = std::mem::replace(&mut self.state, State::Idle);
match st {
State::Convert { began: true, .. } | State::Handle { began: true, .. } | State::Reshape { began: true, .. } => vec![Action::Commit],
_ => vec![],
}
}
fn overlays(&self, _cx: &ToolContext) -> Vec<Overlay> {
if matches!(self.state, State::Handle { .. }) { self.guides.clone() } else { vec![] }
}
fn cursor(&self, cx: &ToolContext, p: Point, m: Mods) -> Cursor {
match self.id {
"addAnchor" if !m.alt => Cursor::PenAdd,
"addAnchor" => Cursor::PenDelete,
"deleteAnchor" if !m.alt => Cursor::PenDelete,
"deleteAnchor" => Cursor::PenAdd,
"scissors" => {
if hit_segment(cx, p, cx.tol(4.0)).is_some() {
Cursor::Crosshair
} else {
Cursor::NotAllowed
}
}
_ => Cursor::Pen,
}
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::testutil::*;
use vectorcraft_doc::Selection;
#[test]
fn add_and_delete_anchor_clicks() {
let (d, id) = doc_with_rect();
let s = Selection::default();
let p = paint();
let cx = cx(&d, &s, &p);
let mut t = AnchorTool::new("addAnchor");
let a = t.pointer(&cx, &PointerEvent::new(PointerKind::Down, 150.0, 101.0));
assert!(matches!(&a[0], Action::Exec(c, v) if c == "path.insertAnchor" && v["id"] == id.0 && v["segment"] == 0));
assert!((t.pointer(&cx, &PointerEvent::new(PointerKind::Down, 20.0, 20.0))).is_empty());
let mut t = AnchorTool::new("deleteAnchor");
let a = t.pointer(&cx, &PointerEvent::new(PointerKind::Down, 200.0, 101.0));
assert_eq!(a, vec![Action::Exec("path.removeAnchor".into(), json!({"id": id.0, "subpath": 0, "anchor": 1}))]);
}
#[test]
fn scissors_splits_at_segment() {
let (d, id) = doc_with_rect();
let s = Selection::default();
let p = paint();
let cx = cx(&d, &s, &p);
let mut t = AnchorTool::new("scissors");
let a = t.pointer(&cx, &PointerEvent::new(PointerKind::Down, 200.0, 150.0));
assert!(
matches!(&a[0], Action::Exec(c, v) if c == "path.split" && v["id"] == id.0 && v["segment"] == 1 && (v["t"].as_f64().unwrap() - 0.5).abs() < 1e-6)
);
}
#[test]
fn anchor_point_drag_pulls_handles_click_converts() {
let (d, id) = doc_with_rect();
let s = Selection::default();
let p = paint();
let cx = cx(&d, &s, &p);
let mut t = AnchorTool::new("anchorPoint");
t.pointer(&cx, &PointerEvent::new(PointerKind::Down, 100.0, 100.0));
let a = t.pointer(&cx, &PointerEvent::new(PointerKind::Drag, 120.0, 90.0));
assert_eq!(a[0], Action::Begin("Convert Anchor Point".into()));
assert!(matches!(&a[1], Action::Preview(c, v) if c == "path.convertAnchor" && v["to"] == "smooth" && v["id"] == id.0));
assert_eq!(t.pointer(&cx, &PointerEvent::new(PointerKind::Up, 120.0, 90.0)), vec![Action::Commit]);
// Clicking a corner without handles does nothing.
t.pointer(&cx, &PointerEvent::new(PointerKind::Down, 100.0, 100.0));
assert!(t.pointer(&cx, &PointerEvent::new(PointerKind::Up, 100.0, 100.0)).is_empty());
// Dragging a segment reshapes it.
t.pointer(&cx, &PointerEvent::new(PointerKind::Down, 150.0, 200.0));
let a = t.pointer(&cx, &PointerEvent::new(PointerKind::Drag, 150.0, 230.0));
assert!(matches!(&a[1], Action::Preview(c, v) if c == "path.reshapeSegment" && v["dy"] == 30.0));
}
}