Sackboy: A Big Adventure (PPSA01289) imports nine functions that no library
exports, so eager binding fails before it starts.
- libSceVoiceChat: sceVoiceChatRequestLeaveVoiceChatGroup and
sceVoiceChatRequestDeleteVoiceChatGroup, offline requests like the other
sceVoiceChatRequest* calls
- libSceNpSessionSignaling: sceNpSessionSignalingGetConnectionFromPeerAddress,
a throwing stub; the signature is unknown
- libSceCdlgG2P, a new library: the six sceG2PDialog* functions, throwing
stubs declared without parameters
TechnicalDebt records the assumed and unknown signatures.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Without network a signaling context is never prepared. Like
ActivateSession, ActivateUser and GetConnectionInfo,
sceNpSessionSignalingRequestPrepare returns 0x80552D06 (UNAVAILABLE)
and writes no request id. sceNpSessionSignalingGetLocalNetInfo no
longer throws: it returns 0x80552D06 and leaves the info unchanged, as
libSceNetCtl reports neither an address nor NAT info offline. A null
request id or info returns 0x80552D02, as a null context id does in
CreateContext2. GetConnectionStatus still throws.
The new guest_np_session_signaling test checks the error codes and
that failed calls leave the request id and info unchanged; it is
registered in a new libSceNpSessionSignaling CMakeLists.txt.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>