vectorcraft/crates/doc/src/selection.rs

158 lines
5.3 KiB
Rust

//! Selection state (objects and, for direct selection, individual anchors).
use std::collections::{BTreeMap, BTreeSet};
use serde::{Deserialize, Serialize};
use crate::{Document, NodeId};
/// (subpath index, anchor index) inside a path.
pub type AnchorRef = (usize, usize);
#[derive(Clone, Debug, Default, PartialEq, Serialize, Deserialize)]
pub struct Selection {
/// Selected objects in selection order.
pub objects: Vec<NodeId>,
/// Direct-selected anchors per path. A path in `objects` with no entry here is fully selected.
#[serde(default, skip_serializing_if = "BTreeMap::is_empty")]
pub anchors: BTreeMap<NodeId, BTreeSet<AnchorRef>>,
/// Key object for Align.
#[serde(default, skip_serializing_if = "Option::is_none")]
pub key: Option<NodeId>,
/// The object, group or layer targeted through its target circle in the Layers panel, which
/// appearance, transparency and opacity-mask commands then act on (a targeted layer has its
/// art selected). Any other selection change clears it.
#[serde(default, skip_serializing_if = "Option::is_none")]
pub target: Option<NodeId>,
/// Slices selected with the Slice Selection tool: user slice ids and the ids of objects whose
/// object slice is selected (see [`crate::slices`]). Any change to the object selection
/// clears them.
#[serde(default, skip_serializing_if = "Vec::is_empty")]
pub slices: Vec<NodeId>,
}
impl Selection {
pub fn is_empty(&self) -> bool {
self.objects.is_empty()
}
pub fn len(&self) -> usize {
self.objects.len()
}
pub fn contains(&self, id: NodeId) -> bool {
self.objects.contains(&id)
}
pub fn clear(&mut self) {
self.objects.clear();
self.anchors.clear();
self.key = None;
self.target = None;
self.slices.clear();
}
pub fn set(&mut self, ids: impl IntoIterator<Item = NodeId>) {
self.clear();
for id in ids {
self.add(id);
}
}
pub fn add(&mut self, id: NodeId) {
self.target = None;
self.slices.clear();
if !self.objects.contains(&id) {
self.objects.push(id);
}
}
pub fn remove(&mut self, id: NodeId) {
self.target = None;
self.slices.clear();
self.objects.retain(|x| *x != id);
self.anchors.remove(&id);
if self.key == Some(id) {
self.key = None;
}
}
/// Select slices `ids` (see [`Selection::slices`]) and nothing else.
pub fn set_slices(&mut self, ids: impl IntoIterator<Item = NodeId>) {
self.clear();
for id in ids {
if !self.slices.contains(&id) {
self.slices.push(id);
}
}
}
pub fn toggle(&mut self, id: NodeId) {
if self.contains(id) { self.remove(id) } else { self.add(id) }
}
/// Are some (not all) anchors of `id` direct-selected?
pub fn partial(&self, id: NodeId) -> Option<&BTreeSet<AnchorRef>> {
self.anchors.get(&id)
}
/// Drop ids that no longer exist or are no longer editable.
pub fn prune(&mut self, doc: &Document) {
self.objects.retain(|id| doc.node(*id).is_some());
self.anchors.retain(|id, _| doc.node(*id).is_some());
if self.key.is_some_and(|k| doc.node(k).is_none()) {
self.key = None;
}
if self.target.is_some_and(|t| doc.node(t).is_none()) {
self.target = None;
}
self.slices.retain(|id| doc.is_slice(*id));
}
/// Target `id` (see [`Selection::target`]): a layer gets its visible, unlocked art selected,
/// anything else is selected itself.
pub fn set_target(&mut self, doc: &Document, id: NodeId) {
match doc.node(id) {
Some(n) if n.is_layer() => self.set(n.children().into_iter().flatten().filter(|c| c.visible && !c.locked).map(|c| c.id)),
_ => self.set([id]),
}
self.target = Some(id);
}
/// What appearance and transparency edits act on: the targeted object, group or layer, else
/// the selected objects.
pub fn subjects(&self) -> &[NodeId] {
match &self.target {
Some(t) => std::slice::from_ref(t),
None => &self.objects,
}
}
/// Top-level ordering: selected ids sorted by paint order (bottom first).
pub fn in_paint_order(&self, doc: &Document) -> Vec<NodeId> {
doc.paint_order(self.objects.iter().copied())
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn basic_ops() {
let mut s = Selection::default();
s.add(NodeId(1));
s.add(NodeId(1));
s.toggle(NodeId(2));
assert_eq!(s.objects, vec![NodeId(1), NodeId(2)]);
s.toggle(NodeId(1));
assert_eq!(s.objects, vec![NodeId(2)]);
s.clear();
assert!(s.is_empty());
}
#[test]
fn selection_changes_clear_the_target() {
let mut s = Selection::default();
s.set([NodeId(2), NodeId(3)]);
s.target = Some(NodeId(1));
assert_eq!(s.subjects(), &[NodeId(1)]);
s.add(NodeId(4));
assert_eq!(s.target, None);
assert_eq!(s.subjects(), &[NodeId(2), NodeId(3), NodeId(4)]);
s.target = Some(NodeId(1));
s.remove(NodeId(2));
assert_eq!(s.target, None);
s.target = Some(NodeId(1));
s.set([NodeId(3)]);
assert_eq!(s.target, None);
}
}