Commit Graph

6138 Commits

Author SHA1 Message Date
boykopovar 7b81a4de3d
Merge pull request #87 from boykopovar/fix/build-test-json2fiber
fix(build): link json and fiber tests with libc
Fix test linking by adding `libc` to the `guest_json_tests` and `fiber_tests` link dependencies, resolving the missing `__gxx_personality_v0` symbol.

Ran all 54 CTest tests in. The build was successful.
Currently **50 passed, 4 failed**.
`guest_json` and `fiber` passed.

The following tests failed with code `0xc0000139`:

- `agc_driver`
- `agc_shader_memory`
- `agc_driver_flip`
- `agc_driver_pm4`
2026-09-28 14:25:12 +03:00
boykopovar 64732a64b6 fix(build): link json and fiber tests with libc 2026-09-28 14:18:35 +03:00
boykopovar d65a8ee633
Merge pull request #74 from SamG-Coder/main
fix(shader): support byte permutation and fix compiler lifetime bugs
Adds `V_PERM_B32` byte selection and fixes two existing bugs exposed while testing it: IR equality could merge buffer reads with different metadata, and concurrent shader compilation could crash during Windows thread-local destruction.

- Include instruction flags when comparing IR values so selections between different buffer offsets survive constant folding.
- Decode RDNA2 opcode `0x344` and translate all byte selectors through existing integer IR and the SPIR-V backend, including sign replication, zero/ones fill, and overlapping destinations.
- Reuse the existing `HostThreadLocal` helper for six destructible compiler scratch objects. Add async worker/destructor checks to the existing lifetime test. Scratch storage remains reusable.
2026-09-28 13:51:18 +03:00
boykopovar 0fe554943a
Merge pull request #73 from julienlgy/feat/lib-sce-mouse
feat(libSceMouse): implement stateful mouse API exports
Replace the libSceMouse stubs with an implementation that follows AnyPS5’s existing NID-based library integration. Mouse input comes from the host SDL event loop; this change does not add memory hooks or direct access to console HID devices.

Manage the mouse handle, button state, timestamps, and a thread-safe, 64-event history in src/mouse_impl.cpp. Reads are non-blocking.

Forward relative motion, supported buttons, vertical scrolling, and horizontal scrolling from libSceVideoOut’s SDL event loop.

Release pressed buttons when the window loses focus without reporting a hardware disconnection.
2026-09-28 13:45:13 +03:00
OverkillLabs 9673bce423 types: widen Ngs2WaveformBlock offset/size fields to 64-bit
PS5 grew Ngs2WaveformBlock's data_offset/data_size pair from 32-bit to
64-bit fields (40-byte record vs. the 32-byte PS4 layout). Standalone
correctness fix, unrelated to and non-conflicting with the pad work in
the preceding commits.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-28 13:43:40 +03:00
OverkillLabs 1d245cbeb2 videoout: bridge SDL sensor/haptics to pad output alongside existing input-mapping flow
Reconcile our SDL gamepad motion/haptics work with upstream's
configurable keyboard/mouse binding feature (PadInput now built around
Pad::LoadInputMapping() and a std::vector<Pad::InputBinding>). Upstream's
openFirstAvailableController()/openController(deviceIndex) flow and
HandleEvent/Update/publish logic for keyboard, mouse, and wheel
bindings are kept as-is (including APS5_NO_PAD_INPUT handling); the
sensor-enabling and host-haptics steps are grafted on as additional
work done once a controller is open:

- openController(deviceIndex) now also calls enableSensors() and
  marks a re-apply of the current guest output request pending.
- New sampleController()/applyOutput()/enableSensors() bring in real
  gamepad sampling, motion sensor reads, DualSense touchpad finger
  tracking, and pushing rumble/light bar/adaptive trigger state out via
  SDL_GameControllerRumble/SetLED/SendEffect. sampleController()'s
  button list and trigger/stick scaling are an exact copy of the
  button/trigger/stick reading that used to be inlined in publish()
  under the SDL_GameControllerGetAttached check (no deadzone added,
  no extra button remapped) -- only the motion, touchpad, and
  device-kind sampling on top of it are new.
- Update() now also samples the controller and applies pending output
  every tick, in addition to upstream's SDL_GameControllerUpdate() call
  and its keyboard/mouse/wheel timing logic.
- publish() seeds PadInputState from the sampled gamepad state first
  (buttons/sticks/analog triggers/motion/touch/device kind), then
  layers upstream's keyboard/mouse binding loop on top exactly as
  upstream had it, so a bound key still overrides the gamepad the same
  way it did before this merge. Upstream's L2/R2 button-flag derivation
  is preserved, just computed once at the end from whichever value
  (gamepad or a keyboard/mouse override) ends up in analogButtonsL2/R2.
- The background-events SDL hint is now set unconditionally (previously
  only inside the "not yet initialized" branch), since upstream's own
  VideoOutDriver already brings up SDL_INIT_GAMECONTROLLER before
  PadInput is constructed, which meant the hint would never run.

No changes were needed in VideoOutDriver.cpp: PadInput lazily
initializes SDL_INIT_GAMECONTROLLER itself in
openFirstAvailableController() (already a no-op if the subsystem is up),
and the class's public interface (default-constructible, HandleEvent/
Update) is unchanged, so upstream's existing `PadInput padInput;` /
HandleEvent / Update call sites keep working without modification.
VideoOutDriver.cpp's own independent flip-queue/vblank-telemetry rework
was left untouched as out of scope.

Confidence: high for the keyboard/mouse binding path (untouched) and
for the gamepad button/stick/trigger path (byte-for-byte copy of the
pre-existing mapping); the new motion/haptics/touchpad code is novel
and builds/links cleanly but has not been run against real hardware.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-28 13:43:27 +03:00
OverkillLabs 855176796b pad: real implementations for extended pad info/lightbar/trigger NIDs
Replace NotImplemented stubs with real implementations for
scePadGetInfo, scePadDeviceClassGetExtendedInformation/ParseData,
scePadGetExtControllerInformation, scePadSetLightBar,
scePadResetLightBar, scePadResetOrientation,
scePadSetMotionSensorState, scePadGetTriggerEffectState,
scePadSetProcessPrivilege, and scePadSetParticularMode, wiring them to
the new Pad:: output/orientation API. None of these NIDs are touched
by upstream's existing keyboard/mouse binding work, so this is a
clean additive change.

scePadSetVibration, scePadSetVibrationMode, and scePadSetTriggerEffect
are also given real implementations here, even though they were not
named in the audit's NID list: they are the only guest entry points
for the Pad::SetVibration/SetVibrationMode/SetTriggerCommand plumbing
added in the previous commit, so leaving them NotImplemented would
make the rumble/adaptive-trigger machinery unreachable from any title.

Every other previously-NotImplemented NID in this file (scePadGetHandle,
scePadSetAngularVelocityDeadbandState, scePadSetTiltCorrectionState,
scePadSetVibrationTriggerEffectWeakWhileEmbeddedMicInUse) is left
exactly as upstream had it; scePadOpen_nid_postfix, scePadRead_nid_postfix,
and scePadReadState are untouched (upstream's APS5_INVALID_ARG_EX
throw-based error handling is kept as-is, not replaced with plain
error-code returns).

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-28 13:43:07 +03:00
OverkillLabs 4c349efe4f pad: motion sensor and haptics state/output plumbing
Add PadTouchPoint, motion-sensor fields, and a Mahony gyro/accel
orientation filter to PadInputState/PadState; add PadOutputState and
PadTriggerRequest plus Pad::SetVibration/SetVibrationMode/SetLightBar/
SetTriggerCommand/ResetOrientation/SetMotionEnabled and
PadFetchOutput_nid_postfix for pushing rumble, light bar, and adaptive
trigger requests out to the host pad. PadInfo/device-type constants
needed by the extended pad info NIDs are added to Pad.hpp.

Upstream's own PadInputState addition (analogButtonsL2/R2) is kept and
the new motion/touch fields are layered on top rather than replacing
it. Reported acceleration is converted from the internal m/s^2 fusion
scale back to g (rest = 1.0 on the "up" axis), matching upstream's
existing acceleration_y = 1.0f convention for a pad without sensors.

PadPublishInput_nid_postfix keeps upstream's change-detection (skip
the update, and the reported timestamp, when nothing changed), extended
to cover the new motion/touch/deviceKind fields so a pad with live
sensors still republishes continuously. Pad::ReadState still throws
when called before scePadInit, as upstream did.

The pad_dump.txt debug logger and an unreferenced mouse-emulated
touchpad helper are intentionally not ported: both were dead code,
never invoked, in the source they came from.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-09-28 13:42:51 +03:00
boykopovar 0bbc29ee14
Merge pull request #76 from boykopovar/fix/frame-flicking
Fix/frame flicking
## Summary

Fixed corrupted frames caused by guest input buffers being overwritten before GPU execution.

## Cause

Draws referenced mutable guest memory. The CPU could overwrite an input buffer after the draw was recorded but before the GPU consumed it.

## Detection

Instrumentation compared input-buffer contents at draw recording and GPU execution. Corrupted frames contained mismatches in buffers used by affected draws; adjacent correct frames did not.

## Changes

The recorder now creates per-draw copies of read-only CPU input buffers and keeps them alive until GPU completion. Each draw uses descriptors referencing its preserved data.

Buffers with pending GPU writes remain on the existing path and are not copied from CPU memory.
2026-09-28 13:41:13 +03:00
boykopovar 9f1c680b38 fix(agc): preserve per-draw input buffer contents until gpu completion 2026-09-28 13:35:53 +03:00
OverkillLabs e629f37481 feat(libSceAvPlayer): implement full AvPlayer state machine
Replace the stub AvPlayer export set with a general-purpose player state
machine covering the full API surface: sceAvPlayerInit/InitEx/PostInit,
AddSource/AddSourceEx, Start/StartEx, Pause/Resume/Stop/Close, IsActive,
CurrentTime, JumpToTime, SetLooping, SetAvSyncMode, SetTrickSpeed,
SetAvailableBandwidth, StreamCount/EnableStream/DisableStream/ChangeStream/
GetStreamInfo(Ex), and GetVideoData(Ex)/GetAudioData.

No real decoder is wired up: the player tracks lifecycle and timing state
and serves a fixed-length blank clip on a wall-clock media clock, firing
the READY/PLAY/PAUSE/STOP event callbacks a title expects from a real
playback session. This is enough for titles that gate progression on
AvPlayer's polling/event surface rather than on decoded frame content.

The non-native libSceAvPlayer/Export.cpp now forwards to the native
implementation via #include rather than carrying its own duplicate stub
definitions, consistent with how other libSceX/libSceX.native pairs in
this tree share one implementation.
2026-09-28 13:29:23 +03:00
OverkillLabs 2e8c1096fd feat(libSceMsgDialog): real dialog state machine, auto-answer without UI
Replace the unimplemented stubs with a working NONE -> INITIALIZED ->
RUNNING -> FINISHED state machine for the message dialog PRX. Open()
best-effort parses the SceMsgDialogParam layout to pick a sensible
default button (auto-focus-no variants answer No, everything else
answers Yes/OK), then auto-finishes the dialog after a couple of status
polls so a title that waits on a dialog for user input never blocks
forever. Progress-bar mode is instead closed by the title itself via
sceMsgDialogClose, with a time cap as a safety net. GetResult now fills
in a real SceMsgDialogResult (mode/result/buttonId) instead of leaving
the caller's buffer untouched.
2026-09-28 13:28:49 +03:00
boykopovar 76f1d48e60 debug(agc): detect gpu input buffer changes between recording and execution 2026-09-28 13:27:14 +03:00
OverkillLabs cf202b352d Shader recompiler: SRT handle-invariance guard, BVH ray-query stub, rect-list interpolant truncation
- Optimization/SrtWalker/SrtPlanBuilder.cpp: PlanBuilder::Collect now requires
  RuntimeValidator(...).Run(inst) before folding an offset built from a Phi merging a
  constant on one path with a per-invocation value on another. Confirmed upstream's
  Collect is unchanged since the fork (still just offset->HasImmediate()), so a Phi
  that reports HasImmediate() on its constant edge alone could still be folded into
  the wrong, divergent SRT slot.
- RdnaDecoder + Translation: adds an IMAGE_BVH_INTERSECT_RAY (opcode 0xE6) decode path
  and a TranslationContext::imageBvhIntersectRay stub that reports a clean hardware
  miss (all result dwords 0xFFFFFFFF) instead of faulting on an undefined MIMG opcode.
  No BVH/ray-tracing support exists upstream at all, so this is an honest "not
  supported yet" stub, not a silent wrong answer.
- SpirvBackend/RectListShaders.cpp: raises the accepted spirvVersion ceiling to
  0x10500 and truncates excess fragment interpolants to the tightest per-vertex
  tessellation component limit instead of hard-refusing the whole rect-list draw.
  A rect-list draw is a tile clear, so a pixel shader's result comes from its
  constants and render target; truncated interpolants are simply left unwritten,
  which upstream's own "missing" (unexported) parameter handling already tolerates.

Dropped after checking against current upstream (both would be redundant or
out of scope):
- ResourcePlanKnownToFail / SpirvWords (Recompiler.cpp/hpp): upstream already has an
  equivalent mechanism for both. SourceEntry::planFailure (std::exception_ptr) already
  memoizes and rethrows a failed IrResourcePlan build, and RecompileResult::spirv is
  already the refcounted/hashed SharedSpirv class (see Recompiler.hpp), not a plain
  vector. Porting either would have added a second, competing mechanism.
- ScalarInstructions.cpp SAVEEXEC changes: skipped. The audit could only confirm 3 of
  6 64-bit SAVEEXEC cases were converted in the prior patch, which is a half-finished
  edit rather than a complete correctness fix; not safe to port without re-deriving
  sSaveexec()'s full semantics from scratch.
- ControlFlowInstructions.cpp vMovrelsB32/vMovreldB32 hardening (offset & 0xFF mask +
  kMaxM0RelativeWindow cap): skipped as optional per review; upstream's core fix for
  this file is otherwise already in place.
- All diagnostic-only stderr tracing (IrBuilderCore.cpp, ResourceTracker.cpp,
  ShaderInfoCollector.cpp, SrtDescriptorEvaluation.cpp, SrtEvaluator.cpp,
  SpirvMemoryInstructions.cpp) and the superseded Optimization/ResourceProgram.hpp
  API (replaced upstream by CaptureResources/SourceHandle/ResourceCapture): not
  ported, no functional change or already gone upstream.
2026-09-28 13:25:47 +03:00
OverkillLabs 0c41dc99d5 Agc: implement missing PM4 command-buffer opcodes (Jump/Rewind/Predication/MemSemaphore/CopyData/AtomicMem/DrawIndexMultiInstanced)
Fills in guest-facing sceAgc* entry points across Acb/Cb/DcbDraw/DcbFlow/DcbState/Misc
that were still stubbed with NotImplemented_nid_no_patch on current upstream, one layer
below upstream's Recorder rearchitecture:

- Command/Control.{hpp,cpp} (new): WriteJump, WriteRewind, WritePredication,
  WriteMemSemaphore helpers shared by the Acb/Dcb entry points below.
- Command/Memory.{hpp,cpp}: WriteCopyData, WriteAtomicMem helpers.
- Acb/Control.cpp: Jump/JumpGetSize, Rewind/RewindGetSize.
- Acb/Dispatch.cpp: DispatchIndirectGetSize.
- Acb/Memory.cpp: AcquireMemGetSize, CopyData(+Size), AtomicMem(+Size),
  AtomicGdsGetSize, PrimeUtcl2(+Size).
- Acb/Sync.cpp: CondExec(+Size), WaitOnAddressGetSize, EventWriteGetSize,
  QueueEndOfShaderActionGetSize, MemSemaphore.
- Cb/Dispatch.cpp: DispatchGetSize only (sceAgcCbDispatch itself left untouched --
  upstream's modifier mask 0xa038u|0x41u there is correct as-is).
- DcbDraw/DrawIndexed.cpp: DrawIndexMultiInstanced(+GetSize), still unimplemented
  even after upstream's own indexed-draw work.
- DcbFlow/Control.cpp: Jump, Rewind(+Size), and a real WaitUntilSafeForRendering that
  emits AgcDriver::RenderingWaitPacketHeader (recognized by the executor's fence wait
  in Driver.cpp) instead of upstream's plain-NOP stub, which the executor does not
  special-case.
- DcbFlow/Memory.cpp: AcquireMemGetSize, CopyData(+Size), DmaDataGetSize,
  AtomicMem(+Size), AtomicGdsGetSize, WriteDataGetSize.
- DcbFlow/Sync.cpp: CondExec(+Size), WaitOnAddressGetSize,
  StallCommandBufferParserGetSize, MemSemaphore.
- DcbState/Predication.cpp: SetPredication only (the file's 3 GetSize functions are
  left as upstream's diagnostic stubs, not real fixes).
- Misc/PacketInfo.cpp: sceAgcDcbGetSystemSoftwareVersion.

ABI correction: Command::WriteMemSemaphore takes the corrected 4-argument form
(address, waitForMailbox, signalType, operation). The Acb/DcbFlow sceAgc*MemSemaphore
entry points still expose the older (action, clientCode, address) guest signature;
their bodies now decode `action` into the signal/wait operation and the low two bits
of `clientCode` into signalType/waitForMailbox before calling the corrected helper.

Not ported (already superseded or out of scope per review): WriteMarker/WriteCustomNop/
WriteEventWrite/WriteCondExec/WriteDispatchIndirectAddress (duplicate upstream's
existing Marker/EventWrite/DispatchIndirect logic), Acb DmaData/DmaDataGetSize/
WriteData/EventWrite (already implemented upstream), DcbFlow EventWrite(+Size)
(upstream's version handles the 8-byte occlusion-address case more completely),
DcbDraw's other DrawIndex* entry points (already implemented upstream),
Misc/Trinity.cpp, Patch/WriteData.cpp, DcbState/Marker.cpp (all superseded by
upstream equivalents).
2026-09-28 13:25:15 +03:00
OverkillLabs cfe9a458cc kernel: direct-memory pool querying and module loader wiring
- DirectMemory: track each allocated block's type and extent in the
  physical pool (DirectMemoryBlock), splitting the record on a partial
  free, and expose DirectMemoryQueryBlock/DirectMemoryFreeRun. Wires
  sceKernelDirectMemoryQuery to answer with the real allocated range
  and type instead of a hardcoded one-page/type-3 guess, and
  sceKernelAvailableDirectMemorySize to report the actual free run
  instead of the whole remaining aperture. DirectMemory.cpp's mapping
  path already tolerates MAP_FIXED overlap into a registered range and
  already has honor-then-fallback address-hint handling and an
  ignored-flags mask, so it is unchanged here.
- MemoryPoolExport: implement sceKernelMemoryPoolBatch/Commit/Decommit/
  Expand/GetBlockStats/Reserve (previously all dead stubs) using the
  existing DoMprotect/DirectMemoryAlloc/DoReserveVirtual primitives and
  a small pool-state block counter.
- Module: wire sceKernelDlsym/sceKernelLoadStartModule/
  sceKernelStopUnloadModule to the existing host-module loader
  (dlopen_nid_postfix/dlsym_nid_postfix/dlclose_nid_postfix), replacing
  dead stubs. sceKernelGetModuleInfoForUnwind/FromAddr are unrelated
  and left as-is.
2026-09-28 13:18:25 +03:00
OverkillLabs 940f28d102 libc: wide-char formatting and precise sub-tick waits
- Add FormattingWide.cpp implementing vswprintf_nid_postfix and
  wprintf_nid_postfix, the only wide-char printf-family functions
  upstream had left as unimplemented stubs (Formatting.cpp's checked
  and unchecked narrow printf/scanf families are unaffected). Removes
  the dead vswprintf_nid_postfix stub from Export.cpp.
- Add PreciseWait.hpp: std::condition_variable::wait_for cannot return
  in under about one system tick on this MinGW toolchain regardless of
  the requested budget, even with NtSetTimerResolution; PreciseSleepUs
  uses a high-resolution waitable timer instead (~0.5ms vs ~15.6ms).
  Header-only for now: its guest-side callers (Equeue/EventFlag/
  Semaphore/AgcDriver wait loops) are out of scope for this change, so
  it is not wired into them here.
2026-09-28 13:18:07 +03:00
boykopovar 73e031a4dd perf(agc): downsample frame captures on GPU and queue disk writes 2026-09-28 13:06:15 +03:00
SamG-Coder 8cef034172 fix(shader): safely destroy compiler thread-local storage on Windows 2026-09-28 19:54:01 +10:00
OverkillLabs 77ed5e6d0c feat(savedata): mount aliasing, wildcard search, memory slots, async events
Rework the local SaveData implementation into a general-purpose, title-agnostic
backend used by both the native library and the standard libSceSaveData path:

- Directory aliasing: long save directory names are hashed into short mount
  point aliases (persisted to disk) so they fit the SDK's fixed-size mount
  point buffer, with the aliases reversed on directory search.
- Wildcard directory-name search (%/_ patterns) with sorting and optional
  reverse order, matching the DirNameSearch contract.
- Save-data "memory" slots: small per-user, per-slot blobs the title can
  set up, read and write without mounting a directory, backed by files under
  the save root with a companion parameter blob, size and range validation
  on every access, and a dirty flag consulted on commit.
- Async-flavored operations (backup, commit, memory sync) that queue
  SaveDataEvent records consumed through GetEventResult and can be bound to
  kernel event flags, plus transaction-resource and cancel/abort bookkeeping.
- Atomic file writes (temp file + rename) so a mid-write crash never leaves a
  torn save on disk, and corrected/duplicated SDK error code constants.
- Local storage app-status get/set/delete and transferring-mount support for
  PS4-to-PS5 style save transfers.

The native library keeps its own lighter-weight mount/memory implementation
(short "/_sm/<slot>" mount point aliases via the path-alias table) while
gaining the same per-user memory-slot separation, atomic writes and bounds
checking; the two implementations were merged by hand where upstream had
independently touched the native Export.cpp in the same area (backup/event
queue, short mount points) to keep both sets of improvements.

None of this is game-specific: it is a general local save-data backend that
works for any title and tolerates any user id.
2026-09-28 12:48:09 +03:00
OverkillLabs 3230352202 feat(net): offline socket/epoll/resolver stack with FreeBSD errno mapping
libSceNet: replace the always-fail stubs with a real offline network
stack. Sockets, epoll instances, memory pools and resolvers are tracked
in proper registries with create/destroy lifecycles; bind/listen/accept/
connect/send/recv/getsockopt/setsockopt/getsockname behave the way they
would on a console with no link up (bind and listen succeed locally,
connect/send fail with the errno a routeless host would give, blocking
calls such as accept/recv/epoll_wait return on close, abort or their
timeout). Infinite ("wait forever") timeouts are serviced in bounded
slices so a caller can never deadlock the process. Errno values match
the FreeBSD numbering the guest expects through sceNetErrnoLoc. Restored
sceNetGetsockopt and sceNetResolverStartAton (present upstream) using
the same registry-backed conventions as the rest of the rewrite.

libSceRudp: companion change giving the reliable-UDP library a genuine
context registry (init/create/bind/set-option/get-status) with
consistent error codes; connection attempts consistently fail since no
peer can ever be reached offline.
2026-09-28 12:45:34 +03:00
Julien Legay ddb8add753 feat(libSceVideoOut): route SDL mouse events to libSceMouse
Forward relative motion, supported button transitions, and horizontal and vertical scrolling from the existing SDL event loop. Reset pressed buttons on focus loss without reporting a device disconnect, and track window close and refocus transitions.

Link libSceVideoOut to the mouse library using the existing Pad integration pattern. Add targeted coverage for API errors, event mapping, focus changes, history overflow, and reopening.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-09-28 11:45:31 +02:00
Julien Legay 8fac768b9c feat(libSceMouse): implement stateful mouse API exports
Keep the existing Export.cpp entry point and System V ABI while moving mouse state into the library implementation.`n`nTrack initialization, a single handle, button state, timestamps, and a bounded non-blocking event queue. Define and assert the guest MouseData layout and expose an input publisher for the host backend.

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-09-28 11:45:04 +02:00
OverkillLabs 2c2fd2cd5d fix(relinker): write GOT stub slots as DIR64 preferred-VA
The Windows PE lazy-import GOT slot was written as a bare 4-byte RVA,
but the .reloc entries generated for the .gtls/data sections use
IMAGE_REL_BASED_DIR64, which only adds the load delta to whatever is
already stored at the slot. A bare RVA therefore resolved at runtime
to (loadBase - ImageBase + rva) instead of the intended stub address,
pointing into unmapped memory whenever the module was not loaded at
its preferred base.

Write the full 8-byte preferred-VA form (ImageBase + stubRva) instead,
matching DIR64 semantics, and generate a base relocation entry for
each lazy-stub GOT slot. The .reloc section is now built after the
lazy stubs are written into their target sections rather than before,
since it previously captured only the relocations known at that
point and missed the newly patched slots entirely.
2026-09-28 12:44:36 +03:00
SamG-Coder 730de17774 fix(shader): support V_PERM_B32 byte selection 2026-09-28 19:35:18 +10:00
SamG-Coder 80a64ccd6b fix(shader): distinguish IR values with different instruction flags 2026-09-28 19:35:18 +10:00
Dean Galvin 588b5bb2bf build(font): build FreeType from a submodule instead of requiring a system package
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01ButHENCbXXt8h4EZuWUabJ
2026-09-28 22:03:39 +13:00
boykopovar cdc95d9a70
Merge pull request #70 from SamG-Coder/main
fix(shader): support scalar bit operations and 64-bit SAVEEXEC
2026-09-28 11:57:56 +03:00
boykopovar 45817c1b4c
Merge pull request #72 from boykopovar/fix/stop-if-window-closed
fix(video): terminate process on gpu and presentation thread failures
Now, any expression that reaches the handlers of a GPU worker, presentation thread, or vblank calls std::terminate() and terminates the entire process.

A closed window is just one of these cases. Previously, the handlers stored and propagated the error, which allowed the process to continue.

The normal shutdown with stopping all guest threads is not implemented.
2026-09-28 11:53:43 +03:00
boykopovar 0d29a0a316 fix(video): terminate process on gpu and presentation thread failures 2026-09-28 11:46:18 +03:00
SamG-Coder 198b43c985 fix(shader): support additional 64-bit saveexec operations 2026-09-28 18:37:51 +10:00
Claude 89ba1019e6
Merge upstream main into refactor/kernel-error-header
Upstream merged #25 and #26. Resolve DirectMemory.hpp and Equeue.hpp
by keeping this branch's side: the local error constants #26 fixed are
replaced by KernelErrors.hpp here.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018emyZ4Rk8yoSJvxTFBe4DL
2026-09-28 08:34:25 +00:00
SamG-Coder 2e398be5a0 fix(shader): support scalar conditional move and zero-bit operations 2026-09-28 18:21:34 +10:00
boykopovar 8bd030d531
Merge pull request #26 from QDarkRex/fix/kernel-error-codes
fix(kernel): use SCE kernel error codes in equeue, direct memory and mutex
| Constant | Before | After |
|---|---|---|
| `EQUEUE_ERROR_ETIMEDOUT` | `0x80010023` | `0x8002003C` |
| `EQUEUE_ERROR_EBADF` | `0x80010016` | `0x80020009` |
| `EQUEUE_ERROR_ENOENT` | `0x80010011` | `0x80020002` |
| `EQUEUE_ERROR_EINVAL` / `SCE_KERNEL_ERROR_EINVAL` (DirectMemory) | `0x80010005` | `0x80020016` |
| `EQUEUE_ERROR_EFAULT` / `SCE_KERNEL_ERROR_EFAULT` (DirectMemory) | `0x80010009` | `0x8002000E` |
| `SCE_KERNEL_ERROR_EAGAIN` (DirectMemory) | `0x80010002` | `0x80020023` |
| `SCE_KERNEL_ERROR_ENOMEM` (DirectMemory) | `0x80010007` | `0x8002000C` |
| `SCE_KERNEL_ERROR_EACCES` (DirectMemory) | `0x80010004` | `0x8002000D` |
| `SCE_KERNEL_ERROR_EDEADLK` (Mutex.cpp) | `0x80020023` (= EAGAIN) | `0x8002000B` |
2026-09-28 11:18:14 +03:00
boykopovar 089685b93d
Merge pull request #25 from QDarkRex/fix/audit-2026-09
fix(kernel,audioout,relinker): thread/mutex correctness fixes and --windows-gui
### libkernel (threads, mutexes, condition variables)
- **Deadlock in `scePthreadCondTimedwait` (normal/error-check mutexes):** `_owner` was not restored after the wait. If another thread locked and unlocked the mutex during the wait, the waiter woke up owning the mutex while `_owner` was empty. Its next `scePthreadMutexUnlock` returned `EPERM`, leaving the mutex locked forever (`lock → timedwait → unlock` pattern).
- **Wrong timeout code:** `SCE_KERNEL_ERROR_ETIMEDOUT` in `Cond.cpp` was `0x80020062`; it is `0x8002003C` (FreeBSD `ETIMEDOUT` = 60, matching `Semaphore.hpp`).
- **`scePthreadSelf()`** returned `nullptr` on Linux, and on both platforms for threads not created by `scePthreadCreate` (including the main thread). Such threads now get a lazily adopted, non-joinable handle (`scePthreadJoin`/`Detach` on it return `EINVAL`).
- **Linux `scePthreadExit`** skipped `FinishThread`, so `scePthreadJoin` got a garbage return value. Cleanup now runs from an RAII guard, so it survives glibc forced unwinding.
- **Linux detached threads** were never freed. They now use the same reference count as on Windows.
- **Recursive mutex unlock** by a non-owner, or with a zero count, was UB (`std::recursive_timed_mutex::unlock`). It now returns `SCE_KERNEL_ERROR_EPERM`, and `_owner`/`_count` are also saved and restored around a recursive cond wait.
- **`sceKernelLseek`** returned `int` instead of `off_t`; offsets above `INT_MAX` threw.
- **`sceKernelDeleteSema`** implemented: waiters are woken with `SCE_KERNEL_ERROR_EACCES` and the object is freed once they leave.

- `sceAudioOutOpen` accepted `freq == 0` / `len == 0`; the frequency was later used as a divisor. It now returns `SCE_AUDIO_OUT_ERROR_INVALID_SAMPLE_FREQ` / `INVALID_SIZE`.
2026-09-28 11:09:59 +03:00
boykopovar c745e276c1
Merge pull request #66 from SamG-Coder/main
fix(shader): translate scalar byte and short sign extension
2026-09-28 11:00:37 +03:00
boykopovar accc5e5a6c
Merge pull request #67 from boykopovar/refactor/optional-timing-logs
refactor(agc): make frame timing logs optional by cmake option
Added the CMake option `APS5_ENABLE_TIMING_LOG`, which defaults to `OFF`. To enable it: `-DAPS5_ENABLE_TIMING_LOG=ON`.
`[FrameTiming]` log for each frame is only output if this option is enabled.
2026-09-28 10:55:48 +03:00
boykopovar 94c443e32f refactor(agc): make frame timing logs optional by cmake option 2026-09-28 10:51:29 +03:00
SamG-Coder f7f60b4ec5 fix(shader): translate scalar byte and short sign extension 2026-09-28 17:49:09 +10:00
Claude 0b560c6af1
Merge fix/audit-2026-09 into refactor/kernel-error-header
Bring in the Linux scePthreadExit fix from #25.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018emyZ4Rk8yoSJvxTFBe4DL
2026-09-28 07:47:20 +00:00
Claude a60256ea4d
fix(kernel): exit POSIX guest threads without forced unwinding
On Linux scePthreadExit called pthread_exit, whose forced unwind runs
the personality routine of every guest frame. Those resolve to
libc.prx's __gxx_personality_v0, which cannot read libgcc's unwind
context and aborts, so guest_thread_self crashed on Linux.

Record a jump target in the thread start routine and longjmp back to it
from scePthreadExit instead. Like _endthreadex on Windows, this skips
the guest frames without unwinding them; the start routine still
releases the thread normally. Threads not created by scePthreadCreate
keep the pthread_exit fallback.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018emyZ4Rk8yoSJvxTFBe4DL
2026-09-28 07:47:12 +00:00
Claude 2aced8e8d9
Merge fix/audit-2026-09 (with upstream main) into refactor/kernel-error-header
Bring in the resolved #25 branch, which already carries upstream main
including boykopovar/AnyPS5#10, and re-apply the KernelErrors.hpp
refactor onto the rewritten files:

- Equeue: drop the local EQUEUE_ERROR_* constants and use the shared
  SCE_KERNEL_ERROR_* names.
- Pthread Attr/Thread: drop local error constants and include
  KernelErrors.hpp.
- Pthread Cond/Mutex: take upstream; they no longer define local
  SCE_KERNEL_ERROR_* constants.
- Semaphore: drop KERNEL_SEMA_ERROR_* in favour of KernelErrors.hpp.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018emyZ4Rk8yoSJvxTFBe4DL
2026-09-28 07:40:42 +00:00
Claude a28cfb7585
Merge upstream main into fix/kernel-error-codes
Resolve the conflict with boykopovar/AnyPS5#10 in Pthread/src/Mutex.cpp
by taking upstream: its rewrite already returns EDEADLK as 0x8002000B.
The equeue and direct memory error code fixes are unaffected.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018emyZ4Rk8yoSJvxTFBe4DL
2026-09-28 07:36:16 +00:00
Claude 210987745c
Merge upstream main into fix/audit-2026-09
Resolve conflicts with boykopovar/AnyPS5#10 (sce module loading) and
later upstream changes.

- Pthread Cond/Mutex: take upstream. It already releases mutex
  ownership across condition waits, returns ETIMEDOUT 0x8002003C, and
  rejects unlocks from non-owners for every mutex type.
- Pthread Thread: keep upstream's lifecycle, Windows adoption and job
  affinity; re-apply the POSIX fixes on top: reference-counted
  release on join/detach/exit, self-join rejection on both platforms,
  and scePthreadSelf adoption for threads not created by
  scePthreadCreate.
- Semaphore: keep upstream's TimedWait::Condition and wait tracing;
  re-apply sceKernelDeleteSema waking waiters with EACCES.
- Relinker: keep --windows-gui alongside upstream's --skip-sce-module,
  trampoline-aware Patch signature and new Python tests.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018emyZ4Rk8yoSJvxTFBe4DL
2026-09-28 07:34:25 +00:00
boykopovar 34f0379d8a
Merge pull request #48 from oneandonlydean/feat/linux-fibers
feat(fiber): implement fibers on linux
The state machine, the cross-thread resume handling and the entry trampoline are now shared between platforms. Only the context switch differs:
- `Aps5FiberSwitchStack` saves the SysV callee-saved set (`rbp rbx r12–r15`, MXCSR and the x87 control word) instead of the Win64 set.
- `Aps5FiberTrampoline` passes the fiber in `rdi`.
- There is no TIB to update, so `CurrentBounds`/`SetBounds` do nothing on Linux.
2026-09-28 10:22:04 +03:00
boykopovar 3b4e4f6de6
Merge pull request #65 from SamG-Coder/main
fix(agc): keep BGRA color targets resident between draws
BGRA color targets fail the exact guest-texture-format lookup and fall back to a synchronous framebuffer round-trip for every draw. This keeps them resident using compatible RGBA storage with the original BGRA attachment view. Presentation checks the actual display channel order, attachment views request only attachment usage, and host-write barriers include the host stage.

This follows the existing linked PRX/Vulkan path. It adds no interpreter, separate runtime process, or new shader compilation path.
2026-09-28 10:07:16 +03:00
boykopovar 861e79acfc
Merge pull request #62 from oneandonlydean/feat/agc-acb-markers
feat(agc): ACB markers, index buffer unbinding and address in errors
- The DCB marker helpers move from an anonymous namespace in `DcbState/src/Marker.cpp` to `Agc::Marker::Push`/`Pop` (declared in `Marker.hpp`). The ACB entry points use the same helpers, so ACB and DCB markers produce the same custom NOP packets. `SetMarker` is a push followed by a pop, and returns the push packet, as on the DCB. The color is ignored on both, as before.
- `sceAgcDcbSetIndexBuffer` emits the packet with address 0 instead of rejecting it. A non-null address still has to be 2-byte aligned.
- `Agc::Command::CheckAddress` includes the rejected address in its message.
2026-09-28 10:03:44 +03:00
boykopovar 6686e15ee4
Merge pull request #61 from oneandonlydean/feat/agc-dma-gds
feat(agc): DMA_DATA cache policy hints and GDS source/destination
- **Cache policy:** the source (bits 13–14) and destination (bits 25–26) cache-policy fields of `DMA_DATA` dword 1 are accepted. They're cache hints with no effect on the copied data. The remaining reserved bits are still rejected.
- **GDS storage:** GDS is modelled as one 64 KiB, zero-initialised store shared by the whole device, behind a mutex.
- **GDS source/destination:** select `1` reads from or writes to that store:
  - the validator requires the high address dword to be 0 and the range to fit inside the 64 KiB;
  - `Execute` copies between memory, immediate data and GDS in any combination;
  - `ResolveStore` returns nothing for a GDS destination, since there's no guest memory to write, and for a GDS source it resolves the bytes from the store.
- Register and prefetch destinations are still rejected.
- Nothing is faked for shaders: a shader that uses GDS still fails validation (unsupported descriptor role).
2026-09-28 09:59:54 +03:00
boykopovar 3fe80624f7
Merge pull request #60 from oneandonlydean/fix/primitive-restart-indexed
fix(agc): reject primitive restart only for indexed draws
- `DecodeState` still reads `0x24b` (so it stays in the recorded draw-key registers) but no longer rejects on it.
- `DrawRejection` takes an `indexed` flag, and reports restart only for indexed draws.
- The driver's draw path rejects an indexed draw with restart enabled before the precheck, so indexed draws with restart are still refused when the precheck is off. Restart itself is still not implemented.
2026-09-28 09:56:37 +03:00
boykopovar 9f2da178ef
Merge pull request #59 from oneandonlydean/fix/retain-replaced-device
fix(agc): keep a replaced Vulkan device alive
In the presenter path, after `PrepareForReplacement()` (which flushes cached textures, publishes shadows and waits for idle), the old device is kept in a function-local static list instead of being released. Its child objects stay valid for as long as anything still refers to them. The cost is one idle device for the life of the process; the replacement happens once, at the first flip.
2026-09-28 09:51:55 +03:00