AnyPS5/core/shader/recompiler
Adrià Franch 1910d1456d feat(shader): choose f32 arithmetic NaN results on the bits
Co-Authored-By: Claude <noreply@anthropic.com>
2026-10-09 09:14:44 +02:00
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ControlFlow feat(shader): carry the shader float mode into the recompile request 2026-10-08 22:17:07 +02:00
IntermediateRepresentation feat(shader): follow the float mode in 16-bit interpolation 2026-10-08 23:36:04 +02:00
Optimization feat(shader): implement v_interp_p1ll_f16, v_interp_p1lv_f16 and v_interp_p2_f16 2026-10-08 23:36:04 +02:00
RdnaDecoder Merge pull request #697 from queeeef/feat/interp-f16 2026-10-08 23:56:17 +02:00
SpirvBackend feat(shader): follow the float mode in 16-bit interpolation 2026-10-08 23:36:04 +02:00
Translation feat(shader): choose f32 arithmetic NaN results on the bits 2026-10-09 09:14:44 +02:00
tests feat(shader): add test shaders return + graphic pipeline logs 2026-09-18 20:38:26 +03:00
BdaAbi.hpp feat(shader): move buffer accesses to runtime descriptors via bda 2026-10-08 17:25:14 +03:00
CMakeLists.txt fix(shader): register reviewed prepared cache calls 2026-10-08 17:29:21 +03:00
CacheKey.hpp feat(shader): carry the shader float mode into the recompile request 2026-10-08 22:17:07 +02:00
CompiledVariant.hpp refactor(shader): remove resource specialization from artifact key 2026-10-08 17:26:38 +03:00
Deserialize.cpp feat(shader): execute vertex fetch through runtime buffer descriptors 2026-10-08 17:25:35 +03:00
PipelineSpecialization.hpp fix(shader): preserve main buffer alignment and image formats in prepared shaders 2026-10-08 17:51:05 +03:00
Recompiler.cpp feat(shader): follow IEEE_MODE in f32 min, max, min3, max3 and med3 2026-10-08 23:09:31 +02:00
Recompiler.hpp feat(shader): follow the float mode in 16-bit interpolation 2026-10-08 23:36:04 +02:00
RuntimeAbi.hpp fix(shader): preserve main buffer alignment and image formats in prepared shaders 2026-10-08 17:51:05 +03:00
ShaderCacheDirectory.hpp feat(agc): persistent shader disk cache and Vulkan pipeline cache 2026-09-30 12:01:25 +03:00
ShaderCacheVersion.cmake perf(shader): hash only the recompiler's inputs into the shader cache version 2026-10-04 03:02:24 +13:00
ShaderDiskCache.cpp fix(shader): follow measured hardware for MIMG BY2/BY4 loads 2026-10-08 21:28:22 +02:00
ShaderDiskCache.hpp feat(shader): lower full-width MIMG BY2 and BY4 transfers 2026-10-08 21:10:51 +02:00
ThreadOwned.hpp fix(agc): free per-thread driver state at thread exit without emutls 2026-10-04 19:08:54 -05:00
VertexInputSpecialization.hpp perf(shader): restore prepared vertex inputs + harden buffer specialization 2026-10-08 17:28:55 +03:00