AnyPS5/core/shader/recompiler
Dean a1ca1e7bad
Merge pull request #5137 from MarcZX100/codex/request-v21-compat
fix(shader): accept both version 21 request layouts
2026-10-14 16:41:11 +13:00
..
ControlFlow fix(shader): require the version 22 F16 request flag 2026-10-13 19:09:49 +00:00
IntermediateRepresentation Merge pull request #5097 from TideOPL/fix/ancillary-layer-export 2026-10-13 17:01:11 +02:00
Optimization Merge pull request #4883 from nikowolf123/perf/shader-cache-resource-plan 2026-10-14 13:33:01 +13:00
RdnaDecoder Merge pull request #4996 from MarcZX100/codex/mimg-sampler-vcc-4991 2026-10-14 14:34:27 +13:00
SpirvBackend Merge pull request #4772 from TideOPL/perf/spirv-specialization 2026-10-14 16:04:50 +13:00
Translation Merge pull request #5234 from AnthonyClemens/fix/agc-integer-tessellation-partitioning 2026-10-14 15:55:50 +13:00
tests fix(shader): require the version 22 F16 request flag 2026-10-13 19:09:49 +00:00
BdaAbi.hpp fix(agc): note BDA-written pages at full address width and read back only the claimed ones 2026-10-11 12:54:02 +05:30
CMakeLists.txt fix(shader): release bundled optimizer traversal maps 2026-10-12 05:29:36 -04:00
CacheKey.hpp Merge pull request #4114 from Celegans12/fix/agc-tessellation-num-patches 2026-10-13 15:40:48 +02:00
CompiledVariant.hpp refactor(shader): remove resource specialization from artifact key 2026-10-08 17:26:38 +03:00
Deserialize.cpp perf(recompiler): keep descriptor heaps uncompacted and read image modes at run time when modules are built at registration 2026-10-12 09:50:32 +02:00
FragmentOutputSpecialization.hpp feat(agc): implement dual-source blending from the MRT1 export 2026-10-10 10:29:00 +02:00
PatchSpirvTools.cmake fix(shader): release bundled optimizer traversal maps 2026-10-12 05:29:36 -04:00
PipelineSpecialization.hpp fix(shader): read the ancillary render target index from Layer when the draw exports it 2026-10-13 15:15:55 +01:00
Recompiler.cpp perf(recompiler): load the resource plan from the disk cache before the front end 2026-10-13 18:31:17 +02:00
Recompiler.hpp fix(shader): read the ancillary render target index from Layer when the draw exports it 2026-10-13 15:15:55 +01:00
RuntimeAbi.hpp perf(recompiler): read vertex attribute component selectors at run time when modules are built at registration 2026-10-12 09:50:41 +02:00
ShaderCacheDirectory.hpp Merge pull request #3785 from MrMha/fix/shader-cache-read-allocation 2026-10-12 00:01:43 +02:00
ShaderCacheVersion.cmake perf(shader): hash only the recompiler's inputs into the shader cache version 2026-10-04 03:02:24 +13:00
ShaderDiskCache.cpp test(recompiler): pin the field counts of the structures the plan codec writes 2026-10-13 18:32:19 +02:00
ShaderDiskCache.hpp feat(recompiler): store front-end resource plans in the shader disk cache 2026-10-13 18:31:17 +02:00
ThreadOwned.hpp fix(agc): free per-thread driver state at thread exit without emutls 2026-10-04 19:08:54 -05:00
VertexInputSpecialization.hpp perf(shader): restore prepared vertex inputs + harden buffer specialization 2026-10-08 17:28:55 +03:00