20 lines
465 B
C++
20 lines
465 B
C++
#ifndef CORE_SHADER_RECOMPILER_COMPILEDVARIANT_HPP
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#define CORE_SHADER_RECOMPILER_COMPILEDVARIANT_HPP
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#include "Recompiler.hpp"
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#include "IntermediateRepresentation/IrMetadata/CompiledShaderInfo.hpp"
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#include "Optimization/include/Optimization/BindingAllocator.hpp"
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namespace ShaderRecompiler {
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struct CompiledVariant {
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BindingLayout layout;
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CompiledShaderInfo info;
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CompiledBindingLayout bindings;
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CompiledShaderArtifact artifact;
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};
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}
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#endif
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