style(audioout): remove the comment in queueAudio
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@ -191,8 +191,6 @@ static const void* prepareBuffer(const Port& port, const void* data, std::vector
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}
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static void queueAudio(Port& port, const void* data) {
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// A null pointer is the documented way to wait until the port's queued audio has been output
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// (sceAudioOutOutput(handle, NULL)); it queues nothing.
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if (data == nullptr) {
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const std::uint64_t waitStart = sceKernelGetProcessTime();
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while (SDL_GetQueuedAudioSize(port.device) > 0) {
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