- Pins show as soon as the tool has art selected: automatic ones at the
centre and the middle of each limb's end (at least three), until pins are
placed. They stay across tool switches while the selection is unchanged and
a new selection starts afresh.
- The pins live in the document (Document.puppet, never saved) with the rest
shape they started from: every warp starts from it, so warps don't stack and
dragging a pin back restores the original; Undo/Redo take the pins back with
the art. Adding and deleting pins are undo steps too.
- object.puppetWarp gains rest: true (the tool's pins); the new query
object.puppetWarp.pins reads them. A click off the mesh adds nothing and
says so (not-allowed cursor, canvas label); the command refuses such pins.
- The mesh grid covers the expanded art, so tiny art with a wide Expand no
longer allocates millions of cells.
- Tests on groups, compound paths and open strokes.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>