chore(readme): remove dup progress map info from readme
This commit is contained in:
parent
e73cd7dec3
commit
417b66323f
12
README.md
12
README.md
|
|
@ -1,15 +1,15 @@
|
|||
# About
|
||||
|
||||
Tool for automatic executables porting to Linux and Windows.
|
||||
|
||||
Includes a [relinker](core/relinker) that converts executable to the target system's native format and implementations of [system prx libraries](core/libs/prx) suitable for dynamic linking. No emulation or separate runtime process.
|
||||
|
||||
[](https://boykopovar.github.io/AnyPS5/) [](https://boykopovar.github.io/AnyPS5/)
|
||||
|
||||
[](https://boykopovar.github.io/AnyPS5/)
|
||||
|
||||
<sub>* System libraries: percentage of the functions known to the project so far (declared in [core/libs/prx](core/libs/prx)), not of every PS5 system function. The total grows as more functions are declared.</sub>
|
||||
|
||||
Tool for automatic executables porting to Linux and Windows.
|
||||
|
||||
Includes a [relinker](core/relinker) that converts executable to the target system's native format and implementations of [system prx libraries](core/libs/prx) suitable for dynamic linking. No emulation or separate runtime process.
|
||||
|
||||
Releases will be published after the first full successful launch of at least one game.
|
||||
|
||||
## Status
|
||||
|
|
@ -20,10 +20,6 @@ The [shader recompiler](core/shader/recompiler/Recompiler.cpp) successfully prod
|
|||
|
||||
The real game reaches the logo, main menu, and [gameplay](https://gist.github.com/user-attachments/assets/81d28e9b-c237-4545-b2ca-720071129816) with audio.
|
||||
|
||||
[Progress](https://boykopovar.github.io/AnyPS5/), generated by [tools/progress.py](tools/progress.py) on every push to `main`:
|
||||
- **System libraries\***: each block is a [prx library](core/libs/prx) sized by its functions; green is implemented, blue still calls `NotImplemented`. The total only includes functions already declared in the project, not every function of the PS5 firmware.
|
||||
- **GPU shader instructions**: each block is an instruction encoding of the AMD RDNA 1 + RDNA 2 [instruction list](tools/rdna_isa.txt); green is recognized by the [shader recompiler](core/shader/recompiler).
|
||||
|
||||
[Technical debt of the project](docs/TechnicalDebt.md), [code style conventions](docs/CONVENTIONS.md)
|
||||
|
||||
## Build
|
||||
|
|
|
|||
Loading…
Reference in New Issue