30 lines
1.4 KiB
Rust
30 lines
1.4 KiB
Rust
//! Windows only: embed the app icon and version info (VERSIONINFO) into `vectorcraft.exe`.
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//!
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//! On every other target this does nothing. A missing resource compiler is a warning, so a
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//! cross-compile from macOS or Linux still links, unless `VECTORCRAFT_REQUIRE_WINRES=1` turns it into
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//! an error (for release builds).
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fn main() -> Result<(), String> {
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println!("cargo:rerun-if-changed=build.rs");
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println!("cargo:rerun-if-changed=../../assets/app-icon/vectorcraft.ico");
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println!("cargo:rerun-if-env-changed=VECTORCRAFT_REQUIRE_WINRES");
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if std::env::var("CARGO_CFG_TARGET_OS").as_deref() != Ok("windows") {
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return Ok(());
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}
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let mut res = winresource::WindowsResource::new();
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res.set_icon("../../assets/app-icon/vectorcraft.ico")
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.set("ProductName", "VectorCraft")
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.set("FileDescription", "VectorCraft vector illustration editor")
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.set("CompanyName", "Learning Machines LLC")
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.set("LegalCopyright", "Copyright (c) the VectorCraft authors. MIT OR Apache-2.0.")
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.set("OriginalFilename", "vectorcraft.exe")
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.set("InternalName", "vectorcraft");
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if let Err(e) = res.compile() {
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if std::env::var_os("VECTORCRAFT_REQUIRE_WINRES").is_some() {
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return Err(format!("embedding Windows resources failed: {e}"));
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}
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println!("cargo:warning=vectorcraft.exe built without icon/version resources: {e}");
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}
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Ok(())
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}
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