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ControlFlow
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feat(shader): carry the shader float mode into the recompile request
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2026-10-08 22:17:07 +02:00 |
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IntermediateRepresentation
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feat(shader): follow the float mode in 16-bit interpolation
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2026-10-08 23:36:04 +02:00 |
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Optimization
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feat(shader): implement v_interp_p1ll_f16, v_interp_p1lv_f16 and v_interp_p2_f16
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2026-10-08 23:36:04 +02:00 |
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RdnaDecoder
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Merge pull request #697 from queeeef/feat/interp-f16
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2026-10-08 23:56:17 +02:00 |
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SpirvBackend
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feat(shader): follow the float mode in 16-bit interpolation
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2026-10-08 23:36:04 +02:00 |
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Translation
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feat(shader): choose f32 arithmetic NaN results on the bits
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2026-10-09 09:14:44 +02:00 |
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tests
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feat(shader): add test shaders return + graphic pipeline logs
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2026-09-18 20:38:26 +03:00 |
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BdaAbi.hpp
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feat(shader): move buffer accesses to runtime descriptors via bda
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2026-10-08 17:25:14 +03:00 |
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CMakeLists.txt
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fix(shader): register reviewed prepared cache calls
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2026-10-08 17:29:21 +03:00 |
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CacheKey.hpp
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feat(shader): carry the shader float mode into the recompile request
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2026-10-08 22:17:07 +02:00 |
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CompiledVariant.hpp
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refactor(shader): remove resource specialization from artifact key
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2026-10-08 17:26:38 +03:00 |
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Deserialize.cpp
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feat(shader): execute vertex fetch through runtime buffer descriptors
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2026-10-08 17:25:35 +03:00 |
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PipelineSpecialization.hpp
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fix(shader): preserve main buffer alignment and image formats in prepared shaders
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2026-10-08 17:51:05 +03:00 |
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Recompiler.cpp
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feat(shader): follow IEEE_MODE in f32 min, max, min3, max3 and med3
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2026-10-08 23:09:31 +02:00 |
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Recompiler.hpp
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feat(shader): follow the float mode in 16-bit interpolation
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2026-10-08 23:36:04 +02:00 |
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RuntimeAbi.hpp
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fix(shader): preserve main buffer alignment and image formats in prepared shaders
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2026-10-08 17:51:05 +03:00 |
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ShaderCacheDirectory.hpp
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feat(agc): persistent shader disk cache and Vulkan pipeline cache
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2026-09-30 12:01:25 +03:00 |
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ShaderCacheVersion.cmake
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perf(shader): hash only the recompiler's inputs into the shader cache version
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2026-10-04 03:02:24 +13:00 |
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ShaderDiskCache.cpp
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fix(shader): follow measured hardware for MIMG BY2/BY4 loads
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2026-10-08 21:28:22 +02:00 |
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ShaderDiskCache.hpp
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feat(shader): lower full-width MIMG BY2 and BY4 transfers
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2026-10-08 21:10:51 +02:00 |
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ThreadOwned.hpp
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fix(agc): free per-thread driver state at thread exit without emutls
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2026-10-04 19:08:54 -05:00 |
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VertexInputSpecialization.hpp
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perf(shader): restore prepared vertex inputs + harden buffer specialization
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2026-10-08 17:28:55 +03:00 |