Commit Graph

2248 Commits

Author SHA1 Message Date
Adrià 96f3e9fe5d
Merge pull request #4041 from ee6aba54/fix/agc-cmask-unknown-codes
fix(agc): keep the texels of CMASK tiles with codes other than 0 and 15
2026-10-13 14:11:16 +02:00
Adrià ff8fe4dbc1
Merge pull request #3988 from karanvora2599/perf/shader-f16-unpack-half
perf(shader): convert f16 operands with UnpackHalf2x16 where f16 denormals are kept
2026-10-13 13:48:59 +02:00
Adrià Franch f20a32bec3 build(agc): link agc_driver_mesh_tests against libSceAgcDriver
Co-Authored-By: Claude <noreply@anthropic.com>
2026-10-13 13:46:45 +02:00
Adrià Franch 1137c57572 ci(windows): build only the execution tests that run without a Vulkan device
Co-Authored-By: Claude <noreply@anthropic.com>
2026-10-13 13:44:08 +02:00
Dean 5d50886ee4
Merge pull request #2076 from jdmagic/feat/agc-stencil-plane-storage
feat(libSceAgcDriver): take a one-layer 2D array view of a depth surface plane as the plane
2026-10-14 00:11:01 +13:00
Dean 6f7cda184b
Merge pull request #4315 from JAB-dev/feat/agc-dcc-packed-float-clear
feat(agc): encode packed R11G11B10 float DCC fast clears
2026-10-14 00:10:16 +13:00
Dean 075169f7b3
Merge pull request #4404 from eljackjoestar-cmd/codex/demanded-shader-preparation
fix(agc): prioritize demanded shader preparation
2026-10-13 23:42:40 +13:00
Dean 768cd93977
Merge pull request #4082 from Celegans12/feat/agc-quad-tessellation
feat(agc): implement quad tessellation with counter-clockwise output and level clamps
2026-10-13 23:42:25 +13:00
Dean 1d7b075610
Merge pull request #4496 from Kikoarl/perf/agc-gds-dma-and-completion-label-sync
perf(agc): disambiguate completion label overlaps in CopyBuffer
2026-10-13 23:42:11 +13:00
Dean 53aea1ff34
Merge pull request #5024 from oneandonlydean/up4/storage-store-keeps-untracked-writes
fix(agc): keep CPU writes when a pending storage result is stored over untracked memory
2026-10-13 23:33:08 +13:00
Dean 387b8a0faa
Merge pull request #3763 from eljackjoestar-cmd/codex/dynamic-rendering-layers
fix(agc): render all attachment layers with dynamic rendering
2026-10-13 23:32:53 +13:00
Dean Galvin cc3b47dda0 fix(libSceAgcDriver): take a one-layer 2D array plane view as a narrow exception to the non-2D refusal
Main refuses every storage view of a depth or stencil plane that is not
2D. A 2D array view is now taken as the plane only at layer 0 with one
layer; a view with more layers or another base layer still throws.

A one-layer 2D array view replaces a 2D view of the plane like any other
view, so a store back through the replaced 2D view throws. The depth
storage dispatch test runs one-layer views of both planes and checks
that the depth and stencil tests see what they stored, and that a
two-layer view still throws.
2026-10-13 23:17:51 +13:00
jdmagic e4a7cbfc83 feat(libSceAgcDriver): take a one-layer 2D array view of a depth surface plane as the plane
A storage view of a depth or stencil plane was taken for the depth surface
only as a 2D image. A 2D array view of layer 0 with one layer and the
plane's extent and format is the same plane, and now gets the plane's
storage image too; a view with more layers still takes the ordinary path.
The plane's storage image is recreated when the view's dimension changes.

PPSA01289 (Sackboy: A Big Adventure) binds the stencil plane of its
2880x1620 D32S8 surface as a one-layer R8_UINT 2D array from a compute
shader during presentation, and read guest memory instead of the stencil.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 23:15:15 +13:00
Karan Vora e4f212b2e2 perf(shader): convert f16 operands with UnpackHalf2x16 where f16 denormals are kept
Since #1463, every f16 operand read decodes sign, exponent and mantissa
with integer operations, 8 to 12 instructions more per read than
UnpackHalf2x16 on NVIDIA. The decode works around an AMD Windows driver
that folds the mask of a byte-selected half into UnpackHalf2x16.

A new target flag, float16DenormPreserve, is set when the device reports
shaderDenormPreserveFloat16 and denormBehaviorIndependence ALL, the same
rule as float64DenormPreserve. With it, EmitF16BitsToF32 uses
UnpackHalf2x16 and declares DenormPreserve for 16-bit floats, under
which SPV_KHR_float_controls keeps unpacked subnormal halves. NVIDIA
returns the default NaN for every NaN half, so the NaN bits are rebuilt
from the half: its sign at bit 31, its payload at bits 22:13. The
DenormPreserve 16 mode is declared once, shared with the native f32 to
f16 conversion. Without the flag (lavapipe; RADV reports 32_BIT_ONLY)
the integer decode stays. Halves of fields narrower than 16 bits, such
as SDWA byte selects, keep the integer decode on every device.

The flag is serialized (request version 17) and part of the cache key.

New test agc_driver_f16_to_f32_unpack converts all 65,536 halves, with
nonzero high bits, through v_cvt_f32_f16, and byte-selected halves
through v_add_f16 SDWA, with each decode the device supports, and
compares the bits with an exact decode. agc_driver_f16_to_f32_unpack_spirv
checks which decode the SPIR-V uses with and without the flag.
2026-10-13 12:15:00 +02:00
JAB-dev a96f8bd640 feat(agc): encode packed R11G11B10 float DCC fast clears
A fast clear of a packed float color target (format 36) was refused as unencodable. Give the format
a DCC layout (11, 11 and 10 bit float channels) and its one value, so 0000, 0001, 1110 and 1111
clear codes fill the texels and a texture keeps those keys.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-13 23:14:10 +13:00
Adrià 8bcd97cd5b
Merge pull request #1418 from gjonn/feat/agc-unnormalized-implicit-lod
feat(agc): sample the base level through unnormalized samplers
2026-10-13 11:49:07 +02:00
Dean Galvin 4a4bea9d1b test(agc): skip the clip and cull distance draw without a Vulkan device 2026-10-13 22:26:59 +13:00
eljackjoestar-cmd dedb869fa2 test(agc): shut down the layered submission driver before exit 2026-10-13 13:07:18 +04:00
eljackjoestar-cmd 2ae227ef85 fix(agc): integrate merged position exports and request version 21 2026-10-13 13:03:12 +04:00
eljackjoestar-cmd 78ad5d9dfb fix(agc): validate dynamic layer limits and host subgroup size 2026-10-13 13:01:17 +04:00
eljackjoestar-cmd 13c4a2a6c6 fix(agc): preserve main interfaces in the layered rendering rebase 2026-10-13 13:00:51 +04:00
eljackjoestar-cmd a103e48c8b test(agc): use the current fragment push slot in layered readback 2026-10-13 13:00:28 +04:00
eljackjoestar-cmd 93a090ed8d test(agc): retain array-view checks after merge 2026-10-13 13:00:28 +04:00
eljackjoestar-cmd 60a1649e76 fix(agc): render all attachment layers with dynamic rendering 2026-10-13 13:00:28 +04:00
alfalfa-star 425a4daf16 fix(agc): report layer exports as ignored only when a draw does not route them
The warning fired for every draw with PA_CL_VS_OUT_CNTL layer bits,
including layered draws that now route the render target index. It is
checked after the color targets are decoded and leaves out the routed
bits and the misc vector enable. The comment that said layer exports
are never routed is removed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 13:00:28 +04:00
Dean 02d4839b60
Merge pull request #4584 from xXPBSXx/fix/agc-line-strip-primitive
fix(agc): decode primitive type 3 as a line strip
2026-10-13 22:00:05 +13:00
alfalfa-star dd70286889 test(agc): draw a layered volume through the driver
agc_driver_layered_volume_submit submits a DCB whose context registers
alone describe a 3D render target (CB_COLOR_ATTRIB3 resource type 3D,
CB_COLOR_VIEW slices 1-3) and set PA_CL_VS_OUT_CNTL USE_VTX_RENDER_
TARGET_INDX, with both shaders registered before the draw. It checks
that each band lands in its own slice. Removing the layer export from
the vertex stage info in Driver::draw, or the bit-18 read in
DecodeState, fails it. Two more runs draw the volume under DCC keys:
uncompressed keys stay uncompressed, and 0000 fast-clear keys leave
every texel the draw does not write at the clear color and end
uncompressed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 13:00:04 +04:00
alfalfa-star 97d192eeae test(agc): pass the GPU flag to Mutation::Add in the layered volume test
Main added the GPU-visible argument to GuestAllocations::Mutation::Add.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 13:00:04 +04:00
alfalfa-star 1055617751 feat(agc): render layered draws into 3D color targets
A color view of several depth slices of a 3D target (CB_COLOR_VIEW
SLICE_START < SLICE_MAX) was rejected as "color views of several array
slices are unsupported". Titles render such volumes with one draw: an
instanced draw whose vertex stage picks each primitive's slice through
the misc position export (PA_CL_VS_OUT_CNTL USE_VTX_RENDER_TARGET_INDX
with VS_OUT_MISC_VEC_ENA).

Depends on #423, which carries PA_CL_VS_OUT_CNTL to the recompiler.

- DecodeColorBuffer takes the slice range of a 3D target
  (ColorTarget::layers, clamped to the surface's last slice), allows DCC
  on 3D targets, and sizes a tiled 3D target by its whole surface
  (SurfaceForTarget moves to State.cpp for that). DecodeState sets
  State::renderLayers and, for a layered draw, USE_VTX_RENDER_TARGET_INDX
  (State::layerExports); color targets of different slice counts and
  layered draws with a depth target throw.
- The driver adds State::layerExports to the PA_CL_VS_OUT_CNTL bits #423
  passes (it already passes VS_OUT_MISC_VEC_ENA), so the render target
  index reaches gl_Layer only for layered draws and stays ignored
  elsewhere as before.
- A vertex stage writing gl_Layer declares ShaderViewportIndexLayerEXT
  and SPV_EXT_shader_viewport_index_layer when the device offers them
  (the device enables VK_EXT_shader_viewport_index_layer when present),
  instead of SPIR-V 1.5 ShaderLayer, which a Vulkan 1.1 device cannot
  take. Graphics validation accepts the capability, the extension and a
  vertex Layer output when it is enabled, and a per-primitive Layer
  output of a mesh stage.
- The resident target's attachment view is a 2D array view of the
  slices, and the framebuffer has that many layers (Framebuffer and
  AcquireFramebuffer take the layer count).

The execution test agc_driver_layered_volume_draw draws three bands,
one per layer, into slices 1..3 of a 4-slice 64 KiB-tiled volume and
reads every slice back: slice 0 stays untouched and slice 1 + L holds
only band L. It also recompiles a mesh program with the layer export and
validates it against the layered state. The mesh case does not draw:
lavapipe's LLVM backend aborts compiling that mesh pipeline ("Cannot
emit physreg copy instruction"), which a test cannot catch. On RADV the
same mesh draw renders the bands into the right slices.

PPSA14632 (LEGO Horizon Adventures) renders its 64x64x64 RGBA16F
translucency lighting volumes (two DCC targets, 64 instances) this way.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 13:00:04 +04:00
Celegans12 23342340cc feat(agc): implement quad tessellation with counter-clockwise output and level clamps
DecodeShaderStages accepted only clockwise triangle patches and no HOS
level clamp narrower than [1, 63], so terrain drawn as TRI_CCW quad
patches with VGT_HOS_MAX_TESS_LEVEL 9 aborted. Quad domains and TRI_CCW
now decode and emit Quads and VertexOrderCcw; isolines, other
partitionings and point or line output still throw.

VGT_HOS_MIN/MAX_TESS_LEVEL are read per draw and pushed in the last 8
bytes of the pre-rasterization push constant slot, where the hull reads
them to clamp its factors; they stay out of every key and the recompile
request, so one hull serves every level. Zero, negative and NaN outer
factors still cull; clamps outside 0 <= min <= 63, max >= 1,
min <= max throw. Quad hulls write four outer and two inner factors at
a 24-byte stride, the layout Mesa's TF ring store uses.
2026-10-13 10:56:16 +02:00
Dean 4bb2c7f394
Merge pull request #423 from MichonGoddijn231849/feat/clip-cull-distances
feat(agc): vertex clip and cull distances
2026-10-13 21:47:43 +13:00
Dean Galvin e5449936f4 fix(agc): keep CPU writes when a pending storage result is stored over untracked memory
On memory outside the write watch a write-back compares guest memory with
the bytes saved at the upload and leaves the 64 KiB blocks that differ to
the CPU. A store of some of an image's units marked the whole saved copy
invalid, and a fill turned into an image clear or an image copy never
saved the bytes under it, so the next store had nothing to compare and
wrote its layers whole over what the CPU had written since.

The saved copy is now valid per tracked unit. A store, a drop or a stale
eviction invalidates only its own units, a CPU-path store makes the units
it stored valid again, and the write-back compares each run of selected
units that still has saved bytes. FillClear and CopyFrom save the bytes
of the units they fill when the surface is not watched, as an upload does.

Results over a range that left the watch while they were pending still
have no saved bytes; storing them now throws instead of overwriting the
CPU's writes (technical debt).
2026-10-13 21:46:12 +13:00
Dean Galvin 8c04efcfbc fix(shader): load a BDA span in place from its own function
read_bda_span chooses between the span's in-place dword loads and its
per-dword byte fallback, which calls read_bda_dword_bytes. Each shape of
that choice so far hangs a group of NVIDIA drivers: a dispatch never
finishes and the device is lost.

As the two arms of one selection, with the loads emitted in the arm,
it hung drivers 591.86 and 590.48.01 when lanes took both arms (#3291).
As two selections, the loads under the span's condition and the fallback
under its negation (#4759), it hangs 595.97, 596.36, 610.62, 610.74 and
610.57.04 (#4975).

The loads now live in load_bda_span, a DontInline function that calls
nothing, and read_bda_span is one selection again: one arm calls
load_bda_span, the other is the fallback as before. Probe, loads,
lookups, faults and stops are unchanged for every lane.

On an RTX 4090 (Linux, driver 610.57.04) the two-selection shape hangs
agc_driver_scalar_wide_loads and agc_driver_flat_apertures_0..13 in a
build with SPIRV-Tools, and agc_driver_bda_span_reads and
agc_driver_pixel_interlock in a build without. All pass with this
change in both builds. Drivers 591.86, 590.48.01, 595.97, 596.36,
610.62 and 610.74 are not tested; a shape with the loads in their own
DontInline function was reported passing on 591.86 in #3291.

agc_shader_memory now requires that a span read function holds no load
and calls its load function once, and that the load function holds the
four loads and no call.

Refs #4975
2026-10-13 21:40:18 +13:00
Michon a72dcb93aa test(agc): clip and cull distances drawn through the device and the driver
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-13 21:37:49 +13:00
Michon 04138f50ad feat(agc): vertex clip and cull distances
PA_CL_VS_OUT_CNTL's clip and cull enables and its misc and distance vector bits reach the recompiler's vertex info (request version 20), the draw key, the vertex-info comparison and the recompile cache key. Registration and draw-time preparation set them the same way the draw does; a program without pos1..pos3 exports gets none, so its artifact does not depend on the register. Guest clip distances share main's gl_ClipDistance array with the all-zero position distance; cull distances need shaderCullDistance. Up to eight clip and cull distances are accepted.

Co-Authored-By: john.maia <hi@johnmaia.dev>
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-13 21:37:49 +13:00
Kikoarl 396b5189a9 perf(agc): disambiguate completion label overlaps in CopyBuffer 2026-10-13 09:56:09 +02:00
eljackjoestar-cmd 68c2b0f746 fix(agc): prioritize demanded shader preparation 2026-10-13 11:54:29 +04:00
Dean d71423a575
Merge pull request #4911 from oneandonlydean/up4/atomic-buffer-fault-only
perf(shader): record a specialized buffer atomic's fault without the address tables
2026-10-13 19:52:01 +13:00
Dean Galvin dbe16fb28c perf(shader): record a specialized buffer atomic's fault without the address tables
A program with an atomic on a V# it specializes was compiled as
address-based (usesDma) so that the atomic's unaligned-address check could
call the fault function. The atomic itself goes through the element's
storage buffer and nothing in such a program reads the address tables. In
the driver an address-based build leases all registered guest memory and
binds every V# of the program in place inside a host import, so none of
its elements is staged in device memory, the atomic one included.

The atomic now asks for the fault buffer alone (usesFaultBuffer) and
records the fault through RecordBdaFaultWords, which has both forms. The
fault record, the stop of the invocation and the atomic are unchanged. The
64-bit fault address needs shaderInt64, as the scalar buffer load does. A
tessellation-control program with such an atomic is refused as before.

Test: agc_shader_memory compiles a buffer_atomic_inc on a specialized V#
and requires no address table binding, one fault buffer, one call of the
fault function, logical addressing and the atomic element flag; without
shaderInt64 the program is refused.
2026-10-13 18:29:59 +13:00
umang b14d087cd4 fix(agc): defer write tracking for fresh Windows shared imports 2026-10-13 10:37:27 +05:30
Dean 7e181fcc38
Merge pull request #3874 from oneandonlydean/up4/import-window-compare
perf(agc): compare an import window's pages when the window closes
2026-10-13 17:55:13 +13:00
Dean 3cfb915cf0
Merge pull request #4187 from Scramblrrrr/codex/cpu-copy-profile-spans
fix(agc): profile completed CPU copies with their actual spans
2026-10-13 17:54:30 +13:00
Dean e268844924
Merge pull request #4700 from Nesyth/fix/agc-comp-to-single-dcc-reads
fix(agc): read comp-to-single DCC keys of sampled textures and storage images
2026-10-13 17:54:09 +13:00
Dean 52edeeda5d
Merge pull request #4698 from Nesyth/perf/libc-shared-lease-snapshot
perf(libc): share one snapshot of the registered guest ranges between leases until the registry changes
2026-10-13 17:53:47 +13:00
Dean fa39549b50
Merge pull request #4654 from GustavoGamarra95/fix/agc-store-pending-under-written-buffers
fix(agc): store pending storage results before a use writes the same memory as a buffer
2026-10-13 17:53:26 +13:00
Dean 7e2a2ae5f9
Merge pull request #4363 from johnmaia/fix/gpl-shader-rendering
fix(agc): build pipeline library shader parts for the draw's depth format
2026-10-13 17:53:05 +13:00
Dean f9821b76ed
Merge pull request #4097 from kr4y4/fix/shader-f16-ternary-output-modifier
fix(shader): keep the output modifier of the f16 min3, max3, med3 and div_fixup ops
2026-10-13 17:52:50 +13:00
Dean 547807422c
Merge pull request #3471 from Kikoarl/perf/agc-copied-writes-overlap
perf(agc): disambiguate direct GPU writes from copied write-backs in indirect draws
2026-10-13 17:52:29 +13:00
Dean fe8d3eba0e
Merge pull request #3633 from tv7/fix/color-view-array-slice-range
fix(agc): render a color view of several array slices into its first slice
2026-10-13 17:51:58 +13:00
Dean 1268ba8cd4
Merge pull request #4727 from gjonn/feat/hull-dynamic-control-point-index
feat(shader): read hull inputs at a control-point index computed from data
2026-10-13 17:50:35 +13:00