Commit Graph

6138 Commits

Author SHA1 Message Date
MarcZX100 5e00b269ca test(shader): run f64 denorm cases without preserve mode 2026-10-11 03:09:34 +00:00
MarcZX100 ebaa687d36 fix(shader): respect float control independence 2026-10-11 03:09:34 +00:00
ThatsLeo 24c4dbae1e fix(shader): keep f64 denormals where the device can preserve them
Shaders with f64 instructions now declare DenormPreserve for 64-bit floats
when the device reports shaderDenormPreserveFloat64. Without it Mesa ANV
flushed the subnormal result of v_fma_f64 to zero.

(cherry picked from commit 7df6c709de994cea0019707d45b6e7b96698fad1)
2026-10-11 03:09:34 +00:00
Adrià Franch a585ec1d62 test(agc): resolve the register COPY_DATA from an aligned address
0xa00a is not 4-byte aligned, so ResolveStore rejected it before the register guard.
2026-10-11 05:05:58 +02:00
Scott Schuster fdf683ac1b fix(agc): run a partial last thread group through the shader and validate every axis
The buffer fill and copy fast paths returned before the partial last group
was applied, so a PARTIAL_TG_EN dispatch of the fill kernel filled whole
groups, and a zero last group did not throw. The partial sizes are now
decoded before the fast paths, which are skipped when the last group is
partial; the dispatch then runs the shader with the partial thread counts.

PartialGroupThreads validates all three axes before an empty dispatch
returns, and throws when (groups - 1) * full + last does not fit in 32 bits
instead of wrapping. Validate rejects PARTIAL_TG_EN combined with
USE_THREAD_DIMENSIONS (initiator 0x63).

agc_driver_pattern_buffer_fill now runs the fill kernel with a 16-of-64 last
group through the driver and checks that 80 dwords are written.

AI-assisted (Claude Code).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 05:05:55 +02:00
Scott Schuster 44abcc43b1 feat(agc): accept 4-byte-aligned indirect argument bases
RADV sets the draw and dispatch indirect base with SET_BASE to the
argument buffer address plus the command's offset, which Vulkan requires
only to be a multiple of 4; vkQuake's base ends in 0x14. The validator
required 8-byte alignment. The records are read as 32-bit words, so a
4-byte-aligned base is now accepted.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 05:05:55 +02:00
Scott Schuster 40f243facc feat(agc): read indirect draw register location 0 as no register
RADV emits 0 as the start-instance location of DRAW_INDIRECT and
DRAW_INDEX_INDIRECT when the vertex shader does not read the base instance,
and as the draw-index location of the multi forms when draw IDs are off.
The validator accepted only 0x280 as "no register". Location 0 is now
accepted and decoded as 0x280; vkQuake's draws use it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 05:05:55 +02:00
Scott Schuster 01909c914e feat(agc): accept dispatches that launch waves in order
RADV clears ORDER_MODE in the dispatch initiator for a dispatch that
needs its waves launched in order, and the validator required it set.
In-order launch is the stricter guarantee and the driver does not reorder
waves either way, so a direct or indirect dispatch now needs only
COMPUTE_SHADER_EN; vkQuake's map load issues one.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 05:05:55 +02:00
Scott Schuster 4390d4b7a5 feat(agc): accept COPY_DATA to memory through DST_SEL 5
RADV writes every COPY_DATA memory destination with DST_SEL 5
(COPY_DATA_DST_MEM in Mesa's sid.h), the current form of the deprecated
GRBM-synchronized DST_SEL 1 that was already accepted. vkQuake's timestamp
writes use it. It is now validated, resolved and executed as memory like 1
and 2; GDS and performance-counter destinations are still rejected.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 05:05:55 +02:00
Scott Schuster 2dad44f8df feat(agc): load context registers from memory with COPY_DATA
Where the GPU has no LOAD_CONTEXT_REG_INDEX, RADV loads an image's clear
values into DB_STENCIL_CLEAR/DB_DEPTH_CLEAR and CB_COLORn_CLEAR_WORD0/1
with COPY_DATA from memory to a register (DST_SEL 0), one or two dwords.
The validator rejected every register destination.

A COPY_DATA from memory to one or two context registers is now accepted.
It is not a memory store, so the packet drains like other COPY_DATA the
driver cannot record on the GPU, and executing it reads the source then and
writes the registers. Register, GDS, immediate and clock sources, and
destinations outside the context registers, are still rejected.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 05:05:55 +02:00
Scott Schuster 13c03910a4 feat(agc): run RADV's dispatches with a partial last thread group
RADV sets PARTIAL_TG_EN in the dispatch initiator for an unaligned direct
dispatch, with each axis's last-group size in the upper half of
COMPUTE_NUM_THREAD_X/Y/Z, and TUNNEL_ENABLE on every GFX10 dispatch. The
validator rejected PARTIAL_TG_EN, and DecodeComputeStageInfo read the
whole register, so a partial size would have widened the workgroup.

A direct dispatch with PARTIAL_TG_EN now runs (groups - 1) * full + last
threads on each axis through the dispatch-size limit USE_THREAD_DIMENSIONS
already uses, or plain groups when every last group is complete; a zero
or oversized last group throws. The workgroup size is NUM_THREAD_FULL.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 05:05:55 +02:00
Cesar Rodriguez 8d96b44917 fix(libSceAgc): accept a null base in sceAgcDcbSetBaseIndirectArgs
The builder threw on a null indirect base, while the PM4 executor accepts
SET_BASE with address 0 (it only requires the alignment and address bits) and
an indirect draw that later reads the base is checked there. Titles clear the
base with 0, as with sceAgcDcbSetIndexBuffer, which already accepts 0 to
unbind. A non-null base is still checked for 8-byte alignment.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 20:05:51 -07:00
Chad 86d6624323 fix(agc): copy a sparse descriptor heap only up to its last backed byte
Co-authored-by: Scramblrrrr <Scramblrrrr@users.noreply.github.com>
2026-10-11 04:56:40 +02:00
Adrià 961b25fe24
Merge pull request #3233 from adriadam10/feat/libc-sqrt
feat(libc): implement sqrt and sqrtf
2026-10-11 04:53:47 +02:00
Adrià Franch bf779b2d71 docs(technical-debt): move the depth copy line off the end of the file 2026-10-11 04:52:43 +02:00
Joey Fisher b384183505 test(agc): pin the depth copy path, its refresh on reuse, R16 and several mips and layers; drop APS5_NO_DEPTH_COPY 2026-10-11 04:52:36 +02:00
Joey Fisher d024709cff perf(agc): sample comparison-read R32F/R16 surfaces from a GPU depth copy of their storage image 2026-10-11 04:52:36 +02:00
Adrià 6c9cb3a5db
Merge pull request #3225 from adriadam10/feat/libc-malloc-usable-size
feat(libc): implement malloc_usable_size
2026-10-11 04:49:41 +02:00
Adrià Franch 660abec2d3 feat(libc): implement sqrt and sqrtf
Co-Authored-By: Claude <noreply@anthropic.com>
2026-10-11 04:44:39 +02:00
Adrià Franch 859f2f3b92 feat(libc): implement malloc_usable_size
Co-Authored-By: Claude <noreply@anthropic.com>
2026-10-11 04:41:39 +02:00
raghav314 70a6dde689 perf(agc): continue render passes across draws with only a fault buffer
A recorded draw counted as reading and writing any guest memory when its
resources needed completion work, which a fault buffer alone (guarded
descriptor slots, rect lists) also needs. Such a draw reaches no guest
memory through it: the buffer is the draw's own, written only on a fault.
Its pass hazards now come from its known ranges and images like any other
draw; address-based draws, draws through the BDA table and draws with
copied writes still count as touching any guest memory.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 07:53:23 +05:30
Adrià aac0f1b810
Merge pull request #3229 from adriadam10/carry/libc-random-state
feat(libc): implement random, srandom, initstate and setstate
2026-10-11 04:15:28 +02:00
Adrià Franch b1267b3388 docs(technical-debt): list the random family under unknown function info
Co-Authored-By: Claude <noreply@anthropic.com>
2026-10-11 04:07:59 +02:00
David 1671179c4f feat(libc): implement random, srandom, initstate and setstate
Port FreeBSD 11 lib/libc/stdlib/random.c (freebsd-src 4ab2e064): the
additive feedback generator with the default 128-byte TYPE_3 table,
good_rand seeding, state sizes rounded down to 8, 32, 64, 128 or 256
bytes, setstate returning the previous state, and initstate returning
null below 8 bytes without setting errno. Calls are serialised by one
lock; a null state throws.

The import audit of the homebrew catalog on main 262c0316 lists them as
absent libSceLibcInternal imports:
- random: PPSA74126 Stremio Plus, PPSA85300 VLC, PPSA99169 RetroArch,
  PPSA99177 PS5VR, PPSA99420 PS5MC, PPSA99505 Jelly5, PPSA99515 Emby5,
  PPSA99810 PSBox Cloud Gaming
- srandom: PPSA85300, PPSA99169, PPSA99420, PPSA99810
- initstate, setstate: PPSA99177, PPSA99420, PPSA99505, PPSA99515

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-11 04:07:38 +02:00
Adrià 84cc975e7d
Merge pull request #3221 from adriadam10/feat/libc-acosl-frexpl
feat(libc): implement acosl and frexpl
2026-10-11 04:06:58 +02:00
Adrià Franch 250b617f14 docs: record the two-pass blend into 8_8 SWAP_ALT targets 2026-10-11 04:00:52 +02:00
XairRrR ba0b042925 feat(agc-driver): blend into COLOR_8_8 SWAP_ALT targets with a separate alpha equation
An 8_8 target with SWAP_ALT keeps the x export in its first channel and
the alpha export in its second, and the color block blends that second
channel with the alpha equation. Blending into such a target threw.

With one equation for color and alpha the draw blends as before. With a
separate alpha equation the pipeline draws twice: the first pass writes
the first channel with the color equation, the second writes the second
channel with the alpha factors and operation moved into its color
equation. The split is refused, by throwing, for draws that write depth
or stencil, use per-face depth bias, or whose pixel shader writes memory,
since those would repeat; factors of the destination alpha throw since
the target keeps it in its second channel. Pipeline libraries are not
used for split pipelines.
2026-10-11 04:00:44 +02:00
Adrià Franch 05b3f6e40d fix(agc): update the DescriptorBinding size assert for samplerIntegerBorder
Co-Authored-By: Claude <noreply@anthropic.com>
2026-10-11 03:59:03 +02:00
Adrià Franch 3cd36b0135 feat(libc): implement acosl and frexpl
Co-Authored-By: Claude <noreply@anthropic.com>
2026-10-11 03:58:47 +02:00
fma-rc 8132ac7a21
docs(debt): state the measured steps and the non-pixel LOD of a 2D implicit-LOD sample on a 1D T# 2026-10-11 03:57:24 +02:00
krishnaraya 1ce9790481 fix(agc): pick float or integer sampler border colours from the paired images
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-10 21:57:09 -04:00
Adrià 6040a9626e
Merge pull request #3217 from adriadam10/test/agc-flat-apertures-parts
test(agc): split agc_driver_flat_apertures into six parts
2026-10-11 03:55:38 +02:00
fma-rc eb2c43a2eb
fix(shader): sample a 1D T# through a 2D implicit-LOD image_sample
A plain image_sample that says DIM 2D on a 1D T# takes its texel and its LOD
from the first coordinate alone, measured on RDNA2 (gfx1036) with the
hardware oracle. Astro's Playroom draws with such a pair.
2026-10-11 03:54:50 +02:00
Gustavo Ariel Gamarra Rojas 50e84c7cf7 test(agc): pin alpha-to-coverage coverage measured on RDNA2
The expected rows were measured with Vulkan alpha-to-coverage on a Radeon 660M (gfx1035) under RADV_DEBUG=noatocdithering, which programs DB_ALPHA_TO_MASK 0xaa01: an alpha of at least one half, 2 and +inf keep the pixel; below one half, -0, negatives, -inf and NaN drop it.
2026-10-10 22:50:46 -03:00
Gustavo Ariel Gamarra Rojas 869d73e4d8 test(libSceSysmodule): compare sceSysmoduleGetModuleInfoForUnwind with /proc/self/maps
Covers code, stack and an anonymous page, and an unmapped address. On Linux the test runs again with APS5_NO_PROCMAP_QUERY so the line scan stays covered.
2026-10-10 22:50:46 -03:00
Gustavo Ariel Gamarra Rojas 7d92bf70f9 feat(agc): decode undithered alpha-to-coverage
DB_ALPHA_TO_MASK 0xaa01, the enable bit with the four offsets at 2 and no OFFSET_ROUND, reaches the pixel stage, which keeps a pixel when its MRT0 alpha is at least one half. Dithered or rounded settings, and an MRT0 that is missing, swizzled, packed or exported without a floating-point alpha, still throw. God of War Sons of Sparta (PPSA28997) stopped on it a few minutes into play.
2026-10-10 22:50:46 -03:00
Gustavo Ariel Gamarra Rojas ad4add2b1a perf(libSceSysmodule): look up the mapping with PROCMAP_QUERY in sceSysmoduleGetModuleInfoForUnwind
It carried its own copy of the /proc/self/maps line scan and is called on the same Unity stack walks as sceKernelGetModuleInfoForUnwind. It now uses the shared HostMapping lookup.
2026-10-10 22:50:46 -03:00
Gustavo Ariel Gamarra Rojas d152ff833c feat(shader): turn the MRT0 alpha into a sample mask for alpha-to-coverage
A pixel shader whose stage info asks for alpha-to-coverage declares SampleMask, starts with every sample covered and, at its MRT0 export, clears the mask when the alpha is below one half or NaN, running with late fragment tests. The shader keeps running, as a zero coverage mask does on the GPU. The flag is part of the static shader identity and of the request serialization, now version 16.
2026-10-10 22:50:46 -03:00
Gustavo Ariel Gamarra Rojas 15ae919325 perf(libkernel): look up the mapping with PROCMAP_QUERY in sceKernelGetModuleInfoForUnwind
On Linux every call opened /proc/self/maps and scanned it line by line with sscanf. Unity titles call it on each stack walk, and with about 900 mappings God of War Sons of Sparta (PPSA28997) spent most of its main thread there. The covering mapping is now asked of the kernel with PROCMAP_QUERY (Linux 6.11), on one descriptor opened once, as GuestMemory does; older kernels and APS5_NO_PROCMAP_QUERY keep the line scan.
2026-10-10 22:50:46 -03:00
Adrià Franch 9fe5d90cbe test(agc): split agc_driver_flat_apertures into six parts
Co-Authored-By: Claude <noreply@anthropic.com>
2026-10-11 03:47:10 +02:00
Adrià Franch d4b9808705 fix(libkernel_sys): keep umask bits up to 07777 like FreeBSD
Co-Authored-By: Claude <noreply@anthropic.com>
2026-10-11 03:36:40 +02:00
Hannah Lyons 9c38ea16cf docs: say where XashPS5 calls fork 2026-10-11 03:36:32 +02:00
Hannah Lyons 967de40393 feat(libkernel_sys): export fork and implement setsid and umask 2026-10-11 03:36:32 +02:00
Claude 7c4f9381d4
Merge upstream main into fix-shader-f16-directed-rounding
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01K9MzdVqDf6wHUKzNymQSze
2026-10-11 01:33:16 +00:00
raghav314 aa013f59ac fix(libc): register guest heap blocks without GPU access
AnyPS5's libc heap registered every block with GPU access, so every
address-based build imported or mirrored each malloc block the title had
made. The console's libc.prx maps its heap with protection 3 (CPU read
and write, no GPU bits), so the GPU never sees it there either.

Heap blocks are now registered without GPU access; reallocating keeps the
block's access. The AvPlayer fallback for a title that passes no texture
allocator stands in for that allocator, which hands out memory the GPU
reads, so it allocates through a new GuestHeapAlignForGpu.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 07:02:30 +05:30
fma-rc ab0babdc9b
fix(libs): bind the system libraries eagerly on Linux
A title calls our exports on stacks it sized for the console. With lazy
binding the first call through a PLT slot runs the dynamic linker's symbol
lookup on that stack: on the 2 KiB fiber context Astro's Playroom uses it
wrote below the context into the neighbouring heap chunks.
2026-10-11 03:31:37 +02:00
Scramblrrrr 4fd6192d5c fix(agc): enforce retained-byte budget before buffer-only work 2026-10-10 22:25:59 -03:00
Adrià d31b57a4ca
Merge pull request #3208 from adriadam10/fix/agc-4444-mandatory-format
fix(agc): view 4_4_4_4 textures as B4G4R4A4, which every Vulkan device can sample
2026-10-11 03:20:57 +02:00
MarcZX100 eb9efe109e fix(libkernel): preserve vector socket error codes 2026-10-11 01:17:37 +00:00
MarcZX100 d78af2c710 fix(libkernel): route vector I/O on guest sockets 2026-10-11 01:16:58 +00:00