12 lines
2.4 KiB
Markdown
12 lines
2.4 KiB
Markdown
# libSceNpManager technical debt
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### Unknown function info
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- [sceNpGetSandboxInfo](../../../core/libs/prx/libSceNpManager/Export.cpp) (libSceNpManager, NID `ZVZ++68nNI8`) - the name hashes to the imported NID (found with nidhunt, confirmed with `tools/nid_names.py`). STAR WARS: Galactic Racer (PPSA28416) imports it; its OnlineSubsystemPS5 calls it with one pointer to a 0x50-byte stack buffer and reads the buffer as a string (discussions/3086). The returned string, the exact parameter struct and console errors are unknown, so every call throws without reading or writing caller memory. A working implementation belongs with that title's bring-up.
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- [sceNpSetTimeout](../../../core/libs/prx/libSceNpManager/Export.cpp) (libSceNpManager) - the signature follows [orbital](https://github.com/AlexAltea/orbital/blob/b321fcdbd700cc02da1cb1ad25412781d5ec73c6/tools/ida/db_types.json), [shadPS4](https://github.com/shadps4-emu/shadPS4/blob/0fe263a4760dfbfa973366890061749b4af0de97/src/core/libraries/np/np_manager.cpp) and [SharpProspero](https://github.com/SvenGDK/SharpProspero/blob/5dfdb4b0b166e83dc9ae275001afb695f12c7174/src/SharpProspero/Interop/Np/NpAccount.cs); the rejected values (all five 0, negative retries, a resolve timeout under 1 s or another timeout under 10 s, 0 meaning the default) are shadPS4's, not checked on a console. An id that was never created or was deleted returns `REQUEST_NOT_FOUND`, as in shadPS4; there is no network, so the timeouts are not stored
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### Functional
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- [NP reachability callbacks](../../../core/libs/prx/libSceNpManager/Export.cpp) retain one callback and its user data; duplicate registration and unregistering an absent callback return the errors used by [shadPS4](https://github.com/shadps4-emu/shadPS4/blob/945dbc3cc3eee80ac3e053b438502ed936fa6bb2/src/core/libraries/np/np_manager.cpp). No callback is delivered because the existing NP model remains signed out with reachability unavailable.
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- [sceNpCheckNpAvailability](../../../core/libs/prx/libSceNpManager/Export.cpp) (libSceNpManager) - the `(req_id, online_id)` signature and the errors follow [shadPS4](https://github.com/shadps4-emu/shadPS4/blob/0fe263a4760dfbfa973366890061749b4af0de97/src/core/libraries/np/np_manager.cpp) with no user signed in to PSN: a null online id is `SCE_NP_ERROR_INVALID_ARGUMENT`, and any other online id matches no user, `SCE_NP_ERROR_USER_NOT_FOUND`; the request id is not checked, as in the other NpManager requests
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