Commit Graph

238 Commits

Author SHA1 Message Date
LeandroLP23 3334e41e45 fix(shader): read the ancillary render target index as 0
No pre-rasterization stage writes Layer: vertex layer exports are
ignored, so the first layer is used and the render target index field
of the packed ancillary word is 0. The lowering read the Layer builtin
for it instead. AMD's Windows driver drops the color writes of a
fragment shader that consumes an unwritten Layer, which made
agc_driver_relative_ancillary fail on AMD hardware (#4800); lavapipe
returns 0 there.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 13:23:56 +13:00
Dean Galvin c52321fab5 fix(shader): move the primitive class to request version 19 and compose the ancillary word with render target index 0
main reads target.vertexSubgroups at request version 18 since #4470, so
reading the pixel primitive class at 18 as well read a version 18
request written by main one byte short. The class is now written and
read at version 19. agc_shader_memory loads a version 18 request as
main writes it, and it fails with "truncated data" when the class is
read at 18.

The composed word no longer reads the Layer builtin for bits 16-28.
Draws render to a single layer and guest layer exports are ignored, so
no stage writes Layer, and AMD's Windows driver drops the writes of a
fragment shader that reads it unwritten (#4800). The field is the
constant 0 and pixel_ancillary checks that the composed program has no
Layer read. The debt entry names the bits that have no source and are
assumed zero (2-7, 12-15, 29-31), and says that a change which makes
draws export a layer must restore the read.
2026-10-13 13:18:51 +13:00
AlxcBTW 18d9874a06 feat(shader): give reads the masked-select pass keeps the whole pixel ancillary word
A packed ancillary word that still reaches an export, or any other read
the masked-select pass cannot drop, no longer stops the recompile. After
that pass every remaining use gets the composed word: the primitive class
at bits 0-1, SampleId at bits 8-11 and Layer at bits 16-28, with every
other bit zero. Those lanes do export the ancillary VGPR on the console,
so the word has to be right, not just present.

The primitive class (0 point, 1 line, 2 triangle, 3 rectangle) comes from
the draw. RasterPrimitiveOf maps rect lists to 3, line lists on the vertex
path to 1 and everything else the driver accepts to 2, because its
geometry and tessellation paths only output triangles. It reaches the
shader as pipeline specialization constant 8233, the way dual-source
blending does: a request field that is folded into the specialized
module and is part of the result memo, the draw key and the serialized
request (version 17).

Only shaders that read the class pay for it. ShaderInfo records the read
(disk cache format 28), and only those shaders put the class in their
module key, so a shader that reads just the sample or layer field keeps
one module for every primitive class. The draw sets the class only when
the pixel shader loads the ancillary VGPR, so other draws keep the draw
cache entries they have today.

The VRS rates (bits 2-5) and the eye id (bit 7) are 0 because the driver
supports neither VRS nor multiview. SampleId is 0 because the driver
rejects MSAA and per-sample shading, and Layer is 0 while it ignores
vertex layer exports. TechnicalDebt.md records the layout sources and
these assumptions.

Tests:
- pixel_ancillary builds an export to target 0 whose two channels select
  between a packed value and a phi carrying the word. It checks the word
  for each primitive class, sample and layer, checks that the three
  shapes the masked-select pass keeps now compile with the composed word,
  and that a program whose select the pass drops reads no class.
- agc_driver_pixel_ancillary_word exports the word from a draw and reads
  back 2, 3 and 1 for triangle, rectangle and line. A shader that reads
  only the sample field shares one module across the classes, and the
  whole-word shader gets one per class. It also checks RasterPrimitiveOf.
- agc_shader_memory covers the version 17 round trip, and
  agc_shader_disk_cache the new flag.

Both ancillary tests fail with the old refusal when the composition is
disabled.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 13:06:21 +13:00
Dean e6ecece94e
Merge pull request #4267 from EagleBearerYS/fix/shader-color-compare-8bit-unorm-zero
fix(shader): return 0 for 8-bit UNORM color comparison
2026-10-13 12:38:49 +13:00
xXPBSXx 7d508cf779 fix(recompiler): evaluate pruning conditions without throwing on null roots
A branch condition that reads through a null user-data pointer is now
treated as not evaluable instead of being caught, so every successor
stays active.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-12 21:14:18 +02:00
xXPBSXx 37003b7a38 fix(recompiler): track which branch uses each image, not only each descriptor source
Several image instructions of different dimensions on the same T# address share
one descriptor source, so a source stays active as soon as one of them is taken
and the others are still checked against the T#. Record the images a block uses
as well, deactivate the images used only behind a branch the capture does not
take, and bind them as null descriptors.

PPSA15246 (Teardown) then passes the "incompatible with the static runtime
image interface" check of the three image_store variants that are not taken.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-12 21:14:18 +02:00
xXPBSXx 0accdb487e style(recompiler): drop the comment above the resource control flow planner
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-12 21:14:18 +02:00
xXPBSXx 7b9c7ca582 fix(recompiler): leave out descriptor sources behind a branch the capture decides
A compute kernel that picks a buffer or an image path from an SRT word reads
the same address as a V# in one path and as a T# in another. The resource
tracker now records which block uses each descriptor source and builds the
resource control flow from the structured block terminators, so a source whose
only uses sit behind a conditional branch with a clean, evaluable condition is
left inactive (bound as zero words, not validated) when the capture takes the
other path. A condition that reads inaccessible memory is not evaluable instead
of throwing.

PPSA15246 (Teardown) stopped on "runtime image descriptor is invalid" for the
untaken path of such a kernel.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-12 21:14:18 +02:00
Yunus Shaikh a9c625acaf fix(shader): return 0 for 8-bit UNORM color comparison
image_sample_c on an 8-bit UNORM T# returns 0 for every compare
function on gfx1035, as on 8-bit sRGB (measured on the hardware oracle
in the review of #3438), but the emulated comparison still compared the
red channel. 8, 8_8 and 8_8_8_8 UNORM now return 0 like 8-bit sRGB.

Every texel comparison of those formats is 0, so a bilinear cube
without DISABLE_CUBE_WRAP and an anisotropic S# cannot change the
result; both are accepted for them, as the cube already was for 8-bit
sRGB. Other formats keep both refusals.

The test rows that check real comparisons move to 16_16 UNORM.
2026-10-12 12:00:21 -07:00
Dean acb13d1b39
Merge pull request #4030 from AlxcBTW/fix/recompiler-flat-p10-provoking-v2-2
fix(recompiler): read P10 of a flat input as the provoking vertex
2026-10-13 03:41:23 +13:00
Dean cee0290c2c
Merge pull request #4331 from oneandonlydean/up4/fix-3504-shader-prep-time
fix(shader): prove masked lanes unread for every select in one backward pass
2026-10-13 03:07:16 +13:00
Adrià 2979ae37a3
Merge pull request #4152 from adriadam10/feat/phase-b
perf(agc): build shader pipeline libraries when shaders are registered
2026-10-12 10:31:42 +02:00
Dean Galvin d37463e76f fix(shader): prove masked lanes unread for every select in one backward pass
MaskedSelectEliminator walked forward from each select to see whether the
lanes its mask excludes are read. Since fda4aa90 the walks pass explicit-LOD
gathers, size queries and guarded image writes, so in a large pixel shader
most of them cover the rest of the program, and the cost grows with the
square of its size (#3504).

The pass now computes, for every value, the set of masks under which it is
unread, from its uses backwards: a use guarded by a condition contributes the
masks that condition implies, a lane-local use adds what its result is unread
under, and any other use contributes nothing. A select is dropped when its
mask is in its own set. Loops are solved as strongly connected components.
The rules for guards, lane-local uses, loops, whole quad masks, selected
execs, rebuilt mask words and guarded first-lane reads are the ones the walk
applied. A first-lane read passes the masks its read mask implies when its
own result is unread outside that read mask, which is solved once per read in
the same way. The walk's step limit, its 64-level implication depth and its
first-lane nesting depth are gone, so a proof no longer depends on the order
of the questions.
2026-10-12 21:16:29 +13:00
Adrià Franch f9b592806c perf(recompiler): keep the buffer base misalignment specialized in registration form
Co-Authored-By: Claude <noreply@anthropic.com>
2026-10-12 09:50:41 +02:00
Adrià Franch 60151b66b7 perf(recompiler): keep the format word specialized for buffers accessed with the descriptor's format
Co-Authored-By: Claude <noreply@anthropic.com>
2026-10-12 09:50:41 +02:00
Adrià Franch 361c7e2024 perf(agc): keep oversized shaders specialized and prebuild libraries on their own thread
Co-Authored-By: Claude <noreply@anthropic.com>
2026-10-12 09:50:41 +02:00
Adrià Franch 67556722e1 perf(recompiler): read vertex attribute component selectors at run time when modules are built at registration
Co-Authored-By: Claude <noreply@anthropic.com>
2026-10-12 09:50:41 +02:00
Adrià Franch 7f64d14772 perf(agc): build the shader pipeline libraries when graphics stages are resolved at registration
Co-Authored-By: Claude <noreply@anthropic.com>
2026-10-12 09:50:41 +02:00
Adrià Franch 4d0b5c7898 perf(agc): give the fragment stage its own descriptor set when modules are built at registration
Co-Authored-By: Claude <noreply@anthropic.com>
2026-10-12 09:50:41 +02:00
Adrià Franch baf3437465 perf(recompiler): read depth-compare state and export mappings at run time when modules are built at registration
Co-Authored-By: Claude <noreply@anthropic.com>
2026-10-12 09:50:33 +02:00
Adrià Franch 765ea6a10f perf(recompiler): keep descriptor heaps uncompacted and read image modes at run time when modules are built at registration
Co-Authored-By: Claude <noreply@anthropic.com>
2026-10-12 09:50:32 +02:00
Adrià Franch ddb6680667 perf(recompiler): read buffer V# words in the shader when modules are built at registration
Co-Authored-By: Claude <noreply@anthropic.com>
2026-10-12 09:50:32 +02:00
Dean Galvin 22d662eda7 fix(agc): export the stencil reference from pixel shaders with VK_EXT_shader_stencil_export 2026-10-12 19:44:41 +13:00
Dean 7f7f961bf8
Merge pull request #3739 from eljackjoestar-cmd/codex/masked-first-lane-proof
fix(shader): prove masked writes through guarded first-lane reads
2026-10-12 19:39:13 +13:00
Dean 0ed0d3c9b6
Merge pull request #4033 from MarcZX100/codex/carry-shader-wqm-live-quad-bit-2548
fix(shader): fold current s_wqm pixel lane
2026-10-12 18:19:43 +13:00
Dean c22957f7b0
Merge pull request #3951 from Scramblrrrr/codex/constant-phi-definitions-current-main
fix(shader): preserve distinct SSA definitions when folding Phi inputs
2026-10-12 17:30:04 +13:00
AlxcBTW a7ed14c74b Merge branch 'main' into fix/recompiler-flat-p10-provoking-v2-2
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 05:09:22 +02:00
eljackjoestar-cmd fded8a7e7f fix(shader): prove masked writes through guarded first-lane reads 2026-10-12 03:57:04 +04:00
Adrià 825cbd4106
Merge pull request #3531 from karanvora2599/perf/shader-native-packed-f16
perf(shader): compute v_pk_add_f16 and v_pk_mul_f16 with native f16 math
2026-10-12 00:10:02 +02:00
Adrià 12d684f4e6
Merge pull request #3807 from AchrafReyani/fix/shader-srt-signed-less-than-uniform
fix(shader): accept signed less-than in runtime SRT values
2026-10-12 00:05:43 +02:00
Adrià c4d3b3a743
Merge pull request #3726 from NFSS10/perf/srt-plan-use-replacement
perf(shader): avoid copying SRT read uses
2026-10-11 23:55:24 +02:00
Adrià cbd98bbdc1
Merge pull request #3540 from ivica00/fix/srgb-bilinear-cube-zero
fix(shader): return 0 for an 8-bit sRGB bilinear cube comparison
2026-10-11 23:45:00 +02:00
Karan Vora 660e24eeac perf(shader): compute v_pk_add_f16 and v_pk_mul_f16 with native f16 math
v_pk_add_f16 and v_pk_mul_f16 computed each half in f32 and rounded it
back to f16, then fixed the NaN, FP16_OVFL and clamp results on the
bits. On a device with native f16 that rounds to nearest even and keeps
f16 denormals (the Float16, RoundingModeRTE and DenormPreserve
capabilities that #1252 already checks), the arithmetic is now one
f16vec2 OpFAdd or OpFMul decorated NoContraction, and the same NaN,
FP16_OVFL and clamp rules run on its result bits.

The results don't change. f32 has at least 2 * 11 + 2 significand bits,
so rounding an f16 sum or product to f32 and then to f16 gives the
correctly rounded f16 result. Vulkan requires f16 OpFAdd and OpFMul to
be correctly rounded, the module keeps f16 denormals, and any NaN they
produce is replaced by the NaN the existing rules select.

v_pk_fma_f16 and v_pk_fmac_f16 keep the f32 path: Vulkan gives GLSL Fma
only the precision of OpFMul followed by OpFAdd, so a native f16 Fma
may round twice.

New test agc_driver_packed_float16_native compiles one shader with
packed add, mul, fma and fmac (op_sel, op_sel_hi, neg_lo, neg_hi and
clamp variants) with and without Float16, checks that only add and mul
use f16vec2 math, and compares every result bit for bit on random and
special inputs (zeros, denormals, infinities, NaNs, values near the f16
maximum) in nine float modes.
2026-10-11 23:43:03 +02:00
ThatsLeo 58d59f6279 fix(shader): fold a lane's s_wqm bit of the starting pixel lanes to true
Vulkan starts only quads holding a non-helper lane, so the bit is set in every
lane it runs. Stray's pixel shader 0x2012f90000 keeps the packed ancillary
word where that bit is clear, and failed with an unsupported live use.

(cherry picked from commit 2068089b3d75fae55d0994a0916a22bffd7ee2a4)
2026-10-11 21:41:01 +00:00
Adrià e44b7cf78c
Merge pull request #3546 from AlxcBTW/fix/vertex-narrow-wave-entry-2
fix(recompiler): give wave64 vertex programs on 32-lane hosts a 32-lane s3
2026-10-11 23:33:16 +02:00
ivica00 cd814b8c6f fix(shader): return 0 for an 8-bit sRGB bilinear cube comparison
An 8-bit sRGB compare is already 0 for every texel, so the selected face cannot change the result.
2026-10-11 23:29:39 +02:00
Adrià 4cacc78d61
Merge pull request #3391 from tibzejoker/fix/masked-select-wqm-superset
fix(shader): drop masked selects proven unobserved through whole quad mode
2026-10-11 23:23:58 +02:00
Scramblrrrr 2a58fb7997 fix(shader): preserve distinct definitions while folding phi inputs
Fold identical resolved values or equal immediate constants, retaining distinct branch-local SSA definitions. AI-assisted: yes (Codex).
2026-10-11 16:44:34 -03:00
AlxcBTW 99edf9435c fix(recompiler): read P10 of a flat input as the provoking vertex
A FLAT_SHADE input without pass-through that a pixel shader reads
through v_interp_mov_f32 P10 became an explicit per-vertex input and
read vertex 1 minus vertex 0. With the last provoking vertex the
pipeline then threw ("last provoking vertex with explicit per-vertex
flat interpolation is unsupported"), which stopped all three
ps5-opengl titles in the catalog.

ps5-opengl reads every flat input through P10 when GL's last-vertex
convention is in effect, and its driver passes the GL 4.6 CTS on a PS5
(#1413). Such a read now returns the provoking vertex's value, as P0
does, and only a P20 read keeps a flat input per vertex. The lane was
not measured on the console itself, so FragmentParameter records it
and a pipeline using the first provoking vertex throws.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 21:09:55 +02:00
Achraf Reyani 5027dcedc7 fix(shader): accept signed less-than in runtime SRT values
#2072 taught the SRT evaluator SLessThan32, but IsRuntimeUniformOp still
left it out, so the runtime validator rejected any descriptor dword computed
through a signed comparison before the evaluator could compute it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 01:32:12 +09:00
Nuno Silva baf376862f perf(shader): avoid copying SRT read uses 2026-10-11 15:19:53 +01:00
MarcZX100 a0e3d2098d fix(shader): omit sRGB variants for comparisons 2026-10-11 13:09:21 +00:00
thibaut db1f3c38ef fix(shader): drop masked selects proven unobserved through whole quad mode
A lane set contained in X is contained in WQM(X). Containment is proven
through BitwiseAnd and through ballots evaluated in the uniform entry
blocks, where every invocation is active. Under a whole quad mode mask the
masked lanes form whole quads, so implicit-LOD pixel samples, which only
read their own quad, do not observe them.

This removes the selects that kept the packed pixel ancillary input alive
after its fields were extracted in GTA V (PPSA04264) pixel shaders.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01V1W4jdNSKTV7xwuS6xQPJV
2026-10-11 15:05:49 +02:00
jweidenh 82c04e4027 fix(shader): keep sRGB comparisons in the emulated runtime mode
(cherry picked from commit 5377951c552f2313c8f7a52b57bd7a54c5f7fb7f)
2026-10-11 12:54:54 +00:00
MarcZX100 9e8b5a21bc fix(shader): allow constant-zero sRGB comparisons 2026-10-11 12:49:23 +00:00
AlxcBTW 24894376ab fix(recompiler): give wave64 vertex programs on 32-lane hosts a 32-lane s3
A wave64 vertex program runs at one guest lane per invocation, so on a
32-lane host subgroup its lanes 32-63 have no invocation. The vertex
entry still set s3 = 64 | 64 << 8, telling the program that its wave
holds 64 vertices and 64 primitives. An NGG culling program then keys a
full-wave OR on lane < s3's primitive count, lanes 32-63 hold real cull
results, and its v_readlane_b32 of lane 63 cannot be built (#2783).

The entry now sets s3 = 32 | 32 << 8 for a wave64 program on a 32-lane
host, the wave the host runs; the console launches waves with fewer
vertices and primitives. The host subgroup width reaches the vertex
input the way it reaches the compute and mesh inputs
(BuildShaderStageInputInfo from HostSubgroupSize), and the source,
prepared-shader and disk cache keys already carry it for every stage.
Programs that do not read s3 are unchanged; wave32 programs and other
host widths keep the full wave.

The keys are then 0 in lanes 32-63, so the read is sound. On a 32-lane
host, when the existing half-wave scan rules fail, the scan may also:
- run under s_mov_b64 exec, -1 (EXEC constant true);
- use bound_ctrl:1 row_shr steps when 0, the fill, is the identity (OR,
  add, unsigned max), also into another register, whose old value never
  shows since such a step writes every lane;
- take keys shown to be 0 in lanes 32-63: built from 0 through selects
  under a lane id or v_mbcnt of -1 below at most 32, v_cmp_ne_u32 against
  0, ORs, DPP and permlanes, in stages whose entry EXEC is every lane.
Lane 63 is then the identity and lane 31 the subgroup reduction of the
host's invocations. A shuffle from lane 31 is not enough: an RTX 5070
runs the vertex warps of a non-indexed triangle list with 30 of their 32
invocations. A v_readlane_b32 outside the host subgroup of another value
that is 0 in lanes 32-63 reads 0. Only reads that used to throw change,
besides lane 31 of such scans.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 13:24:14 +02:00
ivica00 cb52ca10c9 fix(shader): return 0 from 8-bit sRGB color comparison
image_sample_c_lz on gfx1035 returns 0 for 8-bit sRGB, so the unorm clamp was the wrong result. Bilinear cube comparison without DISABLE_CUBE_WRAP keeps throwing because that filter blends across faces.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-10-11 12:44:53 +02:00
ivica00 fc7446590a fix(shader): compare sRGB colors and bilinear cube faces
Subnautica Below Zero stops while compiling a menu shader that compares an sRGB color texture or a bilinear cube face. sRGB uses the unorm reference clamp, and a bilinear cube sample stays on the face it hits.

Written with AI assistance.
2026-10-11 12:32:28 +02:00
Adrià 3bf63fadce
Merge pull request #3401 from AchrafReyani/carry/pipodi-3350
fix(recompiler): split descriptor webs selected per lane
2026-10-11 12:08:57 +02:00
Adrià 6cee0bb02a
Merge pull request #3400 from AchrafReyani/carry/pipodi-3349
fix(recompiler): evaluate an out-of-range constant buffer read as zero
2026-10-11 12:08:15 +02:00