Styles now store the object's opacity, blend mode, isolate and knockout and apply them. New Graphic Style from a group without its own paint captures its topmost object's appearance, and from type its characters' fill and stroke. Names are made unique. graphicStyle.apply takes ids and add (Alt-click in the panel adds the style on top of the existing appearance). graphicStyle.list reports every style. Applying links objects to a stable style id (Node.graphic_style), which the management commands build on. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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| .. | ||
| brush | ||
| color | ||
| doc | ||
| effects | ||
| engine | ||
| format | ||
| geom | ||
| mcp | ||
| pathops | ||
| render | ||
| svg | ||
| testkit | ||
| text | ||
| tools | ||
| trace | ||
| ui-egui | ||