Commit Graph

4860 Commits

Author SHA1 Message Date
milescoviello e8cb97e6e2 fix(libkernel): fail rmdir on a symbolic link instead of removing it
sceKernelRmdir, and rmdir through it, checked the path with
std::filesystem::is_directory and is_empty, which follow a symbolic
link, and then removed the path itself. So rmdir on a link to an empty
directory returned 0 and deleted the link, while the target stayed.

FreeBSD looks up the last component of rmdir's path without following
it (sys/kern/vfs_syscalls.c, kern_rmdirat: NDINIT_ATRIGHTS with
LOCKPARENT | LOCKLEAF and no FOLLOW) and then fails with ENOTDIR for
anything that is not a directory: "if (vp->v_type != VDIR) { error =
ENOTDIR; goto out; }". A link, whether it points to a directory or
nowhere, is a VLNK there.

rmdir now returns ENOTDIR for a symbolic link and leaves it alone, as
unlink already looks at the link itself through symlink_status. A
trailing slash still resolves through the link, as before.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 21:30:23 +00:00
Adrià 9bee015035
Merge pull request #3524 from XairRrR/perf/agc-attach-2d-array-layers
fix(agc): render a slice of a 2D array color target into that layer of the array
2026-10-11 23:30:07 +02:00
Adrià 039d21ead8
Merge pull request #3527 from Sanjaysrinivas/fix/agc-buffer-memory-recovery
fix(agc): reclaim idle buffers on allocation OOM
2026-10-11 23:30:03 +02:00
Adrià 989146c3b9
Merge pull request #3514 from gookie-dev/perf/kernel-module-info-frame-tables
perf(libkernel): read a loaded image's unwind tables once in sceKernelGetModuleInfoFromAddr
2026-10-11 23:29:38 +02:00
Adrià b0fd7c017e
Merge pull request #3517 from ee6aba54/fix/trophy2-null-outputs
fix(libSceNpTrophy2): accept a null details or data in GetTrophyInfo and GetGroupInfo
2026-10-11 23:29:33 +02:00
Adrià d2e1f20edb
Merge pull request #3499 from blawesom/carry/ampr-cnd-signal
feat(libSceAmpr): implement _Cnd_signal and _Cnd_init_with_name
2026-10-11 23:29:11 +02:00
Adrià d1f198d468
Merge pull request #3509 from Lorkydey/fix/relinker-module-dir-boundaries
fix(relinker): normalize additional module directory paths
2026-10-11 23:29:09 +02:00
Adrià 59559c306c
Merge pull request #3496 from MarcZX100/codex/primstate-normalize-disabled-vgpr-3457
fix(agc): preserve hand-built user VGPR offsets
2026-10-11 23:29:06 +02:00
Adrià a9a34e91cc
Merge pull request #3412 from pushkarreddyy/feat/agc-draw-snapshot-cap
perf(libSceAgcDriver): cap draw input snapshot allocation size
2026-10-11 23:28:42 +02:00
Adrià 14a7e64dcd
Merge pull request #3485 from santhoshkumar-dev/codex/windows-path-traversal
fix(filesystem): reject invalid parent traversal on Windows
2026-10-11 23:24:37 +02:00
Adrià 7562b4b05e
Merge pull request #3473 from superhe11/fix/resource-cache-storage-eviction
fix(agc): keep uncached storage images out of the resource cache
2026-10-11 23:24:32 +02:00
Adrià 90896b5cc9
Merge pull request #3462 from exefer/fix/libkernel-select-host-descriptors
fix(libkernel): select descriptors that are not sockets
2026-10-11 23:24:27 +02:00
Adrià 1770f352d7
Merge pull request #2471 from Scramblrrrr/codex/shared-loop-exit
fix(shader): guard shared loop exit routing and preserve valid fallbacks
2026-10-11 23:24:02 +02:00
Adrià 4cacc78d61
Merge pull request #3391 from tibzejoker/fix/masked-select-wqm-superset
fix(shader): drop masked selects proven unobserved through whole quad mode
2026-10-11 23:23:58 +02:00
Adrià 9865c57f76
Merge pull request #2261 from Sanjaysrinivas/feat/registered-ngg-workgroup
fix(agc): route registered NGG workgroups through mesh
2026-10-11 23:23:54 +02:00
Adrià fc5faefc44
Merge pull request #3159 from XairRrR/perf/agc-shader-prep-lock
perf(agc-driver): prepare shader ABI variants before taking the preparation lock
2026-10-11 23:23:53 +02:00
Adrià 515464844d
Merge pull request #1250 from kr4y4/fix/shader-fract-sub-floor
fix(shader): compute V_FRACT_F32 from the exact fraction of |x|
2026-10-11 23:23:29 +02:00
Adrià 9c75aa87c3
Merge pull request #3513 from jweidenh/codex/test-bda-store-boundaries
test(recompiler): cover BDA store boundary faults and written pages
2026-10-11 23:15:57 +02:00
Adrià b3ae112012
Merge pull request #3528 from MarcZX100/codex/agc-shutdown-3506
fix(agc): catch shutdown in shader ABI resolution
2026-10-11 23:06:08 +02:00
Adrià 9d9f2cf094
Merge pull request #3516 from Feuris/carry/windows-udp-short-receive
fix(net): preserve truncated UDP receives on Windows
2026-10-11 23:05:37 +02:00
Adrià 68ac73f3df
Merge pull request #3452 from LeandroLP23/fix/kernel-windows-directory-rewind
fix(libkernel): rewind Windows directory descriptors on lseek
2026-10-11 23:05:29 +02:00
Adrià d80a52b75d
Merge pull request #3500 from notaxeltv/feat/tts2-unavailable-exports
feat(libSceTextToSpeech2): return EOPNOTSUPP from remaining speech exports
2026-10-11 23:04:31 +02:00
Dean 0a8b1d32b1
Merge pull request #3415 from MarcZX100/codex/fix-windows-runtime-unwind-3411
test(libc): keep Windows exception cleanup coverage on guest frames
2026-10-12 08:59:34 +13:00
Santhosh Kumar 2ad916566f fix(libkernel_sys): return the resolver's error from symlink
symlink, added in #3491 while this branch was open, still resolved its
new path with ResolvePath_nid_no_patch, which now throws for an invalid
"..". Use ResolvePathError_nid_no_patch as link does, so
"missing/../x" returns ENOENT and "file/../x" ENOTDIR.

Reported by @Silverash-i8 on #3485.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 01:25:02 +05:30
Santhosh Kumar 17827dd9ab fix(filesystem): reject invalid parent traversal on Windows 2026-10-12 01:25:02 +05:30
milescoviello ad14190c13 fix(libc): resolve ".." in guest paths against the directory before it
Guest paths were normalized lexically before they reached the host, so
"missing/../file" and "file/../x" dropped the component before "..":
stat and open succeeded on the file, unlink deleted it and rmdir removed
a directory, where FreeBSD's lookup() resolves ".." with VOP_LOOKUP in
the directory reached so far and fails with ENOENT for a missing
component and ENOTDIR for a file. POSIX path resolution (XBD 4.13) says
the same.

".." is still collapsed lexically when the path before it is an existing
directory, so case-insensitive matching and aliases behave as before.
When it is not, the rest of the path is passed to the host unchanged and
the host resolves it. Linux then reports ENOENT or ENOTDIR as FreeBSD
does; Windows collapses ".." itself, so its results are unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01XYhZu5HokHMo9mfi8QU83m
2026-10-12 01:24:53 +05:30
Dean 12c2266281
Merge pull request #3922 from oneandonlydean/up4/fix-implicit-lod-test-wqm
test(agc): enter whole quad mode in the implicit-LOD 1D sample test
2026-10-12 08:45:56 +13:00
Dean a061f5b5ac
Merge pull request #3510 from babyhuey/fix/libkernel-sys-symlink-windows
fix(libkernel_sys): create symlinks with CreateSymbolicLinkW on Windows
2026-10-12 08:45:52 +13:00
Dean 70eba72ad6
Merge pull request #3518 from Silverash-i8/fix/filesystem-test-directory-time
test(libkernel): don't require restoring the directory time on Windows
2026-10-12 08:45:48 +13:00
Dean f7d623528a
Merge pull request #3532 from MarcZX100/codex/srgb-compare-zero-3526
fix(shader): allow constant-zero sRGB comparisons
2026-10-12 08:45:45 +13:00
Dean Galvin d9afe1078e test(agc): enter whole quad mode in the implicit-LOD 1D sample test
A pixel wave starts with only its covered pixels in EXEC, so a shader that
takes an implicit LOD has to run s_wqm first or the helper lanes of a partly
covered quad hold no coordinate. The test's pixel shader did not, which goes
unnoticed while its one triangle covers every quad whole. llvmpipe clips that
triangle at twice the viewport into three, and in the quads on the two inner
edges the helpers' zero coordinate gave the last mip instead of the expected
one.

The shader now starts with s_wqm_b64 exec, exec, as a compiled pixel shader
that samples with an implicit LOD does.
2026-10-12 07:35:46 +13:00
lorkydey 329b9d63bb fix(relinker): normalize additional module directory paths 2026-10-11 19:12:52 +02:00
gookie 28320acf2c perf(libkernel): read a loaded image's unwind tables once in sceKernelGetModuleInfoFromAddr
sceKernelGetModuleInfoFromAddr found the size of the image's .eh_frame
on every call by walking all of its CIE and FDE records, checking each
against every PT_LOAD header. The guest libc's unwinder calls it for
each frame it unwinds, so a title that unwinds often walked its whole
.eh_frame hundreds of times per second.

The tables read from a .eh_frame_hdr are now kept per header address
and reused while the image stays loaded. The cache is dropped whenever
dl_iterate_phdr reports that an object was unloaded (dlpi_subs), so an
address reused by another image is read again.

guest_module_info queries a module twice and expects the same tables,
then unloads it, loads it again and expects tables of the same size at
the same offset in the new image.

PPSA16827 (Harmony's Odyssey), title screen, over 500 calls per second
counted under gdb, which slows the title: the process used 9269 CPU
samples per 10 s, 53.7% of them in this walk, and 3306 with this change,
3.2% in the lookup. The title still runs at 27 FPS; its frame rate is
limited elsewhere.
2026-10-11 19:07:37 +02:00
exefer 3ae2583802 fix(libkernel): select descriptors that are not sockets 2026-10-11 17:25:32 +02:00
MarcZX100 f942de360e test(libc): keep Windows unwind coverage within guest frames 2026-10-11 14:58:39 +00:00
Sanjaysrinivas 3d31a8464a fix(agc): reclaim idle buffers on allocation OOM 2026-10-11 15:50:46 +02:00
jweidenh 07297a54aa test(agc): verify rejected resource sets release storage images 2026-10-11 16:44:45 +03:00
XairRrR eba67d4130 fix(agc): render a slice of a 2D array color target into that layer of the array
A color view of slice N of a 2D array (CB_COLOR_VIEW SLICE_START, with
CB_COLOR_ATTRIB3 MIP0_DEPTH as the last slice) was rendered as a 2D
surface at the slice's address. The swizzle equations of the XOR tile
modes take the slice index (the detiler's slice bits), so the texels of
slice N of an array are not where a 2D surface at that address puts
them: a title that renders into array slices and then samples the array
read them scrambled.

The decoded target now keeps the array's address, its last slice and the
view's slice. A resident target that is a slice of an array attaches
that layer of the array's storage image, so the texels follow the
array's layout; storage images of 2D arrays are color attachments for
this, and an attachment view selects a layer. A slice whose array has
DCC, CMASK or an attachment proxy has no resident array image, and a
non-resident slice of an XOR-tiled array now throws instead of being
written in the 2D layout.
2026-10-11 15:44:20 +02:00
pushkarreddyy c3db0b0d15 perf(libSceAgcDriver): cap draw input snapshot allocation size
In #3338, Ratchet & Clank: Rift Apart (PPSA01474) hits a 36 GB / 5 s
memcpy stall at frame ~380 right after intro logos because the GPU
worker thread is blocked copying multi-gigabyte storage buffers on every
draw snapshot miss (specifically a 3.01 GiB streaming range
0x118f800000+0xbc200000 and a 232 MiB range 0x1171258040+0xe7fffc0
across 130,000 draws).

ShaderResources::PrepareDrawBindings now caps both per-allocation and
cumulative draw input buffer snapshot copies at 64 MiB by default,
overridable via APS5_DRAW_SNAPSHOT_MAX_MIB. Inputs exceeding the threshold
skip snapshotting and bind directly in place, preventing multi-gigabyte
memory copies while preserving standard small uniforms and draw arguments.
Budget allocation prioritises earlier descriptor bindings in deterministic
pipeline layout order.

Adds drawSnapshotCapTests in core/libs/prx/libSceAgcDriver/tests/Recorder.cpp
verifying individual and cumulative capping, cross-platform cache behavior on
watched and compared hosts, and direct observation of subsequent CPU writes
on in-place bound ranges exceeding the cap. Exercised via --draw-snapshot-cap-only
registered as agc_draw_snapshot_cap in libSceAgcDriver/CMakeLists.txt.
2026-10-11 19:11:56 +05:30
Simon 69e3c1d115 fix(libSceNpTrophy2): accept a null details or data in GetTrophyInfo and GetGroupInfo
sceNpTrophy2GetTrophyInfo and sceNpTrophy2GetGroupInfo rejected a call
unless both outputs were given, although both already fill each output
only when it is not null. PPSA18391 (Clickteam Fusion) queries trophies
with a null details. Only a call with neither output is rejected now, as
in sceNpTrophy2GetGameInfo.
2026-10-11 15:35:56 +02:00
MarcZX100 afcaf91019 test(agc): cover hand-built VGPR register offset 2026-10-11 13:32:20 +00:00
Sanjaysrinivas 1fe527bbec fix(agc): route registered NGG workgroups
Defer registered NGG workgroup preparation until routing is known. Share the routing decision with static ABI resolution and draws. Gate the wave64 fixture on supported mesh subgroups; retain device-independent routing coverage.
2026-10-11 15:20:24 +02:00
David 88cd5bbde5 fix(libSceAgc): accept a hand-built GE_USER_VGPR register offset in sceAgcCreatePrimState
EVO Player (PPSA99039), Jelly5 (PPSA99505), Emby5 (PPSA99515) and
Nuvio PS5 (PPSA99997) stop on main 0f863c10 with

  what():  sceAgcCreatePrimState: invalid user configuration register offsets

All four build their shader headers by hand (EVO-PLAYER-PS5
evo_agc_shader_header.c, ported from ps5-xash3d-halflife) and store the
ge_user_vgpr_en special at 0x25c (GE_USER_VGPR1, value 0) instead of
0x262 (GE_USER_VGPR_EN), as analysed in #3457. They run on the console.

OpenAGC's reconstruction of the FW 5.50 sceAgcCreatePrimState
(src/game_compat.c at 3c7e8072) copies the four special register pairs
verbatim without checking their offsets; KytyPS5's offset checks
(src/libs/agc.cpp at 16a7fe68) are EXIT_NOT_IMPLEMENTED guards. The
special is now copied at the offset the header stores, not moved to
0x262; the driver reads neither register. GE_CNTL, VGT_SHADER_STAGES_EN
and a used VGT_GS_OUT_PRIM_TYPE are still required at their own
offsets because the driver reads them there, and the error now names
the special and the offset found.

With the change all four titles get past sceAgcCreatePrimState and stop
in the shader recompiler (GetImageResource dword 3 is not a valid
runtime value), as #3457 reported for EVO Player.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
(cherry picked from commit aeaa5080d9595305aa73e74d966f989c88b79839)
2026-10-11 13:19:03 +00:00
Superhe11 83c9eb7af1 fix(agc): keep uncached storage images out of the resource cache 2026-10-11 16:12:02 +03:00
MarcZX100 a0e3d2098d fix(shader): omit sRGB variants for comparisons 2026-10-11 13:09:21 +00:00
thibaut db1f3c38ef fix(shader): drop masked selects proven unobserved through whole quad mode
A lane set contained in X is contained in WQM(X). Containment is proven
through BitwiseAnd and through ballots evaluated in the uniform entry
blocks, where every invocation is active. Under a whole quad mode mask the
masked lanes form whole quads, so implicit-LOD pixel samples, which only
read their own quad, do not observe them.

This removes the selects that kept the packed pixel ancillary input alive
after its fields were extracted in GTA V (PPSA04264) pixel shaders.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01V1W4jdNSKTV7xwuS6xQPJV
2026-10-11 15:05:49 +02:00
Scramblrrrr 3943287d63 refactor(shader): drop the overlapping global loop join fallback 2026-10-11 10:00:07 -03:00
Scramblrrrr 3a80442635 fix(shader): validate conditional exits before accepting every fallback 2026-10-11 10:00:07 -03:00
Scramblrrrr b23b54a6d7 perf(shader): avoid rerouting synthetic loop-exit forwarders 2026-10-11 10:00:07 -03:00
Scramblrrrr 5781203184 test(shader): expect main to merge the shared exit tail without routing 2026-10-11 10:00:07 -03:00