vectorcraft/docs
bflatastic ac043129c8 Fix #545: Windows renders through DX12 before Vulkan
Windows lists each GPU under both backends, and Vulkan came first. On an
Intel GPU its driver made the whole window flicker black while the
pointer moved; the same machine was fine with WGPU_BACKEND=dx12 or gl.
adapter_order now ranks a GPU's DX12 adapter before its Vulkan one, after
the power preference, so the GPU chosen doesn't change, only how it is
driven. Vulkan stays the fallback (a failed DX12 start restarts on it)
and WGPU_BACKEND=vulkan still picks it. Elsewhere there is no DX12
adapter, so nothing changes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 00:56:49 +07:00
..
brand Licensing: MIT OR Apache-2.0 files, NOTICE, ArtCraft brand terms 2026-10-04 10:05:13 -04:00
images README: refresh the screenshots and renders, add a Perspective Grid shot 2026-10-08 02:39:29 +07:00
contributors.md About: contributor and model credits compiled in (grab bag + table, self-submitted names) (#411) 2026-10-07 21:22:04 -04:00
control-protocol.md Merge #538: Fix #511: Live Corners on any path's corners (stars, polygons, pen paths) 2026-10-09 00:44:29 +07:00
development.md Fix #545: Windows renders through DX12 before Vulkan 2026-10-09 00:56:49 +07:00
mcp.md Merge #529: Fix #506: drawing tools snap to Smart Guides as the Selection tool does 2026-10-09 00:44:46 +07:00
plugins.md Fix #121: sandboxed WebAssembly plug-ins: object filters and live effects 2026-10-06 00:19:41 +07:00
releasing.md Release: Flatpak bundles, AppImage zsync updates, README Downloads (#500) 2026-10-08 10:00:34 -04:00
windows7.md M14: Windows 7 build: patch windows-link for that build only, manual CI 2026-10-08 05:37:06 +07:00