vectorcraft/crates/doc/src/pattern.rs

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//! Pattern swatches (Object → Pattern) and live Repeats (Object → Repeat): data and pure math.
//!
//! **Patterns.** A [`PatternDef`] is a named tile: art plus a tile rectangle and a tile type
//! (grid, brick by row/column, hex by column/row). Pattern space has the tile's top-left at the
//! origin; instance `(i, j)` is the art translated by `-tile.origin + tile_offset(i, j)`. A
//! [`Paint::Pattern`] maps pattern space into the document with its own `xf` (identity = tiles
//! anchored at the document origin, like Illustrator's ruler origin). Every tiling is periodic
//! on a rectangular *super-tile* ([`PatternDef::period`]), which is what renderers rasterize and
//! what SVG `<pattern>` elements repeat.
//!
//! **Repeats.** A [`RepeatSpec`] holds source art and a radial / grid / mirror arrangement; the
//! instances are the source under [`repeat_transforms`] (evaluated on demand like blends).
use std::sync::Arc;
use serde::{Deserialize, Serialize};
use vectorcraft_color::Paint;
use vectorcraft_geom::{Affine, Point, Rect, Vec2};
use crate::appearance::AppearanceItem;
use crate::node::{Node, NodeId, NodeKind};
fn half() -> f64 {
0.5
}
fn five() -> u32 {
5
}
fn seventy() -> f32 {
70.0
}
fn yes() -> bool {
true
}
fn three() -> u32 {
3
}
fn full_turn() -> f64 {
360.0
}
// =====================================================================================
// Patterns
// =====================================================================================
/// Pattern Options → Tile Type.
#[derive(Clone, Copy, Debug, Default, PartialEq, Serialize, Deserialize)]
#[serde(tag = "type", rename_all = "camelCase")]
pub enum TileType {
#[default]
Grid,
/// Rows shifted horizontally by `offset` × tile width (0.5 = half brick).
BrickByRow {
#[serde(default = "half")]
offset: f64,
},
/// Columns shifted vertically by `offset` × tile height.
BrickByColumn {
#[serde(default = "half")]
offset: f64,
},
/// Hexagonal tiles in columns: columns ¾ tile width apart, odd columns shifted half a tile down.
HexByColumn,
/// Hexagonal tiles in rows: rows ¾ tile height apart, odd rows shifted half a tile right.
HexByRow,
}
impl TileType {
pub fn id(&self) -> &'static str {
match self {
TileType::Grid => "grid",
TileType::BrickByRow { .. } => "brickByRow",
TileType::BrickByColumn { .. } => "brickByColumn",
TileType::HexByColumn => "hexByColumn",
TileType::HexByRow => "hexByRow",
}
}
pub fn label(&self) -> &'static str {
match self {
TileType::Grid => "Grid",
TileType::BrickByRow { .. } => "Brick by Row",
TileType::BrickByColumn { .. } => "Brick by Column",
TileType::HexByColumn => "Hex by Column",
TileType::HexByRow => "Hex by Row",
}
}
/// Parse an id (`grid`, `brickByRow`, `brick-row`, …) with an optional brick offset.
pub fn parse(s: &str, offset: Option<f64>) -> Option<Self> {
let o = offset.unwrap_or(0.5);
Some(match s.to_ascii_lowercase().replace(['-', '_', ' '], "").as_str() {
"grid" => TileType::Grid,
"brickbyrow" | "brickrow" | "brick" => TileType::BrickByRow { offset: o },
"brickbycolumn" | "brickcolumn" | "brickcol" => TileType::BrickByColumn { offset: o },
"hexbycolumn" | "hexcolumn" | "hexcol" | "hex" => TileType::HexByColumn,
"hexbyrow" | "hexrow" => TileType::HexByRow,
_ => return None,
})
}
pub const IDS: [&'static str; 5] = ["grid", "brickByRow", "brickByColumn", "hexByColumn", "hexByRow"];
/// Column / row steps for a `w`×`h` tile (the hex types pack columns/rows at ¾).
pub fn steps(&self, w: f64, h: f64) -> (f64, f64) {
match self {
TileType::HexByColumn => (w * 0.75, h),
TileType::HexByRow => (w, h * 0.75),
_ => (w, h),
}
}
}
/// Position of instance (column `i`, row `j`) for a `w`×`h` tile. `(0, 0)` is at the origin.
pub fn tile_offset(tt: TileType, w: f64, h: f64, i: i64, j: i64) -> Vec2 {
let (i_f, j_f) = (i as f64, j as f64);
let frac = |v: f64| v - v.floor();
match tt {
TileType::Grid => Vec2::new(i_f * w, j_f * h),
TileType::BrickByRow { offset } => Vec2::new(i_f * w + frac(j_f * offset) * w, j_f * h),
TileType::BrickByColumn { offset } => Vec2::new(i_f * w, j_f * h + frac(i_f * offset) * h),
TileType::HexByColumn => Vec2::new(i_f * w * 0.75, j_f * h + if i.rem_euclid(2) == 1 { h / 2.0 } else { 0.0 }),
TileType::HexByRow => Vec2::new(i_f * w + if j.rem_euclid(2) == 1 { w / 2.0 } else { 0.0 }, j_f * h * 0.75),
}
}
/// Smallest `q` in 1..=24 with `q·offset` (almost) an integer (24 when none is).
fn brick_repeat(offset: f64) -> f64 {
for q in 1..=24 {
let v = q as f64 * offset;
if (v - v.round()).abs() < 1e-6 {
return q as f64;
}
}
24.0
}
/// Size of the rectangular super-tile a tiling repeats on.
pub fn tile_period(tt: TileType, w: f64, h: f64) -> (f64, f64) {
match tt {
TileType::Grid => (w, h),
TileType::BrickByRow { offset } => (w, h * brick_repeat(offset)),
TileType::BrickByColumn { offset } => (w * brick_repeat(offset), h),
TileType::HexByColumn => (w * 1.5, h),
TileType::HexByRow => (w, h * 1.5),
}
}
/// Pattern Options → Overlap.
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq, Serialize, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct Overlap {
/// Right in front (default: left in front).
#[serde(default)]
pub right_in_front: bool,
/// Bottom in front (default: top in front).
#[serde(default)]
pub bottom_in_front: bool,
}
/// A pattern swatch definition.
#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct PatternDef {
pub name: String,
/// Tile rectangle in the art's coordinates.
pub tile: Rect,
#[serde(default)]
pub tile_type: TileType,
pub art: Vec<Arc<Node>>,
#[serde(default)]
pub overlap: Overlap,
/// Size Tile to Art: the tile is the art bounds grown by the spacing.
#[serde(default)]
pub size_tile_to_art: bool,
#[serde(default)]
pub h_spacing: f64,
#[serde(default)]
pub v_spacing: f64,
/// Pattern editing preview: copies per side (3, 5, 7, 9).
#[serde(default = "five")]
pub copies: u32,
/// Dim Copies to (percent opacity of the preview copies).
#[serde(default = "seventy")]
pub dim_copies: f32,
#[serde(default = "yes")]
pub show_tile_edge: bool,
/// Show Swatch Bounds: pattern editing mode outlines the part of the tiling the swatch repeats
/// (the tile, or the period of a brick or hex tiling), dashed.
#[serde(default, skip_serializing_if = "std::ops::Not::not")]
pub show_swatch_bounds: bool,
}
impl PatternDef {
/// A pattern of `art` whose tile is the art's bounds.
pub fn new(name: &str, art: Vec<Arc<Node>>) -> Self {
let tile = crate::live::nodes_bounds(&art).unwrap_or(Rect::new(0.0, 0.0, 10.0, 10.0));
Self {
name: name.to_string(),
tile,
tile_type: TileType::Grid,
art,
overlap: Overlap::default(),
size_tile_to_art: false,
h_spacing: 0.0,
v_spacing: 0.0,
copies: 5,
dim_copies: 70.0,
show_tile_edge: true,
show_swatch_bounds: false,
}
}
pub fn width(&self) -> f64 {
self.tile.width().max(1e-3)
}
pub fn height(&self) -> f64 {
self.tile.height().max(1e-3)
}
/// Visual bounds of the art (stroke included).
pub fn art_bounds(&self) -> Option<Rect> {
self.art.iter().fold(None, |acc, n| vectorcraft_geom::union_opt(acc, n.visual_bounds()))
}
/// Re-derive the tile from the art (Size Tile to Art).
pub fn fit_tile_to_art(&mut self) {
if let Some(b) = crate::live::nodes_bounds(&self.art) {
self.tile = Rect::new(b.x0 - self.h_spacing / 2.0, b.y0 - self.v_spacing / 2.0, b.x1 + self.h_spacing / 2.0, b.y1 + self.v_spacing / 2.0);
}
}
/// Offset of instance (column `i`, row `j`) in pattern space.
pub fn offset(&self, i: i64, j: i64) -> Vec2 {
tile_offset(self.tile_type, self.width(), self.height(), i, j)
}
/// The rectangular period of the tiling (the super-tile).
pub fn period(&self) -> (f64, f64) {
tile_period(self.tile_type, self.width(), self.height())
}
/// The swatch bounds (Show Swatch Bounds): the period of the tiling from the tile's origin.
pub fn swatch_bounds(&self) -> Rect {
let (w, h) = self.period();
Rect::from_origin_size(self.tile.origin(), (w, h))
}
/// Maps the art's coordinates into pattern space for instance offset `o`.
pub fn instance_xf(&self, o: Vec2) -> Affine {
Affine::translate(o - self.tile.origin().to_vec2())
}
/// Offsets (pattern space) of every instance whose art touches `region` (pattern space), in
/// paint order: the instances "in front" per [`Overlap`] come last.
pub fn offsets_covering(&self, region: Rect) -> Vec<Vec2> {
let (w, h) = (self.width(), self.height());
// Art extent relative to the tile's origin (at least the tile itself).
let ab = self.art_bounds().unwrap_or(self.tile).union(self.tile) - self.tile.origin().to_vec2();
let (sx, sy) = self.tile_type.steps(w, h);
// Shifts of brick/hex rows or columns are < one tile.
let (i0, i1) = (((region.x0 - ab.x1 - w) / sx).floor() as i64 - 1, ((region.x1 - ab.x0 + w) / sx).ceil() as i64 + 1);
let (j0, j1) = (((region.y0 - ab.y1 - h) / sy).floor() as i64 - 1, ((region.y1 - ab.y0 + h) / sy).ceil() as i64 + 1);
if (i1 - i0).saturating_mul(j1 - j0) > 250_000 {
return vec![];
}
let mut out = vec![];
let rows: Vec<i64> = if self.overlap.bottom_in_front { (j0..=j1).collect() } else { (j0..=j1).rev().collect() };
for &j in &rows {
let cols: Vec<i64> = if self.overlap.right_in_front { (i0..=i1).collect() } else { (i0..=i1).rev().collect() };
for i in cols {
let o = self.offset(i, j);
let r = ab + o;
if r.x0 < region.x1 && r.x1 > region.x0 && r.y0 < region.y1 && r.y1 > region.y0 {
out.push(o);
}
}
}
out
}
/// Offsets of the pattern-editing preview copies (`copies`×`copies` around the tile, the
/// centre `(0, 0)` excluded).
pub fn preview_offsets(&self) -> Vec<Vec2> {
let k = (self.copies.clamp(1, 15) / 2) as i64;
let mut out = vec![];
for j in -k..=k {
for i in -k..=k {
if (i, j) != (0, 0) {
out.push(self.offset(i, j));
}
}
}
out
}
/// Instances covering `region` (document space) as plain nodes for a pattern painted with
/// `paint_xf` (pattern space → document), fresh-id-less (id 0). Used by exporters and Expand.
pub fn instances_in(&self, paint_xf: Affine, region: Rect) -> Vec<Node> {
let inv = paint_xf.inverse();
let pr = inv.transform_rect_bbox(region);
let mut out = vec![];
for o in self.offsets_covering(pr) {
let m = paint_xf * self.instance_xf(o);
for a in &self.art {
let mut n = (**a).clone();
n.transform(m, false);
zero_ids(&mut n);
out.push(n);
}
}
out
}
}
fn zero_ids(n: &mut Node) {
n.id = NodeId(0);
if let Some(ch) = n.children_mut() {
for c in ch.iter_mut() {
zero_ids(Arc::make_mut(c));
}
}
}
/// Pattern editing mode state (lives in the document so undo and the renderer see it).
#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct PatternEdit {
/// Pattern being edited.
pub pattern: String,
/// The temporary layer holding the tile art while editing.
pub layer: NodeId,
/// The definition before editing (restored by Cancel); `None` when Make created it.
#[serde(default, skip_serializing_if = "Option::is_none")]
pub original: Option<PatternDef>,
}
/// Name of the temporary pattern-editing layer.
pub const PATTERN_EDIT_LAYER: &str = "Pattern Editing Mode";
/// A pattern paint (identity placement).
pub fn pattern_paint(name: &str) -> Paint {
Paint::Pattern { pattern: name.to_string(), xf: Affine::IDENTITY }
}
/// Does `n` (not its children) paint any fill/stroke with pattern `name` (any pattern for `None`)?
pub fn uses_pattern(n: &Node, name: Option<&str>) -> bool {
n.appearance.items.iter().any(|it| {
let p = match it {
AppearanceItem::Fill(f) => &f.paint,
AppearanceItem::Stroke(s) => &s.paint,
};
matches!(p, Paint::Pattern { pattern, .. } if name.is_none_or(|nm| nm == pattern))
})
}
/// Apply `m` to the pattern placement of every pattern paint of `n` (Transform Patterns).
pub fn transform_pattern_paints(n: &mut Node, m: Affine) {
for it in n.appearance.items.iter_mut() {
let p = match it {
AppearanceItem::Fill(f) => &mut f.paint,
AppearanceItem::Stroke(s) => &mut s.paint,
};
if let Paint::Pattern { xf, .. } = p {
*xf = m * *xf;
}
}
}
// =====================================================================================
// Repeat
// =====================================================================================
/// The arrangement of a Repeat object.
#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
#[serde(tag = "type", rename_all = "camelCase")]
pub enum RepeatKind {
/// Copies rotated around `center`; the source's centre is kept `radius` from it.
#[serde(rename_all = "camelCase")]
Radial {
instances: u32,
radius: f64,
center: Point,
#[serde(default)]
reverse_overlap: bool,
#[serde(default)]
start_angle: f64,
#[serde(default = "full_turn")]
end_angle: f64,
},
/// Copies on a grid (tile = source bounds + spacing), optionally brick/hex offset and with
/// alternate rows/columns flipped.
#[serde(rename_all = "camelCase")]
Grid {
h_spacing: f64,
v_spacing: f64,
#[serde(default = "three")]
rows: u32,
#[serde(default = "three")]
cols: u32,
#[serde(default)]
grid_type: TileType,
/// Flip alternate rows vertically.
#[serde(default)]
flip_rows: bool,
/// Flip alternate columns horizontally.
#[serde(default)]
flip_cols: bool,
},
/// The source plus its reflection across the axis through `center` at `angle` degrees
/// (90 = vertical axis).
Mirror { angle: f64, center: Point },
}
impl RepeatKind {
pub fn label(&self) -> &'static str {
match self {
RepeatKind::Radial { .. } => "Radial Repeat",
RepeatKind::Grid { .. } => "Grid Repeat",
RepeatKind::Mirror { .. } => "Mirror Repeat",
}
}
}
#[derive(Clone, Debug, PartialEq, Serialize, Deserialize)]
pub struct RepeatSpec {
pub kind: RepeatKind,
pub source: Vec<Arc<Node>>,
}
/// Reflection across the line through `c` with direction angle `deg`.
pub fn reflect_about(c: Point, deg: f64) -> Affine {
let t = (2.0 * deg).to_radians();
let (s2, c2) = t.sin_cos();
Affine::translate(c.to_vec2()) * Affine::new([c2, s2, s2, -c2, 0.0, 0.0]) * Affine::translate(-c.to_vec2())
}
/// Instance transforms of a repeat (source space → document), in paint order.
pub fn repeat_transforms(kind: &RepeatKind, source_bounds: Option<Rect>) -> Vec<Affine> {
let b = source_bounds.unwrap_or(Rect::new(0.0, 0.0, 1.0, 1.0));
match kind {
RepeatKind::Radial { instances, radius, center, reverse_overlap, start_angle, end_angle } => {
let n = (*instances).clamp(1, 1000);
let c0 = b.center();
let mut d = c0 - *center;
if d.hypot() < 1e-9 {
d = Vec2::new(0.0, -1.0);
}
let pre = Affine::translate(*center + d.normalize() * radius.max(0.0) - c0);
let sweep = end_angle - start_angle;
let full = (sweep.abs() - 360.0).abs() < 1e-9;
let step = if full || n == 1 { sweep / n as f64 } else { sweep / (n - 1) as f64 };
let mut v: Vec<Affine> = (0..n)
.map(|k| {
let a = (start_angle + step * k as f64).to_radians();
Affine::translate(center.to_vec2()) * Affine::rotate(a) * Affine::translate(-center.to_vec2()) * pre
})
.collect();
if *reverse_overlap {
v.reverse();
}
v
}
RepeatKind::Grid { h_spacing, v_spacing, rows, cols, grid_type, flip_rows, flip_cols } => {
let (w, h) = ((b.width() + h_spacing).max(1e-3), (b.height() + v_spacing).max(1e-3));
let mut v = vec![];
for j in 0..(*rows).clamp(1, 500) as i64 {
for i in 0..(*cols).clamp(1, 500) as i64 {
let o = tile_offset(*grid_type, w, h, i, j);
let c = b.center();
let mut flip = Affine::IDENTITY;
if *flip_cols && i % 2 == 1 {
flip = reflect_about(c, 90.0) * flip;
}
if *flip_rows && j % 2 == 1 {
flip = reflect_about(c, 0.0) * flip;
}
v.push(Affine::translate(o) * flip);
}
}
v
}
RepeatKind::Mirror { angle, center } => vec![Affine::IDENTITY, reflect_about(*center, *angle)],
}
}
impl RepeatSpec {
pub fn source_bounds(&self) -> Option<Rect> {
crate::live::nodes_bounds(&self.source)
}
pub fn transforms(&self) -> Vec<Affine> {
repeat_transforms(&self.kind, self.source_bounds())
}
/// Evaluated instances: one group of the (transformed) source per instance (ids 0).
pub fn expand(&self) -> Vec<Node> {
self.transforms()
.into_iter()
.map(|m| {
let children = self
.source
.iter()
.map(|s| {
let mut n = (**s).clone();
n.transform(m, false);
zero_ids(&mut n);
Arc::new(n)
})
.collect();
Node::group(NodeId(0), children)
})
.collect()
}
/// Geometric bounds of all instances.
pub fn bounds(&self) -> Option<Rect> {
let b = self.source_bounds()?;
self.transforms().into_iter().fold(None, |acc, m| vectorcraft_geom::union_opt(acc, Some(m.transform_rect_bbox(b))))
}
/// Apply a document transform (source + arrangement parameters).
pub fn transform(&mut self, a: Affine, scaling: impl Into<crate::node::Scaling>) {
let scaling = scaling.into();
for c in self.source.iter_mut() {
Arc::make_mut(c).transform(a, scaling);
}
let s = a.determinant().abs().sqrt();
match &mut self.kind {
RepeatKind::Radial { radius, center, .. } => {
*center = a * *center;
*radius *= s;
}
RepeatKind::Grid { h_spacing, v_spacing, .. } => {
*h_spacing *= s;
*v_spacing *= s;
}
RepeatKind::Mirror { angle, center } => {
*center = a * *center;
let d = a * Point::new(angle.to_radians().cos(), angle.to_radians().sin()) - a * Point::ZERO;
*angle = d.y.atan2(d.x).to_degrees();
}
}
}
/// Default radial repeat around the source (centre below it, radius = its height × 1.2).
pub fn radial(source: Vec<Arc<Node>>, instances: u32, radius: Option<f64>) -> Self {
let b = crate::live::nodes_bounds(&source).unwrap_or(Rect::new(0.0, 0.0, 10.0, 10.0));
let r = radius.unwrap_or((b.height().max(b.width()) * 1.2).max(10.0));
let center = b.center() + Vec2::new(0.0, r);
Self { kind: RepeatKind::Radial { instances, radius: r, center, reverse_overlap: false, start_angle: 0.0, end_angle: 360.0 }, source }
}
pub fn grid(source: Vec<Arc<Node>>, h_spacing: f64, v_spacing: f64) -> Self {
Self {
kind: RepeatKind::Grid { h_spacing, v_spacing, rows: 3, cols: 3, grid_type: TileType::Grid, flip_rows: false, flip_cols: false },
source,
}
}
/// Mirror across an axis at `angle` through a point `offset` beyond the source's right edge
/// (vertical axis) or below it (other angles pass through the right-edge midpoint).
pub fn mirror(source: Vec<Arc<Node>>, angle: f64, offset: f64) -> Self {
let b = crate::live::nodes_bounds(&source).unwrap_or(Rect::new(0.0, 0.0, 10.0, 10.0));
let center = Point::new(b.x1 + offset, b.center().y);
Self { kind: RepeatKind::Mirror { angle, center }, source }
}
}
/// Is this a Repeat object?
pub fn is_repeat(n: &Node) -> bool {
matches!(n.kind, NodeKind::Repeat(_))
}
#[cfg(test)]
mod tests {
use super::*;
use crate::Appearance;
use vectorcraft_geom::shapes;
fn sq(x: f64, y: f64, s: f64) -> Arc<Node> {
Arc::new(Node::path(NodeId(1), shapes::rectangle(Rect::new(x, y, x + s, y + s)), Appearance::default()))
}
fn close(a: Vec2, b: Vec2) -> bool {
(a - b).hypot() < 1e-9
}
#[test]
fn grid_offsets() {
assert!(close(tile_offset(TileType::Grid, 10.0, 20.0, 2, 3), Vec2::new(20.0, 60.0)));
assert!(close(tile_offset(TileType::Grid, 10.0, 20.0, -1, -1), Vec2::new(-10.0, -20.0)));
assert_eq!(tile_period(TileType::Grid, 10.0, 20.0), (10.0, 20.0));
}
#[test]
fn brick_by_row_offsets() {
let t = TileType::BrickByRow { offset: 0.5 };
assert!(close(tile_offset(t, 10.0, 20.0, 0, 1), Vec2::new(5.0, 20.0)));
assert!(close(tile_offset(t, 10.0, 20.0, 0, 2), Vec2::new(0.0, 40.0)));
assert!(close(tile_offset(t, 10.0, 20.0, 1, -1), Vec2::new(15.0, -20.0)));
assert_eq!(tile_period(t, 10.0, 20.0), (10.0, 40.0));
let t3 = TileType::BrickByRow { offset: 1.0 / 3.0 };
assert_eq!(tile_period(t3, 10.0, 20.0), (10.0, 60.0));
}
#[test]
fn brick_by_column_offsets() {
let t = TileType::BrickByColumn { offset: 0.25 };
assert!(close(tile_offset(t, 10.0, 20.0, 1, 0), Vec2::new(10.0, 5.0)));
assert!(close(tile_offset(t, 10.0, 20.0, 3, 1), Vec2::new(30.0, 35.0)));
assert_eq!(tile_period(t, 10.0, 20.0), (40.0, 20.0));
}
#[test]
fn hex_offsets() {
let c = TileType::HexByColumn;
assert!(close(tile_offset(c, 10.0, 20.0, 1, 0), Vec2::new(7.5, 10.0)));
assert!(close(tile_offset(c, 10.0, 20.0, 2, 1), Vec2::new(15.0, 20.0)));
assert!(close(tile_offset(c, 10.0, 20.0, -1, 0), Vec2::new(-7.5, 10.0)));
assert_eq!(tile_period(c, 10.0, 20.0), (15.0, 20.0));
let r = TileType::HexByRow;
assert!(close(tile_offset(r, 10.0, 20.0, 0, 1), Vec2::new(5.0, 15.0)));
assert!(close(tile_offset(r, 10.0, 20.0, 1, 2), Vec2::new(10.0, 30.0)));
assert_eq!(tile_period(r, 10.0, 20.0), (10.0, 30.0));
}
#[test]
fn tilings_are_periodic_on_their_period() {
// Every instance shifted by the period is again an instance.
for tt in [
TileType::Grid,
TileType::BrickByRow { offset: 0.5 },
TileType::BrickByColumn { offset: 0.25 },
TileType::HexByColumn,
TileType::HexByRow,
] {
let (w, h) = (10.0, 20.0);
let (pw, ph) = tile_period(tt, w, h);
let all: Vec<Vec2> = (-8..8).flat_map(|j| (-8..8).map(move |i| tile_offset(tt, w, h, i, j))).collect();
for o in all.iter().filter(|o| o.x.abs() < 30.0 && o.y.abs() < 30.0) {
for d in [Vec2::new(pw, 0.0), Vec2::new(0.0, ph)] {
assert!(all.iter().any(|p| close(*p, *o + d)), "{tt:?} {o:?}+{d:?}");
}
}
}
}
#[test]
fn tile_type_parse() {
assert_eq!(TileType::parse("brickByRow", Some(0.25)), Some(TileType::BrickByRow { offset: 0.25 }));
assert_eq!(TileType::parse("hex-by-row", None), Some(TileType::HexByRow));
assert_eq!(TileType::parse("nope", None), None);
for id in TileType::IDS {
assert_eq!(TileType::parse(id, None).unwrap().id(), id);
}
}
#[test]
fn covering_offsets_and_overlap_order() {
let def = PatternDef::new("p", vec![sq(0.0, 0.0, 10.0)]);
let offs = def.offsets_covering(Rect::new(0.0, 0.0, 30.0, 20.0));
// 3×2 tiles fully inside, plus neighbours touching the edges are excluded (strict overlap).
assert_eq!(offs.len(), 6, "{offs:?}");
// Left/top in front: the top-left tile is drawn last.
assert!(close(*offs.last().unwrap(), Vec2::ZERO));
let mut d2 = def.clone();
d2.overlap = Overlap { right_in_front: true, bottom_in_front: true };
assert!(close(*d2.offsets_covering(Rect::new(0.0, 0.0, 30.0, 20.0)).last().unwrap(), Vec2::new(20.0, 10.0)));
}
#[test]
fn instances_follow_paint_xf() {
let def = PatternDef::new("p", vec![sq(100.0, 100.0, 10.0)]);
let n = def.instances_in(Affine::translate((3.0, 0.0)), Rect::new(0.0, 0.0, 20.0, 10.0));
let xs: Vec<f64> = n.iter().filter_map(|n| n.geometric_bounds()).map(|b| b.x0).collect();
assert!(xs.contains(&3.0) && xs.contains(&-7.0) && xs.contains(&13.0), "{xs:?}");
assert!(n.iter().all(|n| n.id == NodeId(0)));
}
#[test]
fn preview_offsets_count() {
let mut def = PatternDef::new("p", vec![sq(0.0, 0.0, 10.0)]);
assert_eq!(def.preview_offsets().len(), 24);
def.copies = 3;
assert_eq!(def.preview_offsets().len(), 8);
}
#[test]
fn radial_transforms() {
let r = RepeatSpec::radial(vec![sq(-5.0, -105.0, 10.0)], 4, Some(100.0));
let RepeatKind::Radial { center, .. } = r.kind else { panic!() };
assert!((center - Point::new(0.0, -0.0)).hypot() < 1e-9, "{center:?}");
let cs: Vec<Point> = r.transforms().iter().map(|m| *m * Point::new(0.0, -100.0)).collect();
assert!((cs[0] - Point::new(0.0, -100.0)).hypot() < 1e-9);
assert!((cs[1] - Point::new(100.0, 0.0)).hypot() < 1e-9, "{cs:?}");
assert!((cs[2] - Point::new(0.0, 100.0)).hypot() < 1e-9);
assert_eq!(r.expand().len(), 4);
}
#[test]
fn radial_radius_is_authoritative() {
let mut r = RepeatSpec::radial(vec![sq(-5.0, -105.0, 10.0)], 6, Some(100.0));
if let RepeatKind::Radial { radius, .. } = &mut r.kind {
*radius = 50.0;
}
let m = r.transforms()[0];
assert!((m * Point::new(0.0, -100.0) - Point::new(0.0, -50.0)).hypot() < 1e-9);
}
#[test]
fn grid_repeat_transforms() {
let g = RepeatSpec::grid(vec![sq(0.0, 0.0, 10.0)], 5.0, 2.0);
let t = g.transforms();
assert_eq!(t.len(), 9);
assert!((t[1] * Point::ZERO - Point::new(15.0, 0.0)).hypot() < 1e-9);
assert!((t[3] * Point::ZERO - Point::new(0.0, 12.0)).hypot() < 1e-9);
assert_eq!(g.bounds(), Some(Rect::new(0.0, 0.0, 40.0, 34.0)));
}
#[test]
fn grid_repeat_flip() {
let mut g = RepeatSpec::grid(vec![sq(0.0, 0.0, 10.0)], 0.0, 0.0);
if let RepeatKind::Grid { flip_cols, .. } = &mut g.kind {
*flip_cols = true;
}
let t = g.transforms();
// Column 1 is mirrored about the source centre, then moved one tile right.
assert!((t[1] * Point::new(0.0, 0.0) - Point::new(20.0, 0.0)).hypot() < 1e-9);
}
#[test]
fn mirror_transforms() {
let m = RepeatSpec::mirror(vec![sq(0.0, 0.0, 10.0)], 90.0, 5.0);
let t = m.transforms();
assert_eq!(t.len(), 2);
assert!((t[1] * Point::new(0.0, 3.0) - Point::new(30.0, 3.0)).hypot() < 1e-9);
let b = m.bounds().unwrap();
assert!((b.x1 - 30.0).abs() < 1e-9 && b.x0.abs() < 1e-9 && (b.y1 - 10.0).abs() < 1e-9, "{b:?}");
// Horizontal axis.
let h = reflect_about(Point::new(0.0, 10.0), 0.0);
assert!((h * Point::new(4.0, 0.0) - Point::new(4.0, 20.0)).hypot() < 1e-9);
}
#[test]
fn repeat_transform_moves_arrangement() {
let mut r = RepeatSpec::radial(vec![sq(-5.0, -105.0, 10.0)], 4, Some(100.0));
let before = r.bounds().unwrap();
r.transform(Affine::translate((50.0, 0.0)), false);
let after = r.bounds().unwrap();
assert!((after.x0 - before.x0 - 50.0).abs() < 1e-9);
let mut m = RepeatSpec::mirror(vec![sq(0.0, 0.0, 10.0)], 90.0, 5.0);
m.transform(Affine::rotate(std::f64::consts::FRAC_PI_2), false);
let RepeatKind::Mirror { angle, .. } = m.kind else { panic!() };
assert!((angle.rem_euclid(180.0) - 0.0).abs() < 1e-9 || (angle.rem_euclid(180.0) - 180.0).abs() < 1e-9, "{angle}");
}
#[test]
fn serde_roundtrip() {
let mut def = PatternDef::new("Dots", vec![sq(0.0, 0.0, 10.0)]);
def.tile_type = TileType::HexByRow;
let s = serde_json::to_string(&def).unwrap();
assert_eq!(serde_json::from_str::<PatternDef>(&s).unwrap(), def);
let n = Node::new(NodeId(5), NodeKind::Repeat(RepeatSpec::grid(vec![sq(0.0, 0.0, 10.0)], 1.0, 2.0)));
let s = serde_json::to_string(&n).unwrap();
assert_eq!(serde_json::from_str::<Node>(&s).unwrap(), n);
// Old pattern paints (no xf) still load.
let p: Paint = serde_json::from_str(r#"{"type":"pattern","pattern":"Dots"}"#).unwrap();
assert_eq!(p, pattern_paint("Dots"));
}
}