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ControlFlow
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fix(shader): require the version 22 F16 request flag
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2026-10-13 19:09:49 +00:00 |
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IntermediateRepresentation
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Merge pull request #5097 from TideOPL/fix/ancillary-layer-export
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2026-10-13 17:01:11 +02:00 |
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Optimization
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Merge pull request #4883 from nikowolf123/perf/shader-cache-resource-plan
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2026-10-14 13:33:01 +13:00 |
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RdnaDecoder
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Merge pull request #4996 from MarcZX100/codex/mimg-sampler-vcc-4991
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2026-10-14 14:34:27 +13:00 |
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SpirvBackend
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Merge pull request #4772 from TideOPL/perf/spirv-specialization
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2026-10-14 16:04:50 +13:00 |
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Translation
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Merge pull request #5234 from AnthonyClemens/fix/agc-integer-tessellation-partitioning
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2026-10-14 15:55:50 +13:00 |
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tests
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fix(shader): require the version 22 F16 request flag
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2026-10-13 19:09:49 +00:00 |
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BdaAbi.hpp
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fix(agc): note BDA-written pages at full address width and read back only the claimed ones
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2026-10-11 12:54:02 +05:30 |
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CMakeLists.txt
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fix(shader): release bundled optimizer traversal maps
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2026-10-12 05:29:36 -04:00 |
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CacheKey.hpp
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Merge pull request #4114 from Celegans12/fix/agc-tessellation-num-patches
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2026-10-13 15:40:48 +02:00 |
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CompiledVariant.hpp
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refactor(shader): remove resource specialization from artifact key
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2026-10-08 17:26:38 +03:00 |
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Deserialize.cpp
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perf(recompiler): keep descriptor heaps uncompacted and read image modes at run time when modules are built at registration
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2026-10-12 09:50:32 +02:00 |
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FragmentOutputSpecialization.hpp
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feat(agc): implement dual-source blending from the MRT1 export
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2026-10-10 10:29:00 +02:00 |
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PatchSpirvTools.cmake
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fix(shader): release bundled optimizer traversal maps
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2026-10-12 05:29:36 -04:00 |
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PipelineSpecialization.hpp
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fix(shader): read the ancillary render target index from Layer when the draw exports it
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2026-10-13 15:15:55 +01:00 |
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Recompiler.cpp
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perf(recompiler): load the resource plan from the disk cache before the front end
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2026-10-13 18:31:17 +02:00 |
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Recompiler.hpp
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fix(shader): read the ancillary render target index from Layer when the draw exports it
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2026-10-13 15:15:55 +01:00 |
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RuntimeAbi.hpp
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perf(recompiler): read vertex attribute component selectors at run time when modules are built at registration
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2026-10-12 09:50:41 +02:00 |
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ShaderCacheDirectory.hpp
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Merge pull request #3785 from MrMha/fix/shader-cache-read-allocation
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2026-10-12 00:01:43 +02:00 |
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ShaderCacheVersion.cmake
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perf(shader): hash only the recompiler's inputs into the shader cache version
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2026-10-04 03:02:24 +13:00 |
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ShaderDiskCache.cpp
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test(recompiler): pin the field counts of the structures the plan codec writes
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2026-10-13 18:32:19 +02:00 |
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ShaderDiskCache.hpp
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feat(recompiler): store front-end resource plans in the shader disk cache
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2026-10-13 18:31:17 +02:00 |
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ThreadOwned.hpp
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fix(agc): free per-thread driver state at thread exit without emutls
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2026-10-04 19:08:54 -05:00 |
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VertexInputSpecialization.hpp
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perf(shader): restore prepared vertex inputs + harden buffer specialization
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2026-10-08 17:28:55 +03:00 |